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Help and Support Forums => Help and Training => Topic started by: mechanic on July 27, 2008, 11:10:40 PM

Title: Test Question for anyone
Post by: mechanic on July 27, 2008, 11:10:40 PM
What aspect of being attacked from your 6 o'clock is a possitive advantage one holds over the attacker?

Title: Re: Test Question for anyone
Post by: Latrobe on July 28, 2008, 12:17:07 AM
You know he's not at 12 o'clock, 3 o'clock, or 9 o'clock.  :lol

If he's at your low 6 then you hold the alt advantage, and if you're pulling away then you have the E advantage. Though you really want to keep them OFF your 6 don't ya?  ;)
Title: Re: Test Question for anyone
Post by: Motherland on July 28, 2008, 12:27:01 AM
You decide what happens next, the con has to react to you.
Title: Re: Test Question for anyone
Post by: mechanic on July 28, 2008, 01:06:06 AM
correct motherland, exactly the answer i was after, word perfect.

In the below diagram two bad evasives and one good can be seen clearly. The green is us and the red is enemy. Each black cross marks a passage of time. Eg. the second back cross on the green path is where our aircraft is at the same time as the enemy's aircraft being at the second cross dividing the red line.Forgive keeping it .bmp it is clearer.

Fig.1 is plan view ie: top down.  A failed flat scissor evasive. The attacker blunders the first shot but as we turn away from him is able to recover and burn some E in persuit. We give everything away too easy and our intentions are never in doubt. Our biggest mistake was turning away from a faster attacker thus increasing his time to turn back onto us. Turning into the enemy would have decreased his time to react.

Fig.2 is from the side elevation. It shows a higher enemy diving on our tail. We have baited the attacker untill he is certain of a kill, spoiled his shot at the last minute and followed through with a basic barrel reversal and accurate kill shot. The element of surprise at the last minute was much more effective than any long winded turning evasives. If you disrupt someone's aim right before they fire they have to adjust in a split second where as breaking at long range gives the enemy a better chance to line up and make the first shot count. Fig.2.1 show the same move from the plan view.

Fig.3 shows the same situation as Fig.2 with a very common rookie mistake by us. We often use the split S to avoid very fast planes and many times the attacker is not able or happy to chase us down. So we break at about fifteen hundred yards into a slow half loop and pull through to throw off this lastest high threat. But this time the attacker is skilled and experienced. We have not noted that the horde is thinning and this guy is actualy going to saddle up and blast us. We told him exactly where we were going and gave him time to set up an easy angle to gain our tail.

(http://www.freeroleentertainment.com/def1.bmp)


all and any critisism welcome.
Title: Re: Test Question for anyone
Post by: uptown on July 28, 2008, 08:26:11 AM
Surprise. He doesn't know what you're going to do, so you have a split second advantage on him. Fake one way and go the other really works half the time.  :aok


Dang! I should have read the replys first  :frown:
Title: Re: Test Question for anyone
Post by: mtnman on July 28, 2008, 09:11:12 AM
And I'll add that since he's reacting to you, he's also somewhat predictable, which of course is bad (for him).  I know where he's planning to go and what he's planning to do next...  With him on my six, there are really only a few ways he's likely to react to any of my moves, and often I'll use that to "place" him where I want him...  Of course he won't always do what I want him to, but SA will let me know that.

Another advantage I think is valuable is his "mindset".  He thinks he has me right where he wants me, is "aggressive", and often not seriously contemplating defending himself from me.  By the time he realizes all may not be as it seems, he's got a real problem, and not much time to figure a way out of it.  So again, he'll be reacting to me, but with me behind him...

MtnMan
Title: Re: Test Question for anyone
Post by: mechanic on July 28, 2008, 05:41:58 PM
Exactly. And the more you can make them think, the slower they will react.... all the time you already know what is going on.
thanks mtn for adding, i hope more will. S!
Title: Re: Test Question for anyone
Post by: 2bighorn on July 28, 2008, 06:18:32 PM
What aspect of being attacked from your 6 o'clock is a possitive advantage one holds over the attacker?

