Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Vudak on July 10, 2008, 10:45:09 PM
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Well, we're all complaining about HO's, Picks, and Runners. We might as well hit for the cycle :D
How the heck do you spell "vultching," anyway? :huh
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The correct spelling would be vulching, which you know is a bastardization of vulture.
I'm all for it, I feel it's one of the lost arts. It's definitely one of those "only you can prevent" type of deals. If you don't want to get vulched, don't up a base under attack.
ack-ack
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"Vulching" good to know... :aok
My favorite quote on the topic was from Lev... Something along the lines of "Me vulching you = good. You vulching me = bad." I think we can all agree with that :D
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"Vulching" good to know... :aok
My favorite quote on the topic was from Lev... Something along the lines of "Me vulching you = good. You vulching me = bad." I think we can all agree with that :D
I could not have said it better myself.
ack-ack
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Vudak your too good to be vulchin.
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No one's too good to be vulching. :aok
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I only vultch when I see other guys doing it. :noid
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I suck at vulching so I don't even bother.
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The correct spelling would be vulching, which you know is a bastardization of vulture.
I'm all for it, I feel it's one of the lost arts. It's definitely one of those "only you can prevent" type of deals. If you don't want to get vulched, don't up a base under attack.
ack-ack
Yes!
Vultching is the pre-cursor to bit*****!
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with the change in the ack layout a good vulch has become a bit of a rarity.
so my moan is that we havent got enough vulching! curse HTC for splitting the arenas!! improving gameplay tsskk!
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Voolch! Voolch! Voolch!
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Went in to vulch Cortez in a hurri - noticed he was the only person upping, decided against it - only option was to fly underneath him, and above the runway.....so did, went back up, got into a fight and promptly augered lmao.......
:rofl
Wurzel
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Voolch! Voolch! Voolch!
:aok :aok :aok
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I find vulching is probably the single most irritating thing a player can do. It takes comparatively little skill and, far more important, it operates to reduce the number of good fights you can find, rather than increase them. Under most circumstances (I concede that it serves a valid purpose if there's a goon on the way to the base) it's the mark of the guy who just wants to amass a big score for his text buffer glory. To say that you can always up from another base misses the point. Having to up from a far-away base simply increases the amount of time it takes to get to a fight - again reducing the quantity of quality combat encounters. You might have enjoyed a fun fight with the guy you shot on the runway, but we'll never know, will we?
I hate vulching. Hate hate hate. Loathe, detest, despise.
- oldman (spits on floor, kicks dog, stamps off)
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Waiting patiently for GHI to say Vuuulch... :rock
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I find vulching is probably the single most irritating thing a player can do. It takes comparatively little skill and, far more important, it operates to reduce the number of good fights you can find, rather than increase them. Under most circumstances (I concede that it serves a valid purpose if there's a goon on the way to the base) it's the mark of the guy who just wants to amass a big score for his text buffer glory. To say that you can always up from another base misses the point. Having to up from a far-away base simply increases the amount of time it takes to get to a fight - again reducing the quantity of quality combat encounters. You might have enjoyed a fun fight with the guy you shot on the runway, but we'll never know, will we?
I hate vulching. Hate hate hate. Loathe, detest, despise.
- oldman (spits on floor, kicks dog, stamps off)
Well said! :aok
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Vulching is disgusting!!! Yet fun fer the whole family...... :t
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I hate vulching. Hate hate hate. Loathe, detest, despise.
- oldman (spits on floor, kicks dog, stamps off)
:rofl
Good post, Oldman (the whole post) :aok
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While I understand vulching, and it's appeal (being an unabashed vulching fiend in a previous life). To me the frustration comes from the idea that if I'm parked near someones field I would rather let the other guy up and get a little alt and speed so he/she at least has a fighting chance. To me that is much more interesting for both parties involved, it's a chance for fun both for the fella with the advantage and the person who just took off, yet it's the exception in the arena than the rule.
