Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1epic1 on July 15, 2008, 05:49:17 PM

Title: A look at our game, a suggestion
Post by: 1epic1 on July 15, 2008, 05:49:17 PM
Aces high II is advertised as the best WWII FLIGHT ONLINE simulator on the market, well this is very true, but however why is everything so good when in fact the number one thing this game is about, is completly ignored. All planes are mixed, with fictional countries, and a fictional war. Yes there is a designated arena for this, but however this arena is not really in use except for special events. Shouldnt it be the other way around? The arenas have locked country planes to the actual corrisponding country, and these arenas become the new 3 main arenas. and the special events have the mixed planes with fictional countries? Its hard to get into a WWII COMBAT SIM when only the planes are being simulated and while the core of the game, the actual war, is totaly FUBAR
Title: Re: A look at our game, a suggestion
Post by: Vudak on July 15, 2008, 05:52:10 PM
Ok, grand idea.  I'm all for it.

I'll be in the Special Events Arena :aok
Title: Re: A look at our game, a suggestion
Post by: PFactorDave on July 15, 2008, 05:52:47 PM
Combat Tour

Thread over
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on July 15, 2008, 05:54:12 PM
Well we all know that the CT probably wont be out for a long time, so in mean time (the next decade) lets do something about the game
Title: Re: A look at our game, a suggestion
Post by: Ack-Ack on July 15, 2008, 05:55:45 PM
This game has never been about recreating World War II.  The game is designed around aerial dogfights using the planes from World War II.  There is a difference, one that I wish a lot that play this game will eventually learn.


ack-ack
Title: Re: A look at our game, a suggestion
Post by: PFactorDave on July 15, 2008, 05:56:42 PM
Well we all know that the CT probably wont be out for a long time, so in mean time (the next decade) lets do something about the game

I heard it was releasing in two weeks.  ;)
Title: Re: A look at our game, a suggestion
Post by: Steve on July 15, 2008, 05:57:14 PM
This game has never been about recreating World War II.  The game is designed around aerial dogfights using the planes from World War II.  There is a difference, one that I wish a lot that play this game will eventually learn.


ack-ack

+1.  No game is perfect, but this game is a ton of fun just the way it is.
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on July 15, 2008, 05:58:44 PM
This maybe so, but however we all know countless vets of AH have left because of the game being nothing new...its always the same thing everyday and night, no substance to the game really


If i wanted to play a flight combat sim i would play, CFS3 or some other game...i play this for the competition of actually fighting for a country of hundreds of people and trying to win a war


Title: Re: A look at our game, a suggestion
Post by: Vudak on July 15, 2008, 06:05:53 PM
This maybe so, but however we all know countless vets of AH have left because of the game being nothing new...its always the same thing everyday and night, no substance to the game really

If i wanted to play a flight combat sim i would play, CFS3 or some other game...i play this for the competition of actually fighting for a country of hundreds of people and trying to win a war


This is a wide brush...  But I'm fairly certain you have a skewed view as to why so many of the vets have left...  Or at least the ones people remember/talk about.
Title: Re: A look at our game, a suggestion
Post by: BGBMAW on July 15, 2008, 06:08:29 PM
lolo a parolee after 200 posts?..haha
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 15, 2008, 06:14:08 PM
This maybe so, but however we all know countless vets of AH have left because of the game being nothing new...its always the same thing everyday and night, no substance to the game really
Well, I know countless "vets" that still enjoy the game....after many years. The game is loaded with substance...it's the players that are lacking. :D
If i wanted to play a flight combat sim i would play, CFS3 or some other game...i play this for the competition of actually fighting for a country of hundreds of people and trying to win a war
Ok, so play CFS3. What you are asking for has never been the "end all, be all" of this game. The MA game was never designed to be a simulation of WW2. If you want to see just how well your idea would fly on a nightly basis...check at the AvA (no offense to the AvA guys). The demand for what you ask for is limited...at best.


Title: Re: A look at our game, a suggestion
Post by: Bronk on July 15, 2008, 06:23:05 PM
Ohh look lan is back.
Title: Re: A look at our game, a suggestion
Post by: BillyD on July 15, 2008, 06:23:39 PM
Just the same amount of people love AH2 just the way it is.

and they propably like turtles too. :rock



 :salute
Title: Re: A look at our game, a suggestion
Post by: Rino on July 15, 2008, 06:33:01 PM
     Yeah, we probably should change the game because someone is burned out after
25 months  :rolleyes:

     Come to think of it, what exactly constitutes a "vet"?
Title: Re: A look at our game, a suggestion
Post by: mensa180 on July 15, 2008, 06:36:30 PM
Quote from: hitech
And please do not tell me AH is war, because it is not, it is a War game. And games are ment to be fun and fair. While war is not ment to be either fair or fun.
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 15, 2008, 06:39:37 PM
Come to think of it, what exactly constitutes a "vet"?

