Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: shreck on July 19, 2008, 09:44:50 AM
-
Our squad split and interdicted in groups of 2 AR234s, each group choosing time and approach as they saw fit! Wingman and I went straight west at approx 14/12 line at 20K and were overflown by no less than 60 cons at different intervals! NOT 1 within icon range the entire 1 hr and 25 minute flight :rofl, all the way to radar strat and back! Almost entire squad had same result, I think we lost only 1 due to fighters lol. Where's the defence? Looks like allies were way to concerned with the 262s than defending. Oh BTW-----------------------------------------> WTFG CHAWKS :rock
-
Chawks or Chacks? Vulchers don't deserve a "Wtg".
-
Awww did someone crash their little airplane? :cry
Vulching was a common practice in WWII and isn't frowned upon in FSO. It's happened to us several times. Get over it.
-
I wasn't flying Grim. My PC is dead atm. Btw vulching was common practice in WW2 yes, But it was frowned upon by allies and enemy's.
-
Btw vulching was common practice in WW2 yes, But it was frowned upon by allies and enemy's.
Where the Hell did you read that? :huh Better look again, most Air Forces practiced a policy of killing their enemy before they could kill you. On the Ground or in the Air.
-
Just look at how the allies killed the 262s when landing. Look at how the Jagdfliegern went head-to-head with allied bombers to kill the pilots in a frontal attack. It was common practice in battle everywhere, to kill the enemy before he could kill you. It's kindof the essence of warfare is it not? :)
-
Awww did someone crash their little airplane? :cry
Vulching was a common practice in WWII and isn't frowned upon in FSO. It's happened to us several times. Get over it.
So was actual death ;), and ground coastal watch, blip radar, more accurate flak, etc. It does happen, and is valid, but would hate any to get to the point of planning on the rearm/vulch factor into the scenerios.
-
You were expecting to catch Ar234s by climbing to 20k? :lol
Even when intercepting 17's and 24's with a 23k alt ceiling I've never been any lower than 28k for intercept.
-
You were expecting to catch Ar234s by climbing to 20k? :lol
Even when intercepting 17's and 24's with a 23k alt ceiling I've never been any lower than 28k for intercept.
FYI, Shreck and his squad *were* in the AR234's.
-
I remember one of the first FSO we flew in. We had a good first run and went back to hot load. All of us landed and were in the process of making our way to the hot pads. Base starts flashing and a NME squad came in. We all 13 got vulched and slaughtered. I did not complain, but I did learn a very good lesson: don't all land to hot load at the same time. :D
So, here we are now.
Here is what happened on my end. We were north of the base engaged with NME. I get a report of guys landing to hot load. Now, I was thinking--are they crazy! During a furball? I do understand that it could have been a fuel or ammo issue. I myself would have went to the next base, but that may not have been possible. So, a few guys just can't help themselves and ask to go in on the base.-----My prior orders were to stay out of the ack. (Yes, there was ack, which put risk on my pilots.) --- I let a few go in on the base. I did not order the entire squad to VULCH that base. After the field suppression was complete, I get a few comments: Why did they just sit there and not tower out? Was just hoping to get a few to land, did not think they would just sit there.
Guess there might have been a few rolling that could not tower out, but from the reports I got, many were just sitting. I would have been happy with just getting the NME to land. Our orders were not to VULCH that base. Our orders were to seek out and keep the NME busy. Our real objective was to give The Unforgiven a distraction for their bomb run on the strat factory.
You will never see me post about being killed on the runway, or Vulched. You will never see me call someone a hack for doing it. When I get caught with my pants down, I just pull them back up and tighten my belt one more notch than before. Until there is a ban on vulching by the CM team, or they turn up the ack to Star Wars, there will be this option when it presents itself.
On a positive note: WTG The Unforgiven. Did not think you would get in that clean. Job well done! :aok
-
FYI, Shreck and his squad *were* in the AR234's.
Oops. OK I reread the post... makes much more sense now lol.
-
Swatch's Rule #1 about landing....
DON'T DO IT IN FRONT OF ENEMY GUNS! :aok
-
Until there is a ban on vulching by the CM team, or they turn up the ack to Star Wars, there will be this option when it presents itself.
Well, you know...We turn the ack lethality down because we feel its more important for players to get shot down in the air by other players, instead of ack. Of course, if the vulching thing is going to become common place, we'll just have to crank it back up to normal (or higher) in order to "guide" the type of gameplay we want to see.
I had expressly mentioned, in the discussion thread, that vulching, when evidenced either through the logs or player film, would be penalized to avoid this type of stuff. With the speed of the 262, the Allied bases really aren't safe, regardless of their position on the map. The German bases are too deep for the Allied aircraft to get to without blowing their fuel load.
