Aces High Bulletin Board

General Forums => Wishlist => Topic started by: blkmgc on April 14, 2008, 05:59:17 PM

Title: Drones
Post by: blkmgc on April 14, 2008, 05:59:17 PM
Would be good to be able to select 1 or 2 drones, then position them where you want them.
Title: Re: Drones
Post by: DPQ5 on April 14, 2008, 08:38:27 PM
how is that good, more drones= more bombs+more firepower
Title: Re: Drones
Post by: StugIII on April 14, 2008, 09:37:47 PM
this one is a busted ideam i like the position part of it, but i unno i call this one closed
Title: Re: Drones
Post by: shotgunneeley on April 14, 2008, 11:06:17 PM
Yeah, I like the idea of re-positioning the drones. Defensively it would be better to have a "box" formation instead of a flat "triangle" and a fourth bomber couldnt hurt. Of course, thats why they have bomber missions: to coordinate and group together many bombers for a staunch defense.
Title: Re: Drones
Post by: angelsandair on April 15, 2008, 12:19:46 AM
how is that good, more drones= more bombs+more firepower


apparently you didnt read the post right.

its 1 OR 2 drones.
Title: Re: Drones
Post by: SSgtHam on April 16, 2008, 02:05:44 AM
I see what he's saying...i like it. :aok  Not one or two boxes of drones, just one or two individual drones.  I think it might be able to be factored in sooner or later, it's not a massively huge request
Title: Re: Drones
Post by: Strip on April 16, 2008, 03:22:04 AM
Or the option to purchase 1-2 extra drones and the ability to change formations.

Strip
Title: Re: Drones
Post by: Hitman20 on April 16, 2008, 12:55:54 PM
One player acting as 3 bombers isn't enough???  Think of how missions would be with more than 3 bombers per person :O
Title: Re: Drones
Post by: zoozoo on April 16, 2008, 02:09:44 PM
ummm
Title: Re: Drones
Post by: Strip on April 16, 2008, 03:14:23 PM
Why not?

Maybe then you could tone down the laser accurate JDAM's we have now.

What else are you going to spend perks on? You have to try and get killed in the AR-234.

Strip

Title: Re: Drones
Post by: DPQ5 on April 16, 2008, 04:19:43 PM
Why not?

Maybe then you could tone down the laser accurate JDAM's we have now.

What else are you going to spend perks on? You have to try and get killed in the AR-234.

Strip



 :rofl
Title: Re: Drones
Post by: BaldEagl on April 16, 2008, 04:22:21 PM
What else are you going to spend perks on? You have to try and get killed in the AR-234.

I don't.  I've gotten disco'd in 9 of them so far this camp.
Title: Re: Drones
Post by: lasersailor184 on April 16, 2008, 04:45:06 PM
It is an old but good idea to make the purchasing of the drones use perk points.


However, instead of just a flat cost per, I would like to see an increasing cost per drone.  Something like 4 points for first, 16 for the second, 32 for the third...

Either make that additive, or total.  So either 32 perks for 3 drones, or 52 perks for 3 drones.
Title: Re: Drones
Post by: blkmgc on April 17, 2008, 05:38:04 AM
Went a little off track here. The original wish was to be able to select 1 drone (only) or two drones. And to be able to position them in trail , echelon right or left , out in front ,ect. And set the distance relative to the lead ship.
Title: Re: Drones
Post by: Rich46yo on April 17, 2008, 12:01:11 PM
Ive asked for this many times here. I'd love to see a setting where you can spread out your formation some in order to bomb area targets more effectively, or even for more effective defense. Its silly for a 262 to be able to attack from the side and kill all 3 bombers in one pass by spraying his full 30mm ammo load. Granted its only happened to me when I was busy with fighters elsewhere but still?? Its unrealistic.

Mostly tho I'd like more control over bomb load dispersion on area targets. Some targets you do better with a tight formation and some you would do better spreading it out some. Im not talking a large formation spread control but we should have some ability to control our formation spread distance and airplane placement in the formation.
Title: Re: Drones
Post by: Anaxogoras on April 17, 2008, 12:04:00 PM
Fix the warping, exploding bombers first.  I'd rather that the drones keep on flying if their flight lead makes high-g evasive maneuvers, but with no warps.
Title: Re: Drones
Post by: Arlo on April 17, 2008, 12:12:54 PM
Dunno if that's a "fixable" (from the vantagepoint of just a player theorizing how the drone thing was coded). I mean, the drones are coded to follow and form up on the lead but then suddenly the lead is missing a wing and "flying" in a manner that makes it really hard for them to stay formed up. Seems to make sense that since they're programmed to stay with that lead it may lead to some rather funky and erratic behavior on the part of planes left under drone control. Players who seem more on the ball or know how to switch to one of the intact drones seems to be our best answer to that, presently.
Title: Re: Drones
Post by: blkmgc on April 17, 2008, 07:08:40 PM
Fix the warping, exploding bombers first.  I'd rather that the drones keep on flying if their flight lead makes high-g evasive maneuvers, but with no warps.