Partially, I agree with the answers above, on the other hand all of the answers assume certain mindset of the attacker, which might not hold the scrutiny.


Quote
You decide what happens next, the con has to react to you.

Not quite so. Your next move is reaction to the attack, not the other way around. And often, your options are limited.


And I'll add that since he's reacting to you, he's also somewhat predictable, which of course is bad (for him).  I know where he's planning to go and what he's planning to do next...  With him on my six, there are really only a few ways he's likely to react to any of my moves, and often I'll use that to "place" him where I want him...  Of course he won't always do what I want him to, but SA will let me know that.

Another advantage I think is valuable is his "mindset".  He thinks he has me right where he wants me, is "aggressive", and often not seriously contemplating defending himself from me.  By the time he realizes all may not be as it seems, he's got a real problem, and not much time to figure a way out of it.  So again, he'll be reacting to me, but with me behind him...

This is again assumption. His mindset could be his disadvantage, but it also could be yours. It is not given by any account.


So, since we can't read the attackers mind, what is the only aspect we could possibly use to our advantage and which applies no matter of our mind reading capabilities?

I'd say it is speed differential.
Title: Re: Test Question for anyone
Post by: dentin on July 28, 2008, 07:12:50 PM
What aspect of being attacked from your 6 o'clock is a possitive advantage one holds over the attacker?



The only "positive advantage" I can think of is, you at least know WHERE he is. IF said attacker is/was skilled enough to get on your six you have lost the advantage. As I think some one has already indicated SPEED might serve as a tool to shake the bad pilet off your butt and on to someone else. :)...




Title: Re: Test Question for anyone
Post by: mtnman on July 28, 2008, 09:19:47 PM
The only "positive advantage" I can think of is, you at least know WHERE he is. IF said attacker is/was skilled enough to get on your six you have lost the advantage. As I think some one has already indicated SPEED might serve as a tool to shake the bad pilet off your butt and on to someone else. :)...

Who says he was anywhere near "skilled enough to get on your six"?  Just because he's behind you doesn't mean he got there on his own, hehe!  Hopefully he thinks he did, but that doesn't mean he's right...

The speed differential 2bighorn is referring to is his speed being greater than your own, not yours being greater than his.  If you handle the situation correctly, and he handles it poorly, his greater speed can be used against him.  If he's behind you, and you're faster than him, you don't really have a problem do you?

Even if you don't have a speed differential, you can make it appear as if you do (or at least have the same effect) by altering his angle of approach (turn, so he approaches from your side).  In fact, that's how I prefer to do it myself- I like to appear slower than I am.  Mechanic/Batfink has some uber laser-accurate eyeball assisted sighting system that allows him to kill people as they go by- I don't, so need to have enough speed after the overshoot to catch/kill my victim.  It does me no good to have my victim overshoot me, and be so slow myself that I can't keep up with him.  So I need to get the overshoot but still be at least nearly as fast as him, so he can't get away!
Title: Re: Test Question for anyone
Post by: mechanic on July 28, 2008, 09:45:44 PM
Partially, I agree with the answers above, on the other hand all of the answers assume certain mindset of the attacker, which might not hold the scrutiny.


Not quite so. Your next move is reaction to the attack, not the other way around. And often, your options are limited.




i disagree, if you see an attacker at 6k icon range you are instanlt in control of how he attacks you, by how you present yourself for attack.
Title: Re: Test Question for anyone
Post by: 2bighorn on July 28, 2008, 09:59:27 PM
i disagree, if you see an attacker at 6k icon range you are instanlt in control of how he attacks you, by how you present yourself for attack.

