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General Forums => Axis vs Allies => Topic started by: blkmgc on August 02, 2008, 10:33:22 AM

Title: Next War?
Post by: blkmgc on August 02, 2008, 10:33:22 AM
 Are we still working on further development of the arena? And if so , any idea when the next "war" cranks up?
Title: Re: Next War?
Post by: KONG1 on August 02, 2008, 04:30:08 PM
Of course, notice how the current setup is vastly superior to the previous few months. The quality of players and game play is a real step up.

For those wishing more reality, I fully encourage you to log off immediately after your first death, thereby realistically simulating your virtual demise.
Title: Re: Next War?
Post by: Tango on August 02, 2008, 05:33:20 PM
Are we still working on further development of the arena? And if so , any idea when the next "war" cranks up?

We're waiting for the next one as well. Would be good to get an update.
Title: Re: Next War?
Post by: blkmgc on August 02, 2008, 05:45:57 PM
Of course, notice how the current setup is vastly superior to the previous few months. The quality of players and game play is a real step up.

For those wishing more reality, I fully encourage you to log off immediately after your first death, thereby realistically simulating your virtual demise.

And you are who?...exactly?
Title: Re: Next War?
Post by: Dinan on August 02, 2008, 08:35:32 PM
And you are who?...exactly?

  He's a very mad super-gorilla that can pick up trains and get down with the hot blondes.


  Who are you?  Exactly?   :D


Title: Re: Next War?
Post by: Tango on August 02, 2008, 09:36:03 PM
  He's a very mad super-gorilla that can pick up trains and get down with the hot blondes.


  Who are you?  Exactly?   :D




Someone not looking for smart mouthed remarks, but a REAL answer to his question?
Title: Re: Next War?
Post by: Dinan on August 02, 2008, 11:18:52 PM
Don't hold you're breath.
Title: Re: Next War?
Post by: lutrel on August 03, 2008, 06:10:23 AM
Avengers are waiting for the next war event as well....................
Title: Re: Next War?
Post by: blkmgc on August 03, 2008, 06:12:44 AM
Someone not looking for smart mouthed remarks, but a REAL answer to his question?

Exactly.

Title: Re: Next War?
Post by: a4944 on August 03, 2008, 07:56:31 AM
Avengers are waiting for the next war event as well....................
I'm interested also.  Hoping for a lighter weight war as a backdrop that promotes good fights to achive objectives.

Venom
Title: Re: Next War?
Post by: Chilli on August 03, 2008, 01:42:06 PM
Sorry, BlkMgc if you aren't getting the answers that you were looking for.  I am glad to hear that others are interested as well.  This is a good discussion that needs to be aired.  And if we don't jump to conclusions, or have tape recorder arguments, we should be able to get some answers about upcoming plans.

Discussions that I have read on this matter, so far, hint towards a "lighter" war setup.  I would like to hear what that means to you.  In your opinion does lighter mean:


By the way, has anyone been watching the Military Channel's Showdown series :rock ?  Great stuff and what I envision when I think of the arena.
Title: Re: Next War?
Post by: blkmgc on August 03, 2008, 02:02:48 PM
Sorry, BlkMgc if you aren't getting the answers that you were looking for.  I am glad to hear that others are interested as well.  This is a good discussion that needs to be aired.  And if we don't jump to conclusions, or have tape recorder arguments, we should be able to get some answers about upcoming plans.

Discussions that I have read on this matter, so far, hint towards a "lighter" war setup.  I would like to hear what that means to you.  In your opinion does lighter mean:

  • Shorter
  • Less Strategic Targets
  • Less Importance of Win Criteria
  • Less Furballing
  • Less Field Capture
  • Less Departure From Default Settings

By the way, has anyone been watching the Military Channel's Showdown series :rock ?  Great stuff and what I envision when I think of the arena.

