Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Yossarian on August 10, 2008, 09:45:26 PM
-
Yeah, basically bomber busting with the 75mm is something I've never got the hang of. Could someone please help me with this? Also, could anyone please post any links to any really good B-25H gun sites.
With Tank-busting, I'm slowly improving in the dive-bombing, however I'm not as good at it as I'd like to be. Could someone please help me with how to kill tanks with the 75mm, and also what sort of bombing I should do from the B-25H.
Thanks for any help.
<S>
Yossarian
-
You're only going to be able to kill some of the tanks in the game with the cannon on the 25H. I've had good luck killing The Panzer, M8, and the halftracks. I think the M4 is vulnerable as well but I can't recall killing one off the top of my head at the moment. I've had the most success against the panzer by landing a shot right on the engine deck, that will usually do them in. You can kill the ostwind and wirlble too as they are based on the same chassis as the panzer IV, but I'm sure you can imagine the difficulty in attacking them.
The T34 is a tough nut to crack, I've hit one several times (although most shots ricochet off) and finally received credit but I don't know how much I was actually hurting him I think someone else delivered the killing shot.
-
Thanks for the reply, and could you please tell me where the engine deck is on the Panzer chassis? As for Wirbles, I've found more recently that orbiting them (out of range) at about 5,000 feet above them, followed by a near-vertical dive, with at least 1 bomb sometimes does the trick.
Also, what size of bombs will kill GVs? As in if I'm going M4, Panzer, T34 or even Tiger hunting, what size of eggs will I need?
And finally, with the rarely used tactic of landing then taxiing up to the enemy GV, if it's a Wirble/Panzer etc when/where/how should I shoot?
Thanks and <S>
Yossarian
-
I was trying for a more eloquent way of saying shoot them in the A**. :)
With bombs I haven't done a lot of testing, a 1000lb'er will kill just about anything, the tougher the target the closer you need to hit. With the Tiger it pretty much needs to land in the tank commanders lap. I haven't spent a lot of time testing with the 500lb bombs and what they'll do to a tank (if anything).
-
B25h ranged sight.
(http://www.332nd.org/dogs/Ghosth/b25Hwh.bmp)
Same sight as a link.
http://www.332nd.org/dogs/Ghosth/b25Hwh.bmp (http://www.332nd.org/dogs/Ghosth/b25Hwh.bmp)
Center dot shoots right on at 400 and closer.
Single dash - = 1k aimpoint.
Double dash = 2k
And yes 2 dash's and a dot = 3k.
Bottom of the vertical line is pretty close to the 4k point.
-
The B-25 gun can kill any tank in game, but as mentioned before, the T34 is a tough nut to crack. The Tiger however, is quite simple to kill - shoot its rear end ;-)
Regarding to bomb size: 500lbs can kill every tank, but of course with 1000lbs you are more on the safe side if your aim isn't perfect, especially against the tough Tiger and T34's.
-
The B-25 gun can kill any tank in game, but as mentioned before, the T34 is a tough nut to crack. The Tiger however, is quite simple to kill - shoot its rear end ;-)
Regarding to bomb size: 500lbs can kill every tank, but of course with 1000lbs you are more on the safe side if your aim isn't perfect, especially against the tough Tiger and T34's.
By 'its rear end', do you simply mean hit somewhere on the vertical bit of the back armour? If so, would an approach from maybe 5-45 degrees and as perpendicular to the rear armour as possible be best?
<S>
Yossarian
-
the n1k's 250 bombs do a tank in just fine thoo i'm guessen its a direct hit
-
By 'its rear end', do you simply mean hit somewhere on the vertical bit of the back armour? If so, would an approach from maybe 5-45 degrees and as perpendicular to the rear armour as possible be best?
<S>
Yossarian
When I'm busting Panzers I get down so low I can trim the hedgerows with my props. Come in as level and straight on their rear armor as you can and fire your pumpkin at ~200 yards. It's dangerous, because you're very low and an alert Panzer can bring his main gun around on you with almost no effort at all (IMO that SERIOUSLY needs addressing). However even out as far as 400-600yds you may be able to knock him out, or at least damage his engine, if you set your approach and aim point properly.
Now if only we could load AP.... :devil
-
The best rear attack is from 45 degrees hitting the horizontal surface just behind the turret. This works against all of the heavy armor. I've never tried it in a B-25 but can vouch that it works in the Hurri IID.
-
The best rear attack is from 45 degrees hitting the horizontal surface just behind the turret. This works against all of the heavy armor. I've never tried it in a B-25 but can vouch that it works in the Hurri IID.
Hmmm....this is beginning to sound like serious fun... :t :devil
Also, do you have any good tips for Wirble avoidance/destruction (<--the latter is by far preferable) - short of outlawing them, I really can't think of any way to get them.
And could the B-25Hs really load AP...? :eek:
-
the n1k's 250 bombs do a tank in just fine thoo i'm guessen its a direct hit
If I remember correctly the N1K carries 250kg bombs, which is the equivalent of a 550lb bomb.
