Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: vega on July 25, 2001, 12:54:00 PM

Title: troop pickup
Post by: vega on July 25, 2001, 12:54:00 PM
It would be kewl to be able to pick up ground troops in an airplane.......they simply walk to the plane and when in a certain "hotzone" they can be picked up with some command or other.
Same thing for downed pilots walking around....to avoid capture and torture at the hands of the Knights, etc.

vega
Title: troop pickup
Post by: steely07 on July 25, 2001, 07:09:00 PM
I reckon that would be a good idea too,i think it would add to the realism if this was an option,and i would also know that all DHBG's would get home safely,even sitting on Vega's lap...........mmmmm warm.
PS Vega,i working on getting back into MA atm...hopefully i will cya soon.
Steely out <S>
Title: troop pickup
Post by: bigUC on July 26, 2001, 10:08:00 AM
I would really like to see that! If you land and bring someone back you could get some perk-points, and the other guy should get something like "returned safely" etc. Maybe we could introduce some SAR-planes? What about a Kingfisher for artillery spotting and search/rescue?  :D

It sure would be nice to give your squadmate a lift back home (or get one, in my case  :) )

Also I miss some little 3d-people around the base.  When u are on the runway in your c47 the little fellas should run over to your plane from the barracks and enter the plane with appropriate sounds, like "Uh-oh", "Sarge, I don't wanna go" or something.

I also would like a little fellow (or more) come out of the "outhouse" at the pad and actually rearm/refuel the plane. Why not disable the sheep (sorry btw) and give us some groundcrew running around.  

I realise that at least the last suggestion would result in a framerate hit (smoking hangars and rearming - shudder) but it's on my wishlist for the future with the rest of the stuff anyway.

Finally vega: We knights don't tourture our prisoners! (Except for some special individuals in order to heighten the passion...)
Title: troop pickup
Post by: tofri at work on July 27, 2001, 04:45:00 AM
Fantastic idea!
I would prefer special rescue planes like the Fi 156 Storch.
They should have the same reduced icon ranges as the ground vehicles.
For every rescued pilot you would get a perk and the rescued pilot would get a "bailed" instead a "capture".
Especially in Special Events with only one live, it would be very important bringing back the own pilots.
And we have the perfect apology for chute killing  :D

tofri

[ 07-27-2001: Message edited by: tofri at work ]
Title: troop pickup
Post by: snafu on August 06, 2001, 05:48:00 PM
Hi All,
 Taking this a step further how about being able to re supply ground vehicles from C47's or Storch's, Lysander's etc. I'm not so much considering the ability to drop ammo although I don't see why not, but track parts or gun parts etc to repair damage. with a few minute delay for the repairs to be completed. I know in real life this type of repair could take a considerable time or possibly would be out of the question without an engineer, but with other gameplay concessions already in place I think it would work. It's a long drive sometimes, even from the spawn points. To lose a track and have no other option but to ditch an otherwise capable panzer etc because it gets left out of the fight.

Just a thought

TTFN
snafu
Title: troop pickup
Post by: Dawvgrid on August 08, 2001, 08:24:00 AM
....to avoid capture and torture at the hands of the Knights, etc.
Quote
 
,,,,,,no Vega we simply overwhelm our prisenor with our charm,so he`ll/or her  ;)
simply wouldt have to change side  :)
Title: troop pickup
Post by: Dawvgrid on August 08, 2001, 08:25:00 AM
BTW very good idea.
Dawvgrid
Title: troop pickup
Post by: Eagler on August 08, 2001, 08:50:00 AM
vega
wouldn't AH have to build an officers club first, before you could "pick up" the troops ?
 :)