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General Forums => Aces High General Discussion => Topic started by: CavemanJ on March 14, 2000, 09:00:00 PM

Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 14, 2000, 09:00:00 PM
Pryo,
In another thread you said
   
Quote

Bomber gunners don't get a longer range or higher lethality, but we do make it a bit easier for them to hit to offset lag effects.
[/b]

I thought HT had said the buff guns had a 300-400yd range boost to help them with netlag.  Was this removed or did I misunderstand what HT was saying.

How is it easier to hit a bandit if a bandit is on my tail and sees 400yds on his FE and I see 800yds on my FE.  I'm dead before I can do enough damage to kill him.  Please explain how I am being helped here.
[edit]  Also, what's to keep a fighter from sitting at 800-900yds back on his FE and spraying away, since he'll be 1200-1300yds back on my FE, and effectively out of range of my .50s because they are (in the game) ineffective at that distance?  [/edit]

In version .45 the guns felt right according to everything I've read/seen/heard about .50s.  In .47 they felt weaker, but not too much to worry about.  In version 1.00 they became bb guns.  Might as well have taken them off the planes altogether, I'd have the same chances of success.

Once upon a time if one of the sharp shooters like WD or Torque got on me I could at least be assured of mutal destruction.  Now the only way that happens is if they mess up on thier run.  Usually they fly away unhurt despite reciveing 2-3 seconds of direct hits (I've checked my connection, running 160-180 w/ no packet loss).
85% of my kills are newbies who dinnae how to attack a buff properly or guys who dinnae quite have the hang of the gunnery yet, or where we shot each other down but he was the first to bail.  The other 10% are guys who misjudge thier approach and get into compression and can't bring thier guns to bear, but I can track and kill them.  The last 5% are just pure luck that I got them and lived (usually heavily damaged).  Also my kills have gone WAY down, just go look at the stats, and it's not because my gunnery has gotten worse.

This is a very serious issue.  The buffs are my favorite rides and I'm damn good on the guns.  I've been told by many a pilot that they wished my bird had some kind of mark so they knew it was me and could stay away.  But the guns are basically to the point that they can kill me and not worry, and my skill is wasted.

I recall back around the end of beta tour 1 or begining of beta tour 2 someone saying the .50s had been turned down for playbalance issues.  Were they not turned back up?  Are they to be left turned down (BIG mistake)?  Of course, I could be remembering incorrectly also, but dinnae think so.  Could there be a bug, similar to the flaps issue, that has reduced the damage or rate of fire of the .50s?  Whatever it is, it has taken all the fun out of driving the heavies.

Now that I've written a book, one other thought has occured to me.  Could there be something on me system that is causing rubber bullets and making me such an easy mark?  I'm inclined to say "no way" because this has been a gradual change in the guns, and I'm not the only one who has noticed it.

Thanks

[This message has been edited by CavemanJ (edited 03-14-2000).]
Title: Pyro: question about the buff .50s
Post by: funked on March 14, 2000, 11:09:00 PM
I dunno Cave, I'm pretty happy with the BUFF guns.  Admittedly I only have 18 bomber sorties this tour, but I've got 18 kills and only 4 deaths.  And I'm not that good.
Title: Pyro: question about the buff .50s
Post by: Mox on March 15, 2000, 09:43:00 AM
I used to be able to fly a buff without escort and have a "chance" to return home.  

Now I know I will likely never have a chance to land a buff after a successful mission unless it a crash landing.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

The buff guns have been changed... and changed for the worse in my opinion.

Why not put the guns back the way they were and make bombing more difficult?  I'd say this would increase the fun factor for the buff pilots and the fighter pilots.

More fun for the bomber pilots in the gun positions

More of a challenge to bomb the target

More of a challenge to the fighter that attacks the bombers.  If you're dumb enough to attack a buff low on it's 6 then you should die.  Look at the old gun camera films, no fighters "parked" off the tail of a Buff and lobbed cannon shells at them.  The fighters always attacked fast and from above when they could.

Nothing's worse than flying for hours to reach your target and getting a single ping kill from a fighter thats below you and lobbing cannon shells at your six.

Of course this is just my opinion...  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Mox
The Wrecking Crew
Title: Pyro: question about the buff .50s
Post by: mx22 on March 15, 2000, 10:13:00 AM
 
Quote
Originally posted by Mox:
Look at the old gun camera films, no fighters "parked" off the tail of a Buff and lobbed cannon shells at them.  The fighters always attacked fast and from above when they could.

