Aces High Bulletin Board
General Forums => Wishlist => Topic started by: mipoikel on August 04, 2008, 01:24:00 PM
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I wish more authentic gunsights. Same way like in red orchestra.
(http://pcmedia.gamespy.com/pc/image/article/701/701424/red-orchestra-ostfront-41-45-20060412012612128.jpg)
(http://img.gamespot.com/gamespot/images/2006/094/reviews/932257_20060405_screen002.jpg)
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Cool :rock :rock :rock :rock
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yeah i have red orchestra, the gv sights are great!
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yeah i have the game to, there great
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At least....put in something so that we know what the turret orientation is.
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If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!! :)
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im game for a better range finder for gvs. it takes too long to focus for long distance shots
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If I want GV fights I don't go to AHII, I go the the FKs servers in Red Orchestra! GO Panther!! :)
:rock :rock
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Range finding is relatively easy once you get used to it, but the authentic versions would look cooler.
What I really think we are missing is the turret orientation. At least some form of rudimentary indication is needed. Heck even a second compass in the turret would do. :aok
:salute
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I agree. I wouldn't mind nonhistorical sights if we could replace them as on aircraft, but due to how they work, we can't. That being the case I'd love to see historical sights used and the differences in optics modeled.
I also agree about the need for a turret orientation indicator.
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im game for a better range finder for gvs. it takes too long to focus for long distance shots
On AHII's gv's, yes I find it a bit hard too. On Red Orchestra though, I don't know why, it's alot easier! Me and my friend that play it can look at a tank and know exactly how many meters to range it at. Some times we're off but only by a bit. We usually have one of us shoot and if its high then well say "A bit high, 100 meters less", and boom the other would get the hit. We're fairly good at it :) FEAR US! :devil
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:aok on the turret compass.
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there great
Tony the Tiger? :noid