Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Furball on July 24, 2008, 02:33:31 AM

Title: Running Commentary
Post by: Furball on July 24, 2008, 02:33:31 AM
I would like to start a thread about guys who give a running commentary over vox...

Please, it is not necessary to talk about everything you are doing when there is a fight raging and 20, 50 or even 100 people around the same area having to listen to you talk about what plane you are flying, where you are driving/flying to or how pretty the trees are.  I quite enjoy the chat when it is quiet, but when there is a ton going on and you get 3 or 4 guys talking utter rubbish over vox it is pretty irritating.

The other thing which i would like to add, is people who give a call about incoming aircraft to a field... "B17 inb" doesn't help very much, ideally need a heading and alt to go with it to be of use ;)

Anyways, just some of my observations - i can always turn vox volume down.  :aok

 
Title: Re: Running Commentary
Post by: moot on July 24, 2008, 02:37:40 AM
http://www.google.com/search?num=100&hl=en&rls=en&q=brevity+code
Now the talking heads will say 100x more in the same amount of chatter.
Title: Re: Running Commentary
Post by: Bruv119 on July 24, 2008, 02:41:56 AM
all goes back to some of the Vox suggestions.  Need more controls over it,  perma squelch.  range off,  turning the volume down dont help with squad vox in game (for those who use it)

My favourite are the guys who loose off about not getting a check six when they are all ganging one poor guy and someone else picks them good.   WAAAAmbulance for you sir  squelch.

Title: Re: Running Commentary
Post by: A8balls on July 24, 2008, 07:33:28 AM
I don't mind the "how's it going?" chatter when the air is clear. I even enjoy the "did you see the History Channel last night" discussions, when there is nothing going on. But too many times, during a fierce encounter, these type of conversations carry over for too long. When players are in GVs with enemy GVs in close proximity, the chatter makes it impossible to hear other vehicles.
Check-sixes are great and I like to recieve/give them, but all too often someone's check-six sounds like "XXXX CHECK SIX! BREAK NOW! BEAK NOW! CHECK-SIX! SPIT'S ON YOUR SIX!". IMO, this is too long and ties up the range channel for other checks. Most of the time, I wish I could squelch the range channel without squelching my squad vox.   :mad:
Title: Re: Running Commentary
Post by: BiPoLaR on July 24, 2008, 07:39:28 AM
HT Skuzz someone please add a "turn this damn Range channel off" button to the menu...if its not the squeakers killing your ear screaming about a plane thats 5k away its someone crying about something.As for the ck 6 thing. Your six is your responsibility. Its called SA ppl
Title: Re: Running Commentary
Post by: Hap on July 24, 2008, 07:41:21 AM
all goes back to some of the Vox suggestions.  Need more controls over it,  perma squelch.  range off,  turning the volume down dont help with squad vox in game (for those who use it)

My favourite are the guys who loose off about not getting a check six when they are all ganging one poor guy and someone else picks them good.   WAAAAmbulance for you sir  squelch.



From a practical point of view, would having an unlimited squelch list, perma-squelch, range squelch, etc . . ., would making such options available be difficult, time intensive, etc?
Title: Re: Running Commentary
Post by: moot on July 24, 2008, 07:58:54 AM
I don't mind the "how's it going?" chatter when the air is clear. I even enjoy the "did you see the History Channel last night" discussions, when there is nothing going on. But too many times, during a fierce encounter, these type of conversations carry over for too long. When players are in GVs with enemy GVs in close proximity, the chatter makes it impossible to hear other vehicles.
Check-sixes are great and I like to recieve/give them, but all too often someone's check-six sounds like "XXXX CHECK SIX! BREAK NOW! BEAK NOW! CHECK-SIX! SPIT'S ON YOUR SIX!". IMO, this is too long and ties up the range channel for other checks. Most of the time, I wish I could squelch the range channel without squelching my squad vox.   :mad:
The problem isn't the conversation itself, but that it carries over to anyone who upped from the same base, whether they're out west 2 sectors in the middle of frantic tactical action, or east 2 sectors orbiting a completely capped and sterile target.
Title: Re: Running Commentary
Post by: FiLtH on July 24, 2008, 08:35:43 AM
From a practical point of view, would having an unlimited squelch list, perma-squelch, range squelch, etc . . ., would making such options available be difficult, time intensive, etc?