Unfortunately, in the minds of some of these noobs, a vet seems to be anyone that lasts through the 2 week free trial!
Title: Re: A look at our game, a suggestion
Post by: Dichotomy on July 15, 2008, 06:44:02 PM
geez I don't even consider myself a 'vet' yet
Title: Re: A look at our game, a suggestion
Post by: macleod01 on July 15, 2008, 06:46:07 PM
Aces high II is advertised as the best WWII FLIGHT ONLINE simulator on the market,

I believe you answered your own question. It is not advertised as a 'WWII Flight Combat Simulation' It is advertised as a 'WWII Flight simulator'. Thats what it is. You fly WWII planes against WWII planes, making it a WWII Flight sim. If you dont like the rules dont play the game.

End of
Title: Re: A look at our game, a suggestion
Post by: angelsandair on July 15, 2008, 06:53:55 PM
lolo a parolee after 200 posts?..haha

Yea you did much better after 2000  :lol
Unfortunately, in the minds of some of these noobs, a vet seems to be anyone that lasts through the 2 week free trial!

Those 2 weeks were hell man... They came out of the trees...  :uhoh Squirrels and sheep everywhere..... biting, gnawing, at my La-7....
Title: Re: A look at our game, a suggestion
Post by: Zazen13 on July 15, 2008, 06:55:00 PM
This game has never been about recreating World War II.  The game is designed around aerial dogfights using the planes from World War II.  There is a difference, one that I wish a lot that play this game will eventually learn.


ack-ack

Yup, HiTech has stated this more than once. AH was never meant to be a WWII simulation of the struggle for world domination. It was designed specifically to be an air combat game, everything else is just meant to be window dressing.
Title: Re: A look at our game, a suggestion
Post by: kilz on July 15, 2008, 06:56:01 PM
2 weeks and your a vet SWEET i am almost there 3 more days to go till they make me pay for the game :aok
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 15, 2008, 07:38:32 PM
2 weeks and your a vet SWEET i am almost there 3 more days to go till they make me pay for the game :aok

Geez!!! We have to pay for this??
Title: Re: A look at our game, a suggestion
Post by: Ack-Ack on July 15, 2008, 07:44:19 PM


Come to think of it, what exactly constitutes a "vet"?

Having "Flying Since Tour XXX" in your signature.


ack-ack
Title: Re: A look at our game, a suggestion
Post by: bizz on July 15, 2008, 07:56:02 PM
Having "Flying Since Tour XXX" in your signature.


ack-ack

 :rofl :rofl

BTW they tried the WWII simulation thing over in brand X and it didnt turn our very well. It was a huge mistake and alot of guys came over here. Now they are lucky to have 100 guys during primetime.
Title: Re: A look at our game, a suggestion
Post by: Ghastly on July 15, 2008, 08:47:56 PM
:rofl :rofl

BTW they tried the WWII simulation thing over in brand X and it didnt turn our very well. It was a huge mistake and alot of guys came over here. Now they are lucky to have 100 guys during primetime.

It was the second biggest mistake we (the players who lobbied for it) and they (the management who listened to us) ever made.  Yes, there was still a main arena - but that was mixed mode (the biggest mistake they ever made IMO) and most of us wouldn't fly there.

<S>
Title: Re: A look at our game, a suggestion
Post by: Wingnutt on July 15, 2008, 09:34:16 PM
I cant complain, for the game delivers 100% Histarical Accuracy.
Title: Re: A look at our game, a suggestion
Post by: Ghosth on July 16, 2008, 08:13:32 AM
First off there are 2 kinds of AH pilots. Those who get very good very fast, and burnout and leave inside of 2 years.

And those who's rise is slower, who get involved with squadrons, events, and stay for years, and years.

Granted there are exceptions to every rule. But generally speaking the faster the climb, the shorter their stay is likely to be. Many of us have been flying since the mid 90's or earlier. People CHANGE over that long a time span.
Interests change, family dynamics change, work changes. What worked for some 6 years ago doesn't work now.
That is a fact of life, but it proves nothing about AH.

Ghastly already pointed out the problems Brand W had with this, no need for me to beat that horse.

AH isn't broken, so please don't try to fix it!
AH is a Flight Simulator with gameplay.
If you don't want to fly p51 vs P51 look into joining a good FSO squadron or get active in the AvA arena.

If everyone wanted it the way you say epic the AvA would be full all the time.
What it really comes down to is Choice!
People for the most part want to be able to fly what they want, when they want.
Which is why RPS will never fly here.
Which is why the AvA is not the premier arena.
Late war Orange is, which has all planes enabled all the time. Period.


