Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: funked on March 23, 2001, 06:54:00 PM
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One thing I am noticing in looking at a lot of gun camera footage (still and video) is that there were frequently condensation trails formed by the wingtip vortices of a maneuvering fighter. It would be really cool to see this. Not just for "immersion" but because it would give you some idea of how hard a bandit is pulling!
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A formation of B17s trailing vapor trails would be awesome, and also make em easier to find!
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Luftwaffe pilots used trails from bomber engines as a cover when they attacked from rear sector.
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Would be VERY nice!
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Baron Claus "StSanta" Von Ribbentroppen
9./JG 54 "Grünherz"
"You filthy piece of distended rectum! DIE allierte schweinhund!"
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I doubt we'd see this for a while because it would require reworking how smoke trails are done.
For the condensation trails to show up right from inside the cockpit and from X number of yards away, it would have to use high resolutions or something of that sort, and a large refresh for smoke spawn...the line would have to be like 1 pixel lines like how the smoke for tracers are done, otherwise.
On the bright side, if the code is reworked some then it would be easier to transfer it to the tracer smoke and give those some transparency/volume.
[This message has been edited by Jigster (edited 03-24-2001).]
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Nah, not really. It would be like adding a lighter alpha blend radiator damage smoke trail.
Only coming from the wingtips that is (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Little wingtip trails are coming to a ww2 game in a store near you soon. And they look pretty kickass. It's awesome to pull a few G's, look out the at the wingtip and see the trail coming off of it. I don't know how tough it would be to add to AH, but it gets my vote.
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Raubvogel
LuftJägerKorps (http://www.luftjagerrkorps.com)
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Through years of shooting airshows as photographer I've seen more than a few WW2 vintage airplanes pull enough G to generate wingtip vortices. Watch Dale "Snort" Snodgrass perform a demo in the Kalamzoo Air Zoo's FG-1D and you are likely to see it.
The weather conditions need to be fairly specific for them to occur, though - High relative humidity with a very close dewpoint/temperature spread. They are very likely to occur near and at the same alitude as visible cloud formations or overcast.
Sounds like two different things are being discussed in this thread.
Contrails from engines are quite different in cause, occuring well below the dewpoint as a result of water freezing in the exhaust exhaust stream. They are really trails of frozen water vapor (ice) whereas the wintip vortices are momentarily trails of water vapor that has condensed enough to become visible.
Performance wise, I think my computer (P2-400) could take the small frame rate hit of momentary wingtip vortices but masses of dynamic contrails at high altitude would severely erode fps (I get 4 fps avg around airfields with 2-3 columns of smoke). While either would be great eye candy, I'm not sure that I would want any frame rate hits when fighting against another airplane, much less a bunch of aircraft, pulling vapor. A toggle on-off for such effects, if ever implemented, would be needed for those flying on low-end systems.
MiG
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Sound like a good idea to me. Just double the length of the smoke trails we have now. Although, this would probably kill frame rates for bombers in formation.
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I want it from last year. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
punt. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)