Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: valdals on June 09, 2008, 09:14:34 AM

Title: a6m5 zero
Post by: valdals on June 09, 2008, 09:14:34 AM
i have flown the zero for 14 months. from my style of dogfighting. its the only plane i can rack up tons of kills with. as a dive bomber it sucks. it has just enough cannon to kill PTboats. ive defeated spits, la7, temptest, typhoons, and p51's. the only plane to give me a challenge is the a6m2 and the hurri mk2
Title: Re: a6m5 zero
Post by: Angus on June 09, 2008, 09:57:31 AM
That means you are in the slow end of the fights...Zeke is good for that.
Title: Re: a6m5 zero
Post by: SAS_KID on June 09, 2008, 10:26:50 AM
 :confused:
Title: Re: a6m5 zero
Post by: Messiah on June 09, 2008, 11:41:04 AM
i have flown the zero for 14 months. from my style of dogfighting. its the only plane i can rack up tons of kills with. as a dive bomber it sucks. it has just enough cannon to kill PTboats. ive defeated spits, la7, temptest, typhoons, and p51's. the only plane to give me a challenge is the a6m2 and the hurri mk2

And your point is?
Title: Re: a6m5 zero
Post by: WMLute on June 09, 2008, 12:08:08 PM
that's funny...  the zero is one of the easiest planes to kill in the game for me.

doesn't really matter WHAT i'm flying.
Title: Re: a6m5 zero
Post by: Krusty on June 09, 2008, 12:11:01 PM
Well, somebody who only knows how to fly an a6m and a hurr2 isn't really much of a pilot, is he?

I mean it's all well and good to fly 2 of the buggiest planes in the game, but when all you have to do is spiral dive to avoid incoming fire or to pull the stick back into your belly button and press the trigger, it's really not the same as, say... getting kills in a p40, or a ki61 or something.
Title: Re: a6m5 zero
Post by: BaldEagl on June 09, 2008, 12:13:34 PM
I hate the A6M5.  I have much more luck in the A6M2.
Title: Re: a6m5 zero
Post by: Karnak on June 09, 2008, 01:44:21 PM
Well, somebody who only knows how to fly an a6m and a hurr2 isn't really much of a pilot, is he?

I mean it's all well and good to fly 2 of the buggiest planes in the game, but when all you have to do is spiral dive to avoid incoming fire or to pull the stick back into your belly button and press the trigger, it's really not the same as, say... getting kills in a p40, or a ki61 or something.
Funny, the Ki-61 is also one of the most bugged aircraft in the game.
Title: Re: a6m5 zero
Post by: Krusty on June 09, 2008, 02:04:52 PM
True, but usually in the negative way, not the "this is better than the real thing" way.
Title: Re: a6m5 zero
Post by: Mister Fork on June 09, 2008, 02:09:51 PM
Funny, the Ki-61 is also one of the most bugged aircraft in the game.
Which is? :)
Title: Re: a6m5 zero
Post by: Krusty on June 09, 2008, 03:00:39 PM
turn radius and flaps are bugged in it, fork.
Title: Re: a6m5 zero
Post by: angelsandair on June 09, 2008, 03:03:32 PM
Well, somebody who only knows how to fly an a6m and a hurr2 isn't really much of a pilot, is he?

I mean it's all well and good to fly 2 of the buggiest planes in the game, but when all you have to do is spiral dive to avoid incoming fire or to pull the stick back into your belly button and press the trigger, it's really not the same as, say... getting kills in a p40, or a ki61 or something.

He should give the F4U a try. And usually, I dont take an A6M seriously unless I'm already low and slow. In the FSO we did, I just kept my speed up and racked up 5 kills after 1 re-arm.  :aok

What we should have is the A6M7 Zero.  :D (Dont know what it is, just saw a pic of it.)
Title: Re: a6m5 zero
Post by: Spikes on June 09, 2008, 04:04:54 PM
I only take up an A6M on a close in CV fight, as I don't have any time to get alt.
Title: Re: a6m5 zero
Post by: Serenity on June 09, 2008, 04:05:15 PM
that's funny...  the zero is one of the easiest planes to kill in the game for me.

doesn't really matter WHAT i'm flying.

When I'm at speed, I feel the same, but as I like REALLY tangling down low and slow, it can hang in the verticle JUST enough to give me a fight in a 109. In fact, A6M5s and N1Ks are the only planes that really concern me on the deck in a 109.
Title: Re: a6m5 zero
Post by: Angus on June 09, 2008, 04:09:36 PM
A very interesting setup is an A6M vs a 109F :D

Really!!!.

