Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Seagoon on June 24, 2008, 11:37:22 AM

Title: Manned MGs
Post by: Seagoon on June 24, 2008, 11:37:22 AM
Ok, this is an attempt to address a pet peeve. In most of the WW2 air war biographies and histories, pilots make the point that strafing an airfield involved braving both AAA and fire from small arms/MGs. For instance, I just finished reading Rudel's memoirs and he mentions four American Mustangs brought down by small arms while strafing his field.

Unfortuantely, all we have in the AH2 for airfield defense is mid-caliber AAA (37mm). What I'd like to see is the ability to "spawn" an MG nest onto the field to simulate small arms fire. The MG could be a single MG34, Lewis Gun, or some other rifle caliber MG used in AA defense. The nest would have an MG icon and a pilot should be awarded a kill for killing such a nest, so it would work out for the strafers as well as the defenders.

Also, tie the ability to spawn the MG Nest to the barracks not the VH. If the barracks are destroyed, you have no troops or MGs available to spawn a new nest.

- SEAGOON   
Title: Re: Manned MGs
Post by: Saurdaukar on June 24, 2008, 11:47:16 AM
 :aok
Title: Re: Manned MGs
Post by: kvuo75 on June 24, 2008, 04:12:32 PM
all for it, but why should anyone get a kill??

Why wouldn't it just count like the regular soft gun batteries?

Title: Re: Manned MGs
Post by: whiteman on June 24, 2008, 04:30:10 PM
sounds fun
Title: Re: Manned MGs
Post by: SlapShot on June 24, 2008, 05:01:01 PM
Wouldn't a jeep or an M3 serve the same purpose ? ... they both have machine guns.
Title: Re: Manned MGs
Post by: AAolds on June 24, 2008, 06:06:40 PM
could make a nest under player control and score it like man ack.

To address another matter, kills vs man ack should count for killer and perks should be give to successful man ackers to be put in whatever category they want. 
Title: Re: Manned MGs
Post by: angelsandair on June 24, 2008, 06:24:39 PM
I like this one.

 :aok
Title: Re: Manned MGs
Post by: OSU on June 24, 2008, 06:34:53 PM
i like it.  :aok
Title: Re: Manned MGs
Post by: moot on June 24, 2008, 06:58:34 PM
What's the effective difference from an M3 or M16?
Title: Re: Manned MGs
Post by: angelsandair on June 24, 2008, 07:10:25 PM
What's the effective difference from an M3 or M16?

you dont die? And if the VH is kilt, you can still fight.
Title: Re: Manned MGs
Post by: 33Vortex on June 24, 2008, 07:13:28 PM
Sounds fun!  :aok

But also think it should count as a 'soft gun' and not a 'kill'.
Title: Re: Manned MGs
Post by: Ghastly on June 24, 2008, 07:22:29 PM
Rather than an MG nest, why not have the option to spawn a "troop" vehicle (essentially a bailed out pilot) at the field - tied to the barracks as described?

Then it really can be small arms fire as in RL.

<S>
 
Title: Re: Manned MGs
Post by: Swatch on June 25, 2008, 02:36:14 AM
Rather than an MG nest, why not have the option to spawn a "troop" vehicle (essentially a bailed out pilot) at the field - tied to the barracks as described?

Then it really can be small arms fire as in RL.

<S>
 

c'mon at least give me better aiming mechanism then!
Title: Re: Manned MGs
Post by: Seagoon on June 25, 2008, 04:30:17 PM
Hi All,

Thanks much for the feedback.

Regarding what would be the difference between this and an M3? The answer to that this is not a GV, it doesn't represent a vehicle on the base, it represents the troops guarding the base and the multiple smaller caliber weapons that were fired at strafing aircraft in reality. It would address the minor anachronisms of a) not having small caliber AA defense, and b) having barracks and therefore troops who cannot engage in AA defense. This addition makes the barracks a part of the ground defense in a way that only the VH is at present.

I may be wrong here, but to my mind the VH spawning multiple flak vehicles to defend the base from low-flying aircraft is less historical than barracks spawning soldiers with rifle caliber weapons.

As for the Kill or No Kill issue, I'm not that bothered either way, it just seems to me though that if it isn't a fixed emplacement, but a player spawned item, and has an Icon, and can kill an enemy A/C it should have at least half the kill value of say a jeep. Plus it keeps the "you buys your ticket you takes your chances" element intact, rather than making it an entirely risk free item. But as I said, that doesn't seem like a critical issue to me.

