Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Heater on March 14, 2001, 02:59:00 AM

Title: Damage effects
Post by: Heater on March 14, 2001, 02:59:00 AM
HTC,

Ok,
We have clouds (well ok HT is working on them   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)) we have Boats and we have planes. We have minimal explosion effects on land-based objects & aircraft.

I am not a programmer so I do not know how hard it is to do but if possible how about:

1.   Damage effects to the airframe/engine like holes in the airframe / windscreen.
2.   Shredded damage effects from HEI hits.
3.   Oil leaks spraying oil over airframe / windscreen.
4.   When streaming fuel from the aircraft is hit with tracer rounds it will ignite /explode.
5.   Damage effects for the fleet, Oil slicks, smoke, burning / exploding ships.


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!!! Heater !!!
 (http://members1.chello.nl/k.determan/heater1.jpg)
Shit Happens All The Time

Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

[This message has been edited by Heater (edited 03-14-2001).]
Title: Damage effects
Post by: Jochen on March 14, 2001, 03:21:00 AM
What I would like to see is better graphics for hits and explosions. Hit sprites are quite unimpressive and sometimes totally wrong, for example 75 mm AP round hitting structure causes smaller sprite than 7,92 MG round, hardly convincing.

Wishlist:

- Smaller hit sprites when hitting aircrafts
- Sprite size matches size of round
- Bullest hitting ground or vehicle could ricochet to different directions.

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jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!
Title: Damage effects
Post by: TheWobble on March 14, 2001, 04:38:00 AM
 
Quote
Smaller hit sprites when hitting aircrafts
- Sprite size matches size of round
- Bullest hitting ground or vehicle could ricochet to different directions.

I would make the hit sprites spawn "puffs" like you see in the video, and debris chafing off..and how about some damage..when yer engine gets shot out, have visable damage to it.  The thing that irks me the most is teh fleet however, ABSOLUTLY NO damage modeling, either the boat is at 100% and everyhthing works perfectly, or its doing that really goofy sink thing it does..a throw back to nintendo IMO.

Make a boat like a field, as in all parts are damagable, like the guns, the rudder..ets and some visual indication of damage  OIL SLICKS!


Title: Damage effects
Post by: straffo on March 14, 2001, 04:40:00 AM
What about using cockpit shake when receving a hot ?
Title: Damage effects
Post by: LLv34_Camouflage on March 14, 2001, 08:16:00 AM
EAW has nicely done hit effects, where mg rounds produce a black smoke puff and cannon rounds a nice firey explosion.


20mm cannon hit in the belly:
 (http://www.pp.htv.fi/vpitkane/eaw_cannonhit.gif)


13mm mg hit in the right wing:
 (http://www.pp.htv.fi/vpitkane/eaw_mghit.gif)


I'd like to see something like this in AH as well.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Camo

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Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)

Brewster into AH!

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
Title: Damage effects
Post by: juzz on March 14, 2001, 11:06:00 AM
That's one of the few things I liked about EAW, I thought the special effects were really good.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) Pity about the crappy 8 bit colour though.  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)