In my tests the 109 had the upper hand, since it could extend and always re-engage.
Title: Re: a6m5 zero
Post by: Serenity on June 09, 2008, 04:17:13 PM
A very interesting setup is an A6M vs a 109F :D

Really!!!.

In my tests the 109 had the upper hand, since it could extend and always re-engage.


I always find that in the time it takes to extend the 109, the A6M can usually get a kill shot. And the 109 doesn't get away all that fast at first.
Title: Re: a6m5 zero
Post by: CAP1 on June 10, 2008, 07:46:40 AM
i have flown the zero for 14 months. from my style of dogfighting. its the only plane i can rack up tons of kills with. as a dive bomber it sucks. it has just enough cannon to kill PTboats. ive defeated spits, la7, temptest, typhoons, and p51's. the only plane to give me a challenge is the a6m2 and the hurri mk2

in a turn fight, the hurri2c should be a very very easy kill. if he thinks he's going to turn with you at the low speeds you can, that's his fatal mistake. the a6m2? i think that actually turns slightly better than the 5.

just my 2 cents

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Title: Re: a6m5 zero
Post by: Shuckins on June 10, 2008, 08:50:15 AM
British pilots flying out of bases near Rangoon during WW II made the mistake of dogfighting with the A6M2.

The Japanese pilots handed them their heads.
Title: Re: a6m5 zero
Post by: valdals on June 20, 2008, 07:59:00 AM
in a turn fight, the hurri2c should be a very very easy kill. if he thinks he's going to turn with you at the low speeds you can, that's his fatal mistake. the a6m2? i think that actually turns slightly better than the 5.

just my 2 cents

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the A6m2 is the better turner. but its slower than the a6m5 and has less cannon rounds. the a6m2 has a tendacy to go into a flat spin when pushed to the limit. the a6m5 is more controlable.
Title: Re: a6m5 zero
Post by: Widewing on June 20, 2008, 09:35:56 AM
The A6M5 will beat the A6M2 with relative ease... Although not quite as good in the turning contest (flap use can buy temporary parity), the A6M5 is vastly better in the vertical. It's in the vertical where the older Zeke is outclassed.

My regards,

Widewing
Title: Re: a6m5 zero
Post by: Angus on June 20, 2008, 10:46:43 AM
British pilots flying out of bases near Rangoon during WW II made the mistake of dogfighting with the A6M2.

The Japanese pilots handed them their heads.

And then they learned.
Try looking up "Killer" Caldwell's engages on the Japanese, even from below.....
Title: Re: a6m5 zero
Post by: Widewing on June 20, 2008, 11:11:53 AM
When I'm at speed, I feel the same, but as I like REALLY tangling down low and slow, it can hang in the verticle JUST enough to give me a fight in a 109. In fact, A6M5s and N1Ks are the only planes that really concern me on the deck in a 109.

I was asked by a very good stick to practice Co-E, Co-Alt fights between his 109K4 and a Zero (A6M5). What he discovered was that 1v1, a well handled Zeke is a pain in the neck. All he ever saw when he tried to get a shot was the nose of the Zeke pointed directly at him. Worse, I scored cannon hits several times at high deflection angles following the merge as he attempted gain position by going vertical. He finally gave up.

We switched planes (I actually took a 109G-14) and using my example, he was able to accomplish a similar stalemate, although I never gave him an angle for a shot.

Unlike most fighters, a Zero has a low enough wing loading to get its nose around at extremely low speeds, forcing a head-on that would not be possible in the vast majority of aircraft. When totally defensive, the HO is an utterly viable tactic. It's the only way you can go from completely defensive to offensive parity in an instant. If the opportunity is given, I'll take the nose-off angle shot when he he goes to evade the expected the HO. More often than not, I'll get hits, sometimes fatal.

A skilled Zeke pilot (skilled in E management, not just turning circles) will run you ragged 1v1. If you get too aggressive, you may find yourself in trouble.

My regards,

Widewing
Title: Re: a6m5 zero
Post by: KG45 on June 20, 2008, 10:26:12 PM
British pilots flying out of bases near Rangoon during WW II made the mistake of dogfighting with the A6M2.

The Japanese pilots handed them their heads.

um, not too sure the IJN ever operated in Burma theatre. the early British foes there were Nates and sometimes Oscars.
Title: Re: a6m5 zero
Post by: Bodhi on June 21, 2008, 12:01:08 AM
See Rules #4, #5
Title: Re: a6m5 zero
Post by: Koz on June 21, 2008, 02:21:56 PM
I love it.The plane is easy to shoot down and is easy to shoot down with. :P
Title: Re: a6m5 zero
Post by: Sincraft on June 24, 2008, 10:24:45 PM
Well, somebody who only knows how to fly an a6m and a hurr2 isn't really much of a pilot, is he?

