Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Meatwad on July 16, 2008, 10:58:48 PM

Title: Glarf
Post by: Meatwad on July 16, 2008, 10:58:48 PM
I had to share  :D
Title: Re: Glarf
Post by: Donzo on July 16, 2008, 11:01:45 PM
Bless you.
Title: Re: Glarf
Post by: Meatwad on July 16, 2008, 11:02:17 PM
Thank you  :)
Title: Re: Glarf
Post by: DiabloTX on July 16, 2008, 11:03:15 PM
Did the cat throw up?
Title: Re: Glarf
Post by: Meatwad on July 16, 2008, 11:03:41 PM
Not yet
Title: Re: Glarf
Post by: DiabloTX on July 16, 2008, 11:05:31 PM
Sounds like he did.  Or is that bleeorg?  I forget which.
Title: Re: Glarf
Post by: Meatwad on July 16, 2008, 11:08:18 PM
thats "hack hack hack wharf"
Title: Re: Glarf
Post by: Hangtime on July 16, 2008, 11:35:15 PM
that's a hairball.

Title: Re: Glarf
Post by: SD67 on July 17, 2008, 03:43:21 AM
Flonk flonk flonk.
Title: Re: Glarf
Post by: SD67 on July 17, 2008, 03:44:48 AM
Glarf is the working title of a video game. It is a platformer like Mario or MegaMan or Contra, but that's not the Big Idea.

The Big Idea is user created content, radical trust, randomness, and play. Weapon crafting is a key example.

Glarf can shoot things - fireballs, bouncy globs, liquids. When Glarf consumes a powerup, the things he shoots inherit some of that powerup's properties, by being selective in what you eat or throw away, you can create weapons with powerful and interesting effects.

Eventually, players will be able to modify the code that governs the behaviour of object in the game world. And they'll be able to share it safely with other players. But for now we're just working on getting a first level done that serves as a tutorial and is still fun.