(Snippage)  Its hard to get into a WWII COMBAT SIM when only the planes are being simulated and while the core of the game, the actual war, is totaly FUBAR  (Snippage)

Again, Epic, its about choice. The war was fought with dedicated Military personal who took orders, and died by the thousands. There is no way to simulate that. There is no way to simulate the fear of death as you stare at an approaching plane.

There is no way to MAKE players fly in a realistic manner.
There is no way to punish players for death.

Not if you want to stay in business.
And like it or not, Aces High and HTC is business.

How many of us would be here, if we had to do everything the real life pilots had to do before they flew combat?
How many hours of ground school? (can you say boring?)
How many hours of listening to an instructor calling you stupid? (can you say alt F4)
How many hours of basic navigation practice?

There is no way to simulate the war, not and give people choice.

So the best we can do is fly what we have. Remember and honor those who gave so much. So that we have the freedom to do this. And perhaps by keeping those memorys alive, by continuing to respect and honor those men.
Perhaps, just maybe, we accomplish something as well.  And perhaps by learning through AH that we are not so different. Just maybe someday we can do away with real war. Yeah call me a dreamer and an idealist.  :)

I've been called worse.
   
Title: Re: A look at our game, a suggestion
Post by: Mojava on July 16, 2008, 08:24:47 AM
  All we really need is new maps that would reflect WW2 battlegrounds, desert maps,  the ardennes,  pacific theater stuff. I mean come on guys, how hard would it be to super impose google earth screenshots.  How about a few burnt out tanks, or burning towns, trenches etc..  The only thing this game and WW2 have in common are the planes. 
Title: Re: A look at our game, a suggestion
Post by: Noir on July 16, 2008, 08:50:57 AM
FSO and AvA your friends, 1epic1
Title: Re: A look at our game, a suggestion
Post by: MajIssue on July 16, 2008, 10:04:55 AM
I heard it was releasing in two weeks.  ;)
You beat me to it.... DOH
Title: Re: A look at our game, a suggestion
Post by: Max on July 16, 2008, 10:23:37 AM
This maybe so, but however we all know countless vets of AH have left because of the game being nothing new...


Seems like every time I read a "I'm leaving the game" post, six months later I'm reading a "Hi, I'm back" post :D
Title: Re: A look at our game, a suggestion
Post by: Rich46yo on July 16, 2008, 10:46:09 AM
I like the game the way it is. Most of the , so called, problems have nothing to do with the way the game is structured.

One of the great strengths of the game is that imagination is really the controlling factor. You can do a lot of different things with a lot of different vehicles, and with a lot of different people. Even after a year I sometimes feel like a kid in a candy store. I lean towards a WW-ll orientated game, at least in plane sets. But its kinda cool that you can meet any kind of plane as an adversary. The truth is the state of the game today is the best mix for everybody. There is really somthing for everybody.

Only changes I'd like to see, besides a level Soviet bomber :D, is more Maps and perma squelch in the game and the forum.
Title: Re: A look at our game, a suggestion
Post by: Clifra Jones on July 16, 2008, 11:54:35 AM
  All we really need is new maps that would reflect WW2 battlegrounds, desert maps,  the ardennes,  pacific theater stuff. I mean come on guys, how hard would it be to super impose google earth screenshots.  How about a few burnt out tanks, or burning towns, trenches etc..  The only thing this game and WW2 have in common are the planes. 

Believe it or not, building maps is a long and tedious process with little reward for your accomplishment except bringing something new to the community. Add to that the fact that HTC must vigorously test all player submitted maps to make sure they don't break the MA.

If a community member does get a new map into the rotation we should all give him a large vote of thanks for the effort.
Title: Re: A look at our game, a suggestion
Post by: Ack-Ack on July 16, 2008, 12:15:04 PM
The only thing this game and WW2 have in common are the planes. 

And that's all the game and history should have in common.  It's already been said by myself and others, this game was never meant to be a game to recreate World War II.


ack-ack
Title: Re: A look at our game, a suggestion
Post by: texasmom on July 16, 2008, 12:56:17 PM
*yawn*
Title: Re: A look at our game, a suggestion
Post by: Wingnutt on July 16, 2008, 01:32:03 PM
Believe it or not, building maps is a long and tedious process with little reward for your accomplishment except bringing something new to the community. Add to that the fact that HTC must vigorously test all player submitted maps to make sure they don't break the MA.

If a community member does get a new map into the rotation we should all give him a large vote of thanks for the effort.

add to that the fact that the map must be 3 way symmetrical or people who hurl feces and cry because its "unfair"

people actually oppose the idea of adding WIND and the argument you get.. believe it or not is...  "if the wind was blowing north to south, and the bish were in the north and rooks in the south, it would be unfair because the bish would have a tail wind and the rooks a head wind"    :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 16, 2008, 01:46:32 PM
First off there are 2 kinds of AH pilots. Those who get very good very fast, and burnout and leave inside of 2 years.

