Originally posted by straffo:
hum ...
with K:30 R:30 B:30 if it's K+R vs B (for exemple) all player got same point but who's is gang banged ?
Mpp*[(((K+R+B)/3)*B)]*(NBFieds/NBtotalFields)
would be better perhaps ?
Hmmm....interesting but I think ya put a multiplication sign where a division sign should be (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
So what you are saying is in addition to a population multiplier you propose having another multiplier based on the number of bases you own? In theory its a good idea but it leaves the door open to abuse since it benefits the side which allows its bases to be captured and doesnt take any. IMO, this isnt good for promoting teamplay which I think is important.
Originally posted by Ripsnort:
Well, Dingy, I'm not a big proponent of giving weight of points to the losing side, simply because you could have a mass exodus to one side within, say, 2 hours, then those folks might get pissed when the side they were on is now the side with the fewest...and they have to wait another 10 hours (12 total) to 'switch back'..
I have seen the numbers sway from country to country so often in a 24 hour period (yes, I've been online at 4am, 8am,12pm,4pm,8pm,12am...) and one thing is consistent, the inconsistency of 'numbers' favoring any one country.
Originally posted by Soda:
What difference will it make if someone gets 1 perk point, or an enhanced 2 perk points for his kill of X in Y. It won't change things and I don't believe people would switch sides just to get the extra perk point or two.
The place where you can apparantly really earn perk points (serious points) is in a vulch where you shoot helpless defenders on the ground, or you make milk runs to unprotected strategic. Both these scenarios require that you have an position of advantage (ie. a overpowering situation ).
Another more interesting possibility, at least in my mind, is to start to limit the planes (type) that the overpowering sides can choose to fly. ie. actually roll back the planes available so not everyone can fly a C-Hog or 190D9, instead only the 190A5 and D-Hog are available for a while. People could still buy the perk stuff to try and finish off the job (thus making the perk plane more important at the end) but the defenders would slowly, and that is key, build an advantage in aircraft type.
Originally posted by Ripsnort:
however, keep in mind that perk points mean nothing to the likes of myself and(... I think I can speak for most of my squadron) my squadron..we just don't care about perks.
Originally posted by Yeager:
Didnt pyro already address this? A perk modifyer for arena imbalance...
If he didnt, he should.
The only complication I ca think of is the side switching but Im not sure thats neccessarily a problem.
Originally posted by Lephturn:
I'd make it so that if you way outnumbered your opponents, you get get LESS perk points. That way you not only reward the little guy, but you take away the bonus for setting up a vulchfactory and encourage folks to always attack the larger foe.
Originally posted by Bmer1171:
This may have been mentioned before. I think that squads should have to stick to one side for the entire tour. Toward the end of the month they should apply to switch. At least this way HTC can keep track of the numbers. They only inbalances would be caused by non squad members.
Nobody wants to be told which side to fly for. But I think that most squads won't care as long as they aren't split.