An attacker at 6k is not really an attacker, is it? Besides, at that distance you got plenty of time to head toward him.
Title: Re: Test Question for anyone
Post by: mechanic on July 28, 2008, 10:05:53 PM
If he is intent on shooting you down he is still an attacker at 100 miles. You may choose to head for him or try to bait him, that is your choice. You control how you are attacked if you choose to. We're not talking about dueling here we're talking about the maina arena.
Title: Re: Test Question for anyone
Post by: 2bighorn on July 28, 2008, 10:18:25 PM
If he is intent on shooting you down he is still an attacker at 100 miles.

But you won't know the intent until he's really close.


You may choose to head for him or try to bait him, that is your choice. You control how you are attacked if you choose to.

That's an assumption. Similarly, he assumes he controls the attack. But you can't be for sure who's more in control. You don't have that jedi powers. He could be the best stick and he's coming really cautious ready for everything, maybe he's newbie and will go for the trap.

We're not talking about dueling here we're talking about the maina arena.

Arena is irrelevant. You should always go into fight like you're fighting the best stick out there.
Title: Re: Test Question for anyone
Post by: Messiah on July 28, 2008, 11:30:48 PM
Just do what I do and flop around until the enemy gives up.
Title: Re: Test Question for anyone
Post by: mechanic on July 29, 2008, 02:26:54 AM
it doesnt matter how good the enemy is the fact is still true. The earlier you start evading the more time you give them to adjust and spoiling someone's aim at the last minute is more effective than giving them time to line up another shot.
Title: Re: Test Question for anyone
Post by: dentin on July 29, 2008, 08:44:47 AM
Who says he was anywhere near "skilled enough to get on your six"?  Just because he's behind you doesn't mean he got there on his own, hehe!  Hopefully he thinks he did, but that doesn't mean he's right...

The speed differential 2bighorn is referring to is his speed being greater than your own, not yours being greater than his.  If you handle the situation correctly, and he handles it poorly, his greater speed can be used against him.  If he's behind you, and you're faster than him, you don't really have a problem do you?

Even if you don't have a speed differential, you can make it appear as if you do (or at least have the same effect) by altering his angle of approach (turn, so he approaches from your side).  In fact, that's how I prefer to do it myself- I like to appear slower than I am.  Mechanic/Batfink has some uber laser-accurate eyeball assisted sighting system that allows him to kill people as they go by- I don't, so need to have enough speed after the overshoot to catch/kill my victim.  It does me no good to have my victim overshoot me, and be so slow myself that I can't keep up with him.  So I need to get the overshoot but still be at least nearly as fast as him, so he can't get away!


  Hmmm, IF, the following statement is true "Just because he's behind you doesn't mean he got there on his own, hehe!"..exactly "who" put him on your six..the "Tooth Fairy"??  :rofl

 I think Messiah has the correct answer to the question posed by Mechanic,to wit: "Just do what I do and flop around until the enemy gives up."  :aok  OR just stick your hand out the cockpit and signal for a left turn and then swing right...sorry, couldn't resist..been a fun day .   :rofl
Title: Re: Test Question for anyone
Post by: Steve on July 29, 2008, 10:53:47 AM
The only "positive advantage" I can think of is, you at least know WHERE he is. IF said attacker is/was skilled enough to get on your six you have lost the advantage. As I think some one has already indicated SPEED might serve as a tool to shake the bad pilet off your butt and on to someone else. :)...


I think most of us are assuming if the person is on your 6, they have more energy than you. In this, case, where a higher enrgy plane is attacking, this is exactly where I want him... hard on my 6. whatever my move is, he has to perform it harder to pull lead. That means more E burned, maybe some black out, maybe my plane slips under his nose where I then change vector and shake him for reversal or overshoot... etc.
Title: Re: Test Question for anyone
Post by: mtnman on July 29, 2008, 11:19:05 AM
  Hmmm, IF, the following statement is true "Just because he's behind you doesn't mean he got there on his own, hehe!"..exactly "who" put him on your six..the "Tooth Fairy"??  :rofl

 I think Messiah has the correct answer to the question posed by Mechanic,to wit: "Just do what I do and flop around until the enemy gives up."  :aok  OR just stick your hand out the cockpit and signal for a left turn and then swing right...sorry, couldn't resist..been a fun day .   :rofl

Since this is the "Help and Training Forum" I'll take your reply seriously Dentin, even though I suspect you're just playin' games here...