Lets knock this stuff off for frame 3.
<S>
Stoney
-
Well, you know...We turn the ack lethality down because we feel its more important for players to get shot down in the air by other players, instead of ack. Of course, if the vulching thing is going to become common place, we'll just have to crank it back up to normal (or higher) in order to "guide" the type of gameplay we want to see.
I had expressly mentioned, in the discussion thread, that vulching, when evidenced either through the logs or player film, would be penalized to avoid this type of stuff. With the speed of the 262, the Allied bases really aren't safe, regardless of their position on the map. The German bases are too deep for the Allied aircraft to get to without blowing their fuel load.
Lets knock this stuff off for frame 3.
<S>
Stoney
There was apparently 4 spits orbiting over a46 (Can't remember if that's the right number) in frame 1 trying to vulch anything landing, just as an FYI. I was heading there to land until I heard this over ch.2 so I diverted to the field just NE of it (48 I think?)
-
There was apparently 4 spits orbiting over a46 (Can't remember if that's the right number) in frame 1 trying to vulch anything landing, just as an FYI. I was heading there to land until I heard this over ch.2 so I diverted to the field just NE of it (48 I think?)
That's a good point. Any aircraft in this set can cover a sector in about 4-5 minutes of flight time. It's very easy to just divert to another field that's not hot. Also, skulking over a field at altitude waiting to BnZ RTB or departing aircraft is one thing; working gun passes on the runway since the ack lethality is low is something else.
We set the ack lethality low to ensure that players get shot down by other players, and not the computer. We don't do it to open the fields up to vulching the rearm pads. It would be nice if folks actually abided by the intent and not the letter of the rules.
-
My squad, even when landing at base not on the front lines, also leaves part of our flight as a CAP over the field while the others rearm to cover any possibility of enemy fighters coming in.
-
Stoney, in that case I think I heard 2 pilot actually yell out "wth? I just go vulched at field-x" and I was RTB without a radiator so it was a bit annoying to have to divert :cool:
-
My squad, even when landing at base not on the front lines, also leaves part of our flight as a CAP over the field while the others rearm to cover any possibility of enemy fighters coming in.
We did. But a small group of tempest can not defend against 6+ 262s vulching.
-
Now this is a silly lil whine if i do say so myself!
This war not tiddly winks! We ALWAYS cover ourselves when rearming is FSO. As Spivey said, we have been vulched before and it sucked but like these poor souls, we had only ourselves to blame. Change the setup so this doesn't happen? Ridiculous........
I sadly missed out on this one but it sounds like they landed in sight of an active fight so in my opinion they didn't get vulched, they committed suicide! Dummies! Liv...er Die and learn :salute
Carry on.
-
No, point of fact the allies spread out away from the areas they had to defend, crossed the channel, and orbited over airfields in France to pick off cheap kills.
This isn't war, it's a wargame (more so than the MAs anyway) and part of the FSO has been an atmosphere of good sport, good characters.
You note we don't allow chutes to go around killing planes on the runway with their pistol? You'll note the objectives are never bloody deathmatches with "last man standing" mentality, but rather focus on semi-realistic war goals (defend this, attack that, etc). Vulching doesn't have much place in here, unless it's literally in the middle of combat, under a giant furball that happens to be over the field in question.
This was the end of the frame, planes should have been RTB. Instead they were across the channel from their likely defense area, vulching the few that managed to escape the slaughter-fest over Britain. Allies had their fair share of kills, they didn't need a few more. Seems rather poor sport and dishonorable.
EDIT: I know it's over and done with. It's old news. But folks glossing it over like it's a good thing doesn't sit well with me, so I wanted to clarify what was going on, give you a better picture.
-
my squad had the temp rides we defended our area and only saw a few 262 we managed to kill a few. @ +75 we rearmed and went looking for action. a couple base's were flashing in france so we went over and fought a few 262 and landed with a few minutes left thought it was great :aok
-
This isn't war, it's a wargame (more so than the MAs anyway) and part of the FSO has been an atmosphere of good sport, good characters.
You'll note the objectives are never bloody deathmatches with "last man standing" mentality, but rather focus on semi-realistic war goals (defend this, attack that, etc). Vulching doesn't have much place in here, unless it's literally in the middle of combat, under a giant furball that happens to be over the field in question.
It was literally in the middle of combat. Sounds like the guys wanted to rearm real quick and get more kills instead of going to a field at a safe distance to land safely. It bit em in the butt. Oh, and you can't have it both ways. It's a game, no it's "semi-realistic" No it's a game! Which is it already?
This was the end of the frame, planes should have been RTB. Instead they were across the channel from their likely defense area, vulching the few that managed to escape the slaughter-fest over Britain. Allies had their fair share of kills, they didn't need a few more. Seems rather poor sport and dishonorable.
