Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Kazaa on June 18, 2008, 08:07:00 AM

Title: 70 Ton Tiger Tank Vs Tree
Post by: Kazaa on June 18, 2008, 08:07:00 AM
I rolled yet another tank today when I came into slight contact with a tree. :cry

Could you fix this bug please, Thank you.
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: 1Boner on June 18, 2008, 08:18:05 AM
No glitch.

Tree trunk trumps tank!
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: ViperDriver on June 18, 2008, 08:24:35 AM
Perhaps driving lessons, so you don't run into trees?  :aok
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Husky01 on June 18, 2008, 08:27:47 AM
Trees > Tanks
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Kazaa on June 18, 2008, 09:23:07 AM
Perhaps driving lessons, so you don't run into trees?  :aok


My driving is questionable, but that's not the point.  :lol
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Noir on June 18, 2008, 09:36:44 AM
smashing everything that dares stand in the way is half of a tank driving fun
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: VansCrew1 on June 18, 2008, 11:01:26 AM
Sheep ----> tigers
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Kazaa on June 18, 2008, 11:13:04 AM
smashing everything that dares stand in the way is half of a tank driving fun

hahaha  :aok
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Kazaa on June 18, 2008, 07:40:50 PM
Punt.
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Simaril on June 18, 2008, 07:45:22 PM
Kazaa:

It's not a glitch. From what HiTech said at the convention a few years ago, it's a necessity from a programming standpoint in order to make the game playable. From what I understand and remember, the problem is that there are SO many objects on a map that they have to be left unchangeable. If damage and destruction applied to trees, then updates on every single one of the trees would be part of the data that had to be transmitted across the internet.

If you think lag is bad now, you simply can't imagine how bad things would be in that situation! And if the data pipes don't allow for damage to be applied to trees, then THEY have to win every single "collision." It's just the way things have to be.
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: doc1kelley on June 19, 2008, 10:42:18 AM
Just a few questions... Was the tree weighed by anyone?  If so, was it fertile?  :devil

All the Best...
    Jay
  awDoc1
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: LLogann on June 19, 2008, 12:55:14 PM
HAHA
Just a few questions... Was the tree weighed by anyone?  If so, was it fertile?  :devil

All the Best...
    Jay
  awDoc1
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: MachNum on June 19, 2008, 04:14:41 PM
Actually, I just treat the GV world as a strange, alternate reality where the rules of physics do not apply. Otherwise the slippery slopes and strange behavior might drive me mad  :uhoh
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: Kazaa on June 19, 2008, 09:14:42 PM
Kazaa:

It's not a glitch. From what HiTech said at the convention a few years ago, it's a necessity from a programming standpoint in order to make the game playable. From what I understand and remember, the problem is that there are SO many objects on a map that they have to be left unchangeable. If damage and destruction applied to trees, then updates on every single one of the trees would be part of the data that had to be transmitted across the internet.

If you think lag is bad now, you simply can't imagine how bad things would be in that situation! And if the data pipes don't allow for damage to be applied to trees, then THEY have to win every single "collision." It's just the way things have to be.

Well I can totally understand why trees don't take damage, but that's not really the point I'm getting at. I can handle running into a tree, but why does it have to flip me over and over again onto my turret.   :cry
Title: Re: 70 Ton Tiger Tank Vs Tree
Post by: jon on June 19, 2008, 09:48:45 PM
You need me and my friends[url][http://www.youtube.com/watch?v=NkcRRd5CNQo#GU5U2spHI_4/url]