He's "put" there by me, through my maneuvering.  I simply turn away from him so he can start out on my six.  I could "put" him anywhere I want to in relation to me, simply by maneuvering.  If I want him behind me, but he's unable to catch me, I'll turn slightly to give him a "corner" to cut across, "allowing" him to catch me.  If I want him in front of me, I turn towards him.  Quite simple, really.  The vast majority (90% or more?) of pilots who find themselves behind me (usually through my doing) will start out behind me, then be on my right side, then under me, then in front of me, and then in the tower.

I'm as likely to "give" someone my six as I am to merge in a more normal nose-nose fashion.  Why not?  It works far more often then not; for me as well as for many other pilots.  Mechanic/BatfinkV showed you how at the beginning of the thread.  

Often, I actually prefer my opponent to start on my six, so I will turn to "put" him there, or at least make it very easy for him to get there, and difficult/impossible for him to approach me from any other angle.  If I point away from him, how can he merge from my nose or side?  In short, if he wants to kill me he needs to approach from my rear, because I said so by turning away.  I'm dictating the angle he approaches me from.  Beyond that, I actually want him to think he got there on his own, and that I'm trying to get away, and that he's in control of the situation.  In truth I already have him reacting to me, which is generally a bad idea (for him).

If your SA is adequate, it should be practically impossible for anyone to get behind you without your knowledge.  Personally, I've got decent tabs on anyone within 6k of me, and "hyper-sensitivity" to anyone within 4k.  And a very good idea of what's going on within a sector of me.  I may not have a choice over whether or not a guy 4k away from me will attack me, but if he does, I do have a choice over which angle (relative to me) that he approaches from.  I can choose to have him attack from my rear (by turning away from him), or from my front (by turning towards him).  If attackers "get" behind you without your knowledge, or close enough to you so you can't control the angle they approach from (at least in 1v1's or 1v2's), I'd say you should look at improving your SA.  If you're getting ganged you obviously have no control over most of the situation, but getting ganged hints at SA problems too (unless you want to be ganged, I suppose).

If you know an attacker is present, and turn so he can't attack from any angle other than from behind you, you've effectively "put" him behind you, at least from your perspective.  He's attacking you from the angle you want him to attack you from.

MtnMan
Title: Re: Test Question for anyone
Post by: BaldEagl on July 29, 2008, 11:36:39 AM
There's too many assumptions being made here.  Any good stick, with proper throttle control, ACM and E management is going to be next to impossible to shake and you really hold no advantages in that case (depending on plane match-up of course).

Against beginner to average pilots you may be able to control the opening to the fight. 

Of course, a late break against a high speed opponent will work against anyone for at least a moment but again, you are assuming that your opponent is carrying much more speed than you.  Even if he is and decides not to burn off E on approach he has options to remain on your six; lag pusuit, barrel roll, vertical manouvers, etc. which effectively take control back out of your hands.  He holds the E advantage and can control the fight.
Title: Re: Test Question for anyone
Post by: 2bighorn on July 29, 2008, 11:43:48 AM
it doesnt matter how good the enemy is the fact is still true. The earlier you start evading the more time you give them to adjust and spoiling someone's aim at the last minute is more effective than giving them time to line up another shot.

I gave answer to your original question:
"What aspect of being attacked from your 6 o'clock is a positive advantage one holds over the attacker?"

My answer was speed differential, or to quote Steve: "I think most of us are assuming if the person is on your 6, they have more energy than you."

Now, what you do with that, it's a whole another story and depends on many other things, like type of planes, closure rate, etc...

No other answers are possible to your very generic question.

Everything else is speculation, unless you define situation in more detail.