Not entirely true. I seen films where fighters will close in from dead 6. I think frontal attack at high speed or an attack at high speed was emplyed against a group of bombers. A lone bomber wasn't all that lethal and attack from 6 with small speed overtake was possible.
Now do I want buff's guns more lethal? No!!! They are lethal enough already. If you want to bomb a target and survive, fly in a tight formation of 3-4 bombers and you see results right away.

mx22
Title: Pyro: question about the buff .50s
Post by: Rocket on March 15, 2000, 10:20:00 AM
I agree with mx22.  A lone buff should be close to a sitting duck.  These were the ones the LW seemed to prefer attack.  In a buff safety in numbers with a good escort should be the only way to survive the flight.
Just MHO  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


Rocket

------------------
The Red Dragons
Fierce and Bold
With Honour and Courage
_______________________
www.reddragons.de
Title: Pyro: question about the buff .50s
Post by: Mox on March 15, 2000, 10:30:00 AM
 
Quote
Originally posted by mx22:
If you want to bomb a target and survive, fly in a tight formation of 3-4 bombers and you see results right away.

mx22

Mx22, I agree that the "ideal and historic" way to fly a buff is in formation but it's a rare occasion to see a bomber formation with more than 2 bombers.  The buffs guns do not have enough range to cover their own bellybutton let alone the other bombers in the formation.  I've only seen guns cover other buffs when the formation was touching wings.  Aside from the big raids (which are only good for City and DAR attacks) why would you ever need a bomber formation to take out 2 acks and a tower?    

There's a fine line between realistic and fun.  Why is it that ACKS are the super guns here and everyone wants the buff guns "nerfed"?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) I guess thats entirely a different issue...

Mox
The Wrecking Crew


[This message has been edited by Mox (edited 03-15-2000).]
Title: Pyro: question about the buff .50s
Post by: Mox on March 15, 2000, 10:39:00 AM
 
Quote
Originally posted by Rocket:
I agree with mx22.  A lone buff should be close to a sitting duck.  

As it is now any bomber without escort is DEAD unless it's flying like a dweeb at 38K.

So it seems the bomber pilots are in a pinch either don't care about your score and expect to die every single flight, wait weeks for a large raid, or be a dweeb and fly at 38k.

Historic?  No..
Fun? No..

From a fighter pilots view I LOVE when I find a lone bomber.. I know it's a easy kill, and it's more of a race to beat my fellow countrymen to the buff than to kill it.

Shouldn't the fight be more fun than the race is?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Mox
The Wrecking Crew
Title: Pyro: question about the buff .50s
Post by: Vermillion on March 15, 2000, 10:46:00 AM
Lone buffs might be dead if your flying a cannon bird, but try to attack one with just x6 .50 cals. Its suicide over half the time.

Much tougher without those 20 mike mike's

------------------
Vermillion
**MOL**, Men of Leisure
 
 (http://web.mountain.net/~arringto/pics/yak3.jpg)

[This message has been edited by Vermillion (edited 03-15-2000).]
Title: Pyro: question about the buff .50s
Post by: mx22 on March 15, 2000, 11:12:00 AM
Mox,

If you beef up buff's guns, fighters will start to die in numbers easily. Now, they will too start to demand more powerfull guns to kill bombers (or lessen effectivness of buff's guns). As you see we come a full circle. The best way to do it is keep realistic and work from there. Before bombing run ask if anyone wants to fly another bomber with you and ask for escort. I'm sure you find someone else in your country who will join you. Acctually I yet have to see a bomber pilot, who asked for escort and got no responses...

mx22
Title: Pyro: question about the buff .50s
Post by: Mox on March 15, 2000, 11:49:00 AM
 
Quote
Originally posted by Vermillion:
Lone buffs might be dead if your flying a cannon bird, but try to attack one with just x6 .50 cals. Its suicide over half the time.

Much tougher without those 20 mike mike's


So "nerf" all the buff guns to give a specific plane (Pony or F4UD) a better chance at killing it?  Doesn't seem fair to me.  

I don't have a problem with any of the cannons in the game except the cannons on the hogs.
I personaly think the F4UC's cannon are way too stronge.  Even the 30mm on the 109's seems to be weaker than the hogs 20's. But thats a different arguement.

I'm just trying to point out my opinion of the way some things should be balanced.

Verm, I completly agree with you that killing a buff in a Pony is MUCH more difficult than to do it in a Hog. I'm rarely ever attacked by a Pony or a F4UD in a buff.

