Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Latrobe on April 18, 2008, 08:09:45 PM
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It seem that if you shoot a short burst at the Osti its turrt pops with 1 ping, but with the WhirbleWind it take a few hundred 20mms to pop the turret. the weird thing is the WW has a more open turret meaning its more open to top fire than the Osti. So, hows this possible?
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I would say it is just your impression. I have not noticed a difference.
Actually, I will take that back . . . the difference is, if I miss an Osti turret, chances are I will be able to make a second pass. If I miss the WW turret, chances are I won't.
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Actually, I will take that back . . . the difference is, if I miss an Osti turret, chances are I will be able to make a second pass. If I miss the WW turret, chances are I won't.
LOL...so true
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I would say it is just your impression. I have not noticed a difference.
Actually, I will take that back . . . the difference is, if I miss an Osti turret, chances are I will be able to make a second pass. If I miss the WW turret, chances are I won't.
With Hispanos they die fairly easy, in my experience.
But if I miss, I find that if I'm "pickin daisies" after the pass and extend a little bit, escape is highly probable. :aok
But of course that all depends on how much I been drinkin!!
Soberly yours,
Boner
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I was right next to a whirble dork in a T34 and shot at the turret with AP and super AP (I forget the round designation). Took 5+ hits at point blank range to get the turret smoking.
Some winger dropped a rock on the guy and I got kill. Thats what I mean about the armored cannon ballistics fidelity in AH. Its just plain queer.
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Would not an armoUr piercing round (in the real world) do more harm inside the confined hull of a tank than on a lightly armoUred upen turret type construction?
Try the HE round against the turret and AP against hull
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It's pretty weak. A handful of bullets on target, or an M8 round in the turret are enough to disable it.
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Would not an armoUr piercing round (in the real world) do more harm inside the confined hull of a tank than on a lightly armoUred upen turret type construction?
Try the HE round against the turret and AP against hull
Sir, are you saying that my B-25H's 75mm cannon at 800 yards will do better damage to an osti/wirby turret than a T-34 AP/HVAP at, say, 200 yards?
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it proberly will.the ap round will go in one side and out through the other,
if it doesnt hit anything on the way through it will just keep going.
it would injure the gunners but may not put the guns out of action
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Im saying that an AP round is a solid object that is designed to penetrate armor and then fragment sending lots of metal bits from the projectile and elements from inside of the armor flying around inside hull killing everthing. You wont get the same effect in an open turret or say an M3. Besides that an AP round would prolly penetrate one side and then go right through the other side of a lightly armored target and not produce the same effect. A HE round would do a much better job.
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OK, but why do AP rounds bounce off of thin armor like the m3 or osti? There are definitely some irregularities with the armor.
Another one, try jumping off a cliff in the training arena. There is no collision model for gv's. You fall 10k, touch the side of the hill and stop instantly. Each time you touch the side of the hill you stop instantly. There is also no damage regardless of how fast or what you hit.
Even worse, The trees are all screwed up. Since the last change its much worse. There are now lots of invisible branches that if touched send your multi ton vehicle tumbling through the air often many yards away.
In short, vehicles are obviously FUBAR, to some degree with damage modeling and majorly with collision modeling.
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I got an idea if Gvs are so fubar dont use em then :aok :O :cry
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I got an idea if Gvs are so fubar dont use em then :aok :O :cry
Its tough to say if you are more deficient in intellect or class.
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I am talking real world here. Im not sure how much of what i said HTC has implemented.
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Armor of a wirbelwind side is 16mm thick . you probably will have some trouble penetrating that with a .50 since you dont normally have 90 degree angle to the armor.
If you penetrate the round itself will not wobble around like a maniac. scrapnels that could penetrate and incapacitating its crew should limited.
penetration:
"TM 9-1305-201-20&P: M2 AP
Used by M2 and M85 machine guns. The cartridge is for use against light-armored or unarmored targets, concrete shelters, and similar bullet-resisting targets."
Armor Penetration.
500 meters: 0.75 in (19 mm)
1,200 meters: 0.39 in (10 mm)
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Its tough to say if you are more deficient in intellect or class.
Are you picking on the zinc member? beeing a gold memeber you should know to let zinc members get away with stuff
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In short, vehicles are obviously FUBAR, to some degree with damage modeling and majorly with collision modeling.
Its probably true that in ACES HIGH, the developers put more time into flight modeling than ground traffic modeling.
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Armor of a wirbelwind side is 16mm thick . you probably will have some trouble penetrating that with a .50 since you dont normally have 90 degree angle to the armor.
If you penetrate the round itself will not wobble around like a maniac. scrapnels that could penetrate and incapacitating its crew should limited.
penetration:
"TM 9-1305-201-20&P: M2 AP
Used by M2 and M85 machine guns. The cartridge is for use against light-armored or unarmored targets, concrete shelters, and similar bullet-resisting targets."
Armor Penetration.
500 meters: 0.75 in (19 mm)
1,200 meters: 0.39 in (10 mm)
Is that data taken from modern rounds or from ww2 ammo?
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It's pretty weak. A handful of bullets on target, or an M8 round in the turret are enough to disable it.
I can attest to this as one of my favorite passtimes is cruising around in an M8 and popping peoples turrets. then driving away. :D
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Is that data taken from modern rounds or from ww2 ammo?
They are pretty much the same.
Also, the tops of both the osti and WW are open so there is no armor at all at high angles of attack.
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I have ran up on a wirbel with a jeep and disabled many of thier turrets. Once there were about five wirbels doing a great job of working together heading for our town. I watched as many planes died as they went afver them. I then rolled a Jeep and zoomed through thier little formation and took out three turrets before being sent to the tower. Try it out in the DA if you want.
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Normally at combat ranges you will have trouble killing a wirbelwind/ostwind due to the fact that dispersion of wingmounted guns should give limited hits on a small target itself ( wirbelwind turret).
Dispersion is weak in AH2 and you can both hit and penetrate armor of even a MBT- something that should be fixed imo.
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I can't tell any difference. However, is the view suppose to be so obstructed in the osty? Another thing, I can turn off the tracers in the WW but not the Osty. Is that suppose to be that way?
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LMAO! This thread reminds me of yesturday i turreted a WW with just my Pistol. HAHAHA TOO FUNNY!
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Its probably true that in ACES HIGH, the developers put more time into flight modeling than ground traffic modeling.
Whats your point?
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I have ran up on a wirbel with a jeep and disabled many of thier turrets. Once there were about five wirbels doing a great job of working together heading for our town. I watched as many planes died as they went afver them. I then rolled a Jeep and zoomed through thier little formation and took out three turrets before being sent to the tower. Try it out in the DA if you want.
That said, you are an exceptional GVer and the normal Gver probably wouldn't be able to get away with that. Me for instance! :)
I like to up flaks and have gone back to the Osti since the last patch because I think it gets turreted less often. I got real sick of getting one or two pings in a WW and being out of action.
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I popped a WW turret with my .45 today. Just go's to show how weak it is.
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I definitely don't have the best aim, but I can kill them just fine with the 50s in a 38. No super long bursts needed, just don't miss, because you won't be able to (for the most part) make another pass.
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Some guys just don't think things thru. The crew in the open GVs have the same DM as the gunners/pilots in planes... I straffed a bunch of WWs today, with 50 cals.. You can walk the bullets to the turret and trash it with just a few hits. They're no harder to damage than field guns.
6x50cal x 100 rounds or so + 500 extra ft/s + human body = ?
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Are you picking on the zinc member? beeing a gold memeber you should know to let zinc members get away with stuff
:lol ive been around for 2+ years just never registered