And those who's rise is slower, who get involved with squadrons, events, and stay for years, and years.

SRI Ghosth....there is a 3rd. Those that have been there, done that and just want to have fun now. There are a lot more of them around that some folks might think. :)
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 16, 2008, 01:51:35 PM
add to that the fact that the map must be 3 way symmetrical or people who hurl feces and cry because its "unfair"

people actually oppose the idea of adding WIND and the argument you get.. believe it or not is...  "if the wind was blowing north to south, and the bish were in the north and rooks in the south, it would be unfair because the bish would have a tail wind and the rooks a head wind"    :rofl :rofl :rofl :rofl :rofl :rofl :rofl

...and you know all of this because??

A generally symmetrical map promotes good game play. It's never been the "end all, be all" in making or breaking a new map. BTW, the pooh flingers are more likely to go after field layouts and distances than symmetry.

In point of fact, the guy that opposes wind is the guy that created it. In his opinion, it takes more away from the game than it brings.

You might want to stop by the gift shop and check out the large selection of clue rakes before posting again....just a thought.  :rofl

Oh, and I know all of this because I have made a map for the MA. :D
Title: Re: A look at our game, a suggestion
Post by: Vudak on July 16, 2008, 03:04:27 PM
Seems like every time I read a "I'm leaving the game" post, six months later I'm reading a "Hi, I'm back" post :D

Yeah....   It happens :o

Every now and then you get to a point where spending one more second in this game or on these forums is going to drive you nuts, and it's time for a nice, long, sabbatical.

I mean, if it's driving you nuts, what's the point of playing?  It's a game, not job #2.
Title: Re: A look at our game, a suggestion
Post by: Max on July 16, 2008, 03:37:01 PM

Oh, and I know all of this because I have made a map for the MA. :D

And a damned fine map it was. We ever gonna see Trinity again?
Title: Re: A look at our game, a suggestion
Post by: crazierthanu on July 16, 2008, 04:08:18 PM
ack-ack is right, this is a flight simulator, NOT A COMBAT SIMULATOR. If it was a combat sim then we would have guns jaming after 4 hours and 2 hour flights. If AH was this way youd be the only one playing.
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 16, 2008, 07:44:08 PM
And a damned fine map it was. We ever gonna see Trinity again?

Maxy, I really don't know. HT let me do the Tank Town thing (I had to talk him into it) and that lead to Fighter Town. He REALLY dislikes the FT idea and TT may be caught in the fallout. Oh well, it was fun while it lasted.  :rock
Title: Re: A look at our game, a suggestion
Post by: FiLtH on July 16, 2008, 09:20:57 PM
    I can't speak for anyone but myself, but the war part of this game means nothing to me.  The amount of effort to make the strats work, personally is'nt worth the effort. That leaves the trading of red base/green base about all there is to the war.

    I like fighting, I like blowing stuff up, I despise the GVs except maybe a WW when theres lots of targets. As far as capturing, really only like it when that base is a mission for the squad for a squadnight or something.

 
    I recommend finding others who share the enjoyment you get from the game, and all meet in one arena. The best bet would be the AvA arena so that its historical. Just a thought.
Title: Re: A look at our game, a suggestion
Post by: BaldEagl on July 16, 2008, 10:00:21 PM
I despise the GVs except maybe a WW when theres lots of targets.

Aww, c'mon.  GV's are the only place you can legitimately HO someone without them getting PO'd  :D
Title: Re: A look at our game, a suggestion
Post by: Ghosth on July 17, 2008, 07:32:45 AM
Aye Aye sir, I count myself corrected.  :)

SRI Ghosth....there is a 3rd. Those that have been there, done that and just want to have fun now. There are a lot more of them around that some folks might think. :)
Title: Re: A look at our game, a suggestion
Post by: Max on July 17, 2008, 07:33:09 AM
Maxy, I really don't know. HT let me do the Tank Town thing (I had to talk him into it) and that lead to Fighter Town. He REALLY dislikes the FT idea and TT may be caught in the fallout. Oh well, it was fun while it lasted.  :rock

I suppose that would explain the demise of Donut as well, given the fact that FT was one of its most popular features. Connect those dots and it would appear that HT intended game play to slant towards "win the war" vs furballing. I wonder if that slant might change once Combat Tour goes live.
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 17, 2008, 07:39:39 AM
I suppose that would explain the demise of Donut as well, given the fact that FT was one of its most popular features. Connect those dots and it would appear that HT intended game play to slant towards "win the war" vs furballing. I wonder if that slant might change once Combat Tour goes live.

Appearances can be deceiving. What he has said he DOESN'T want is separate areas within the arena and all of the whining and complaining with those areas are violated.