Don't you fighter jocks want a fight after you've climped all the way up to the buff?  Or do you just want a easy kill?  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Mox
The Wrecking Crew
Title: Pyro: question about the buff .50s
Post by: mx22 on March 15, 2000, 12:10:00 PM
 
Quote
Originally posted by Mox:
Don't you fighter jocks want a fight after you've climped all the way up to the buff?  Or do you just want a easy kill?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

We do already have to fight for a kill. I can't simply fly on your 6 and shoot, more chances then not I'll be the first one to go down.
On to lethality of F4U - I think it's fine. I do die under F4U's guns a lot, but I expect nothign less from 4 20mm cannons. The reason BF109's 30mm doing worse is due to a slow rate of fire and slow speed. Ohh and btw, 30mm is perfect for killing buffs, the whole problem is to bring your BF109 close enough without beign shot down.

mx22
Title: Pyro: question about the buff .50s
Post by: Minotaur on March 15, 2000, 12:54:00 PM
CavemanJ;

I understand your post and agree pretty much with what you say.  IMO it seems like the BUFF guns are noticably less effective than they were in Beta.

Pyro and HiTech have said a couple of times that no changes have been made to 50cal guns.  IMO then it has to be the planes toughness or the pattern of the BUFF guns that has changed.    

If the BUFF guns hold a less tight pattern that would reduce combined lethality on target.  This produces a "Shotgun Pattern", vice a "Point of Dedicated Kill Pattern".

So now, at any one time you are only hitting with a pair of 50's vice up to 7 of them previously.  EI:  You get more hits, but they have less effect because there is no concentration of fire power on the target.

Keep in mind that I have no evidence of this and that it is just my own personal hunch.

I remember well.  Credit where credit is do, you were almost invincable.  IMO you are probably the main reason this change was in-acted.  Lets hope HTC will see fit to possibly tweak it back the other way just a tad.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

------------------
Mino
The Wrecking Crew
Title: Pyro: question about the buff .50s
Post by: Mox on March 15, 2000, 01:18:00 PM
 
Quote
Originally posted by mx22:
We do already have to fight for a kill. I can't simply fly on your 6 and shoot, more chances then not I'll be the first one to go down.
On to lethality of F4U - I think it's fine. I do die under F4U's guns a lot, but I expect nothign less from 4 20mm cannons. The reason BF109's 30mm doing worse is due to a slow rate of fire and slow speed. Ohh and btw, 30mm is perfect for killing buffs, the whole problem is to bring your BF109 close enough without beign shot down.

mx22

It's rarely a fight for me.  If the fighter pilot is smart about it, it should be a one pass kill unless your without cannons.  Most of the experienced players (with does NOT include me) will kill me in a buff in one single pass, since the guns were nerfed.  Prior to the nerf I at least had a fighting chance.

After thinking about the Hog's cannons, I seem to have more of a problem with their range as opposed to their lethality.  I agree the cannons should be VERY lethal but not at 1.4K behind my buff and kill me with 1 ping.

I also agree the 30mm is great for buff hunting BUT a F4UC could kill a buff 5 times over before a 109 ever got in range to use his 60 shells of 30mm.

Mox
The Wrecking Crew
Title: Pyro: question about the buff .50s
Post by: mx22 on March 15, 2000, 01:34:00 PM
 
Quote
Originally posted by Mox:
I agree the cannons should be VERY lethal but not at 1.4K behind my buff and kill me with 1 ping.

1 ping deaths might be due to the net lag or something. I yet have to see a 1 ping death or kill - even when taking hits from F4U, I'll hear 3-4 pings before loosing parts or being killed. And I'm flying Spits, which are not all that good in taking damage.

mx22
Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 16, 2000, 04:03:00 PM
I'd still like to see what Pryo et al have to say on this
Title: Pyro: question about the buff .50s
Post by: Sunchaser on March 17, 2000, 10:13:00 AM
Me too CavemanJ.
Title: Pyro: question about the buff .50s
Post by: mx22 on March 17, 2000, 11:02:00 AM
Hey Cave, was it you yesterday vulching 11 in B26? It didnt look like you suffered from lack of guns lethality....

mx22
Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 19, 2000, 05:11:00 PM
I dinnae remember vulching 11 in a 26... I dinnae fly the buffs as much anymore

still hoping to get Pyro's comments, even after he was manning me guns the other day  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Pyro: question about the buff .50s
Post by: Toad on March 20, 2000, 08:32:00 AM
Hoot mon, how's the haggis?
Title: Pyro: question about the buff .50s
Post by: Swoop on March 24, 2000, 11:06:00 AM
I agree.

realism is one thing....yes ok a lone buff would be an easy target over berlin but we're not over berlin.  We're playing a game and that's the important word:  Game.  It's gotta be fun, for everybody.  At present flying around in a bomber is not the most fun way I've ever spent a sunday afternoon.  Most of my time in the air is spent avoiding enemy contacts cos I know it means the end of my sortie and a real fast trip back to the tower.   Yeah ok, I've gotton some kills of dorks who fly in at 6 o'clock but I think buff drivers die far too easy.