- SEAGOON

Title: Re: Manned MGs
Post by: moot on June 25, 2008, 07:49:46 PM
How would it be kept to sensible numbers?  Maybe limited by 'no more than X on the field at a time' (like field guns now), till the source object (barracks) are destroyed.
Title: Re: Manned MGs
Post by: Devonai on June 25, 2008, 11:04:41 PM
This is a very good idea and I would love to see it implemented.  Tying the ability to spawn to the barracks and limiting the number of spawn points makes sense.

Imagine the humiliation of being downed by a D3A tail gun, but on the ground.  Cool!
Title: Re: Manned MGs
Post by: Seagoon on June 26, 2008, 11:55:51 AM
How would it be kept to sensible numbers?  Maybe limited by 'no more than X on the field at a time' (like field guns now), till the source object (barracks) are destroyed.

Making it a kill would of course limit it, but aside from that Moot, I'm not sure it needs to be limited. After all, there are no limits to the number of Wirbies that can be spawned from a working VH. Also we are talking about rifle caliber MGs, so even if you were to spawn 8 on the field, we still only have the cumulative destructive power of a Spit 1, and since the guns aren't calibrated and firing at the same target, its actually much less potent than that. We are really just talking about oil/coolant hits, control surface damage, pilot wounds, and a few more holes in the fuselage - which is what happened in reality. It was rare that pilots strafing defended military targets didn't come home with at least a hole or two in the airframe.

This is mostly just to add historicity to field defense, give the barracks actual value in field defense, and make it just slightly more difficult to totally silence the ground defense at an airfield.

- SEAGOON   
Title: Re: Manned MGs
Post by: kvuo75 on June 26, 2008, 03:27:03 PM
I was just thinkin.. wouldn't work too good at a vbase, troopies would never make it into maproom with 8000 .30's shootin at em :)


Or, I guess you'd just have to pork barracks.. Then the vbase needs to be resupplied before rolling on next base up line...  hmmm

Guess it would work.. would definately change that aspect of the game..

Title: Re: Manned MGs
Post by: spit16nooby on June 26, 2008, 05:12:42 PM
I remember reading one of Churchill's books and it said that they had light AA guns for 1-3000 feet medium guns(the ones we have I would guess) from 3-7k and heavy flak for any thing higher.  Those numbers might be off but you get the point.  I think it would be nice to have some smaller caliber guns on the base but if the medium guns are knocked out the light ones will stop working too.  If it was different taking bases would be too hard.
Title: Re: Manned MGs
Post by: angelsandair on June 26, 2008, 06:51:30 PM
I remember reading one of Churchill's books and it said that they had light AA guns for 1-3000 feet medium guns(the ones we have I would guess) from 3-7k and heavy flak for any thing higher.  Those numbers might be off but you get the point.  I think it would be nice to have some smaller caliber guns on the base but if the medium guns are knocked out the light ones will stop working too.  If it was different taking bases would be too hard.

Not really, Just put in about 8 or 10 .303 machine guns or 5-10 .50 caliber (single barreled) guns. Couldn't do too much.  :aok
Title: Re: Manned MGs
Post by: moot on June 26, 2008, 08:50:09 PM
Making it a kill would of course limit it, but aside from that Moot, I'm not sure it needs to be limited. After all, there are no limits to the number of Wirbies that can be spawned from a working VH. Also we are talking about rifle caliber MGs, so even if you were to spawn 8 on the field, we still only have the cumulative destructive power of a Spit 1, and since the guns aren't calibrated and firing at the same target, its actually much less potent than that. We are really just talking about oil/coolant hits, control surface damage, pilot wounds, and a few more holes in the fuselage - which is what happened in reality. It was rare that pilots strafing defended military targets didn't come home with at least a hole or two in the airframe.

This is mostly just to add historicity to field defense, give the barracks actual value in field defense, and make it just slightly more difficult to totally silence the ground defense at an airfield.

- SEAGOON  
Sounds good, I guess :)
Title: Re: Manned MGs
Post by: BaDkaRmA158Th on June 27, 2008, 03:36:27 AM
It has my support.  :aok

Title: Re: Manned MGs
Post by: SAS_KID on June 27, 2008, 06:31:10 PM
 :aok