Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Kazaa on June 18, 2008, 08:07:00 AM
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I rolled yet another tank today when I came into slight contact with a tree. :cry
Could you fix this bug please, Thank you.
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No glitch.
Tree trunk trumps tank!
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Perhaps driving lessons, so you don't run into trees? :aok
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Trees > Tanks
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Perhaps driving lessons, so you don't run into trees? :aok
My driving is questionable, but that's not the point. :lol
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smashing everything that dares stand in the way is half of a tank driving fun
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Sheep ----> tigers
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smashing everything that dares stand in the way is half of a tank driving fun
hahaha :aok
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Punt.
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Kazaa:
It's not a glitch. From what HiTech said at the convention a few years ago, it's a necessity from a programming standpoint in order to make the game playable. From what I understand and remember, the problem is that there are SO many objects on a map that they have to be left unchangeable. If damage and destruction applied to trees, then updates on every single one of the trees would be part of the data that had to be transmitted across the internet.
If you think lag is bad now, you simply can't imagine how bad things would be in that situation! And if the data pipes don't allow for damage to be applied to trees, then THEY have to win every single "collision." It's just the way things have to be.
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Just a few questions... Was the tree weighed by anyone? If so, was it fertile? :devil
All the Best...
Jay
awDoc1
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HAHA
Just a few questions... Was the tree weighed by anyone? If so, was it fertile? :devil
All the Best...
Jay
awDoc1
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Actually, I just treat the GV world as a strange, alternate reality where the rules of physics do not apply. Otherwise the slippery slopes and strange behavior might drive me mad :uhoh
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Kazaa:
It's not a glitch. From what HiTech said at the convention a few years ago, it's a necessity from a programming standpoint in order to make the game playable. From what I understand and remember, the problem is that there are SO many objects on a map that they have to be left unchangeable. If damage and destruction applied to trees, then updates on every single one of the trees would be part of the data that had to be transmitted across the internet.
If you think lag is bad now, you simply can't imagine how bad things would be in that situation! And if the data pipes don't allow for damage to be applied to trees, then THEY have to win every single "collision." It's just the way things have to be.
Well I can totally understand why trees don't take damage, but that's not really the point I'm getting at. I can handle running into a tree, but why does it have to flip me over and over again onto my turret. :cry
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