Instead of beefing up the .50s......how about beefing up the buff armour instead?  I don't think buffs should be seriously leathal but I do think they should stand a lot more damage then they do....make those fighters work for a kill......and if you leave the guns alone it'll sort out the men from the boys.....newbies will park emselves at 6 o'clock and get shot down (eventually) but an ace will make several passes at high speed.

I wanna have to fly home with 2 engines out and half a tailplane....I want oil leaks, fuel leaks to worry about....not to hear 1 ping and suddenly find myself back at the tower (how the hell a fighter kills the pilot of a B17 from behind is beyond me).  The key word here if FUN.  At present it ain't.

And I don't care what anybody says about net lag and crap like that.....I see the fighter start shooting, half a second later I'm back at the tower.  Network lag?  Bollocks. Besides, I've tested at 56k, 64k ISDN and 128k ISDN and from the T3 at work....same every time.  

Swoop


[This message has been edited by Swoop (edited 03-24-2000).]
Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 24, 2000, 01:11:00 PM
The netlag issue is tied to the lethal range of the guns.  A fighter making a slow approach on your 6 can basically park just outside a buff's lethal range, while still being well inside his own.  This is netlag.  On the fighter's FE the distance is 700yds, on the buff's FE the distance is 1-1.1k yds.  The buffs need a range boost to account for the netlag issue, so they have the same chance as the fighters where lethal range is concerned.  HT once said the buff's had a slightly longer range because of this, but Pyro has since said they dinnae have it.  Frankly, I'm waiting for the deffinitive answer to that and other points brought up in this post.

ALL .50s are nerf'ed.  Earlier today I was flying a P38 and a squaddie was flying the Hawg-C.  We engaged a spit.  My wingie was lower than the spit, and the spit was lower than me, so I went for the spit when he started for me wingman.  To make a long story short, 3 gun passes on the spit, including a solid 2 second burst, failed to down the spit.  I was using only the .50s and all hit sprites were on the cockpit/wingroot area, fired at d400 or less.  Checked conns afterwards and was running average 170 w/ no packet loss.
My wingie took the spit down w/ a single pass, I got credit for the kill.

On the plus side of the Nerf(TM) .50 issue, I've become more proficient in fighters because I dinnae fly the bombers near as much anymore, there's just no fun in it.  Who wants to launch knowing they're going to die at the first contact w/ the enemy.
Before the .50s were nerf'ed or the fighters were made much, MUCH harder, I would return shotup in the manner Swoop described.

Still waiting for the details from Pyro
Title: Pyro: question about the buff .50s
Post by: Pyro on March 27, 2000, 11:04:00 AM
Sorry, haven't been keeping up with the boards well lately.

There have been no changes made in this area.  



------------------
Doug "Pyro" Balmos
HiTech Creations

No sniveling!
Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 27, 2000, 03:12:00 PM
Pryo, thx for getting here, but saying "There have been no changes made in this area" dinnae answer anything and lets our speculation continue to run rampant.

What about the extended range for netlag issue?  I could've sworn HT said in the arena buffs had a slight range boost (300-400yds) to account for this and keep fighters from parking on a buff's 6 just outside the buff's lethal range.

What about it being said the .50s were turned down for play balance (said during beta tour 1 I think)?

How is it easier for me to hit a bandit when he can kill me before he even gets close to my lethal range (and .50s were lethal to 1600yds, there are recorded kills to prove this).  As they stood the last time I flew a buff (a day or two after you were on me guns was the last time) it's not even worth shooting unless the bandit is inside 500yds on my FE, and by then he's at 200 or closer on his FE and I'm dead.

I've said it several times, and I'm sure there are a few pilots in the arena that will breathe a sigh of relief, but I have quit flying bombers.  The .50s are nerfed, whether by changes to aircraft hardness or whatever.  Take the guns off the bombers all together and it won't change their chances for success.