I also know he doesn't want to stop the conquest part of the game. BUT, he does want to discourage conquest with out conflict. I give the guy all the credit in the world, he had done an excellent balancing act thus far.
Title: Re: A look at our game, a suggestion
Post by: Fulmar on July 17, 2008, 07:53:31 AM
On a side note somewhat related to CT.  I hear this is coming out in two weeks...
(http://www.wired.com/news/images/full/duke_nukem_frever_f.16807.jpg)
Title: Re: A look at our game, a suggestion
Post by: Max on July 17, 2008, 07:59:59 AM
Appearances can be deceiving. What he has said he DOESN'T want is separate areas within the arena and all of the whining and complaining with those areas are violated.


Simple solution would be to make the FT and TT bases uncapturable though I seem to recall there being a reason that prevented it. True?
Title: Re: A look at our game, a suggestion
Post by: Hap on July 17, 2008, 08:05:42 AM
Seems like every time I read a "I'm leaving the game" post, six months later I'm reading a "Hi, I'm back" post :D

Max is right. 

Not flown in ages myself.  Hope I never laid one of those long goodbyes on the BBS.  Can't recall.

AH gets into one's blood.  Just the other day, I was going to load up XP on the old iMac.  Needed a USB keyboard and mouse.  Haven't done it yet because I'm one of those who do not limit the time they play to a reasonable amount.

It's a fun game.  Period. 

Don't forget it's a business.

Pretty sure any hues and cries from the BBS do not equal the desires of the majority of paying customers.  Seen plenty of hues and cries and raised some myself too. 

What counts as "improvement" and "better" to me or you probably does not mean the same thing to the folks at HTC who rely on AH for their livelihood.  Probably coincides here and there and diverges too.

I say its a good and fun game.  For $15 a month, it's an incredible deal too.
Title: Re: A look at our game, a suggestion
Post by: Max on July 17, 2008, 09:25:08 AM
Well said HAP.

Think about it: there isn't a product or service on the planet that's going to satisfy 100% of the people 100% of the time.

For my 50 cents @ day, I can't think of a better deal in terms of entertainment, and the service support provided by HTC.
Title: Re: A look at our game, a suggestion
Post by: LLogann on July 17, 2008, 09:30:23 AM
And to limit the kinds of plane a paying person can fly will cause less subscriptions.  Not the direction HTC wants to go.
I say its a good and fun game.  For $15 a month, it's an incredible deal too.
Title: Re: A look at our game, a suggestion
Post by: Zazen13 on July 17, 2008, 10:17:57 AM
Appearances can be deceiving. What he has said he DOESN'T want is separate areas within the arena and all of the whining and complaining with those areas are violated.

I also know he doesn't want to stop the conquest part of the game. BUT, he does want to discourage conquest with out conflict. I give the guy all the credit in the world, he had done an excellent balancing act thus far.

Donut was removed simply because it was a hugely divisive force pulling the community apart. HTC was not willing to contravene their original design concept for the game and make those particular fields uncapturable and the community was unwilling or unable to police itself. The result was a giant pissing contest between landgrabbers and furballers. Landgrabbers wanted to capture fightertown so the "misguided" furballers fighting there, not helping with the overall "war effort", would be forced to leave then presumably assist them with obtaining world domination...
Title: Re: A look at our game, a suggestion
Post by: Max on July 17, 2008, 10:44:40 AM
^ ^ ^ ^   sounds like a Mel Brooks movie script  :rofl
Title: Re: A look at our game, a suggestion
Post by: ZetaNine on July 17, 2008, 10:53:28 AM
I honestly don't know how HTC makes a profit...I figure there's less than 2000 paying customers.  but I'm sure glad they do make a profit.....

I think a great idea is a pay your dues type of situation.......where for your first year here...you are segregated to a beginners arena...and I would be aggressive about marketing and packing that arena with as many kids, girls, guys, and whatever else I could.  I'd also make it $10 a month. that would bring in additional revenue steams...and still not effect anyone here...
Title: Re: A look at our game, a suggestion
Post by: Max on July 17, 2008, 11:11:26 AM
next time you're in the MA check out the ranks...look for the highest one and multiply that by 3 or 4
Title: Re: A look at our game, a suggestion
Post by: ZetaNine on July 17, 2008, 11:17:27 AM
next time you're in the MA check out the ranks...look for the highest one and multiply that by 3 or 4

I'm new here.......no idea what the MA even is......how about you give me a raw #
Title: Re: A look at our game, a suggestion
Post by: NoBaddy on July 17, 2008, 05:22:51 PM
I'm new here.......no idea what the MA even is......how about you give me a raw #

A good guess would be to multiply your number by at least 3 or 4. :)

Maxy...what Zaz said sums it up. Bottom line, the griefers skarued it up for everyone......such is life. :)
Title: Re: A look at our game, a suggestion
Post by: The Fugitive on July 17, 2008, 07:16:19 PM
I'm new here.......no idea what the MA even is......how about you give me a raw #

MA = Main Arena

6000 - 8000 subscribers, but they are only a guess, HTC will never release info like that.
Title: Re: A look at our game, a suggestion
Post by: redman555 on July 17, 2008, 08:45:01 PM
if they made a german side.. US side... jap side.... it would b almost an exact copy of WWII online.....