-
Wirblies throw out so much metal that avoidance is a matter of diving on them while they are shooting at someone else, or hoping that it's me in the turret. I can't hit a thing in one unless it is coming straight at me, so that should be a hint at avoidance. I have been able to buy a little extra time in A-20 runs by starting my dive with the nose pointing in front of the GV, then pulling the nose past the target as the range goes through 600 and pickling. This keeps the gunner seeing some aspect angle change and hopefully throwing his aim off long enough that the bomb hits him before he hits me.
Of course I usually manage to over stress the wings during the pullout.
Another method is to start your dive around 8000 feet with a drop before 4000 feet so you can stay above 3000 feet. It is harder to spot them, but they usually oblige you with constant firing. I can hit about 30% of the time with 500 lbers, but it's getting better. You may be able to get off 2 or 3 75mm rounds from 8000 feet with the throttle pulled back.
-
The problem I have with coming in at a steep angle is I'm not a good enough shot to hit what I'm aiming for and pull out before I mush into the ground. Typically I'll use the shallow long approach and hope they don't shoot me with the turret. Wirlbles are a serious problem because the B25 is such a big, slow target. The only defense other than doubling up on them is to try and shoot them from outside their effective range which is hard because of my aforementioned aiming deficiencies, but knocking out the turret is relatively easy compared to the rest of the vehicle, any hit near it should knock out the gun.
-
I wait until at LEAST 600yrds to fire my 75mm.
-
I have had limited luck using the b25h on bombers. Lancaster's are not much trouble any of the other large Buffs with there Laser like defence I have found you typically can only get one before your taken out. I have of late been hitting the ball turret & rear gun on the lead plane then leaving that plane alone & start working the drones as there guns are out too. Of course you get the one person who is in the know & will bail on the lead plane then this allows the other two aircraft to start firing again. W/Winds I stay away from unless I can see they are focused else were with there firing & I will cut engines to try sneak up on them.
-
Also, do you have any good tips for Wirble avoidance/destruction (<--the latter is by far preferable) - short of outlawing them, I really can't think of any way to get them.
As mentioned by someone else, either work in pairs against them or use bombs begining your dive from ~7000 feet over ground level and pulling out by ~3000-4500 feet over ground level. With Osties begin at ~10,000 feet with a floor of ~6-7000 feet as they have better range.
Hitting from these alts is harder but can be done regularly with practice.
-
I have had limited luck using the b25h on bombers. Lancaster's are not much trouble any of the other large Buffs with there Laser like defence I have found you typically can only get one before your taken out. I have of late been hitting the ball turret & rear gun on the lead plane then leaving that plane alone & start working the drones as there guns are out too. Of course you get the one person who is in the know & will bail on the lead plane then this allows the other two aircraft to start firing again. W/Winds I stay away from unless I can see they are focused else were with there firing & I will cut engines to try sneak up on them.
if the bomber pilot/gunner is smart he will just switch to the plane you are attacking instead of bailing. you can move your gunner betwen planes by hitting cntrl+1,2,3 i think it will put you in better position to defend the plane being attackted.
-
if the bomber pilot/gunner is smart he will just switch to the plane you are attacking instead of bailing. you can move your gunner betwen planes by hitting cntrl+1,2,3 i think it will put you in better position to defend the plane being attackted.
It has been a while but I think all drones are affected even if you do move to a differant position. I have plane positions mapped in on my joystick & I may be wrong but from what I recall all drones respective guns are out in relation to the lead planes disabled guns. Typically at 25k I don't have to many people bothering to chase me that high & I usually will get in bound fighters with another gun.
-
I thought if you were in a busted gun position you could still aim and "fire all guns" to get all other turrets firing on your pipper?
-
I thought if you were in a busted gun position you could still aim and "fire all guns" to get all other turrets firing on your pipper?
I think that's right, but I'm not sure if your view is obstructed in such a situation.
-
I think that's right, but I'm not sure if your view is obstructed in such a situation.
usualy my glass is all craked up and its better for me at least to switch to another gun with good firing position.
-
It has been a while but I think all drones are affected even if you do move to a differant position. I have plane positions mapped in on my joystick & I may be wrong but from what I recall all drones respective guns are out in relation to the lead planes disabled guns. Typically at 25k I don't have to many people bothering to chase me that high & I usually will get in bound fighters with another gun.
i would not know why a drones gun would be disabled when the leads is it doesnt hapen with any other damage ive had drones be perfectly undamaged and my lead plane have four engines out feul leaks and dead guns.
i don't think this hapens i would love if someone would say so. as far as i remeber they don't.
thing is is that most people will want to attack the outside buffs first, because of the warping issue when the lead plane is destroyed causing collisions. i usualy expect my left hand buff to get attacked first if the guy comes in from high 5 oclock or some similar angle, i can usualy get over there and get a great shot angle i could not get from the lead plane. kind of like playing rock paper scisors.