Aces High Bulletin Board

General Forums => Staged Mission Editor => Topic started by: Mister Fork on April 24, 2008, 11:57:41 AM

Title: Airstarts?
Post by: Mister Fork on April 24, 2008, 11:57:41 AM
Is there a way to have airstarts in the ME?
Title: Re: Airstarts?
Post by: Baumer on April 24, 2008, 12:00:12 PM
Not at this time, wish we could.
Title: Re: Airstarts?
Post by: soda72 on April 24, 2008, 12:28:15 PM
Has anyone tried warping the taxi, and take off segements?

something like....
taxi(warp),takeoff(warp),cruise(warp)...  have the cruise segement stop at the altitude you want...  That might work..
Title: Re: Airstarts?
Post by: Baumer on April 24, 2008, 01:04:21 PM
I did try that when the editor first came out and it didn't work. I will try it again this evening and see if any of the patches makes a difference.
Title: Re: Airstarts?
Post by: USRanger on April 24, 2008, 07:51:35 PM
It says in the original tutorial air spawns were possible by changing the y axis and "skipping the takeoff segment".  Is it one of the functions not yet available?  I didn't read it if it was posted.  Suds?