I'll just add that attacker is usually in more control than attacked due to E and positional advantage.
Title: Re: Test Question for anyone
Post by: BnZ on July 29, 2008, 12:10:51 PM
We seem to love the overshoot kill alot in AHII, I guess its a cultural thing. Rather arbitrary if you think about it, we could just easily love a kill on a difficult FQ/HO shot :devil

But yeah, there are alot of people in the MA with bad aim, no throttle control, and no clear plan diving in. (You MUST decide: Can I and am I going to dump E and saddle up or keep E and zoom as soon as it is apparent there is no shot?-"walking down the middle of the road" gets you squished.) Most important rule: Always fly like the other guy is the Red Baron.

And Batfink can hit an under-sized sparrow doing an oblique Split-S at 800 yards, so overshoot snapshots are not a problem for him. Influences his philosophy of flight no doubt.
Title: Re: Test Question for anyone
Post by: 2bighorn on July 29, 2008, 12:26:18 PM
And Batfink can hit an under-sized sparrow doing an oblique Split-S at 800 yards, so overshoot snapshots are not a problem for him. Influences his philosophy of flight no doubt.

Aye, but just because Batfink and few other select experts can control fight no matter their position, it is still very wrong to transmit message to us less fortunate, saying the best way to control fight is to let somebody on your six.

Some vets do that because sometimes that's the only way to get somebody to fight. They know that odds to meet somebody equal in skill are very slim.

Title: Re: Test Question for anyone
Post by: mtnman on July 29, 2008, 12:30:27 PM


Of course, a late break against a high speed opponent will work against anyone for at least a moment but again, you are assuming that your opponent is carrying much more speed than you.  Even if he is and decides not to burn off E on approach he has options to remain on your six; lag pusuit, barrel roll, vertical manouvers, etc. which effectively take control back out of your hands.  He holds the E advantage and can control the fight.

I'm not assuming he's carrying more speed than me, in fact I don't want him to be too much faster than me.  His speed diferential isn't nearly as important (to me) as his rate of closure, which I can control by the angle I allow him to approach from.  Personally, I seldom use a "hard, late, break turn", and I seldom get serious about killing the guy behind me if he's too much faster than me.  I'd rather equalize our speeds first.  I actually go into a slight dive to build my own speed before trying the overshoot.  He can be at the same speed as me (and I'd prefer he is) and the overshoot still works fine.  I just initiate a turn so he approaches from my side.  His rate of closure gives me the overshoot, not his overall speed.

Will it work against every pilot in every situation?  Nope!  But for the overwhelming majority it will.  Is there any maneuver that will always work?  Unless there is- EVERY SINGLE DISCUSSION ON ACM IN COMBAT REQUIRES ASSUMPTIONS AND SPECULATION...  Not so different than life in general, is it?  We can make "informed guesses" or specualtions based on past results/performance, but how often do we really "know"?  I assume/speculate that if I drive carefully I'll make it home from work...  Is it a guarantee?

IMO, aerial combat is nothing more than a game of "rock, paper, scissors" with the difference that we can swap the rock for the paper or scissors as many times as we want until final contact is made.  I want to let you see me going for the rock so you grab the paper, when I really intended to go with the scissors.  
Title: Re: Test Question for anyone
Post by: mtnman on July 29, 2008, 12:33:58 PM
Aye, but just because Batfink and few other select experts can control fight no matter their position, it is still very wrong to transmit message to us less fortunate, saying the best way to control fight is to let somebody on your six.

Some vets do that because sometimes that's the only way to get somebody to fight. They know that odds to meet somebody equal in skill are very slim.



I'd agree 100% that it's not the safest/best way to control the fight.  The advantages of alt/speed are pretty constant.  However, I think it's fine to show people that there are ways to prevail even if you're not the high, fast plane.  And to explain why, and how to succeed at it.  And things you can do as the low/slow guy to negate some of the attackers advantages.

The fact is, you're not completely helpless/defenseless just because someone is on your six.
Title: Re: Test Question for anyone
Post by: mtnman on July 29, 2008, 12:35:33 PM
Against beginner to average pilots you may be able to control the opening to the fight. 