-BigBOBCH
Title: Re: A look at our game, a suggestion
Post by: The Fugitive on July 17, 2008, 10:15:46 PM
if they made a german side.. US side... jap side.... it would b almost an exact copy of WWII online.....

-BigBOBCH

LOL!!! imagine the stuff they would have to do to try and balance those sides !!   :O
Title: Re: A look at our game, a suggestion
Post by: PFactorDave on July 18, 2008, 12:12:49 AM
LOL!!! imagine the stuff they would have to do to try and balance those sides !!   :O

Exactly

They would have to create AI controlled bomber missions, with AI controlled fighter cover.

Missions that launch at certain hours from either side of the conflict.

Then to attract online gamers who enjoy rank and points etc., they might create...  hmmmmm...  let's call them Tours...  Wait!  Better yet!

Combat Tours!

Brilliant!
Title: Re: A look at our game, a suggestion
Post by: klingan on July 18, 2008, 04:30:45 AM
Exactly

They would have to create AI controlled bomber missions, with AI controlled fighter cover.

Missions that launch at certain hours from either side of the conflict.

Then to attract online gamers who enjoy rank and points etc., they might create...  hmmmmm...  let's call them Tours...  Wait!  Better yet!

Combat Tours!

Brilliant!


 :rofl :rofl  :aok
Title: Re: A look at our game, a suggestion
Post by: moot on July 18, 2008, 04:54:39 AM
And that's all the game and history should have in common.  It's already been said by myself and others, this game was never meant to be a game to recreate World War II.


ack-ack
The maps do need improvement tho.  Every single map is only different in topology. All the tiles are the exact same thing.. In the MA at least.  It would substract nothing from what the MA is meant to be to have some WWII-flavored texture variety.
Title: Re: A look at our game, a suggestion
Post by: BaDkaRmA158Th on July 18, 2008, 05:32:47 AM
Guys, combat tour will function almost exactly how offline missions work right now, with the added ability to have inhanced* attributes to your pilot (RPG), Short, simple and dull.


Enjoy that wait.
Title: Re: A look at our game, a suggestion
Post by: macleod01 on July 18, 2008, 08:02:22 AM
if they made a german side.. US side... jap side.... it would b almost an exact copy of WWII online.....

-BigBOBCH

DONT FORGET THE BRITS!
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on July 23, 2008, 11:28:29 AM
MA = Main Arena

6000 - 8000 subscribers, but they are only a guess, HTC will never release info like that.



WoW=  ~11,000,000 subscribers at the beggining of this year
Title: Re: A look at our game, a suggestion
Post by: ColKLink on July 23, 2008, 12:16:50 PM
I have a fool proof plan to keep the vets interested. I propose that every 3rd sheep on the battlefield- shall be freshly shaved. That oughtta keep my interst for another 5 yrs. :aok
Title: Re: A look at our game, a suggestion
Post by: Ack-Ack on July 23, 2008, 12:25:38 PM


WoW=  ~11,000,000 subscribers at the beggining of this year

WoW is a different game with a different target audience and to compare it's numbers against AH will not give you an accurate idea of what AH needs to do to capture a wider audience.  

  

ack-ack
Title: Re: A look at our game, a suggestion
Post by: 96Delta on July 23, 2008, 01:16:21 PM
This game has never been about recreating World War II.  The game is designed around aerial dogfights using the planes from World War II.  There is a difference, one that I wish a lot that play this game will eventually learn.


ack-ack
The commercials Hitech runs imply otherwise.

I don't know what his churn rate is but my bet
is that many new players are disappointed once they
find out that this isn't a historical sim.
Title: Re: A look at our game, a suggestion
Post by: SPKmes on July 23, 2008, 01:46:42 PM
The difference between this and other sims is this keeps it real.....you don't have to have the biggest best beast of a pc to enjoy, Sure it's nice but not a necessity. The community is great..everyone gets riled at times and has a spit, but generally great people in this community. When all is said this is what makes games great not numbers. 
Title: Re: A look at our game, a suggestion
Post by: PFactorDave on July 23, 2008, 01:48:10 PM

I don't know what his churn rate is but my bet
is that many new players are disappointed once they
find out that this isn't a historical sim.


I disagree.  It is my opinion that most of AH2 churn is caused by folks who are not willing to invest the effort required to overcome a very steep learning curve.
Title: Re: A look at our game, a suggestion
Post by: Oldman731 on July 23, 2008, 01:56:40 PM
I disagree.  It is my opinion that most of AH2 churn is caused by folks who are not willing to invest the effort required to overcome a very steep learning curve.

