Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DCCBOSS on April 25, 2008, 01:47:04 PM
-
Maybe it's just me but it seems like the haze in the arena never goes away, especially if your in a carrier or battle ship trying to zoom in on a target. I would like to see less haze please. :salute
-
well like in real life if u look far off its not going 2 be a crystal clear veiw, and do see have at far distance in real life, and aceshigh trys 2 simulate that as much as possible
-
Maybe it's just me but it seems like the haze in the arena never goes away, especially if your in a carrier or battle ship trying to zoom in on a target. I would like to see less haze please. :salute
It was one of the funnest JABO sorties ever. Lift off the carrier in a Hellcat, climbing wepped up, right into a cloudbank right over the Vbase we were attacking. I dove and could not get a positive view on my target. Got a slight glimpse, dipped the nose a bit more, and nailed the VH. A big hoot! Anyway, is it bothersome in computer usage, or just having the haze present?
-
Maybe it's just me but it seems like the haze in the arena never goes away, especially if your in a carrier or battle ship trying to zoom in on a target. I would like to see less haze please. :salute
... and people wonder what kind of users don't like the weather....
Look, I know its frustrating from time to time to have haze break up your mission or make you lose a kill, but that's part of realism... there's always gonna be more planes and targets.
Now....there is one thing that comes to mind about your post, and the comment about the battleship/carrier makes me think we're misunderstanding your post (or at least that I did on first view). If you're talking about the haze at the horizon where you don't have very good contrast between ground, sky, targets, etc. Then I agree with you to a point. The biggest problem with this is that in real life, overhead clouds will create better lighting conditions than clear skies. This sounds crazy you say! Try it sometime. On a perfectly clear, humid day, you will have an extreme amount of haze on the horizon, ala current Aces High. But if you look on a partly cloudy day (and therefore likely less humid) you'll see crisp horizons with the sunlight coming around the clouds creating amazing contrast at a distance. It's really quite beautiful. I'm all for this effect being implemented because it means we get real weather. Admittedly this means we get all the bad weather that comes with the good, but I WANT IT!
So what I'm trying to say is, could you clarify what your request is?
-
I don't think you can simulate clear, unlimited visibility in a flight game or simulation. Blurring or haze is used to balance reasonable performance and visibility without having to render so much.
-
I remember when HTC was working on putting haze in.
-
If you think our haze is bad, try running X-Plane on a low end machine. You haven't seen anything until you've experienced the Fog of Meyers :lol
-
Well I'am not talking about cloud banks or eliminating haze, I was just saying that it seems a little more prevalent than in real life. :salute
-
I think the haze is about average for what I've seen IRL flight if that's any consolation :)
-
I'm generally pleased with the atmospheric effects in AH. It is a factor, but not a major factor. In the hundreds of missions i've flown, (mostly in bombers), only twice have i had to abort a bomb drop because a target was "completely" obscured. A couple of times landing strips were fogged in, and a second approach was necessary in order to line up on the runway. That's ouuta maybe 300 sorties.
Miserable visibility that interfers with the game is pretty rare and always local. If you don't like the weather in one sector, just fly into a different sector. In fact, i believe MORE weather (even effecting multiple sectors) would be more realistic. Not all the time, but it would inject an interesting twist in the game. Any student of military history knows what a major role weather played in many engagements. Air, Naval and armored battles were at times decided more by the weather, than the balance of forces.