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General Forums => Aces High General Discussion => Topic started by: redman555 on June 07, 2008, 11:42:08 AM

Title: tankin!
Post by: redman555 on June 07, 2008, 11:42:08 AM
ok, 4 years playin and i still cant tank.... seems like it takes me 10-15 shots to get ranged... yet i will get hit by people that r like a mile+ away, with 1 shot, anyone know any tricks to get range or wat?

-BigBOBCH
Title: Re: tankin!
Post by: Lusche on June 07, 2008, 11:56:41 AM
ok, 4 years playin and i still cant tank.... seems like it takes me 10-15 shots to get ranged... yet i will get hit by people that r like a mile+ away, with 1 shot, anyone know any tricks to get range or wat?

-BigBOBCH

The trick is called practice.

It's the same as with gunning in a fighter: You need to get a feel for range and necessary lead. You may have been here for 4 years, but it seems to me you didn't spend much time in GV's at all: not even 4 hours in the last ten tours. I'm afraid that's not enough to get a good feel for tanking. You may have to invest a few hundred hours to get on par with that guys who can hit you with 1st shot at 3 miles while moving ;)
Title: Re: tankin!
Post by: Spikes on June 07, 2008, 01:30:07 PM
Only way people can hit you from miles away is because they sit and spawn camp all day :D

I'm not the best in a GV...but I can hold my own in a tank battle, as Lusche said, Practice practice practice.
Title: Re: tankin!
Post by: stephen on June 07, 2008, 04:27:47 PM
Its possible to fire beyond the marked range scale inside the #2 position.

Use the mouse prior to firing to mark the fall of the last round, and adjust range accordingly, it takes time to learn, but you can hit static targets almost as far away as you can see them.
Title: Re: tankin!
Post by: WWhiskey on June 07, 2008, 10:19:44 PM
Its possible to fire beyond the marked range scale inside the #2 position.

Use the mouse prior to firing to mark the fall of the last round, and adjust range accordingly, it takes time to learn, but you can hit static targets almost as far away as you can see them.

even farther with a good F.O.! :salute
Title: Re: tankin!
Post by: kilz on June 07, 2008, 10:43:06 PM
best way to range on your own is go in the DA in tank town and pop out random smoke and range them till you can hit it in one shot. i am no where near the best GVer but if you happen to see me on shoot me a PM and i will be happy to help  you out with your ranging issues
Title: Re: tankin!
Post by: SD67 on June 07, 2008, 11:15:14 PM
I was on fire in a T34 yesterday :) I was hitting GV's so far away they were below the edge of the bore.
Ususally once I've found a good spot (I look for something that gives rear cover that I can still shoot over and I pick a skin that gives me at least SOME camouflage) I'll take a few ranging shots. Then I'll wait for the enemy to approach those spots before I fire. After the first couple  I'll have a good idea of the ranges for the entire field of fire.
Title: Re: tankin!
Post by: 442w30 on June 08, 2008, 12:09:15 PM
Contrary to the opinions of many, Gving is NOT easy.  A funny thing happened the other day. A squad member that flies well and has been training me, went gving with me.  All of a sudden he says to me over squad vox that he can't the hang of coordinating a gv.  So I am thinking, no way, there is no rudder, two dimensional combat... what is he talking about?  He then tells me that it is the positions. he has a hard time having to use multiple positions instead of views as in a plane.  I never looked at it that way.  I find having to task different positions easier than having to use all the views to get SA in a fighter.  But it is simply because I have a lot more time in an gv than a plane. And vice versa for him. 
 
Title: Re: tankin!
Post by: texasmom on June 08, 2008, 12:09:41 PM
After you zoom in with the Z key, are you using the bracket keys to adjust your zoom in further? I'd never hit a thing if it weren't for that extra zoom.  And even then it sometimes takes me a while to range.  As for the ranging, I have to use the 'size' of the vehicle to determine how far out I think they may be, then adjust from there. 
Title: Re: tankin!
Post by: BaldEagl on June 08, 2008, 01:38:43 PM
As others have said, use your zoom and practice.  After time the size of the target will give you a visual clue as to approximate range.

Fire and watch where your shell lands, then adjust accordingly.  Sometimes if I'm having trouble ranging someone I'll fire one short, then one long on purpose.  This almost guarantees a hit with round 3.

If I'm sitting in a stationary position waiting for incoming, I'll sometimes work out range at various distances using terrain features prior to the enemy's arrival.

For those targets at extreme distances, I zoom to see the full circle of my sight, then set the bottom of the 32 counter on a terrain feature (usually a shade change in the green terrain behind the target) as my point of reference and adjust from there.
Title: Re: tankin!
Post by: NoBaddy on June 08, 2008, 01:49:00 PM
Contrary to the opinions of many, Gving is NOT easy. 

