Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Furious on March 13, 2001, 12:37:00 PM
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Because I am an idiot, I often forget to choose attack as a mission type prior to leaving the hangar with a bomb and rocket loadout. Sometimes, when time is not of the essence, I will land and .ef just to pick attack.
Having the software assume a mission type would probably cause just a many problems.
What I do think could be easily implemented
is a question screen similar to that used when starting on a mission. Anytime a player spawns and the craft they are in is multi-mission capable, put up the question. No ambiguity, no forgetting, the code is already there. Seems simple to me.
F.
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A couple of related threads...
http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001036.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001036.html)
http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001083.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001083.html)
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thanks hblair,
The problem with the solutions proposed in those 2 links, in my opinion, are:
1. that if the software chooses mission type based on weapon selection it will piss someone off.
2. that if the mission tab stays selected between missions it will piss someone off.
the "How would you like to score mission" window that pops up a start of mission could be used for every launch.
F.
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Originally posted by Furious:
"How would you like to score mission" window that pops up a start of mission could be used for every launch.
Sounds good to me. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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How about allowing you to change it in flight if you forget? Like a dot command. You up, remember you're a bonehead, open the text buffer and type in ".attack"