I don't know that it needs to be less of anything. I suppose its really up to the setup. I'd just hate to see it devolve back into an allied vs axis MA like it was (ala WWII arena in Warbirds which also holds little to no interest), especially after all of the progression that was made.
Title: Re: Next War?
Post by: captain1ma on August 03, 2008, 03:56:40 PM
seems to me, when the arena is the most fun, its a Axis Vs Allied MA. every time someone makes it something of a bombing arena or something realistic, people leave. arent we supposed to attract players??
Title: Re: Next War?
Post by: Tango on August 03, 2008, 04:01:13 PM
seems to me, when the arena is the most fun, its a Axis Vs Allied MA. every time someone makes it something of a bombing arena or something realistic, people leave. arent we supposed to attract players??

You mean like right now with only 3 players in AvA?
Title: Re: Next War?
Post by: Anaxogoras on August 03, 2008, 04:05:09 PM
The problem has never been the AvA; it's always been a lack of interest among the player-base, especially when you don't have P-51s or Spits.
Title: Re: Next War?
Post by: Trukk on August 03, 2008, 04:06:45 PM
seems to me, when the arena is the most fun, its a Axis Vs Allied MA. every time someone makes it something of a bombing arena or something realistic, people leave. arent we supposed to attract players??
Although I don't regularly check the numbers, when the BoA was running it was common to have 20+ players and I think the highest I saw was pushing 50.  Now that it's back to the AvA-DA type of setp it's back down to the single digits.
Title: Re: Next War?
Post by: a4944 on August 03, 2008, 05:48:37 PM
Yes, the beginning of BoA and some of the earlier capture wars drew a good crowd with early war rides.  The wars start losing people if they go too long.

A simple starting point ...

Use the existing base capture and turn on the strategic aspects suppoted by HiTech.

Have a one week max for each war although the same map and war can be run again in following weeks if we go with a revolving plane set (we should to highlight all of the axis vs allies match-ups).

Make the victory conditions X number of enemy bases captured while holding all of your own bases.

The staff checks occasionally in the morning and if victory conditions are met before the end of the week then the staff resets map back to beginning.  A count is kept in the MOTD to indicate how many resets each side has for the week.  The winner has the most resets at the end of the week.  Note, this is very loose on purpose.  We don't need to burn out staff so they just need to check occasionally.  It's also intended to avoid the map porking issue.  Can the staff set which bases are capturable?   This is the part I'm most concerned with.  There could be controversy.  An alternative is to require a sceenshot showing the required victory conditions and the staff resets in the morning or afternoon after getting the screenshot.  An automated method would be better if there is one.

Start with 30 troops to capture and 20 minute down times.  Short down times to keep the fight going.  The fight is most important.  We can adjust from there if needed.  The low downtime and 30 troop requirement will require team work to capture a base.  Resupply is on but I don't know how this works.

All planes and tanks in scenerio available at all bases.  Staff picks plane set (revolving).

No official commanders.  People should pick a primary side but side switching to balance numbers is encouraged.

I think it is worth a try.  This hopefully is simple and can appeal to both strategic people and furballers.  The target is 15 to 50 people a weeknight in the arena.  The focus should be more on the fight then the war.  The war is an interesting backdrop and provides different ways of playing the game.

Venom








Title: Re: Next War?
Post by: a4944 on August 03, 2008, 05:49:58 PM
One more thing.  I do want to see revolving plane sets but we should start with late war to draw people back in and to help get it going.

Venom
Title: Re: Next War?
Post by: Anaxogoras on August 03, 2008, 06:58:22 PM
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.
Title: Re: Next War?
Post by: E25280 on August 03, 2008, 07:19:34 PM
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.
Because if you make it too easy, one person will come in on off-hours and take all the other sides bases.  Unlike the MAs, there is no automatic reset with a "win the war".  Instead the arena is completely porked until one of the staff has time to go in and re-load the tables.
Title: Re: Next War?
Post by: Anaxogoras on August 03, 2008, 07:56:02 PM
So what if someone milk-runs late at night.  Have the arena reset once a certain % of bases are captured, just like the main arena.  That was the tough thing about BOA, stopping milk runners because it actually mattered.  Unless we're setting up complicated victory conditions, who cares?
Title: Re: Next War?
Post by: wojo71 on August 03, 2008, 08:05:55 PM
 I think the first  war setup  had some of the best fights. With both teams fighting over certain base's over  and over. IMHO  I believe the "war" should be a little shorter. I do like the results of the weekly battle affecting your supply if you will.  I also think side switching should  last about a week. As  I said before I suck in fighters so while it is  a axis vs allied DA I'll be in the MA. when the war is up I be bringing my AvA sqd back.

it's all good though.   :salute

P.S.   maybe smaller maps so attacks are easier to intercept. :rock


Vonwojo/LTARwojo.....
Title: Re: Next War?
Post by: Slash27 on August 03, 2008, 08:06:36 PM
Are we still working on further development of the arena? And if so , any idea when the next "war" cranks up?