Drop dial up support, or set a latency limit, and you'll see that go away.

But thats for another topic
Title: Re: Drones
Post by: Anaxogoras on April 17, 2008, 09:37:33 PM
Drop dial up support, or set a latency limit, and you'll see that go away.

But thats for another topic

ummm, I have cable internet, and others with the same see the same thing.  You're saying there's a fix for this on my end?  Please, enlighten me. :pray
Title: Re: Drones
Post by: blkmgc on April 18, 2008, 04:45:40 PM
ummm, I have cable internet, and others with the same see the same thing.  You're saying there's a fix for this on my end?  Please, enlighten me. :pray

Umm, no. I'm saying the ones you see warping are on dial up. Unless it is you, then its between wherever you are and HTC's servers.
Title: Re: Drones
Post by: Arlo on April 18, 2008, 05:08:57 PM
Umm, no. I'm saying the ones you see warping are on dial up. Unless it is you, then its between wherever you are and HTC's servers.

When the lead bomber if falling (generally from missing too many critical pieces to stay in level flight of any kind) and the player controlling the formation doesn't switch planes (whether it's because they don't know how, won't or are AFK) then the drones will still attempt to stay in tight formation (at least for awhile). Due to the critical and sudden departure the lead takes toward the ground (not like just turning tight and shedding one's drones) this can .... and will .... cause the method the auto-bombers use to maintain formation to appear rather supernatural. I'm not of the opinion that it has anything to do with either side's connectivity. And I'm not so sure it's a fixable thang ... being more an observer of the result of code and not a speaker of their language.
Title: Re: Drones
Post by: Anaxogoras on April 18, 2008, 05:38:10 PM
I'm pretty sure it is fixable.  I've played all sorts of boxed sims where your AI wingmen can fly in formation, break away to dogfight, and then form up again.  The problem is that they are drones and have zero AI.
Title: Re: Drones
Post by: Arlo on April 20, 2008, 03:05:28 AM
Pretty sure ... and sure ... are actually two different realities when comparing AHII online MMP buff drone coded oranges to offline boxed sim fighter drone coded apples. I'm not so sure ... you're pretty sure. But neither of us are really sure.
Title: Re: Drones
Post by: moot on April 20, 2008, 03:19:45 AM
Drop dial up support, or set a latency limit, and you'll see that go away.

But thats for another topic
That's extrapolation, not connexion throughput or speed.  Drones should just fly level till the player gets a clue and bails out of the lead, it'd negate the warping advantage (from a defensive pov for the bomber) and the collision risk (from the attacking planes' pov).
Extra drones won't be a fair feature so long as so many players have near-infinite perk point reserves.
Title: Re: Drones
Post by: Strip on April 20, 2008, 04:16:45 AM
Reset the perks......or set a number and take away points above it. Say 500 perks or so? Those that have 1000s wont be worried about it anyway.

Strip
Title: Re: Drones
Post by: Swatch on April 21, 2008, 01:43:43 AM
I also like the idea of being able to at least spread your formation.   This would perform twofold functions.  The first allows for more effective carpet-bombing, the second would help the gunnery.

IIRC guns from drones converge at 600, and if you allow spreading of the formation, then this convergence value could effectively be changed to some extent.

How I'd like to see it implemented:

As a dot command where the spread is a number describing wing length separation.

.spread ###

This number could range from 0 up to 2:
Not putting a number would set the bombers into trail formation (perhaps even allowing bombers to land and rearm :rock)
Less than 0.5 would not be allowed since bombers would potentially crash into each other  [gunning extremely limited]
0.5 has the formation's tips sset at halfspan of the lead bomber (VERY tight formation, may not be realistic.) [tail gunners convergence ~200 allowing for close in pounding of fighters]
1.0 would have the bombers flying tip to tip, but still staggered (close to what they are now) [tail gunners convergence ~600]
2.0 would have the bombers flying at one wingspan outboard from the lead bombers tips (wide area bombing for carpet bombing) [tail gunners convergence ~1000 (NOT 1k)]

Anywho, just my 2 cents!

~Swatch