Aces High Bulletin Board

General Forums => Wishlist => Topic started by: mipoikel on August 04, 2008, 01:24:00 PM

Title: New gunsights for GVs.
Post by: mipoikel on August 04, 2008, 01:24:00 PM
I wish more authentic gunsights. Same way like in red orchestra.

(http://pcmedia.gamespy.com/pc/image/article/701/701424/red-orchestra-ostfront-41-45-20060412012612128.jpg)

(http://img.gamespot.com/gamespot/images/2006/094/reviews/932257_20060405_screen002.jpg)
Title: Re: New gunsights for GVs.
Post by: meddog on August 05, 2008, 12:44:25 PM
Cool :rock :rock :rock :rock
Title: Re: New gunsights for GVs.
Post by: zoozoo on August 05, 2008, 12:48:11 PM
yeah i have red orchestra, the gv sights are great!
Title: Re: New gunsights for GVs.
Post by: DPQ5 on August 05, 2008, 01:17:03 PM
yeah i have the game to, there great
Title: Re: New gunsights for GVs.
Post by: ridley1 on August 06, 2008, 06:21:00 AM
At least....put in something so that we know what the turret orientation is.
Title: Re: New gunsights for GVs.
Post by: Latrobe on August 06, 2008, 06:30:11 AM
If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!!  :)
Title: Re: New gunsights for GVs.
Post by: valdals on August 06, 2008, 07:00:26 AM
im game for a better range finder for gvs. it takes too long to focus for long distance shots
Title: Re: New gunsights for GVs.
Post by: zoozoo on August 06, 2008, 07:58:44 AM
If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!!  :)


 :rock :rock
Title: Re: New gunsights for GVs.
Post by: Hazard69 on August 06, 2008, 09:15:47 AM
Range finding is relatively easy once you get used to it, but the authentic versions would look cooler.

What I really think we are missing is the turret orientation. At least some form of rudimentary indication is needed. Heck even a second compass in the turret would do. :aok
 :salute
Title: Re: New gunsights for GVs.
Post by: Karnak on August 06, 2008, 09:34:54 AM
I agree.  I wouldn't mind nonhistorical sights if we could replace them as on aircraft, but due to how they work, we can't.  That being the case I'd love to see historical sights used and the differences in optics modeled.

I also agree about the need for a turret orientation indicator.
Title: Re: New gunsights for GVs.
Post by: Latrobe on August 06, 2008, 11:11:20 AM
im game for a better range finder for gvs. it takes too long to focus for long distance shots

On AHII's gv's, yes I find it a bit hard too. On Red Orchestra though, I don't know why, it's alot easier! Me and my friend that play it can look at a tank and know exactly how many meters to range it at. Some times we're off but only by a bit. We usually have one of us shoot and if its high then well say "A bit high, 100 meters less", and boom the other would get the hit. We're fairly good at it  :) FEAR US!  :devil
Title: Re: New gunsights for GVs.
Post by: 442w30 on August 10, 2008, 11:35:00 AM
 :aok on the turret compass. 
Title: Re: New gunsights for GVs.
Post by: BiPoLaR on August 10, 2008, 11:39:46 AM
there great

Tony the Tiger?  :noid