What if both pilots are experts, can anyone have control?
Title: Re: Test Question for anyone
Post by: 2bighorn on July 29, 2008, 12:48:53 PM
I'd agree 100% that it's not the safest/best way to control the fight.  The advantages of alt/speed are pretty constant.  However, I think it's fine to show people that there are ways to prevail even if you're not the high, fast plane.  And to explain why, and how to succeed at it.  And things you can do as the low/slow guy to negate some of the attackers advantages.
The fact is, you're not completely helpless/defenseless just because someone is on your six.

True, but that topic goes under overshoot and reversal and in every book I've read about ACM, those are clearly categorized as defensive maneuvers (for a good reason).

What if both pilots are experts, can anyone have control?

Clearly the guy with more E and/or better position has more control. If he let that slip out of his hands, then somewhere, somehow, he did a big mistake.
Title: Re: Test Question for anyone
Post by: Bosco123 on July 29, 2008, 12:58:04 PM
What I do, if a con is on my 6, which is VERY efective, is a very high, slow reversal. I begin by pulling the con into the turn, when he dosn't have guns on you any more, I level and begin turning back the other with a high angle of attack. Depending on what he does next, I either pull down on his 6, or we begin doing vertical scissors, but by then you already have the advantage, so it should be an easy kill. This is all depending on the pilot skill.
Title: Re: Test Question for anyone
Post by: Steve on July 29, 2008, 12:58:32 PM

And Batfink can hit an under-sized sparrow doing an oblique Split-S at 800 yards, so overshoot snapshots are not a problem for him. Influences his philosophy of flight no doubt.

I got lucky last night then. He missed my deadstick pony after I killed his mossie wingie. I evades soulyss's pass and got him tin the vert as he tried to stay over me.. got him as  I ran out of gas at the top, stalling away.  Batfink got 5 others in that mossie though, and made it home to land. <S>
 
Title: Re: Test Question for anyone
Post by: Steve on July 29, 2008, 01:00:43 PM
What I do, if a con is on my 6, which is VERY efective, is a very high, slow reversal. I begin by pulling the con into the turn, when he dosn't have guns on you any more, I level and begin turning back the other with a high angle of attack. Depending on what he does next, I either pull down on his 6, or we begin doing vertical scissors, but by then you already have the advantage, so it should be an easy kill. This is all depending on the pilot skill.


 :huh
Title: Re: Test Question for anyone
Post by: BaldEagl on July 29, 2008, 01:04:20 PM
I'm not assuming he's carrying more speed than me, in fact I don't want him to be too much faster than me. 

This comment of mine:

Of course, a late break against a high speed opponent will work against anyone for at least a moment but again, you are assuming that your opponent is carrying much more speed than you.

Was directed at this comment:

it doesnt matter how good the enemy is the fact is still true. The earlier you start evading the more time you give them to adjust and spoiling someone's aim at the last minute is more effective than giving them time to line up another shot.

What if both pilots are experts, can anyone have control?

Yes.  The pilot who best manages E (meaning high E states, low E states and transitions) will control the fight, all other things being equal.
Title: Re: Test Question for anyone
Post by: dentin on July 29, 2008, 01:38:01 PM
Since this is the "Help and Training Forum" I'll take your reply seriously Dentin, even though I suspect you're just playin' games here...

He's "put" there by me, through my maneuvering.  I simply turn away from him so he can start out on my six.  I could "put" him anywhere I want to in relation to me, simply by maneuvering.  If I want him behind me, but he's unable to catch me, I'll turn slightly to give him a "corner" to cut across, "allowing" him to catch me.  If I want him in front of me, I turn towards him.  Quite simple, really.  The vast majority (90% or more?) of pilots who find themselves behind me (usually through my doing) will start out behind me, then be on my right side, then under me, then in front of me, and then in the tower.

I'm as likely to "give" someone my six as I am to merge in a more normal nose-nose fashion.  Why not?  It works far more often then not; for me as well as for many other pilots.  Mechanic/BatfinkV showed you how at the beginning of the thread.  

