Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: carl on September 06, 2000, 06:19:00 PM
-
Well ,, after watching 30 guys attacking a single base only to be thwarted by 2 respawners for nearly 2 hours , TACTICALLY this game is STUPID (with caps) , fly wise its a damn nice sim. This game would be far more interesting if it was more fluid, some things that would contribute to that would be no sector bars , larger sectors maybe , unable to respawn 89 times in a row and then being able to take off in less than 4.2 seconds ... maybe some reason to not KAMAKAZI , blah blah blah ,, i know about taking a base and whats involved to do it like a crack squad ,, but lets face it ..unless EVERYONE is in a "crack" squadron they get bored with this game pretty fast , then people start whinning about why everyone flies from A1-13 or A27-A16 , A1-A27 lets face it ... WHY NOT ?
-
<<after watching 30 guys attacking a single base only to be thwarted by 2 respawners for nearly 2 hours..>>
If 30 guys can't close the field in 2 hours you don't deserve it.
ra
-
I think its pretty stupid that it didn't occur to any of the 30 pilots to straff the hangars.
Respawning isn't a problem for organized attacks... only for disorganized ones.
AKDejaVu
-
Lately, I've seen that scenario. 30+ guys all over a little field.
Problem is, 28 of them didn't bring bombs, and are there to vulch. One enemy appears, and 14 dive down to get the kill.
For some reason, one night, I found it so funny tears were streaming from my eyes.
As for respawning, geez, you can bomb the respawn points, and vulch the gejeebers out of the guys taking off...
But yep, I am getting board of the smash and grab gameplay. Scenarios are always 6-7pm EST, which is about the time I'm making dinner on the Pacific coast. You should try those if you hear about them.
I'm still waiting for a Falcon-like campaign combined with this game engine... oooh...
-
Originally posted by carl:
Well ,, after watching 30 guys attacking a single base only to be thwarted by 2 respawners for nearly 2 hours , TACTICALLY this game is STUPID (with caps)
Excuse me my lack of diplomacy...
YOU MORE!. IF between 30 guys you CANT straffe all hangars is because
1-) you are a group of sheep (doubtful, they look better than you 30)
2-) you cant hit something of the size of an hangar (doubtful, or you'd be in the optic to get glasses)
3-) you are A BUNCH OF DWEEB VULCHERS that deserve no field capture.
Next time kill the hangars. THey are down for 15 minutes, yah know.
If you want to capture a field, dont vulch. Capture the field instead. Pretty easy if you ask me!!!
-
Yeh.
I'll even strafe hangars with a 1 20mm 109.
All depends n who are at the base. I've noted that the class acts will go in for ack and hangars, whereas the less skilled/not so classy just vulch the hell outta a field.
The classy guys; you know who you are (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).
------------------
StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
-
The problem is timing. It's no good to kill 99% of targets but have the 1% pop up at a bad time.
If people really want a field there is a procedure.
1. Wait for field to rebuild.
2. Use mission planner to design a mission that knocks down all targets at once.
3. Get all people with a clue to join mission.
4. Pray some love muffin doesn't butt in and spoil your virgin field.
5. Flatten the field.
6. BARCAP nearest enemy fields while C-47/M3 are en route.
7. Capture field.
8. Enjoy victory cigar.
-
If 30 people can't take a base from 2 people, something is wrong with the attack and not the defense.
30 people should be able to take a base defended by 10 or 15 people.
The roles of the 30 people involved should be investigated. If all 30 are there for cap, you'll never get the field.
Fury
-
"TACTICALLY this game is STUPID."
rofl. And the 30 inept guys are all Einsteins? (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
-Westy
-
Tactically, war itself is stupid. But alas, we still fight wars now don't we?
Lessee, In real war, shut down enemy airfields, capture the airbase, and create a new front.
AH, shut down enemy airbase, capture the airbase, and create a new front.
I must be missing a subliminal message in this thread of yours.
-
Strat and the Map Room
There are three basic categories of strat targets in Aces High: cities, factories, and field
structures.
The city targets affect the downtime of the factories, and the factory targets affect the
downtime of the field structures. Field structures affect the availability of fuel, troops,
radar, ordnance, planes and vehicles.
The percentage of objects down at a city complex affects the rebuild time of damaged
or destroyed objects for that country's factories. For example, if a factory is destroyed
and there is no damage to any city targets, the the rebuild time for the factory would be
30 minutes. If, however, the city were 50% incapacitated, then the rebuild time for the
destroyed factory would be an hour. If the entire city were destroyed, then the factory
rebuild time would be two hours.
