Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: kfsone on May 22, 2001, 12:08:00 AM
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Transplanted from the general board:
Allow the C47 / M3 / Amphib to carry either 1 or 2 squads of troops (either 1 x 10 or 2 x 5). Squad-leaders can be player controlled. So an M3 can pull up outside a field and deploy two seperate groups of 5 men who will follow their human leader. They won't be auto-gunners, but the human player will be able to fire a small calibre gun.
You already have the graphic for troops, you already have a troop-model for player movement. You can use weapon-cycle to model rounds of magazine, and the code to delay weapon firing could be a base for later jam-modelling of gun temperatures.
Allow players to launch troops from fields with an intact barracks, make the "training" stat of the country affect the launch-rate of troops for a given player (or field?).
Incentives given to players:
. Ground vehicles at the field for anti-troop combat.
. Ground vehicle patrols to look out for sneaky troops trying to get into position.
. More association between pilots and drivers because they occasionally play troop themselves.
. Presence of lurking troops at a field might encourage bombers to occasionally carpet a field with a nice barrage.
It's not that far away from being feasible, unless you'd feel it neccessary to animate the troops from day 1 (I don't think you would), model head-bob (I think we could wait for that) or do other clever stuff.
. If the troops can re-board the M3 then players have a tactical withdrawl option for troops, and you have also implemented the feature that gives players SAR features =)
I think most of us would find a 'fire' button on the current chute/troop model awesome fun (a pistol only while you are in your chute?) Maybe in the version after you add this change the ground-graphic to have his gun poiting forwards.
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Originally posted by kfsone:
... So an M3 can pull up outside a field and ...
That would imply 15 or more mins walking for the undefended gound troops (at the speed we actually walk when bailed out).
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If we are given the same walking speed as the paras have now, whats the diff?
Another thing I noted is that we would be able to use wrecked hangers as cover to get to the maproom. I like the idea because it would now truely take 2- 3 players to take a field. None of this single player captures of ports and fields.
And for us squadless players it would finally make us feel like we belong (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
A squad(AI intelligence not much unlike the FDB's)that we can call our own if only for 15 mins. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Ping (edited 05-22-2001).]
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when was the last time you took a field alone? doesnt seem to happen these days if you ask me.Not unless the numbers are way down in the country you are fighting.
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Hazed
9./JG54
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It happens when there are few people on in the early hours. Knock out all the ack, auger, then slip in your favourite means of para-transpo.
But this says nothing of your feelings on the idea. Or is change bothersome?
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Add to that list, Bazookas and handgrenades to take out GVs.
Nexus
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ping (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
change bothersome? i suggest you read some of my replies to other posts.I have often said im all for change and introduction of new ideas, in fact i crave it (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
theres always the option of changing back if things dont work out.
as for squads i think it could work but i dont rate their chances much when you can hardly sneak in with a 50mph M3 let alone on foot.unless of course the troops are not shown on radar(!!! (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)) yes radar is perfect right down to the ground.
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Hazed
9./JG54
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Points noted Hazed (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Squads should not show up on dar. That seems to be the biggest limiting factor here doesnt it ..DAR..
WWII Radar surely coudlnt pick up a group of 10 guys right? Dar already showed that a vehicle of some sort was in the area, so leave the paras off dar altogether.
I like the suggestions of explosive charges and Bazookas, we could have a real blast taking a base (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Originally posted by Ping:
And for us squadless players it would finally make us feel like we belong (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
A squad(AI intelligence not much unlike the FDB's)that we can call our own if only for 15 mins. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Ping (edited 05-22-2001).]
Do I see a thinly-veiled shot in there somewhere? (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Sling322
Fat Drunk "Chute Shooting" Bastards