Yes, actually...it is. :)
Title: Re: tankin!
Post by: WWhiskey on June 08, 2008, 05:02:00 PM
After you zoom in with the Z key, are you using the bracket keys to adjust your zoom in further? I'd never hit a thing if it weren't for that extra zoom.  And even then it sometimes takes me a while to range.  As for the ranging, I have to use the 'size' of the vehicle to determine how far out I think they may be, then adjust from there. 
i souldn't do this!!!! but ok after you zoom in then press the up arrow key till it is maxed out then press f-10!!
if this doesnt help let me know.im gonna regret that i bet  :rofl
Title: Re: tankin!
Post by: BnZ on June 14, 2008, 06:22:36 PM
Ah, 442, my point I believe is valid. A fighter plane was flown by one man, and is set up accordingly. A tank on the other hand, was manned by a team. The tanker in AHII is doing the work of three-gunner, driver, and observer!  :D

I have little trouble using the tank as abit of stationary artillery. The part I find hard is trying to maneuver and shoot at the same time and keeping orientation where the turret is facing in relation to the tank. If for instance, I am parked and rotate the turret to do some shooting, I will want to rotate it back to facing forward when if I want to roll some more, in large part becuse I know where it is and will be facing where I am going. The only way I know to see the orientation of the turret to the main body of the tank is to depress the gun all the way and rotate it abit at a time until the barrel is visible from the driver's slit. I wish there was some sort of visual indicator for this. And of course, the order of difficulty in trying to shoot from a moving tank and keep orientation is higher than stationary gunnery.

Also, effective ACM, getting very close before shooting, and flying planes with enough ammo to spray'n'pray can all help compensate for bad gunnery in the air. The same cannot be said for duking it out in tanks.


Contrary to the opinions of many, Gving is NOT easy.  A funny thing happened the other day. A squad member that flies well and has been training me, went gving with me.  All of a sudden he says to me over squad vox that he can't the hang of coordinating a gv.  So I am thinking, no way, there is no rudder, two dimensional combat... what is he talking about?  He then tells me that it is the positions. he has a hard time having to use multiple positions instead of views as in a plane.  I never looked at it that way.  I find having to task different positions easier than having to use all the views to get SA in a fighter.  But it is simply because I have a lot more time in an gv than a plane. And vice versa for him. 
 
Title: Re: tankin!
Post by: 442w30 on June 14, 2008, 06:36:48 PM
That is true you can't really spray and pray.  That darn reload time makes it hard to do that. 

Yeah ok, one does have to do the work of a whole tank crew, but its normal for me. My wife says I am worth three or four men all the time.   :D

... I can see the flames coming
Title: Re: tankin!
Post by: texasmom on June 14, 2008, 09:38:47 PM
i souldn't do this!!!! but ok after you zoom in then press the up arrow key till it is maxed out then press f-10!!
if this doesnt help let me know.im gonna regret that i bet  :rofl
Yeah, I've got mine set like that too... In fact, I've got a little sharpie mark on my monitor to show the center.  :) 
Title: Re: tankin!
Post by: 715 on June 14, 2008, 11:05:53 PM
The only way I know to see the orientation of the turret to the main body of the tank is to depress the gun all the way and rotate it abit at a time until the barrel is visible from the driver's slit. I wish there was some sort of visual indicator for this.

In #2 view zoom all the way out and then hold the 0 (ins) key and 8 (arrow up) key down to look forward and down.  You'll see the inside of the tank.  Rotate the turret until it points forward (what that looks like depends on the tank, with T34 align with the opening in the panels).

As you mention, it's very important to keep the turret pointing forward when you drive because if you spot a tank you will instinctively drive towards it to put your best (forward) armor towards it.  When you jump to the gun view you want it to also be pointing at the target.  I once killed a Tiger with my T34 because he drove right up to me with his turret cocked.  I couldn't fire because the front of a Tiger is impossible to damage with a T34 at any range.  But when he saw me and stopped he rotated his turret the wrong way and presented its side to me- one shot and boom, Tiger gone.

Redmann555: make sure you zoom to the max (Z and then the bracket key).  Then calibrate your gunsight.  For example, with the T34 gun sight, if the broadside of a Panzer (90 degrees) is exactly the same length as the horizontal lines of the gunsight, the Panzer is 1200 out.  If it is exactly 1/2 the length, thats 2400.  If the front of the Panzer (head on) is as wide as the line, thats about 600.

It's also imperative to know where to hit each kind of tank (and this depends on what kind of tank, and shell, you're firing).  Some examples for a T34.  With HVAP at ranges less than 1200 you can kill a Panzer if broadside by hitting the turret or side and head on by hitting the turret.  Beyond 1200 do not fire HVAP, it slows down and does less damage than AP.  At long range (T34 v Panzer) aim for the turret only; you can take out Panzers even up to 3K.  If the target is an M4 and at 90 degrees aim for the side armor, but not the tracks, or for the side of the turret.  If it's pointing at you, and under about 1K, aim for the center of the roundy part of the lower hull only and use HVAP- you can't damage the turret head on.  The Tiger is impossible to kill unless at 90 degrees and close range (under 500 even with HVAP).  Hit the side of the turret to make sure he can't fire back.  If the Tiger is pointing at you, be werry werry qwuite and hope he doesn't see you. 

(You can also kill tanks hitting the rear, but that doesn't come up very often, although I once killed a Tiger that was attacking a town by driving my T34 right up behind him.  He must have thought I was a friendly and never bothered to look.)
Title: Re: tankin!
Post by: redman555 on June 14, 2008, 11:33:07 PM
After you zoom in with the Z key, are you using the bracket keys to adjust your zoom in further? I'd never hit a thing if it weren't for that extra zoom.  And even then it sometimes takes me a while to range.  As for the ranging, I have to use the 'size' of the vehicle to determine how far out I think they may be, then adjust from there. 

im not that dumb = D lol i knew that

and 715, i know all that lol, i been playin 4years  :mad:


-BigBOBCH
Title: Re: tankin!
Post by: Messiah on June 15, 2008, 12:21:23 AM
Very simple solution: b25.