The number of objects down at a factory complex affects the downtime of the
corresponding structure at the field. If a radar factory is damaged or destroyed, the field
radar rebuild time is increased. Field radar will be unavailable if the radar at the field is
destroyed. If a country's HQ is destroyed, then radar is eliminated and sector counters
become inoperable for that country.
The field targets affect that field only.
Strat Groups
There are two strat groups in Aces High: country and field. Field targets are tied to the
field group, and city and factory targets are tied to the country group. There are three
countries in Aces High, the Bishops, the Knights, and the Rooks. They are named after
pieces in the game of chess. Bishops are tall and have a diagonal opening in the
faceplates of their armor. Knights have a horse's head and Rooks look like a castle
battlement.
The following tables list the items in the strat groups and the affect they have on the
game when the items are destroyed:
Country Strat Group
City targets
Increases rebuild time of factories and HQ
HQ
Kills all radar for a country
Fuel refineries
Increases rebuild time of fuel tanks at fields
Ammo factories
Increases rebuild time of ammo available at fields
Training barracks
Increases rebuild time of barracks at fields
Radar factories
Increases rebuild time of radar at fields
Ack factories
Increases rebuild time of fields acks
Field Strat Group
Fuel
Reduces the maximum allowed fuel load
Ammo
Reduces the bomb/rocket loadout down to zero
Field radar
Kills radar in a 12.5 mile radius around the field
Barracks
Reduces troop loadout for C-47 down to zero
Fighter hangar
Disables fighters from taking off from the field
Bomber hangar
Disables bombers from taking off from the field
Vehicle hangar
Disables vehicles at the field
Capturing a Field
A field is captured and changes ownership when ten enemy troops enter the field's map
room.
Winning the War
The war is won when any country is reduced to one field. At that time, the arena is
reset and the country's territory is randomly chosen for the next battle.
-
Originally posted by carl:
SNIP-- i know about taking a base and whats involved to do it like a crack squad ,, but lets face it ..unless EVERYONE is in a "crack" squadron they get bored with this game pretty fast ,
Then if your squadron is getting boring for you, ask any of my squad mates if they are bored, while in the middle of an advanced Marine Corp training session....
-
Well, from the looks of the above posts you all agree that it takes too much to capture enough bases that to affect the outcome of the overall "war" . For this game to appeal to more people there needs to me a more dramatic , simpler play that EVERYONE even the "newbies" can participate in and have some contribution to the overall outcome , the 'vulch base...' thingy just gets used too often in this game BECAUSE ONE OR TWO MORONS respawning 89 times in a row can too easily spoil a base capture ! Don't you people understand about realism? even a facsimile of it in this game would be nice , since when have you ever heard in the HISTORY of warfare that one or two DEAD people can come back and keep defending a strategic position ???? Why is it in this game that you take off , fly to , attck a base maybe die doing so , but the dweeb respawning 89 times only has to clk the mouse button and reappear in the same position to affect the same defense over n over n over again. don't get me wrong , I never do the respawn defense thingy because I just feel it is rediculous and takes alot away from the game for the attackers , i've taken bases by myself and with a few other 'crack' players but overall with this respawning at the same base 89 times just to thwart a capture is plain ol STUPID. (for those of you who disagree ...hope you never ever complain about a planes FM in this sim because you are making the same argument I am) ... the FM , aircraft, good people bring in the players but after awhile you need something more to keep them ...even the ones that are'nt 'crack' "pilots". ////
One obvious display of this is that 90% of the time the countries are locked into "trench warfare" the lines are static unless one country has an overwhelming numbers or gangbangs a country.
[This message has been edited by carl (edited 09-07-2000).]
[This message has been edited by carl (edited 09-07-2000).]
-
carl,
So what you're saying is that the defenders should just hand you the keys to the front gate when you show up?
Boy, that'd be real fun. No more combat, just each side going from undefended base to undefended base capturing it.
I don't think you're thinking about this in a rational manner.
Bad tactics, as demeonstrated by those 30 pilots, SHOULD BE PUNISHED NOT REWARDED. Bad tactics, the base stays theirs; good tactics, the base is yours.
There are many MANY things about AH that are not realistic. Having 10 to 50 guys being the sum total of a nations military for example. Due to these unrealistic things, some other unrealistic issues must be present for GAMEPLAY. Thats right, its a game. Without these, it'd be rather pointless and without one iota of challenge.
Sisu
-Karnak
-
Carl I didnt read your whole rant but I think I got the jist of it. You are stating that the capture of airfields by 10 people is realisic and that the loss of all but one of these bases is grounds for the capitualion of a country. Do you have a historical example of this to support your assertion? You further state that the most inexperiaced warriors should be able to acomplish this.
Well I dont think any of it is realistic..Its a game(dont tell torque!), that is ballanced as a game, and that has very difficult skills and strategy to master before you can expect to contribute greatly to the success of your side(if thats what you want to do).