Yes on further development and you guys input is being listened to. We may not reply directly to a discussion but ideas are being taking from you guys all the time. Nothing as far as a date has been discussed as of yet.
Title: Re: Next War?
Post by: Chilli on August 03, 2008, 08:07:01 PM
I'm curious to know why base capture is always set to be tougher in the ava than in the ma. :confused:  If you really want to bring people in, make capturing just like the main arenas: 10 troops.

Thinking back, when asked about base capture in a poll, the majority of the responses favored 50 troops or more, or limited base capture.

In another thread about FinRus map, Fork said that base capture was enabled at vehicle bases and bases with no towns.  I like that as another option with the exclusion of any airbase.  Maybe this with the normal 10 troop MA setting will give the base capturers enough to keep them busy, capturing ports, fleets and vehicle bases.

If we look back at the last BOB, practically all of the fields were taken by one side and numbers for the loosing side plummeted.  I like Venom's ideas of a shortened war.  As it stands, I believe that the arenas get reset Tuesday and Wednesday due to the MA Titanic Tuesday event.  Possibly a Wednesday to Monday war might have less drawbacks. :pray
Title: Re: Next War?
Post by: E25280 on August 03, 2008, 09:20:22 PM
So what if someone milk-runs late at night.  Have the arena reset once a certain % of bases are captured, just like the main arena.  That was the tough thing about BOA, stopping milk runners because it actually mattered.  Unless we're setting up complicated victory conditions, who cares?
Since you didn't get it the first time, I will try again.

Once a "win the war" criteria is achieved in the AvA, the map resets -- but it resets to MA standards, i.e. all flights enabled for all sides, i.e. the arena is PORKED, i.e. no reason to go there until a staffer resets it with its intended plane sets.

So, it is a very big deal if someone milk-runs all the bases by himself, because he ruins the AvA fun for anyone else who wants to go there until a staffer fixes things.  Therefore, base captures should be set hard enough so that one person can not do it alone.
Title: Re: Next War?
Post by: Anaxogoras on August 03, 2008, 09:50:41 PM
Since you didn't get it the first time, I will try again.

Once a "win the war" criteria is achieved in the AvA, the map resets -- but it resets to MA standards, i.e. all flights enabled for all sides,

That I did not know,  :o but it should be fixed.
Title: Re: Next War?
Post by: a4944 on August 04, 2008, 08:04:59 AM
Thinking back, when asked about base capture in a poll, the majority of the responses favored 50 troops or more, or limited base capture.

In another thread about FinRus map, Fork said that base capture was enabled at vehicle bases and bases with no towns.  I like that as another option with the exclusion of any airbase.  Maybe this with the normal 10 troop MA setting will give the base capturers enough to keep them busy, capturing ports, fleets and vehicle bases.

If we look back at the last BOB, practically all of the fields were taken by one side and numbers for the loosing side plummeted.  I like Venom's ideas of a shortened war.  As it stands, I believe that the arenas get reset Tuesday and Wednesday due to the MA Titanic Tuesday event.  Possibly a Wednesday to Monday war might have less drawbacks. :pray

I don't think this will work Chilli.  Why up and defend a VB or port?  They are not close enough to each other to really matter.  It's more intersesting and complicated to have a coordinated attack on a defended airfield and I think some of the squads are looking for this type of coordination.  It's more engaging as you have to take down the defenses and the town while dealing with upping fighters. 

