Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Pongo on June 17, 2000, 01:59:00 AM
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The three country system without any way to disuade gangbanging is the biggest weakness in this game. It shows a real lack of imagination not to have done something about it long ago. It definatly costs subscriptions. No one stays because of it but people leave because of it. Net loss.
To all of you who can take it in your stride for 2 weeks..salute. I sure cant. What a stupid way to wreck a good game.
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Last tour IMO we had a pretty good 3 sided war going on for most of the month. This tour though (http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes.gif) has been one great big knight gangbang IMO. After logging on for 5 nights straight now and seeing we only have 5- bases left, I'm starting to get a little frustrated. Tonight was my worst night in AH in over 2 months and the first time I ever hit the quit button because I was so mad I couldn't play anymore. Luckly these nights are few and far between.
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bloom25
THUNDERBIRDS
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Psst... (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
The Bishops have 5448 kills and have been killed 5526 times against the Rooks.
The Rooks have 5526 kills and have been killed 5448 times against the Bishops.
The Bishops have 9599 kills and have been killed 9040 times against the Knights.
The Rooks have 7445 kills and have been killed 7386 times against the Knights.
A little adding here will tell you the Bishops have 18639 engagements with the Knights and only 10974 with the Rooks. For the Rooks its 14831 vs Knight and 10974 vs Bishops. I'd say we have every right to complain. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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bloom25
THUNDERBIRDS
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Wow, those numbers are pretty damning. What's up with that? Oh well, more targets for me. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Well, for the first ten days of Tour 5 Knights were having 15-25 more pilots than the Bishops in late evening GMT (7-10 GMT). One night there was 45 Knights and only 18 Bishops, and I think about 25 Rooks (nits were having nearly double Bish turnout for a whole week). So, I think it's only the past 4 or 5 days that the turn out has been equal. It's just one of those things....
'Nexx'
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How many pilots did the Knights regularly have during Beta? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Well, I took a look at Tour 4 and here's what I came up with -
Total Kills, per country
- Knights - 27722
- Bishops - 27652
- Rooks - 26151
Kill Ratio, Knights vs.
- Bishops - 1.063
- Rooks - 1.025
I also noticed that Knights & Rooks had the least kills between each other of the three sides.
My only conclusions are:[list=a]- They're jealous of our superior ability.
- What comes around, goes around. In Tour 4, the Bishops appear to have been gang-banged the most of the three.[/list=a]
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(http://www.adamfive.com/guerrero/5GIAP.jpg)
leonid, Komandir
5 GIAP VVS-KA, Knights (http://www.adamfive.com/guerrero)
"Our cause is just. The enemy will be crushed. Victory will be ours."
[This message has been edited by leonid (edited 06-17-2000).]
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So if you add a fourth country that will fix this "problem" how???
If you have 4 countries you end up having two countries gang banging another or the third while a useless 4th sits off in the corner by itself
If you have two you have one side gang banging the other, constantly.
Why do people point to a 3 country setup and not the root cause which are the players themselves?
-Westy
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So what can be done about it?
A two-sided system would surely remove the gang-banging, but even then I'll venture a guess that sometimes, you'd end up with one country far outnumbering the other side and then we'd here lopsided complaints as opposed to gangbanging.
Historical plane matchups may or may not work (the depth of current planes probably makes this impossible anyways). Fighter Ace uses a 5-country setup (GB, US, SU, JP, GE). Many times it ends up being a two-country slugfest, while the other three countries are ignored and left to do whatever they want. Or people pick on the country with the lowest number of players, another form of gangbanging.
A four-sided setup might mix it up a little more, but may lend to it's own problems of gangbanging when more than one side starts to pick on a single side.
Any time more than one side concentrates on a single side, you'll probably end up with this kind of problem. So the best answer may appear to be only two sides; but as I said earlier, you can't win because then you have the lopsided issue.
I have to agree with Westy, it's the players themselves and not the setup that is the biggest cause of gangbangs. It's up to us to do something about it....which is probably just as diffucult to accomplish as getting HTC to change the setup (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) I don't think there is any one easy answer.
