Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ToeTag on April 13, 2008, 09:25:13 AM

Title: Fix the blanking trees please
Post by: ToeTag on April 13, 2008, 09:25:13 AM
I saw in the latest patch there was a fix with the trees.  I think you broke them.  When trying to drive through the trees I get hung up more often and it seems to be the one tree that doesn't even have branches at ground level.  Also, pine tree branches cannot stop tanks.  Buildings cannot stop tanks.  If they cannot be made to be passable, then could you at least stop it from flipping a tank over.  There is nothing more frustrating than nudging a tree branch and flipping a tiger over after you have got 20 kills.  Fix the freaking sheep too.... :rock
Title: Re: Fix the blanking trees please
Post by: The Fugitive on April 13, 2008, 09:56:09 AM
I don't know, but maybe they took some of the "gameyness" out of GVing. Maybe now, you'll have to learn to drive 
Title: Re: Fix the blanking trees please
Post by: Allen Rune on April 13, 2008, 10:07:29 AM
I don't know, but maybe they took some of the "gameyness" out of GVing. Maybe now, you'll have to learn to drive 

Took it out? :huh In RL tanks would run the trees over not bounce 50 miles away from them.
Title: Re: Fix the blanking trees please
Post by: C(Sea)Bass on April 13, 2008, 10:28:48 AM
When trying to drive through the trees...
Theres your problem. Don't drive through solid objects = problem solved.
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 13, 2008, 10:33:31 AM
Through a group of trees as in between the trees.  Some folks just want to be difficult.....or are just too stupid to get the point.
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 13, 2008, 11:36:54 AM
I don't know, but maybe they took some of the "gameyness" out of GVing. Maybe now, you'll have to learn to drive 

Jesus are you people retarded. Gaminess are you freaking kidding.  Read my post! Real tanks don't get knocked over by tree branches.....or sheep numb nutz!   :furious
Title: Re: Fix the blanking trees please
Post by: C(Sea)Bass on April 13, 2008, 11:39:51 AM
I can you hear that?
I hear the sound of the Banhammer coming. :pray
Title: Re: Fix the blanking trees please
Post by: stroker71 on April 13, 2008, 11:43:42 AM
I know what ToeTag is saying and driving through an area full of trees sucks.  If you never tried driving a tank through a forrest since the last patch shut the hell up. 
Title: Re: Fix the blanking trees please
Post by: Yeager on April 13, 2008, 12:07:30 PM
kill the shade.
Title: Re: Fix the blanking trees please
Post by: Rino on April 13, 2008, 02:10:06 PM
     I noticed the same thing about the new trees.  The difference is I'm not throwing a temper tantrum
when people disagree with my opinion.
Title: Re: Fix the blanking trees please
Post by: MWL on April 13, 2008, 03:19:12 PM
Greetings,

  While in the real world tanks can shove over trees, there are limits.  Everytime you decide to hit a tree on purpose there are a few things that can happen:

You knock the tree over.
You knock the tree over and mess up the fenders and get yelled at by the PSG
You knock the tree over and get the track caught on the stump and throw a track (not fun, lots of lifting of heavy stuff becomes involved)
You hit the tree and find out it was a bit to big / to well rooted to knock over - which stops the tank dead in its tracks (pun intended!) and throws the people in the turret violently forward.  Normally there are many choice words directed at the driver following such an event.

  When you drive into a building there are things that happen also:

You drive through and find a covered and concealed position from which to fight
You drive through, the roof/wall falls and knocks the maingun out of boresight.  So, now you get to rezero/boresight the tank under battle field conditions.
You drive through the wall with the maingun pointed forward and push the maingun out of battery
You drive through the wall to find out the house has a basement - you have entered a turret down position with no way out until the bulldozer or recovery vehicle arrives....not to mention the sudden downard movement and impact on crew members.

  Most TC are very unhappy with a driver who consistently runs over trees as it is only a matter of time until something bad happens.