I've been in FSO for about 6 years now and as far as I'm concerned it's about recreating a battle and winning if you can. You may reenact history, or change it! To this end you kill every enemy you can find, period. In my opinion landing to rearm in sight of nme planes is counter to the spirit of FSO as you may cost your team valueable points towards the outcome just to have the chance to get back into the fight and get a kill or two. Instead of killing any enemy you can with the ultimate goal of living and landing your plane.
EDIT: I know it's over and done with. It's old news. But folks glossing it over like it's a good thing doesn't sit well with me, so I wanted to clarify what was going on, give you a better picture.
It is in fact old news but I am out of town and just getting to look back at this thread so...Your post is about as clear as mudd actually Krusty you contradict yourself in every paragraph but oh well. Whatever gets you to 16000 posts faster. :huh If I recall this was all about the allies getting blown up on the ground not the AXIS. In the past we've always worked within the parameters set and learn from it when we screw up! It seems of late when someone or some squad makes a mistake they expect the CMs to fix it for them. To this attitude I would say "get over it" and start looking at yourself in the mirror when you die instead of pointing at everyone else!
-
Goose, you are almost incoherent. No, I do not contradict myself every paragraph, and please don't insult me saying I post only to get a number next to my name. The kind of post you just made doesn't have much of a place in this forum.
FYI I spent most of the frame trying to RTB. When I made it (the time the vulching was going on) was well past T+90 on the clock. All fights should have been winding down, and all allies should have been over their own shoreline, not 50+ miles into enemy territory, hovering over an enemy field hoping to vulch.
As for your "6+ years of FSO" you seem to not have grasped the point of FSO at all, if the only thing you take away from it is "to win at all costs, no matter what you have to do".... :confused:
-
Man you are thin skinned! :rofl
Did you read my post? Bottom line, Vulching is very appropriate in FSO. If you get killed on the rearm pad you made a REALLY bad decision to land at that base at that time.
What I get out of FSO is the immersion that a well designed historical based event can give me. Knowing that if I die or let my wingman die I have cost my Country and possibly cost more of my squad members their planes/virtual lives because there are now fewer of us in the air to protect each other. All these things combine to give me the sweaty palms and adrenaline rush that I hope barely approaches what the greatest generation experienced when they created the history that we emmulate today.
To me this would include when and where not to land since more planes were destroyed on the ground than in the air in ww2 I believe. FSO is not about "we'll meet at 5k in equal planes and no HOing! It's about recreating an historical environment and seeing which team/country can plan and execute a victory! IN the MA I would agree a little more with the whines like this one because I go there for the fight! In FSO it's about the experience and to hopefully, WIN! Knowing that if we kill we make a much greater contribution to our country, and if we die we have cost our country dearly! The only difference I want from Real Life to FSO is to know that we get a 2nd and 3rd chance to improve the outcome if we screw up the 1st time.
So I say....if you don't want to get killed on the rearm pad (even if you are in sight of nme 262s) go to the DA. Because "This Is War!" And if we get a shot at ya, we're gonna take it! :salute
So what is FSO for you Krusty? Do tell.
-
i remember a fso not too long ago we (the chawks) were in zero's against mostly p39's, i was already dwn in the twr an saw 4xtch get vulched by a couple 39's after the cease fire was ordered, no one complained, that was way more of a wrong than some temp's rtbin 2 miles from the fight an gettin nailed. my look on it is this, the guns r pointin forward, i dont care which way the enemy plane is if its in my crosshairs i shoot. everytime i hold to get on a six i get nailed in the face. fool me once shame on u fool me twice, not gonna happen. dont get me wrong i luv a good long clean fight, unless u know who's behind the red icon its rare. vulchin is part of war. i doubt the 262 pilots that were on approach that got vulched called foul an all the ww2 pilots ive talked to will tell u kill or be killed take any shot u can. they encouraged vulchin an 38 pilots were told to ho zeros if they could. i get hoed vulched picked any everthing inbetween, an what i do is laugh <<S>> an reup. dont matter how u get the kill along as u dont go dwn. there r too many double stands w/ alot of pilot, they dont want to be hoed, but they ho.they dont wanna be vulched, but they vulch, etc. imo have fun, fly, gv or what ever its a war sim an if war was fair they wouldnt use guns, they'd smack each other 1st w/ bloody nose loses. just except that u will lose from time to time not all pilots r the same and stuff happens. the game will be more fun if ya do. i dont take any of it personally as it shouldnt be. i have a friend on the other side, he shot me dwn in a wwind, i dropped 4000lbs on him an we laughed.
dont get mad its all in fun an if u dont wanna get vulched, dont land by the fight, it will happen.
ty shreck <<S>> to u an the Unforgiven
<<S>> to all in AH i have no hard feelins toward anyone for anything.
remember, no one likes to lose its how u handle it that defines the person :aok
Qcarech CO RTC/CH 383rd BW/AG :salute
-
Haha I can almost imagine the Luftwafe sending letters to the brits...
