Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: pokie on February 28, 2001, 10:11:00 PM

Title: why no enemy icon names
Post by: pokie on February 28, 2001, 10:11:00 PM
Wonder why you can't have enemy players name icons.

I know everybody gonna say that you don't need to know who just the plane, but it's would be nice who you are doing battle with.

Never know you could be up against the red baron  lol.


P.S. Also while in F6 bomber sight position you don't have alt or speed.  I think it would be nice to know.

Pokie
Title: why no enemy icon names
Post by: PakRat on February 28, 2001, 11:20:00 PM
Hey Pokie,

On the surface it would be pretty cool but it would also allow for harassment of players. With the ability to know who someone was before engaging, you could hunt specific players, report their positions, etc.

On the other hand, I think it could also be cool. At long distances have icons as they are now. Get within say d-500 and have it change to player ID.

Although, with squad logos on the planes, it is possible now to narrow down who the opponent is if you get that close.

------------------
Rape, pillage, then burn...
Title: why no enemy icon names
Post by: lemur on February 28, 2001, 11:50:00 PM
Make it an option...

If you want to simulate distinctive markings have two levels of names that can be attached to your planes: Squad name and / or Handle.

Neither one is visible until con range is under 500yrds.

While the tiny squad logo is pretty cool, it really can't be seen as easily as the distinctive markings some WW2 squads used. And make the range configurable on the server, for scenario play ("Holy moley! It's the Abbeyville gang!")

Or maybe even make the range USER configurable. That way squads or players could simulate VERY distinctive markings (usefull for both friend and foe in 'no con' scenario play)

~Lemur
Title: why no enemy icon names
Post by: newguy on March 01, 2001, 01:51:00 AM
I think this would be a bad idea...
Title: why no enemy icon names
Post by: Jekyll on March 01, 2001, 03:11:00 AM
Well I suppose you could always argue that the following would be fairly realistic  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

At the present 6000 yd starting range for icons, display aircraft major type and range

e.g.  Spit 5900

At say 2000 yds to 1000 yds, display range and aircraft subtype

e.g.  Spit V 1800

At 1000 yds on in to 0, display aircraft subtype and pilot name

e.g.  Spit V Mitsu

After all, the closer you got to an enemy, the more you would be able to distinguish about their aircraft.. initially just the type of aircraft they were flying, then the different sub-types, and finally the plane lettering and maybe kill markings on the tail or under the cockpit.

------------------
When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things.
Chapter 13, verse 11
Title: why no enemy icon names
Post by: tom666 on March 01, 2001, 04:13:00 AM
I aggree with the squad icon idea.
In real life they didn`t know who they fought with,but squads were recognizable.
 JG26-Yellow nose bastards for example.
Title: why no enemy icon names
Post by: Dowding on March 01, 2001, 05:02:00 AM
Squad ID yes.

But pilot ID is a terrible concept. Newbies would find this game harder than they do already.

I enjoy not knowing how good the opponent is.
Title: why no enemy icon names
Post by: Maniac on March 01, 2001, 05:43:00 AM
Always liked one of the setups in the HA arena i WB´s way back..

If you got inside distance 0.3 the enemy pilots name would pop up  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)



------------------
AH : Maniac
WB : -nr-1-
Title: why no enemy icon names
Post by: Seeker on March 01, 2001, 06:11:00 AM
don't forget the.wingman command works on nma too....
Title: why no enemy icon names
Post by: hblair on March 01, 2001, 07:53:00 AM
 
Quote
Originally posted by Seeker:
don't forget the.wingman command works on nma too....

heh?
Title: why no enemy icon names
Post by: Westy on March 01, 2001, 09:13:00 AM
"it's would be nice who you are doing battle with."

9 times out of 10 you end up knowing by being the victor or the vanquished  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 If the handle was in the icon you would see certain people be ganged up on right away in fights.

 As it is now I may select, for example, a Spitfire as my prime target coming into a fight over the other aircraft as I deem them too lethal. But if I saw the handle of someone particularly dangerous, say Citabria since he's not her enow, I'd make a bee line for him firs

 In RL you did not know who the other pilot was, ever, most times. It's not appropriate here, imo, in internet online play. The feature would be put to a perverted use whih c would essentially be to hunt the "aces."

 -Westy
Title: why no enemy icon names
Post by: Glunz on March 01, 2001, 09:25:00 AM
Squad ID sounds VERY interesting.
Title: why no enemy icon names
Post by: Eagler on March 01, 2001, 09:34:00 AM
just put Mitsu's name in his icon please  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Eagler
Title: why no enemy icon names
Post by: Kratzer on March 01, 2001, 10:28:00 AM
I would prefer no name, and no plane type and distance - those take the mystery out of it.  Just have an icon that is a little knight, rook, or bishop so you know who you can and can't shoot.
Title: why no enemy icon names
Post by: Saintaw on March 01, 2001, 10:44:00 AM
 
Quote
Originally posted by Eagler:
just put Mitsu's name in his icon please   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Eagler

has MY vote too !


Title: why no enemy icon names
Post by: BUG_EAF322 on March 01, 2001, 11:40:00 AM
O no that's pilot xxx let's run run run.(or bang, bang,bang)

can u imagine  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

i don't think that improves the gameplay

squad logo only at 1.0-2.0
Title: why no enemy icon names
Post by: Tac on March 01, 2001, 11:46:00 AM
Hey, now THERE's an idea!

When icons are below 1.3k have the laser rangefinders be replaced with the con's SQUAD ID (if in no squad "none" would appear).

That way there wont be player hunts, but the squad would be identified just as in RL they would be by looking at the squad insignia/paint scheme.

Cool feature that fixes the laser range finder problem!
Title: why no enemy icon names
Post by: Soulyss on March 01, 2001, 01:04:00 PM
since we have the .wingman command about the
.archnemesis command so I avoid people like hblair who have made a habbit out of making me look stupid and inept.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: why no enemy icon names
Post by: Mighty1 on March 01, 2001, 01:17:00 PM
I seem to remember Flying Circus used to have names on their Icons.

It was really bad....gang bangs were terrible. If you were a half way decent pilot people wouldn't go 1 on 1 they would yell for help or run.

Not a lot of fun.


Title: why no enemy icon names
Post by: lazs on March 01, 2001, 02:28:00 PM
ya know... WB had something like what jekl is talking about.  I liked it but a lot of guys complained.  they either felt that they were so good or so hated that they would be targeted.   I don't know... I think that thinking you are so good and so well known is the height of arogance and... So is thinking you are well known because a few people "hate" you.   I didn't have any trouble in any case and (hard as this is to believe) there actually were a few people who claimed to hate me!

In flying circus I was ranked very high the whole time I was on for some odd reason but I never found that the fights were changed because of it.  I did like hunting down doomie tho.
lazs