Often, I actually prefer my opponent to start on my six, so I will turn to "put" him there, or at least make it very easy for him to get there, and difficult/impossible for him to approach me from any other angle.  If I point away from him, how can he merge from my nose or side?  In short, if he wants to kill me he needs to approach from my rear, because I said so by turning away.  I'm dictating the angle he approaches me from.  Beyond that, I actually want him to think he got there on his own, and that I'm trying to get away, and that he's in control of the situation.  In truth I already have him reacting to me, which is generally a bad idea (for him).

If your SA is adequate, it should be practically impossible for anyone to get behind you without your knowledge.  Personally, I've got decent tabs on anyone within 6k of me, and "hyper-sensitivity" to anyone within 4k.  And a very good idea of what's going on within a sector of me.  I may not have a choice over whether or not a guy 4k away from me will attack me, but if he does, I do have a choice over which angle (relative to me) that he approaches from.  I can choose to have him attack from my rear (by turning away from him), or from my front (by turning towards him).  If attackers "get" behind you without your knowledge, or close enough to you so you can't control the angle they approach from (at least in 1v1's or 1v2's), I'd say you should look at improving your SA.  If you're getting ganged you obviously have no control over most of the situation, but getting ganged hints at SA problems too (unless you want to be ganged, I suppose).

If you know an attacker is present, and turn so he can't attack from any angle other than from behind you, you've effectively "put" him behind you, at least from your perspective.  He's attacking you from the angle you want him to attack you from.

MtnMan

 "Since this is the "Help and Training Forum" I'll take your reply seriously Dentin, even though I suspect you're just playin' games here".  I know what forum I'm in..thankyouverymuch. . and your suspicions are incorrect.  Simply trying to keep this thread on the light side.

I certainly do appreciate your detailed explanation on how you maneuver the "bad guy" onto your six(6)..I'm sure everyone that reads this thread will appreciate same.

IMHO, once someone is behind you (aka on your 6) you are pretty much at a serious disadvantage, not to be confused with a "hopeless disadvantage". Flight combat is always in a state of flux, what works on one may/may not work on another..best to try to keep the "bad guys" off your six.

dentin has left the building.  :salute

Title: Re: Test Question for anyone
Post by: mechanic on July 29, 2008, 01:44:18 PM
Aye, but just because Batfink and few other select experts can control fight no matter their position, it is still very wrong to transmit message to us less fortunate, saying the best way to control fight is to let somebody on your six.

Some vets do that because sometimes that's the only way to get somebody to fight. They know that odds to meet somebody equal in skill are very slim.



the question posed was 'what if' they are on your 6, not let them on. I do see your point on some aspects. The fact remains once again, that motherland's answer was correct, YOU decide what happens next.

edit: and dont play coy, your gunnery puts mine to shame :)
Title: Re: Test Question for anyone
Post by: evenhaim on July 29, 2008, 01:46:54 PM
I like to bait by giving my 6 but I think what is true is that i allow the con to make the first move I respond to what he does directly nothing else, in the first stage of the fight IMO the attacker controls the outcome.
Title: Re: Test Question for anyone
Post by: 2bighorn on July 29, 2008, 01:51:05 PM
YOU decide what happens next.

You decide what YOU will do next. What will HAPPEN depends on attacker as well. Do you agree with that?
Title: Re: Test Question for anyone
Post by: evenhaim on July 29, 2008, 01:58:06 PM
You decide what YOU will do next. What will HAPPEN depends on attacker as well. Do you agree with that?
I believe I just said that doy!
Title: Re: Test Question for anyone
Post by: mechanic on July 29, 2008, 02:12:53 PM
You decide what YOU will do next. What will HAPPEN depends on attacker as well. Do you agree with that?


certainly, he will either decide to attack you or not.