I just won't be a target drone, especially when I'm one of the hottest buff gunners in the arena.
And if that sounds concieted, I guess it is, and it comes from alot of pilots telling me they wished they had known it was me so they could have left me alone.

There is NO fun in driving the buffs anymore
Title: Pyro: question about the buff .50s
Post by: Thunder on March 27, 2000, 11:13:00 PM
Pyro,

As a bomber pilot I can saw honestly that the bottom line is ....flying "Bombers" in Aces High is not fun any more. I hope you will concider what CavemanJ is saying because he is saying it pretty straight. It doesn't matter whether it is a single buff or a large group (tight or untight). You're dead unless you fly in the super stratosphere (the fighters must climb to you) and your guns have an advantage. The only way you can effectively survive is by being escorted by a group of fighters. HiTech Creations has the abliity to modify the gameplay to acheive whatever results you deem appropriate. We have a very large bomber squadron and the turnout and moral is really becoming evident on squad night. I hope you will concider what might be done to help make it more enjoyable for all. Pilots that enjoy flying Bombers & Fighters all pay the same $29.95/per month. I know you guys are working hard to create the best Simulation that you can. And I also know you are trying to make it FUN for everyone! Keep up the good work .. please concider this post.

Thanks,
Thunder
Title: Pyro: question about the buff .50s
Post by: Pyro on March 28, 2000, 10:53:00 AM
Pryo, thx for getting here, but saying "There have been no changes made in this area" dinnae answer anything and lets our speculation continue to run rampant.
-------------------

I can't make it any more clear than that.  If you want to continue to speculate, then it doesn't matter what I say because you won't believe me anyway.  

Thunder, I'm not saying that some changes aren't needed, I'm only saying that none have been made.  I side with those who think that bombers are coming down too easily and I think some adjustments need to be made there.  But that's a different story than what this thread is about.



------------------
Doug "Pyro" Balmos
HiTech Creations

No sniveling!
Title: Pyro: question about the buff .50s
Post by: CavemanJ on March 28, 2000, 02:41:00 PM
Ok, let me ask some specific questions, and you can give some deffinitive answers.

1) Do the bombers have a range boost to account for netlag?

1a) if not, how is it easier for buff gunners to get hits when the fighters have 1-2seconds (or more) seconds of free time outside the lethal range of the buff guns (while inside the fighters lethal range).

2) Were the .50s ever turned down for play balance? And if so, were they turned back up (if not, why not?)


You've said changes haven't been made to the .50s since early in the beta.  Accepting that, one must assume the now nerfed .50s are from the tweaking that was done to the damage model/mapping as it was tweaked.  Or that they were never turned back up (assuming they were turned down in the early beta).  Something is seriously wrong with the .50s, even with no changes made to them, and I'm not the only one who believe this.
Title: Pyro: question about the buff .50s
Post by: Mox on March 28, 2000, 04:21:00 PM
 
Quote
Originally posted by CavemanJ:
You've said changes haven't been made to the .50s since early in the beta.  Accepting that, one must assume the now nerfed .50s are from the tweaking that was done to the damage model/mapping as it was tweaked.  Or that they were never turned back up (assuming they were turned down in the early beta).  Something is seriously wrong with the .50s, even with no changes made to them, and I'm not the only one who believe this.

Flying a bomber in beta was a blast and it's what made me decide to spend my $30 a month.  Now we have a game where the .50's are nerfed and the HogQuakers are making this just another "deathmatch" where the biggest gun wins.  BFG9000 comes to mind.....just point in the "general" direction of your enemy and shoot.

I'm starting to keep a running tally of how many times I've been HogQuaked...   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
The running total for 2 nights of playing is 7.  None of the recorded deaths were HO's or vulches and 5 of the 7 were single ping kills.

Single ping kills= 1 ping and I'm in the tower.

Mox
The Wrecking Crew



[This message has been edited by Mox (edited 03-28-2000).]
Title: Pyro: question about the buff .50s
Post by: Pyro on March 29, 2000, 05:36:00 PM
Cave, gunners don't get a boost to their absolute max range, but they do get a boost to their effective max range because we don't use fine hit detection with gunners.

As to changes in .50s and damage, I've already answered that and you asked me again.  It's wasn't a Clintonesque answer that I made.  If you feel that a bug is present, show me a film of what you purport to be happening to you all the time.



------------------
Doug "Pyro" Balmos
HiTech Creations

Perfect plans, aren't.