Of course I'm essentially a furballer at heart, to me the dogfight is the most interesting, dynamic part of gameplay. Someone who is more interested in taking the field would want the vulch, it suppresses the defenders and doesn't render the field useless after the capture. I do have to concede that I'd rather deal with vulchers than waves of bombers leveling everything in sight.
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Vulching is for people that can't get kills in a dogfight.
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I find vulching is probably the single most irritating thing a player can do.
And that's why I like to do it when I get the opportunity. Has nothing to do with score and everything with pissing the vulchee off. Same reason I like to shoot chutes.
ack-ack
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Someone who is more interested in taking the field would want the vulch, it suppresses the defenders and doesn't render the field useless after the capture. I do have to concede that I'd rather deal with vulchers than waves of bombers leveling everything in sight.
Amen, brother. The logic escapes me why people want to send 16-20 Lancs to level an airfield for an easy capture. What's the point in having an unusable field? One would think capturing an operation field would serve as a stepping stone to the next. Just my thought.
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Vulching is for people that can't get kills in a dogfight.
like me! :rofl
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All of you who say vulching is disgusting are hypocrites! (you know who you are) When a base capture is underway it is sheer lunacy to loose the cap and let the "bad" guys up. Especially if capturing the base more or less intact for future operations is the aim.
What is disgusting is to cap a base for the vulch if there is no attempt to flatten the town and take the base... I call it a vulch for vulchings sake. Then, upping a few Hi Altitude BnZ pickers from an adjacent base to break the vulch is called for, or if the VH is still up a few Werbelwinds/Ostwinds/Soft Guns will do the trick.
Capping a base for a capture is a perfectly legitimate tactic IMHO, Setting up a vulch just to pad your score is not... my 2 cents
BTW... it is indeed madness to attempt to up from a capped field.
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I don't like to vulch all that much because its too hard. It involves flying too near the ground, bucking ack and flak, trying to shoot guys I can't see (because the icon is clipped), all of this before another "pig at the trough" guns down the plane I'm trying to murder. I mean, to get lots of kills vulching means you are practically in the pattern for the runway you are hitting, leaving you very vulnerable to any high bandits coming in who actually want to fight. Recipe for frustration. :D
Also, if you shoot them down the instant they spawn at the end of the runway, they eventually learn their lesson and quit trying to up. IMO, you want to at least let them get their gear up. Give'em some hope that you can dash. :devil YMMV
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BTW... it is indeed madness to attempt to up from a capped field.
And some of the best fun you can have! :aok
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I find vulching is probably the single most irritating thing a player can do. It takes comparatively little skill and, far more important, it operates to reduce the number of good fights you can find, rather than increase them. Under most circumstances (I concede that it serves a valid purpose if there's a goon on the way to the base) it's the mark of the guy who just wants to amass a big score for his text buffer glory. To say that you can always up from another base misses the point. Having to up from a far-away base simply increases the amount of time it takes to get to a fight - again reducing the quantity of quality combat encounters. You might have enjoyed a fun fight with the guy you shot on the runway, but we'll never know, will we?
I hate vulching. Hate hate hate. Loathe, detest, despise.
- oldman (spits on floor, kicks dog, stamps off)
While I understand vulching, and it's appeal (being an unabashed vulching fiend in a previous life). To me the frustration comes from the idea that if I'm parked near someones field I would rather let the other guy up and get a little alt and speed so he/she at least has a fighting chance. To me that is much more interesting for both parties involved, it's a chance for fun both for the fella with the advantage and the person who just took off, yet it's the exception in the arena than the rule.
Of course I'm essentially a furballer at heart, to me the dogfight is the most interesting, dynamic part of gameplay. Someone who is more interested in taking the field would want the vulch, it suppresses the defenders and doesn't render the field useless after the capture. I do have to concede that I'd rather deal with vulchers than waves of bombers leveling everything in sight.