Fury
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It is clear to anyone that has played Pacific timezone evenings in the last 2 weeks that there is no parity or balance. This has not been your typical 2 days. This has been going on for ever. They reset. and did it again.
Its just the bully mentality I guess, people like to have other people down.
Saying things to the effect of "They had more people then us one night" is just stupid. This has been going on for a long time.
Dont get me wrong. Its not hurting my score, my guys are doing great. But I dont think its fair to expect a 3rd of the pilots to play defence of Germany for several weeks at 43(CDN) dollars a month.
I really love it when HTC guys show up on the gang bang team, dig that a lot.
What ever. Biggest F*** U* in the game. Its deliberate, stupid business decision. But hey. Its their game. I am only one customer.
[This message has been edited by Pongo (edited 06-17-2000).]
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Fury. They can do anything about it that they want. I have suggested that they escalate the aircraft available to the banged country. Or they could roll back the planes available to the Bangers. They could escalate the kill values to the vulched side so they earn bonus planes faster or lessen the bonuses to the bangers. They could additionaly harden the bases of the banged.
They could make it so the gangbanging couties icons dont work and they cant tell the nationality of the cons they see(all cons not in your county would be one symbol)
They could lessen the fuel multiplier for banged planes, they could inflict random plane malfuncions on the bangers. They could raise random acks all around the banged fields. They could just announce it so it was obviose and undeniable.
SYSTEM: The Knights have been teamed up on for 6 hours.
Harden the HQ of a banged side and remove the 2.5 hrs sillyness.
Give the banged side V2 and V1 sites.
Totaly remove the map from the bangers county
Totaly remove the strat button from the country.
Remove the ability to change fields from the bangers except by ferry flight.
Remove bombers from all their small fields.
Whatever its just imagination.
[This message has been edited by Pongo (edited 06-17-2000).]
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I have to agree with Pongo on the lack of parity for us Pacific time zoners. We're usually being hammered and in a poor state.
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The only thing that will ever truelly end the gang bangs, is to do away with squads.(not likely). when I played in the ACA there were 4 sides. there tended to be a heavy furball between 2 colors. And a lighter more spreadout fight between the other two. People would pick there country based more on what kind of fight they wanted then anything else. IMO the 4 country system works better for this reason.
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It's when it goes on day after day after day that it gets annoying. I know some people have switched sides to get out from under the gangbang too.. Sure, sometimes there will be periods where it is 2 on 1, fair enough, but being a Pacific timezone player it doesn't seem to end this tour. I don't know the answer but there are lots of subtle things that could probably be done to improve the situation.
And the lack of finish from the Rooks and Bish.. you wonder if they really are playing for a reset or just to whittle the Knit down so that all Knit bases are vulches. I watched the action over A5 last night. A5 was seperated from any other Knit base by 2 sectors.. still, the ROoks never did capture it. Either the 1 or 2 Knits that were there made a valiant defense, or the Rooks were totally incompentant and couldn't finish the job, or they wanted it to vulch at to boost their kills.
You make the call.....
Soda
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This is a fundamental problem with the three country system.
Lets forget who's getting bashed this week it happens to all the countries
Personally I'd prefer a four country system. In Warbirds that normally ended up with two two-way fights with the odd bit of intermingling. Worked better than this three country system IMO, but then what is that worth (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Graywolfe <tim@flibble.org>
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Soda I was at 5 for a good while last night. Picked up some kill, got killed more.
In all the time I was at 5 I only saw 2 goons, and both were bish. Never saw a rook goon.
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Cave, I stopped by the tower at 5 several times last night and nary a single friendly fighter overhead. Lots of red cons though and usually, not always, but usually the Ack was down. I know a bunch of Knits made a spirited defense, but the couple of times I looked, there was nothing. I'm glad you were there helping out but it basically went on all evening.
Seems that the tide turned today with the Rooks outnumbered and down to only a handful of fields. This isn't just a Knit thing, it goes around, but why should it. One week it is the Bish, the next the Rook, the next the Knit...
Just my thoughts... I'm sure everyone has an opinion and everyone has been in the situation at some time.
