Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: NUTTZ on April 09, 2008, 05:41:57 PM

Title: River tile clarification?
Post by: NUTTZ on April 09, 2008, 05:41:57 PM
I made new river1,2,3,4 tiles and thier corresponding tiles ovly00xx and alpha tiles.

When i place them in my map they are fine.... individually. But not together.

When I hit randomize, I see they line up and work with each other. But they skrink to 50% their size, and
have the default textures. Can somebody explain if these are hard coded into the TE.

Now I know something else is done by the way the river tiles react. Each tile is fine. But If you take these 4 main river tiles you can see there is no way to make a perfect circle ( what you would need to make the rivers go every way in the TE). But once you hit the randomizer the tiles shrink to half thier size and you see them rotated to make a perfect circle but with the default tiles, althoug my new ones are in the correct folder and show correctly before randomizing.

If this is explained somewhere else could i be pointed the right direction.

Thanks,

NUTTZ
Title: Re: River tile clarification?
Post by: mrmidi on April 09, 2008, 06:13:14 PM
did you delete the cache files in the .../te/cache/stdshape  and ../te/cache/shplib the .tca files for the river tiles?
Title: Re: River tile clarification?
Post by: NHawk on April 09, 2008, 07:10:55 PM
The river tiles also have objects that go with them (ctriv##). I don't know if that affects display or not.

If I'm not mistaken, the objects are what determine what part of the river tile is water.

Also if you didn't notice terr0010, 0110, 0210 and 0310 are river tiles in a different corner on each tile.
Title: Re: River tile clarification?
Post by: NUTTZ on April 09, 2008, 08:11:22 PM
The river tiles also have objects that go with them (ctriv##). I don't know if that affects display or not.

If I'm not mistaken, the objects are what determine what part of the river tile is water.

Also if you didn't notice terr0010, 0110, 0210 and 0310 are river tiles in a different corner on each tile.

BINGO!! thats it  terr0110 etc....   Thanks!!

NUTTZ
Title: Re: River tile clarification?
Post by: NUTTZ on April 09, 2008, 08:12:41 PM
did you delete the cache files in the .../te/cache/stdshape  and ../te/cache/shplib the .tca files for the river tiles?


I cleared the cache... but sometimes it can be the stupidest things.. Thanks.

Nhawk got it next post.

NUTTZ
Title: Re: River tile clarification?
Post by: NHawk on April 10, 2008, 03:21:54 PM
Nuttz...before you go totally nuts, keep in mind that the sub-tile type for rivers must match in a 1 mile sector. In other words if you manually assign sub-tiles they must all be type 1, 2, 3 or 4. So a 1 mile grid sector would be like 1,1,1,1. You can't mix 1,2,1,2 etc.

That is of course unless you want to re-define the river objects too.
Title: Re: River tile clarification?
Post by: NUTTZ on April 10, 2008, 09:38:59 PM
Nuttz...before you go totally nuts, keep in mind that the sub-tile type for rivers must match in a 1 mile sector. In other words if you manually assign sub-tiles they must all be type 1, 2, 3 or 4. So a 1 mile grid sector would be like 1,1,1,1. You can't mix 1,2,1,2 etc.

That is of course unless you want to re-define the river objects too.
AHHHHhhhhhhhhhhhh... I get it now.... THANKS!
NUTTZ