Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ra on May 03, 2001, 05:28:00 PM
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I'm totally in favor of a perk system, but the current system is obviously a work-in-progress. The Tempest costs 70 points, the Chog costs 8, and the Niki (and all other fighters) costs 0. It is not a well balanced system yet.
Here is my proposal to assign perk points based on a fighter's effectivness in the MA:
Using the last tour's air-to-air kill stats, perk each fighter based on what percent of air-to-air kills it scored. For example, if there are a total of 25 fighter types available, each fighter type represents 4% of available fighter types. So any fighter which scores more than 4% of the air-to-air kills will cost perk points next tour. If the Chog is responsible for 12% of all air-to-air kills this tour, it will cost 8 (12% - 4%) perk points next tour. Any plane which scores 4% or less of the total air-to-air kills, which is most planes, will be unperked. Moderately successful planes which kill 5% or 6% of the air-to-air kills would be cheap perks.
This system does not take ground attack capabilities into consideration, but I think the idea of perking is to prevent a few planes from dominating the skies, like the Chog and Niki do. This system would also allow the Ta-152 and Tempest to earn a realistic perk, rather than being pretty much not worth flying.
Something similar could be worked out for buffs, but I don't know how the buff scoring system works so I won't propose a buff perking idea.
ra