   My guess is it isolates players, and maybe HT doesnt want that to happen. Just my guess, because it certainly is something that should be done otherwise, and Im sure it wouldnt be a big deal for them to do.
Title: Re: Running Commentary
Post by: ImADot on July 24, 2008, 08:55:14 AM
Perhaps an easier feature to add would be a .reportsqueak <PlayerID> command.
 :aok
Title: Re: Running Commentary
Post by: Sweet2th on July 24, 2008, 09:14:40 AM

My favourite are the guys who loose off about not getting a check six when they are all ganging one poor guy and someone else picks them good.   WAAAAmbulance for you sir  squelch.


or the 6 guys watching the 1  friendly attempt to shoot down the other and not saying anything when someone gets in on thier six and shoots them down because they are more worried getting the kill themselves.
Title: Re: Running Commentary
Post by: MajIssue on July 24, 2008, 10:03:51 AM
I would like to start a thread about guys who give a running commentary over vox...

Please, it is not necessary to talk about everything you are doing when there is a fight raging and 20, 50 or even 100 people around the same area having to listen to you talk about what plane you are flying, where you are driving/flying to or how pretty the trees are.  I quite enjoy the chat when it is quiet, but when there is a ton going on and you get 3 or 4 guys talking utter rubbish over vox it is pretty irritating.

The other thing which i would like to add, is people who give a call about incoming aircraft to a field... "B17 inb" doesn't help very much, ideally need a heading and alt to go with it to be of use ;)

Anyways, just some of my observations - i can always turn vox volume down.  :aok

 

Suggestion to all those aspiring sportscasters: Leave the "play by play" to the professionals. :lol
It is annoying to hear a running account of how a Tempest is on the 6 of your LA and closing (for example).

A good rule of thumb (most of you guys already know this, but it is aimed for those that don't) limit range chatter to reporting ground/air targets and calling out "cons". Please  include their altitude and direction if you want anybody to help. A detailed account of you trying to land is a 1st class ticket to Squelchville. :aok
Title: Re: Running Commentary
Post by: uptown on July 24, 2008, 10:10:08 AM
squelch
Title: Re: Running Commentary
Post by: halo342 on July 24, 2008, 10:13:02 AM
Perhaps an easier feature to add would be a .reportsqueak <PlayerID> command.
 :aok

that list would be full by the end of the week   :D
Title: Re: Running Commentary
Post by: dedalos on July 24, 2008, 10:22:09 AM
I don't mind the "how's it going?" chatter when the air is clear. I even enjoy the "did you see the History Channel last night" discussions, when there is nothing going on. But too many times, during a fierce encounter, these type of conversations carry over for too long. When players are in GVs with enemy GVs in close proximity, the chatter makes it impossible to hear other vehicles.
Check-sixes are great and I like to recieve/give them, but all too often someone's check-six sounds like "XXXX CHECK SIX! BREAK NOW! BEAK NOW! CHECK-SIX! SPIT'S ON YOUR SIX!". IMO, this is too long and ties up the range channel for other checks. Most of the time, I wish I could squelch the range channel without squelching my squad vox.   :mad:

Nah, the best ones are the short "51, check it" that comes out on range when a P51 happens to drop bellow orbit.  :rofl Who? where? what? who you talking to? And then, a few seconds latter: "check it CHECK IT!!!!!"  :lol
Title: Re: Running Commentary
Post by: BoilerDown on July 24, 2008, 10:23:23 AM
All I know is the "Check Six" function in the game in damn worthless half the time.  Use it when someone is getting run down and they obviously don't see the attacker, not when they're in a turnfight and you're checking them for someone on their 2 o'clock.  They're going to have to break off their turn to defense against a non-existent enemy and you probably just got them killed or prevented them from attacking their target.

When the air is thick with aircraft, get a microphone and do a quick voice check.  In this situation the built-in Check Six does more harm than good... unless you were intentionally trying to get someone to break off so you could get the kill instead.

Yesterday I got check-six'd for an LA7 that I was 200 yards behind and in a turn-fight with in my Zero.  That was just carelessness, not even checking the relative distances between the friendly and the target or what was going on between them.  There was no other aircraft nearby.  I obviously saw the LA... I didn't need a check six in that situation... if you're not sure use voice.  