Soda
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I too think something needs to be done about this. This last week has been a total waste of time in my opinion. Everytime I logged on we had around 5 fields and our dar was down. It also seemed like maybe 10 total planes were flying along the bish - rook border. One quick look at the stats will tell you that the Bishops have almost double the number of engagements versus Knights than versus Rooks. On the Rook side there is still a 4000+ engagement difference.
I also checked the stats for last tour. I found that the Bishops were in a similar situation for at least part of that tour. (Though of much less severity I might add.) Regardless of the degree I think it is safe to say that no one likes fighting from constantly vulched bases for half a tour. For the most part I'd say the sides are fairly even in numbers at US prime time. (Rooks may have 5 or 6 less than Knights at the most. Bishops usually even with Knights.) That said, there should be a way to ensure that one country isn't constantly being hammered by the other two. Here is my suggestion: Since we are already getting a "perks" system in the near future, lets give players on a team with the least bases a larger multiplier for the number of points they get for downing an aircraft. The end result of this is that they will be able to use more advanced aircraft than the other two teams. My thinking here is that these advanced aircraft will help push back the other two countries until parity is again achieved. I also think that this will discourage "gangbangs" because the two sides doing the gangbanging will not be able to earn the right to fly the uber planes.
In an odd way this somewhat simulates late war Germany's production of uber planes to try to stop the combined Allied forces in the East and West.
How does this sound?
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bloom25
THUNDERBIRDS
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Bloom thats a great idea....he he
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How come nothing is mentioned when Knights have 20 more pilots than anyone else, as it was like again last night for 1 1/2 hours? Surely you could make the most of those extra pilots? I couldn't care less - Bishops get a lot of newbies (especially lately) and I think we pull together pretty well. Of course July will have the odds stacked in Bishops favour when 308 Sqn join for their 'Bishop Tour'.
'Nexx'
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Well Replicant, obviously this doesn't happen much. When one country is being attacked by the other two at the same time you need more than a parity in numbers to stop it. Tonight was a good night for the Knights, for the most part. (First good night in 6 days that I've been on anyway, even though I did poorly myself. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) )
I have to admit, the Rooks and Bishops actually had a pretty good fight going on with each other for most of the night. We Knights attacked both Rooks and Bishops at the same time as well. For the better part of 5 hours we had a great 3 sided war going on that was a lot of fun.
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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bloom25
THUNDERBIRDS
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Originally posted by Replicant:
How come nothing is mentioned when Knights have 20 more pilots than anyone else, as it was like again last night for 1 1/2 hours? Surely you could make the most of those extra pilots? I couldn't care less - Bishops get a lot of newbies (especially lately) and I think we pull together pretty well. Of course July will have the odds stacked in Bishops favour when 308 Sqn join for their 'Bishop Tour'.
'Nexx'
Does replicant know the difference between 1.5 hours and 1.5 weeks...the world wonders
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It might be a problem with how the game (AH is not a game (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)) is played. The goal is to capture bases. That basically asks for vultching and gangbanging.
I think as AH progresses, we'll see more of a ground element. If there were more ground targets required to achieve success, it might help spread things out, instead of concentrating everyone around airfields.
Additional targets could include supply lines, etc. It might also be interesting to have a dynamic "front" with flak batteries, and moving vehicle bases to the front lines. This would need to be supplied from the home front. It would cut down driving distances for tanks, and maybe help diversify things a bit.
off on another tangent..... (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Salute,
IC
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I agree with Pogo on setting up some kind of Bonus system for a country that is outnumbered.
Here is my suggestion:
1. To simulate the extra effort that people put forth when they are the underdog the country with the lowest personnel count should get a 50% bonus on reconstruction time. Or perhaps even double speed reconstruction.
2. If a country is outnumbered by 2:1 by the next lowest manned country they should get access to a "better" planeset. What do I mean with this? Perhaps limited access to the Me262 and Me163.
3. I hate three country setups. My opinion, but I think a two country arangement would put a lot of this crap in the past.
4. I am against changing anything that has to do with the ammount of damage something can take, or even going so far as to handicap the other countries (if we have to have 3).