Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Jochen on March 13, 2001, 08:27:00 AM

Title: Disabling spawn point
Post by: Jochen on March 13, 2001, 08:27:00 AM
How about giving ground vehicle spawn points some graphic presentation?

It could be a then or two, maybe bunker with light flak coverage. If these are destroyed spawn point will be disabled for short time.

Nice:

+ More targets to kill! Spawn points would represent something like small ground troop position near front line. Because they are away from airbases they can be killed easier than bases unless enemy actually defends them with air power or ground vehicles.

+ No more vast emptiness between bases without, well, anything! Countryside would be bit more interesting.

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jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!
Title: Disabling spawn point
Post by: juzz on March 13, 2001, 10:49:00 AM
Just don't put them on the map, and don't have any sort of "tile" under them like the other bases do.

That way they would be realistically hard to spot from the air.