Agreed.

- oldman
Title: Re: A look at our game, a suggestion
Post by: 96Delta on July 23, 2008, 02:10:28 PM
I have to disagree guys.

I was very disappointed when I first started playing
the game.  It wasn't the combat filled skies of
world war two as it was advertised.

Luckily (or unluckily) I fell in with some
very nice and patient players and because of
those and other friendships I remain to this day.

The game didn't keep me here and still doesn't. 
Its the players and community that keeps me here. 
Had I not joined a good squad early on, I would have 'bailed' for sure.

Title: Re: A look at our game, a suggestion
Post by: Bear76 on July 23, 2008, 02:39:20 PM
Combat Tour

Thread over

2 more weeks and your dreams will come true, I promise :noid
Title: Re: A look at our game, a suggestion
Post by: Ack-Ack on July 23, 2008, 02:41:52 PM
The commercials Hitech runs imply otherwise.

I don't know what his churn rate is but my bet
is that many new players are disappointed once they
find out that this isn't a historical sim.


You should ask HiTech yourself and see what he says.  He'll be the first to tell you that this isn't 1) a historical sim 2) this isn't a sim 3) this isn't a game to recreate World War II. 

Go ahead, I dare you to ask him.


ack-ack
Title: Re: A look at our game, a suggestion
Post by: 96Delta on July 23, 2008, 03:18:15 PM
You should ask HiTech yourself and see what he says.  He'll be the first to tell you that this isn't 1) a historical sim 2) this isn't a sim 3) this isn't a game to recreate World War II. 

Go ahead, I dare you to ask him.


ack-ack

nvm
Title: Re: A look at our game, a suggestion
Post by: zarkov on July 24, 2008, 09:10:27 AM
Well, Brand X tried it and for a while, numbers were pretty good.

The problem was that after a while, people began noticing how unbalanced the plane sets were.  And since the gameplay was based on bombing bases to close them, the plane set imbalance led to a lot of frustration.

A bigger problem is that, as any student of WWII will tell you, the Axis had NO CHANCE OF WINNING THE WAR.  If you look at any board wargame based on WWII, you will see that they get around this, using a variety of cheats.

1)  They use victory points to judge who wins...so you could be the Axis and still WIN even if you lose the war if you do better than the historical Axis.  This...doesn't feel right.

2)  They assume that the Axis will get all the nifty secret weapons that they were working on...but for some odd reason, the Allies never get the A-bomb.

3)  They end the game before the actual end of the war, i.e. usually the point in the war when the tide began turning against the Axis.

None of these cheats feels right.  But they're necessary because the only time the Axis really had a chance to "win" was before the shooting actually started, i.e. they could've "won" had they just rattled their sabers and bluffed more and more concessions out of the free world.  And even then, it's doubtful how long their "wins" would've lasted, especially in the case of Nazi Germany, which depended a lot on a government controlled economy in order to keep inflation under control and artificially keep the standard of living for the average German high; the whole house of cards would've eventually collapsed.

Another option is to try to design a game with "WWII flavor" but not totally like WWII (in order to address the game balance issues)...well, you end up with something like WWII Online.

Be careful what you ask for...you just might get everything you wanted and it may not be to your liking.
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on August 05, 2008, 10:37:01 AM
You should ask HiTech yourself and see what he says.  He'll be the first to tell you that this isn't 1) a historical sim 2) this isn't a sim 3) this isn't a game to recreate World War II. 

Go ahead, I dare you to ask him.


ack-ack



So what your saying is that, we have a simulator type of technology here (because the planes are made around real life data) with WWII models  and countries at war and this isnt supposed to recreate WWII? have you ever heard of CT? thats EXACTLY what its doing, but god knows that that will never come
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on August 05, 2008, 10:43:40 AM
Well, Brand X tried it and for a while, numbers were pretty good.

The problem was that after a while, people began noticing how unbalanced the plane sets were.  And since the gameplay was based on bombing bases to close them, the plane set imbalance led to a lot of frustration.

A bigger problem is that, as any student of WWII will tell you, the Axis had NO CHANCE OF WINNING THE WAR.  If you look at any board wargame based on WWII, you will see that they get around this, using a variety of cheats.

1)  They use victory points to judge who wins...so you could be the Axis and still WIN even if you lose the war if you do better than the historical Axis.  This...doesn't feel right.

2)  They assume that the Axis will get all the nifty secret weapons that they were working on...but for some odd reason, the Allies never get the A-bomb.

3)  They end the game before the actual end of the war, i.e. usually the point in the war when the tide began turning against the Axis.