You can knock down the hangers., you can bring a tank in to keep people down.. You can send a diversion raid.. Even one guy can vulch 15 in a row if he knows what hes doing...
Sounds like you have perfected setting up a vulch..well thats a different thing than capturing bases..Some people like it more...Find a group that you see successfully capturing..watch what they do, stay out of the way or do as your asked...
Work on your bombing skills.
You might find that the game is pretty good the way it is.
-
Pongo ... i think you should read before commenting. Karnak ... u2.
[This message has been edited by carl (edited 09-07-2000).]
-
I remember my first weeks in AH too Carl, you'll get over it. This is a old gameplay issue, and believe me you'll change yer tune in time. I used to announce I got an "Assist" thinking someone cared on green channel everytime too... these all newbie things.
You should have looked over at the 30 cons and said to yourself, "Self, why are all these cons here and noone blowded up da hangers?"
Anyhow, grab a B17 and level the FH's next time. Makes it damn hard for new guys to respawn and pad Pongo's score. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Creamo (edited 09-07-2000).]
-
One thing though.
The effort of well coordinated strikes do not really match the results.
I.e you gather a huge group, or at least a decent sized group of planes, head off, bomb HQ, and by the time you're landed, effects have almost worn off.
Unless you gather an even bigger strike, and hit the city too. And if you do this, your force will be so depleted from resources during the strikes that the possibility of losing fields is very real.
Up the downtime some. Not much, but a little.
------------------
StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime
-
No huge group needed if deception tactics are used, only 2 required. Example, Bish were busy HAMMARING an airfield with about 20 bombers and fighters, and doing it all the wrong way, no timing, c47 got their and AA came back up, it was a dreadful exhibition on how NOT to capture a field. Meanwhile, our great CavemanJ took a P38L and I took a C47, and we easily captured a forward airfield, he knocked out all 9 AA's and I snuck my C47 in and captured it.
-
I noticed in Ripsnort's post (I assume it's from the AH docs) that there is one glaring thing missing at the factory targets.
It looks like we have the ability to increase the rebuild time on nearly everything on the fields *except* hangars.
I'd like to see some targets added to the factory site that would increase the rebuild time for hangars.
I personally don't utilize the city, factory, or HQ enough for strat. I guess that's because you really need a good coordinated attack to make it to the area, and I must not be on enough when that happens. However, having the ability to increase the hangar rebuild time, I think, would add a little more strat.
Fury
-
No carl I think I read enough. As to the defender having the advantage of respawning..
That is a trivial advantage compared to the real advantages a nation would have if someone was trying to capture one of its airfields.. The game assumes a minumum level of intelligence and imagination for success. Maybe the bar is just too high for you?
Sorry for the tone. Just trying to keep it consistant with yours.
-
Doesn’t matter. As long as acks down. I rolled an M3 into field with both fighters and tanks spawning. Frankly, I think it is a real rush to do that way. When I made a successful troop drop people started crying out, “Inviso troops, inviso troops!” LOL it was great. Rolled in right under their noses, parked right at map room and dispatched troops. Rollo does it all the time. I learnt it from him (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Be honest, how many M3 or goon drivers do you know? Rare breed we are. Most would rather vulch than take a field. Or I should say, many would rather vulch than risk the sacrifice it take to fly a goon, or M3 a field when you’re not really sure the rest have readily prepared the field for capture. Thus the reason not many want to drive a goon or M3. Nothin worse than a 20-30 minute drive only to find out when you get there…
you are alone.
PS – I could be wrong, but I think the Airwolve Squadron has one of the best capture ratings in AH. As far as the goon and M3 drivin goes.
------------------
jehu
Airwolves
-
heh jehu , ,i've done that also sneak bases with m3 while they fly right over your head , or you're obscured in the smoke (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) ====HEHE i'm bad ,, the game play will change quite a bit now with the introduction of the Lancaster (b52) and the FLAK pnzr , still feel the respawning takes away the realistic feel of the game quite alot, but now since the LIII is out and it can destroy most bases 3 hangers in a single pass , the respawning thingy is less of a threat. BTW: this game is great , don't get me wrong ..there isnt anything out there that i've seen that compares with this , i'm amazed its soo cheap to play this quality.
-
"after watching 30 guys attacking a single base only to be thwarted by 2 respawners for nearly 2 hours"
Ummm
"after watching"
You didn't contribute?
And that said, sounds like the odds that the British faced in the Battle of Britain.
I found that in the face of those kind of odds, the trick was to keep up the front, /devise/ an alternate strategy, and involve a small number of people in on the strategy. Maybe a couple of p51s covering tanks.
Kudos to those two.
Oliver
Ol