If you can't use voice because you're a mute or you have throat cancer or you don't have a microphone or your stereo is blasting Billy Ray so loud your ears are bleeding, accept that fact that you can't save everyone and sending a check six when you don't know the situation yourself might do more harm than good  :frown: .
Title: Re: Running Commentary
Post by: waystin2 on July 24, 2008, 10:31:24 AM
I love to shout out hellos and good jobs with the best of them, but some fellows have run-on mouths letting you know their every thought on the action occurring.  It is not necessary or enjoyed by others.  Is it possible that they have no control over what normal folks would consider "inner dialogue"?  Example-Austin Powers International Man of Mystery when he was first unfrozen.
Title: Re: Running Commentary
Post by: infowars on July 24, 2008, 10:39:52 AM
I find I get check 6'd right when the bullet enters my canopy.   :(
Title: Re: Running Commentary
Post by: whiteman on July 24, 2008, 10:42:03 AM
My favorite,

Chicken Head - "Taking off in a Mustang, SE runway with 100% fuel. Why we flashing are there GV's!?!?! Someone talk to me, do read me, i repeat do you read me! (8 mins of in flight checks proceed) OK guys boogies inbound I'm diving on the lead, It's a niki. I'll need some one to cover my six! Almost got him, he broke he broke! Climbing 4k, 5k, 6k, 7k, 8k, WTF!!!!!!!!! WhERE ARE YOU GUYS, WHY DIDN'T ANYONE GIVE A CHECK 6!!!!!!!!!"

Friendly in the area - "If you'd shut up you would have heard it"
Title: Re: Running Commentary
Post by: Murdr on July 24, 2008, 11:42:03 AM
Would be nice if gvs defaulted to their own range channel, & had to key in on standard range with a different key.
Title: Re: Running Commentary
Post by: Furball on July 24, 2008, 12:04:16 PM
Maybe they should limit the vox timeout to something like 3 seconds on range channel? Anyone know what is set at currently?
Title: Re: Running Commentary
Post by: CAP1 on July 24, 2008, 12:04:35 PM
Suggestion to all those aspiring sportscasters: Leave the "play by play" to the professionals. :lol
It is annoying to hear a running account of how a Tempest is on the 6 of your LA and closing (for example).

A good rule of thumb (most of you guys already know this, but it is aimed for those that don't) limit range chatter to reporting ground/air targets and calling out "cons". Please  include their altitude and direction if you want anybody to help. A detailed account of you trying to land is a 1st class ticket to Squelchville. :aok

the three W's works well

Who you are
What you want(or need)
Where you are(location on map, PLUS alt)

 if calling out buffs, same thing
What they are
Where they are(location, and alt)
Direction they're headed

 if warning someone of a bogie on their six.....

What it is
Where it is

 when on the radio, we should all try to get out as much info as possible in as little words as possible. i do this all the time flying(R/L) as i'm sure a few of you also do.
 if i'm having a "normal conversation with another pilot, it stops as soon as either of us engages in combat..or when we enter a combat area, go "sterile cockpit". during that time, there is no talk on the radio except for the business at hand.

<<S>>
Title: Re: Running Commentary
Post by: ImADot on July 24, 2008, 12:05:35 PM
Maybe they should limit the vox timeout to something like 3 seconds on range channel? Anyone know what is set at currently?

4 seconds
Of course that doesn't prevent someone from re-keying their mic after each sentence so we are assured to not miss any of their spewage.  :mad:
Title: Re: Running Commentary
Post by: CAP1 on July 24, 2008, 12:06:59 PM
Would be nice if gvs defaulted to their own range channel, & had to key in on standard range with a different key.

dam good idea :aok
Title: Re: Running Commentary
Post by: Kaw1000 on July 24, 2008, 12:52:18 PM
Some time you just have to say: QUIET PLEASE!!! :t
Title: Re: Running Commentary
Post by: Furball on July 24, 2008, 01:02:02 PM
There could be a warning like the "do not move your controls so rapidly" message.

If you use range vox, say, 5 times in 30 seconds as an example, the status message would be "Please be mindful of spamming the vox channels with unneccessary chatter".
Title: Re: Running Commentary
Post by: Zazen13 on July 24, 2008, 01:35:20 PM
I see we have at least one training corps member in this thread. May I suggest instead of implementing innovative yet draconian squelching methods we first entertain the possibility of a Training site writeup and curriculum for voice transmission protocol for new players. As some have already mentioned, most newer players don't even know how to properly report the position, heading and altitude of inbound bandits. They really have no idea what is important information or not. Because of this they tend to be long-winded and any useful information they may have is lost in a sea of superfluous if well-meaning banter.