Regards,
Title: Re: Fix the blanking trees please
Post by: OOZ662 on April 13, 2008, 03:40:11 PM
You drive through the wall with the maingun pointed forward and push the maingun out of battery

Which I'm sure is why I've never seen a tank ramming something without the turret rearward before. :D
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 13, 2008, 07:11:36 PM
Ok let me reiterate something.  If I am driving through a group of trees and I nudge a tree or its branch it should not stop or knock me over.  If I run over a sheep the same should not happen. If I bump a wall in a building it should  bend not spin me around 180 deg and then send me up side down.  I know allot about tanks and can not remember the last time one was up side down during maneuvers because of a tree bump :rofl.  They drive through all sorts of crap and don't flip.  Flipping is my gripe here.  I've seen Abrams tanks hit an embankment at 1/2 throttle head on and jump in the air like a frog that just got hit by lightning.  It did not hit pine tree branches and stop.

In battle and you are being shot at and you kill a tree and bend a fender your TC will likely thank you for not being a grapefruit.  I'm not talking about running a tree over. Once again read the frigging post tard nutz.  I would love to see a commander say don't worry about the rounds coming in save the tree branch. :rofl  Obviously you have no comprehension about physics. Mass and velocity rule.  Pine trees, sheep and grapefruit cats like you do not.

 :rock :devil
Title: Re: Fix the blanking trees please
Post by: moot on April 13, 2008, 08:03:18 PM
It's the effectively the same. In reality you'd be looking out for hazards like those MWL described, and although twigs and bushes as those in the game aren't hazards, they substitute for those hazards not in the game.  You don't drive carelessly in reality, nor do you in the game..  In fact the game is really on the forgiving side, we get to drive over rough terrain at full speed as though it was smooth and regular.
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 14, 2008, 09:21:03 AM
The post is about the tree branches.  Not the trunks. Not the terrain. Not the basements in the buildings.  It is not about anything other than the freaking trees stopping or knocking over a tank.   :O
Title: Re: Fix the blanking trees please
Post by: MWL on April 14, 2008, 11:28:09 AM
The post is about the tree branches.  Not the trunks. Not the terrain. Not the basements in the buildings.  It is not about anything other than the freaking trees stopping or knocking over a tank.

So this thread is only about tree branches?  Let us review:

When trying to drive through the trees I get hung up more often and it seems to be the one tree that doesn't even have branches at ground level.

Perhaps you should consider a Creative Writing course in order to more clearly state your thoughts.  To drive through the trees means, to drive through the trees, not around them, not beside them - it means through them.  Words mean things, try a dictionary.

Buildings cannot stop tanks.  If they cannot be made to be passable, then could you at least stop it from flipping a tank over. 

Seems the original post did include a complaint about buildings....perhaps you should have re-read it.

I know allot about tanks and can not remember the last time one was up side down during maneuvers because of a tree bump.

I am sure you 'do' know 'a lot' about tanks.  Tanks do not 'drive through all types of crap' and remain functional for very long.  While in RL the tank may not be upside down, it can be out of the fight until the suspension system is fixed.  You want to get your tank fixed?  Then bleg on country for someone to bring you Vehicle Supplies (as you were to silly/hard headed/blind -choose the description that is most applicable to you - to avoid the dang tree in the 1st place) and magically you get fixed.

I've seen Abrams tanks hit an embankment at 1/2 throttle head on and jump in the air like a frog that just got hit by lightning. 

Well, at 1/2 throttle for how long?  That could be a velocity of anywhere from 5 to 30 MPH.  Assuming it was very fast at all - how long did it take the crew / maint section to change out both Idler Arms and replace the associated shock absorbers?  I am also sure the TC was very supportive of his driver after he pulled his teeth out of the Caliber .50.  I will wager, they didn't upload vehicle supplies and everything was right with the world again - as we can do in AH.

Perhaps you should take a class in physics in addition to the Creative Writing class.  A 60 ton tank moving on a vector parallel to the ground when forced to change its vector from a given velocity to a velocity of 0 does not produce a vector perpendicular to the original vector.  While the rear of the vehicle and objects within the vehicle (like crew members) will attempt to remain in motion after the front of the vehicle stops, the vehicle as a whole does not 'jump in the air'.

I've seen Abrams tanks hit an embankment at . . .