Dear Mr. Churchill,
We are terribly sorry about that whole Battle of Britain thing, but we'd like you to know that some of your pilots weren't playing fair. As our men were trying to land, your spitfires decided to kill us on the runway. Bad form, good sir... bad form. This made our pilots very sad indeed. We feel that it is much more respectable to die in the air, so if you could please refrain from killing us once our wheels are on the ground, we'd greatly appreciate this.
Good day,
H. Goering
And Krusty, I think you are mistaken or misunderstanding something. The axis were not complaining about vulching, it was the allies. What happened was the CHawks engaged a group of Tempests and Spitfires, resulting in a drawn out battle between both sides that eventually migrated over an allied base. During this battle, a group of 3 or 4 Tempests decided to land at this aforementioned base, while the battle above was still going on between the CHawks 262s and at least 2 spits and 1 other Tempest. It was at this time that a couple of the CHawks requested to fire on the landing planes. While it was agreed that this may not be the most noble course of action, it fit squarely within our orders to engage and destroy enemy aircraft that we encountered and thus was given the ok. If the Tempests had flown just 1 base away (< 1 sector), they probably would not have been vulched as we were focused in the fight occuring in that area and separating would have been against direct orders from Spivey. The vulching was a result of a poor decision on the allies part. I return to my previous argument....
DON'T LAND IN FRONT OF ENEMY GUNS!!! :aok
On the subject of Allied fighters crossing the channel to vulch Axis, unless their orders allowed them to, I do feel this is a breech of conduct in FSO. The complaint in this case however is not related to this subject.
-
My squad, even when landing at base not on the front lines, also leaves part of our flight as a CAP over the field while the others rearm to cover any possibility of enemy fighters coming in.
Same here ghosthdancer.
I have been vulched, and I have vulched and will again should I get the chance. Once I dropped some 500lb bombs on a field in a B-26 and took out 3 guys on a rearm pad. Wish I could say it was on purpose, but that is the way it goes sometimes.
Turning up the ack to keep players from vulching creates another host of problems and would be a very stupid move.
With some planning, forethought, and leaving part of your squad up to cover those rearming or landing should keep someone safe from vulching 95% of the time. If once or twice a year you get caught, life goes on. I will take that over the one ping oil hits from ack that we would have no control over.
-
Same here ghosthdancer.
I have been vulched, and I have vulched and will again should I get the chance. Once I dropped some 500lb bombs on a field in a B-26 and took out 3 guys on a rearm pad. Wish I could say it was on purpose, but that is the way it goes sometimes.
Turning up the ack to keep players from vulching creates another host of problems and would be a very stupid move.
With some planning, forethought, and leaving part of your squad up to cover those rearming or landing should keep someone safe from vulching 95% of the time. If once or twice a year you get caught, life goes on. I will take that over the one ping oil hits from ack that we would have no control over.
Understand both sides in all this, but using daddog's post as an example here, this luxury doesn't always exist. Many maps and/or missions (mostly pacific) have been setup in the past that landing at another feild is NOT and option. Also, there are many times that when returning to rearm, maybe only 1 or 2 planes even have any ammo left to think about covering. There have been FSO's that the base launched from sent us 4 sectors to target over water and the closest bast was the one we came from. The nearest base other than that was 3 more sectors beyond that. Not only was fuel an issue just to get to target and back, but also the only base mentioned was one of the prime targets for the opposing side.
Situations like this are more common than you beleive, especially in many of the pacific maps with the base locations, distance and the mandates on what feilds are even available. What do you do?, ditch?, fight with no ammo? or try and keep a couple up in the air as easy trgets which will hopefully draw them off so the others can sneak in for rearm. Then they see some head to base, they break off the fight and go for the easy vulch.
It's not as simple as most are making it seem. Sometimes there just isn't any options open when the enemy hangs around the feild. When there is another route, than by all means that is what should be done.
-
Understand both sides in all this, but using daddog's post as an example here, this luxury doesn't always exist. Many maps and/or missions (mostly pacific) have been setup in the past that landing at another feild is NOT and option.
So very true AKKaz. Have experienced that myself. Or you might lose your CV out from under you and have no place to go. I guess you can chalk it up to the fortunes of war. :) This stuff happens.
-
i guess only thing i can think of is if u dont want ur guys to get killed, play poke'mon, then when ur health hits zero u just go back to ur ball. and can fight again later. in a war sim, ur not gonna have a happy endin everytime
<<S>> qcarech