Our vox system on range is limited by the fact that only one person can talk at a time. The voice communications should be limited to combat related information, particularly of an urgent nature. Anything other than battle speak should be typed not spoken. I have been unable to properly communicate with someone in a fight before because of 'jabberwockeys' clogging the channel. It makes me sad when someone I could have helped dies needlessly as a result.  :cry
Title: Re: Running Commentary
Post by: MajIssue on July 24, 2008, 02:19:17 PM
I see we have at least one training corps member in this thread. May I suggest instead of implementing innovative yet draconian squelching methods we first entertain the possibility of a Training site writeup and curriculum for voice transmission protocol for new players. As some have already mentioned, most newer players don't even know how to properly report the position, heading and altitude of inbound bandits. They really have no idea what is important information or not. Because of this they tend to be long-winded and any useful information they may have is lost in a sea of superfluous if well-meaning banter.

Our vox system on range is limited by the fact that only one person can talk at a time. The voice communications should be limited to combat related information, particularly of an urgent nature. Anything other than battle speak should be typed not spoken. I have been unable to properly communicate with someone in a fight before because of 'jabberwockeys' clogging the channel. It makes me sad when someone I could have helped dies needlessly as a result.  :cry

Agreed... good points all! :aok
Title: Re: Running Commentary
Post by: A8balls on July 24, 2008, 05:27:23 PM
Would be nice if gvs defaulted to their own range channel, & had to key in on standard range with a different key.

Exactly! Thank you.
Title: Re: Running Commentary
Post by: Zazen13 on July 24, 2008, 05:52:02 PM
Would be nice if gvs defaulted to their own range channel, & had to key in on standard range with a different key.

I don't know Murdr, I have mixed feelings on this one. I have had my hide saved from a good waxing on many occasions by overhearing GV guys reporting an Ostwind at or near the runways as I was rtb'ing on the deck with a pouch full of pelts...
Title: Re: Running Commentary
Post by: Murdr on July 24, 2008, 07:12:44 PM
I have encountered pleanty of areas where ground chatter effectively blocked the use of range for tactical air coms.  Not for just a few annoying minutes, but constantly for the duration of that ground battle.  Note, I didn't say "don't let them use range", I said "Would be nice if gvs defaulted to their own range channel, & had to key in on standard range with a different key." 


Oh, and by the way...
Quote
From Radio article (http://trainers.hitechcreations.com/radio/radio.htm) on the Trainers Site (http://trainers.hitechcreations.com)

RADIO PROCEDURE and ETIQUETTE
With the advent of AH Voice, radio procedure and etiquette need to be thought about. This is especially true on the Range Channel, where there are potentially lots of players whose only common denominator is being within 6k of each other. While we can't expect a military type radio procedure, some common courtesy and common sense will go a long way in keeping the range channel useful.

First, keep your transmissions short and to the point. AH keeps your transmissions on the range channel fairly short. You need to keep them to the point (game focus). If you are going to discuss last night's ball game with someone, tune to a channel and do it. Don't tie up the range channel.

Second, make sure you target your audience. While "High pony north" is probably useful to everybody around you, "Watch the F6 on your 6" is only useful to the one person you're talking to. Put their ID in at the beginning. "Hammer, watch the F6 on your 6".

Finally (for now at least), remember that there are all kinds of people playing this game. Keep the language civil, the politics out, etc. There's no telling who is listening on the other end.
Title: Re: Running Commentary
Post by: Bear76 on July 24, 2008, 07:35:52 PM
Can we make this a walking commentary? I'm bushed and completely out of shape :furious
Title: Re: Running Commentary
Post by: Zazen13 on July 24, 2008, 07:38:54 PM
Yea, Murdr, but that's not very thorough or specific. Compare that to other sections of less importance and it's an anemic dribble. It would probably enhance everyone's experience and tolerance for newbies if there was more examples and detailed descriptions that cover the more common contingencies and vernacular.
Title: Re: Running Commentary
Post by: Slash27 on July 24, 2008, 07:41:45 PM
I would like to start a thread about guys who give a running commentary over vox...

Please, it is not necessary to talk about everything you are doing when there is a fight raging and 20, 50 or even 100 people around the same area having to listen to you talk about what plane you are flying, where you are driving/flying to or how pretty the trees are.  I quite enjoy the chat when it is quiet, but when there is a ton going on and you get 3 or 4 guys talking utter rubbish over vox it is pretty irritating.