Just in case you haven't noticed, these are WWII armored vehicles, not modern vehicles.  Perhaps, you should take a look at the mechanical properties and performances of the vehicles modeled here.  A miltary history course or a trip to the local library or the Amazon website might be a good idea as well.  If you want a modern day game, there are titles out there you might prefer.

Finally, until we start running Aces on a Cray Supercomputer, I don't think you are going to get 250+ Square miles of completely destructable terrain.  In addition to the Creative Writing, Physics 101 and Military History courses, you should consider taking a Game Development course in order to understand the difference between an object and a sprite, the physics engine, rendering of terrain and client / server relationships.  Perhaps after these few minor things, you could produce a tank game which will meet your expectations.

For the short term, I recommend you don't drive your vehicle through trees or buildings (based upon your original comment) and you won't get flipped or thrown away.
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 14, 2008, 12:54:24 PM

"Perhaps you should consider a Creative Writing course in order to more clearly state your thoughts.  To drive through the trees means, to drive through the trees, not around them, not beside them - it means through them.  Words mean things, try a dictionary"

Through a group of trees as in between the trees.  Some folks just want to be difficult.....or are just too stupid to get the point.

enough said :rofl
Title: Re: Fix the blanking trees please
Post by: MWL on April 14, 2008, 01:20:11 PM
You can drive between the trees now.  Just don't hit them.  See how easy it is to fix your problem?  Enough said.
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 14, 2008, 01:21:51 PM
That is the entire point of this post.  You cant drive between the trees W/O getting hung up............ :O
Title: Re: Fix the blanking trees please
Post by: BaldEagl on April 14, 2008, 01:31:12 PM
Hmmm... I was charging through the trees at full speed in an M3 last night (twice) and didn't have any problems at all.
Title: Re: Fix the blanking trees please
Post by: SectorNine50 on April 14, 2008, 01:54:02 PM
You guys need to stop attacking each other honestly, makes you both look foolish. :huh

I know what he's saying.  I don't GV very often, but goofing around last night I decided to.  I started driving into a forested area, and was navigating around trees, but would still get caught by the branches every once in a while.  It does seem weird that a branch has the same strength as the trunk.

Now in terms of the tank flipping, I never had the opportunity to see that happen, then again I didn't do it for long.  I always get bored in a GV and bail.  Anyway, I think if a collision with anything, like a tree branch, is causing a flip, then I think something needs to be fixed.  Tanks are realllly hard to flip over due to their immense weight (as you all know).

That is my $.02, now I'm gonna go hop back in my Spit and fly away. (Yes, I am "one of those dammed Spit pilots... :D)
Title: Re: Fix the blanking trees please
Post by: MWL on April 14, 2008, 02:08:28 PM
Greetings,

  Ya, your right Sector. 

  I don't GV much as it is to much like work and harder to find a fight.  However, last night I upped a pnzr and drove through Forest tiles just to see if anything had changed.  Nothing really has changed - except the trees are nicer, if you hit any of the woodland folage, your tank stops.  It's always been that way.  As I recall, it was that way in AWII also.

  I have grown fond of the Spit as well - IX to be specific.

  Anyway, new question - Toe, what position are you driving the vehicle from?

Regards,
Title: Re: Fix the blanking trees please
Post by: C(Sea)Bass on April 14, 2008, 05:23:04 PM
This is for you ToeTag.
(http://img81.imageshack.us/img81/9027/failsq1.png) (http://imageshack.us)
Title: Re: Fix the blanking trees please
Post by: ToeTag on April 14, 2008, 05:46:57 PM
thats a big donut drainage ditch in the back ground. LMAO imagine if he had hit an AH tree branch :rofl :rofl :rofl
Title: Re: Fix the blanking trees please
Post by: Softail on April 15, 2008, 07:01:52 AM
Getting hung on tree branches doesn't bother me.

Getting hung up....then jumping to the pintle position only to see that I am 10 feet away from the neares object....now that bugs me.

They messed up something with the tree objects.  It seems that the tall "non pine" trees with no lower branches project the the same object as a pine tree even though you can't see it.   It reminds me of the "invisible" hills a few Rev.'s back.   Drivin along...then bam....you start driving into the air and get all sorts a loopy.

I'm sure they will patch it soon....

Softail