I mean it's all well and good to fly 2 of the buggiest planes in the game, but when all you have to do is spiral dive to avoid incoming fire or to pull the stick back into your belly button and press the trigger, it's really not the same as, say... getting kills in a p40, or a ki61 or something.

As opposed to say....someone that flies a spit 16 - exceeds 10 g's on turns then warps right behind the person diving on them?
Or or....or..how about - the all well known Spit 16 Funky Chicken Defense.  You know, where they just wobble left/right, WHILE scissoring left and right THEN somehow slamming on the gas to six someone?

hmmmmm?

I think the spit 16 is the biggest dweeb plane in the world.  The a6m is easy to kill unless you allow yourself to get trapped by it. 

They seriously need to look at the spit 16 funky chicken d that is so prevalent in this game now.
Title: Re: a6m5 zero
Post by: CAP1 on June 24, 2008, 11:05:53 PM
As opposed to say....someone that flies a spit 16 - exceeds 10 g's on turns then warps right behind the person diving on them?
Or or....or..how about - the all well known Spit 16 Funky Chicken Defense.  You know, where they just wobble left/right, WHILE scissoring left and right THEN somehow slamming on the gas to six someone?

hmmmmm?

I think the spit 16 is the biggest dweeb plane in the world.  The a6m is easy to kill unless you allow yourself to get trapped by it. 

They seriously need to look at the spit 16 funky chicken d that is so prevalent in this game now.

once again......there are NO dweeb planes in this set, only dweeb pilots. each plane in here has advantages and disadvantages. i'm very sure there's a good explanation fot what you guys are calling the "funky chicken" defense. i've never seen it, but then the spits are usually on my 6 :rofl
Title: Re: a6m5 zero
Post by: Jester on June 25, 2008, 02:02:47 AM
um, not too sure the IJN ever operated in Burma theatre. the early British foes there were Nates and sometimes Oscars.

While not exactly "IN" Burma.....it was in the CBI.

In April 42 the IJN sent in a fleet of 6 Carriers, 4 Battleships 3 Cruisers & numerious Destroyers to the Indian Ocean to try and track down and destroy the British Far East Fleet.
They didn't catch it as the British had retired out of range but they did manage to sink the light carrier HMS HERMES & the Heavy Cruisers HMS DORSETSHIRE & HMS CORNWALL plus numerious merchant ships.

Trincomalee & Colombo on Ceylon were both attacked and several large A2A battles took place against the IJN planes and the RAF Hurricanes & RN Fulmar fighters.

Title: Re: a6m5 zero
Post by: Noir on June 25, 2008, 03:20:01 AM

Unlike most fighters, a Zero has a low enough wing loading to get its nose around at extremely low speeds, forcing a head-on that would not be possible in the vast majority of aircraft. When totally defensive, the HO is an utterly viable tactic. It's the only way you can go from completely defensive to offensive parity in an instant. If the opportunity is given, I'll take the nose-off angle shot when he he goes to evade the expected the HO. More often than not, I'll get hits, sometimes fatal.

A skilled Zeke pilot (skilled in E management, not just turning circles) will run you ragged 1v1. If you get too aggressive, you may find yourself in trouble.

My regards,

Widewing

I find that to be true with the n1K also, except that you can't let a N1K point its nose at you....I expect the N1K to have a pretty low wing loading, but not as low as the zero.
Title: Re: a6m5 zero
Post by: Pannono on June 25, 2008, 12:48:13 PM
I hate the A6M5.  I have much more luck in the A6M2.
A6M2 is teh uber perk farmer
I got 2 N1Ks and 2 La7s and got 36 points! :O
Title: Re: a6m5 zero
Post by: Ack-Ack on June 25, 2008, 04:26:01 PM
Zekes burn nice and pretty when hit by a single burst from a P-38.


ack-ack
Title: Re: a6m5 zero
Post by: Pannono on June 25, 2008, 04:27:10 PM
Zekes burn nice and pretty when hit by a single burst from anything.
fixed :D
Title: Re: a6m5 zero
Post by: BaDkaRmA158Th on June 26, 2008, 05:07:09 AM
This floppy fish spit thing you all speak of, i call panic.
Always a good thing to be the wolf when the sheep panic.  :rock


Take control, and get your kill...then howl at the moon. :salute
Title: Re: a6m5 zero
Post by: CAP1 on June 26, 2008, 07:32:35 AM
Zekes burn nice and pretty when hit by a single burst from a P-38.


ack-ack

which is why i turn hard and hopefully unpredictably when one is comming at me.....at that point, i don't care if i burn off all of my e, because i'll have it back by the time he comes back around

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