Looking back.  I had the most fun when I just started playing and we had the revolving planeset with base capture.  The bashing on 200 drove many away but the staff has a fix for that now.  The wars became too personal with the bashing and winning became the focus over good gameplay.  We were encouraged not to change sides as having a winner to the war was considered more important to night-to-night gameplay.  I think we should give this a go again.  It may work better with the no bash policy.  BoB was interesting.  The beginning was probably the best time I had playing in AvA with some excellent fights.  The end was among the worst.  This is why I would like the map to reset if X numbers of bases get captured so we have a fresh start and avoid the end-game.  The one week war may avoid burn-out if one side is dominating a map overall.

Venom

Title: Re: Next War?
Post by: captain1ma on August 04, 2008, 08:11:48 AM
War: object-- to get behind enemy lines. to capture as much property as possible.  i dont remember the americans skipping the airbases, and just capturing the vehicle bases.

i like the high capture amount because it takes a concerted effort to take a base. it cant be done by one person.
radar-- take it or leave it we will find you no matter what. works for me either way
war scenario- i still think the best one was when you got a better plane each week. the whole buy new planes thing works too.
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or Vbase for ack reduction, thats fine.

one scenario you guys could try, although i know alot of people hate the Pacific theater thing is maybe a fleet to fleet with no land bases. just a thought and probably already one of those quick scenarios or FSO's

im not really sure what you can do to make the war better. it has to appeal to everyone not just a select few. if nothing else it should entice. the ACM and the quality of flying should be of a much higher caliber. the rest of it should be pretty much any war scenario.

again i think that forks original war scenario where you had to capture bases and fight off bad guys, and each week you got a better planeset was the best.

just my opinion .... :)
Title: Re: Next War?
Post by: blkmgc on August 04, 2008, 05:27:49 PM
Quote
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or Vbase for ack reduction, thats fine.

And thats your opinion. There are many many of us who enjoy strategic bombing in an effort to damage the enemas assets. As a matter of fact, the AVA offers the best strategic bombing anywhere due to the harder bomb site , and the addition of wind. Us bomber types get a kick out of these little things. Were easy to please in that regard I guess. :)
Title: Re: Next War?
Post by: fudgums on August 04, 2008, 06:05:33 PM
or maybe like a whole war. like from 1939-1945.

Starting out in the battle of britain.

Then depending who wins. will determine the next terrain/battle.

Like if Germany one the BOB and the southern part of britain is invaded.

The US has sent their carriers over for support. 

and so on

just a thought
Title: Re: Next War?
Post by: OldBull on August 05, 2008, 12:24:08 PM
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or VBase for ack reduction, that's fine.
 Simple solution there Captain1Ma, fly what you like to fly & don't fly bombers, I find the constant furball boring beyond endurance but I don't advocate having no fighters because I don't like to fly them, I can also attest to the fact that I have provided ample targets for many of you fighter jocks when there is a bomber available worth flying, when there is not one I just spend more time down by the pond watching the pond scum grow, and you have one less target to shoot at, by the way, I think I mentioned the pond scum is a beautiful shade of green right now.
 Maj OldBull
XO Avengers
Title: Re: Next War?
Post by: Shifty on August 05, 2008, 12:54:39 PM
Strats-- can do without it. flying for 45 minutes in a bomber to drop on a target is my idea of watching grass grow. if its a air base or VBase for ack reduction, that's fine.
 Simple solution there Captain1Ma, fly what you like to fly & don't fly bombers, I find the constant furball boring beyond endurance but I don't advocate having no fighters because I don't like to fly them, I can also attest to the fact that I have provided ample targets for many of you fighter jocks when there is a bomber available worth flying, when there is not one I just spend more time down by the pond watching the pond scum grow, and you have one less target to shoot at, by the way, I think I mentioned the pond scum is a beautiful shade of green right now.
 Maj OldBull
XO Avengers


 :lol  :aok
Title: Re: Next War?
Post by: captain1ma on August 05, 2008, 01:30:36 PM
by the way, I think I mentioned the pond scum is a beautiful shade of green right now.

interesting choice of words, should i consider them an insult or an observation?
Title: Re: Next War?
Post by: Shifty on August 05, 2008, 02:25:47 PM
when there is a bomber available worth flying, when there is not one I just spend more time down by the pond watching the pond scum grow

Looks to me like he's talking about his own personal pond, and the usual summer growth.
Title: Re: Next War?
Post by: captain1ma on August 05, 2008, 03:11:47 PM
edit
Title: Re: Next War?
Post by: flatiron1 on August 05, 2008, 04:59:46 PM
 :noid :noid :noid
Title: Re: Next War?
Post by: Jester on August 06, 2008, 04:40:12 PM
ATTENTION! THEORETICAL OFFICIAL QUESTION COMING UP!