None of these cheats feels right.  But they're necessary because the only time the Axis really had a chance to "win" was before the shooting actually started, i.e. they could've "won" had they just rattled their sabers and bluffed more and more concessions out of the free world.  And even then, it's doubtful how long their "wins" would've lasted, especially in the case of Nazi Germany, which depended a lot on a government controlled economy in order to keep inflation under control and artificially keep the standard of living for the average German high; the whole house of cards would've eventually collapsed.

Another option is to try to design a game with "WWII flavor" but not totally like WWII (in order to address the game balance issues)...well, you end up with something like WWII Online.

Be careful what you ask for...you just might get everything you wanted and it may not be to your liking.



thats is not true at all, the germans lost mainly because of their commanders. Germany had the technology to win, but however Higher Command decided to use them ineffectivley and at the wrong times and places. It is totally possiable for Germany to win with what it had. And there is nothing wrong with WWII Online
Title: Re: A look at our game, a suggestion
Post by: Anaxogoras on August 05, 2008, 11:00:34 AM
If you want historical combat, come to the AVA during prime-time hours.  I don't fly so often during prime-time, but I relish every opportunity to fight in the AVA.  Giving your time and support to the AVA is the only way you can influence the game in the direction you want to see it go.
Title: Re: A look at our game, a suggestion
Post by: RTHolmes on August 05, 2008, 01:14:03 PM
The maps do need improvement tho.  Every single map is only different in topology. All the tiles are the exact same thing.. In the MA at least.  It would substract nothing from what the MA is meant to be to have some WWII-flavored texture variety.

qft
Title: Re: A look at our game, a suggestion
Post by: Bronk on August 05, 2008, 02:09:48 PM

 And there is nothing wrong with WWII Online
Gee Lan, thats not what you said on your 1st shade when you came back from WWIIonline.
Let me refresh your short memory.

Quote
Im coming back to aces high after a 4 or 5 month break, i went to wwii online and i found real quick that you cant have 10,000 people on one server and not expect lag. OMG 3-5 second lag, plus so many bugs, this game is way more stable and has nothing to fear of WWII online.

Here is a link to the locked thread.http://bbs.hitechcreations.com/smf/index.php/topic,177269.0.html
Title: Re: A look at our game, a suggestion
Post by: 1epic1 on August 06, 2008, 04:43:37 PM
Gee Lan, thats not what you said on your 1st shade when you came back from WWIIonline.
Let me refresh your short memory.

Here is a link to the locked thread.http://bbs.hitechcreations.com/smf/index.php/topic,177269.0.html



i mean in the sense that having an idea like WWII Online isnt bad
Title: Re: A look at our game, a suggestion
Post by: Animl on August 08, 2008, 05:34:38 AM
You should ask HiTech yourself and see what he says.  He'll be the first to tell you that this isn't 1) a historical sim 2) this isn't a sim 3) this isn't a game to recreate World War II. 

Go ahead, I dare you to ask him.


ack-ack

That's probably true,... BUT, to say that then make every aspect about both Sim and WII everything about the "game" is sorta contradictory in the most elementary form. IMO it's actually all of the above. To label it just creates a single mindset (smaller crowd)....IMO. How would CT be explained, not about WWII?

If it's not just about WWII lets get a Korea Arena with F-86s and Migs. or Vietnam <shrug> <snork!> <runs>
Title: Re: A look at our game, a suggestion
Post by: SkyRock on August 08, 2008, 08:12:36 AM
This game has never been about recreating World War II.  The game is designed around aerial dogfights using the planes from World War II.  There is a difference, one that I wish a lot that play this game will eventually learn.


ack-ack
+2
Title: Re: A look at our game, a suggestion
Post by: TheMan on August 08, 2008, 07:22:35 PM
Aces high II is advertised as the best WWII FLIGHT ONLINE simulator on the market, well this is very true, but however why is everything so good when in fact the number one thing this game is about, is completly ignored. All planes are mixed, with fictional countries, and a fictional war. Yes there is a designated arena for this, but however this arena is not really in use except for special events. Shouldnt it be the other way around? The arenas have locked country planes to the actual corrisponding country, and these arenas become the new 3 main arenas. and the special events have the mixed planes with fictional countries? Its hard to get into a WWII COMBAT SIM when only the planes are being simulated and while the core of the game, the actual war, is totaly FUBAR
2 weeks
Title: Re: A look at our game, a suggestion
Post by: Wyld45 on August 09, 2008, 12:34:34 AM
This maybe so, but however we all know countless vets of AH have left because of the game being nothing new...its always the same thing everyday and night, no substance to the game really


If i wanted to play a flight combat sim i would play, CFS3 or some other game...i play this for the competition of actually fighting for a country of hundreds of people and trying to win a war



             I have "CFS3"......very dissapointing,I'll take AH2s mixed planes over that one anytime.