The adavantage motherland and i were talking about is that when you make a move you already know what is happening, the attack must react quickly if not to lose time, do you agree with that?
Title: Re: Test Question for anyone
Post by: 2bighorn on July 29, 2008, 02:23:09 PM
The adavantage motherland and i were talking about is that when you make a move you already know what is happening, the attack must react quickly if not to lose time, do you agree with that?


Agree, but similarly, your move was in response to his attack. Maybe he's smart boy and is anticipating your next move, knowing your options.
Then maybe not and he'll be caught by surprise. It sort of a gamble. That's why I don't want to call it 'advantage'.

So, it is more or less chicken and egg question.
Title: Re: Test Question for anyone
Post by: BnZ on July 29, 2008, 07:27:17 PM
Well, anyone on your six with controlled closure who is a decent shot has a reasonable chance shooting you out of the sky. However, controlling our closure can be almost physically painful in the MA...you want to close in and shoot, you are thinking about other bandits, friendlies diving in front of you to steal the kill, etc...this is what Batfink is trying to say here...

Interesting to consider the mental approaches going on here. I tend to think about the world in physical terms, that carries over to AHII. I tend to think about what myself and the other airplane can do in terms of energy and angles. These things are empirical absolutes, the kind of information the average adult male (average AHII player) is most comfortable working with.  I'm just not put together mentally in a way that makes me good at "reading" people though.

 Batfink of course must think about E and angles, but through either practice or inclination, he is also thinking in psychological terms-he has a grasp of what the opponent is likely to be thinking. And this is an advantage that demonstrably works for him. Now you can argue that you can only guess what the other guy has in mind, but it is possible to become a rather good guesser with enough experience.

If you have a good enough grasp of E states and relative plane capabilities, you can always know what the other guy CAN do with a very small marging for error. But this information may not help you out of your particular situation. Guy on our six with sufficient E reasonably controlled closure-he CAN kill you every time if he is a hot enough shot. But most of the time, he won't be, and knowing what the other guy is LIKELY to do 9 of 10 times can work when nothing else will.

Title: Re: Test Question for anyone
Post by: mechanic on July 29, 2008, 08:52:39 PM
thanks BnZ, you explained it much better than i could. What bighorn is saying is important, don't expect to go out there and pull 'foolish' moves and expect them to work. It takes time to learn anything. I dont think it is something only some people have, to read the attacker well. What must be done is to spend a few years deliberately flying below the masses and encouraging people to attack you. Every fight you win from altitude advantage is a flight wasted if you want to learn reversals and develope your own 'anti-Boom n' Zoom' tactics.
Title: Re: Test Question for anyone
Post by: BnZ on July 29, 2008, 09:08:30 PM


Okay Bat, don't put down my boom-and-zoom aircraft.  :D I've always like certain aircraft that can charitibly be called "bricks". I really do get alot of satisfaction from bnz tactics, not so much from just OPHA on the unsuspecting, but from the difficult task of shooting down a more maneuverable kite with a brick using E tactics. My other "kink" is landing...I like that part alot...call me crazy.  :aok

But yeah, alot of players in the MA don't even seem to understand that a 350 mph P-51 CAN easily dodge a 420mph spit diving on their tail and even sting their tail feathers if one is a good shot.



thanks BnZ, you explained it much better than i could. What bighorn is saying is important, don't expect to go out there and pull 'foolish' moves and expect them to work. It takes time to learn anything. I dont think it is something only some people have, to read the attacker well. What must be done is to spend a few years deliberately flying below the masses and encouraging people to attack you. Every fight you win from altitude advantage is a flight wasted if you want to learn reversals and develope your own 'anti-Boom n' Zoom' tactics.
Title: Re: Test Question for anyone
Post by: mechanic on July 29, 2008, 09:19:13 PM
the term anti-BnZ whilst amusing with your name is not intended to degrade what BnZ fighting is. I love to BnZ and enjoy often the same principles you just said. There is nothing shamefull about flying a BnZ style but there is definitely a need to learn how to combat an enemy using BnZ on you in the current MA.