OK, we have talked about the Rolling plane set - earliest to latest.

What would you guys think of a "ROLLING TERRAIN" set up? Every couple of days to once a week? Maybe based on how well one side did would determine which terrain would be next and what plane-set would be available.

If not - how about a specific place for the next war. ETO, MTO, PTO?  (Miami is out due to the tourist season.    :( )
Title: Re: Next War?
Post by: Chilli on August 06, 2008, 08:58:50 PM
Jester  :salute

I have seen some posts here about limiting the war/ setups.  I am one of those that believe that this will increase / reinforce the accomplishments of those who fly AvA.  With the number of resets that we can expect during the week, it only makes sense to me to have a new objective every so often days. 

My question to you is:  Is there a way that the staff can set default settings to mimic the desired settings for that frame.  Essentially, I am asking does a staffer have to manually retune the settings or is this something that could automatically be done in case there are any unexpected resets.

Even if the answer is yes, any progress made by previous players in nullified.  So, yes Jester I am in favor of shorter frames.  And I will keep posting about a mini one day experimental frame to try out new suggestions during the reset periods (I assumed caused by the Titanic Tuesday server juggle), until someone can explain to me why it is not a viable idea. (I am open to discussion, and hope no one thinks that I believe that my way is the only way).
Title: Re: Next War?
Post by: TheBug on August 06, 2008, 09:06:34 PM
Any chance of giving this a try.   Really don't think there is much to lose trying it for a week or two.  At bare minimum the feedback from it will answer many questions and hopefully give a new direction for the AvA.  Guess I just don't understand...

http://bbs.hitechcreations.com/smf/index.php/topic,239877.0.html
Title: Re: Next War?
Post by: OldBull on August 07, 2008, 11:06:28 AM
interesting choice of words, should i consider them an insult or an observation?
No insult intended Captain, the pond scum comment may be first referenced to an early post in the Fin-Rus thread. It is not my style or intention to generate or provoke personal vendettas, I try as best I can to use a humorous twist when ever possible to illustrate my point.
Maj OldBull
XO Avengers
Title: Re: Next War?
Post by: lutrel on August 07, 2008, 12:21:52 PM
I would like to see us try a new map every week with a rolling plane set; maybe with the plane set using a three week rotation.
Title: Re: Next War?
Post by: a4944 on August 07, 2008, 01:26:22 PM
I would think no more than once a week for maps.  I'm assuming they take take some staff time and thought to get a good initial setup.  I don't mind replaying a setup for a week if one side hits a victory condition and we reset.   Might give the staff more time to focus on the next week so we can hit the ground running.

The staff already does a good job picking maps and planesets.  We could keep that because it seems to be working well and focus on introducing objectives (light war).  Wing it on the planeset rather than an official rolling formula may be the best to start with.  It gives more flexibility to make changes as we go rather than getting locked into a multiweek rolling planeset cycle.

Here is a thought.  We could have a light war from Wednesday through Sunday inclusive.  Monday and Tuesday can be furball days and preparation time for the next light war.  This is based on the maps getting porked by Titanic Tuesday if that is indeed the case.  It could be taken farther and only have one war a week (no reset and start over if the war ends early).  If it finishes early (such as a small map) then it could be furballing and practice only until the next Wednesday where the next war starts up.

I think Bugs war concept is as good as any if it can be supported by the staff.  I do think we should minimize the requirments on the staff. 

Venom
Title: Re: Next War?
Post by: captain1ma on August 07, 2008, 02:22:09 PM
No insult intended Captain, the pond scum comment may be first referenced to an early post in the Fin-Rus thread. It is not my style or intention to generate or provoke personal vendettas, I try as best I can to use a humorous twist when ever possible to illustrate my point.
Maj OldBull
XO Avengers


sorry, i focused on an association to green. guess i just get a little jumpy at times.  :)