The other thing which i would like to add, is people who give a call about incoming aircraft to a field... "B17 inb" doesn't help very much, ideally need a heading and alt to go with it to be of use ;)

Anyways, just some of my observations - i can always turn vox volume down.  :aok

 

So say we all :salute
Title: Re: Running Commentary
Post by: Murdr on July 24, 2008, 07:52:09 PM
Yea, Murdr, but that's not very thorough or specific. Compare that to other sections of less importance and it's an anemic dribble. It would probably enhance everyone's experience and tolerance for newbies if there was more examples and detailed descriptions that cover the more common contingencies and vernacular.

5 pages of common terms (http://trainers.hitechcreations.com/abbreviations/abbreviations.pdf) are lacking? :huh
Title: Re: Running Commentary
Post by: Zazen13 on July 24, 2008, 07:57:39 PM
5 pages of common terms (http://trainers.hitechcreations.com/abbreviations/abbreviations.pdf) are lacking? :huh

Single word definitions do not really tell people how to succinctly and lucidly convey combat information orally. A lexicon of phrases for different situations would be better for voice comms. Those defintions are great but more applicable to deciphering textual comms. Think of it kind of in the same way as reading a dictionary doesn't teach a person how to speak English fluently...
Title: Re: Running Commentary
Post by: Murdr on July 24, 2008, 08:04:25 PM
Obviously this is a hot item to you.  I'll look forward to seeing your write-up.
Title: Re: Running Commentary
Post by: Rolex on July 24, 2008, 08:06:02 PM
"Dribble" is what you can do to a ball. "Drivel" is careless or stupid speech. Neither definition fits the material cited. Write something up instead of complaining about it, Zazen13.

It is still just a game played by people of all backgrounds and ages. Good and pure combat communication will never happen. If we get people to stop saying everything on vox twice, I'd be happy. If we can get people to stop saying everything on vox twice, I'd be happy.
Title: Re: Running Commentary
Post by: Zazen13 on July 24, 2008, 08:49:00 PM
"Dribble" is what you can do to a ball. "Drivel" is careless or stupid speech. Neither definition fits the material cited. .


Thanks "Captain Vocabulary", but that's not the word I was using, attempting to use or the thought I was conveying or insinuating when I used it. Perhaps you should strongly consider looking up words before you attempt to pompously correct people in the future...just a friendly suggestion... ;) ...Enjoy.. :aok

drib·ble 
Pronunciation: \ˈdri-bəl\
Function: verb
Inflected Form(s): drib·bled; drib·bling  \-(ə-)liŋ\
Etymology: frequentative of drib to dribble
Date: circa 1589
1: to issue sporadically and in small bits
2: to let or cause to fall in drops little by little
3: to come or issue in piecemeal or desultory fashion
4: to fall or flow in drops or small quantities; trickle
–noun
5: a small quantity of anything: a dribble of revenue


Since this is your first lesson, it's free, but the next one I charge you for...

and I ain't cheap in spite of what you may have read on the walls of the O'Club bathroom... :rofl
Title: Re: Running Commentary
Post by: Rolex on July 25, 2008, 01:04:21 AM
I like that usage now, and I just learned something new. Thanks.

I look forward to reading your write up.
Title: Re: Running Commentary
Post by: Zazen13 on July 25, 2008, 01:05:17 AM
I like that usage now, and I just learned something new. Thanks.

I look forward to reading your write up.

It'll be done tomorrow... ;)
Title: Re: Running Commentary
Post by: Zazen13 on July 25, 2008, 04:29:32 PM
Here you go Murdr and Rolex...Enjoy.. :rock

http://bbs.hitechcreations.com/smf/index.php/topic,242181.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,242181.0.html)
Title: Re: Running Commentary
Post by: Curval on July 26, 2008, 08:10:58 AM
The best *chatter* I've heard came from listening to the Polish or Finnish squad channels.

They talk alot.  I have no idea what they were saying but it was short, sharp and to the point. 

Sort of like short bursts of machine gun fire with gaps in between.
Title: Re: Running Commentary
Post by: Zazen13 on July 26, 2008, 05:06:47 PM
The best *chatter* I've heard came from listening to the Polish or Finnish squad channels.

They talk alot.  I have no idea what they were saying but it was short, sharp and to the point. 

Sort of like short bursts of machine gun fire with gaps in between.

If you watch the movie, "Battle of Britain", there is a squadron of Polish nationals in Spitfires that talk just like that. It's the funny part of the movie.The English Squadron Commander gets severely pissed off because they aren't listening to him or attempting to speak English, but the Poles are all the while whipping total arse seemingly oblivious to his rantings...