All of you who say vulching is disgusting are hypocrites! (you know who you are) When a base capture is underway it is sheer lunacy to loose the cap and let the "bad" guys up. Especially if capturing the base more or less intact for future operations is the aim.
What is disgusting is to cap a base for the vulch if there is no attempt to flatten the town and take the base... I call it a vulch for vulchings sake. Then, upping a few Hi Altitude BnZ pickers from an adjacent base to break the vulch is called for, or if the VH is still up a few Werbelwinds/Ostwinds/Soft Guns will do the trick.
Capping a base for a capture is a perfectly legitimate tactic IMHO, Setting up a vulch just to pad your score is not... my 2 cents
BTW... it is indeed madness to attempt to up from a capped field.
These all echo my sentiments. Except for OM kicking the dog, don't do that OM.
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Nice thing about the 38 rolling down the runway into the vulch is you have all those guns in the nose to point right at em and blast away :)
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Capping a base for a capture is a perfectly legitimate tactic IMHO, Setting up a vulch just to pad your score is not... my 2 cents
concur :aok
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i just start upping bombers and distracting them from the task at hand. but if not, 190, 38 or 109 with gondies works fine too hehehe
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The only vulchers that mildly disturb me are the guys that blast past a good fight just to pick off someone on the runway. If you've got enemy cons already in the air why engage the guy that hasn't even left the ground? I'm not talking about base cap situations, where basically anything goes. I'm talking about guys that skirt the edges of fights just to pick off guys on the ground.
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The only vulchers that mildly disturb me are the guys that blast past a good fight just to pick off someone on the runway. If you've got enemy cons already in the air why engage the guy that hasn't even left the ground? I'm not talking about base cap situations, where basically anything goes. I'm talking about guys that skirt the edges of fights just to pick off guys on the ground.
Oh you mean the guys that are actually able to get thru as opposed to the ones who only tried?
My favorite Vulch Queens are the guys who run when the enemy actually gets a few planes up cause they are so afraid they wont be able to land their 20 runway kills. :lol Even better are the ones who start screaming on vox to keep the cap on so's they dont have to actually fight. A few names come to mind right off.
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I like vulching... because it's a fun thing to do.
(http://upload.wikimedia.org/wikipedia/commons/9/98/RobertWexlerPhoto.jpg)
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I only vulch to cap a base and that only seems to happen about 1-2 times per camp. I don't think I've ever landed more than 4 kills from vulching so it's not a big deal from a score standpoint.
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Lets look at the flip side of vulching....the 20K+ base defender.
I cant tell you the number of times I've gone out in search of the red DAR bar only to find it camped over its own field at sputnik alts. I'm all for a good vulch now and then. If I happen to be in the right place at the right time so be it. The flip side is when you have 15 guys flying racetrack patterns looking for a darwin award winner to venture forth. I'm one of the 1st guys who will leave to meet the inbound DAR from the next base in line....
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I undersatnd the need to "supress" enemy activity when a base capture is underway or goons are IB. What I don't understand is vulching for vulchings sake. Three examples...
1. Clearing ack and Gvs just to pick people off the runway with no intention of taking the base.
2. Parking a GV and zeroing in on the aicraft spawn.
3. Upping a base that isn't capped with five or six friendlies out of ack range. Starting my take off run and spot a tard (usually a 190-A8 or LA-7) screaming in past friendlies and through the ack to pick my plane off the runway. Ususally the idiot goes down in a ball of flames before he gets clear of the ack and it was painfully obvious the tard wasn't going for radar.
My idea to curb this nonsense is to make it so, when you kill an aircraft with it's wheels on the concrete (and only concrete), it does not register as a kill and gains you 0 perks. That way you can still "supress" a base with that goal in mind, but in order to get a kill that counts, you have to wait until the enemies wheels leave the ground.
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And some of the best fun you can have! :aok
I have a blast upping from a capped base in my IL2. It's hilarious to watch noobs and vets alike auger as they
dive on me for the kill. Yeah, I die alot But I get a new plane each time. :salute