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General Forums => Aces High General Discussion => Topic started by: Dastrdly on August 14, 2008, 07:09:07 AM

Title: duel arenas
Post by: Dastrdly on August 14, 2008, 07:09:07 AM
ok... im sure there has been plenty of posts on this subject but here goes anyways.

i fly alot juring off hours... usually hard to find 80-100 players in 1 main arena, while at the same time there is always 5-20 milk runners in other. by the time there is sufficiant numbers to warrent 2nd arena it has already been concered by a few..... every gv base with a spawn is gone along with alot of other realastate.

does HTC pramote milk running?

is there no way to close 1 arena once numbers have dropped?

certainly it is not fare to players to be forced to second arena just to find they are 1-2 bases away from losing the war!

HTC..... is there a way to actually close one arena till needed?

Title: Re: duel arenas
Post by: angelsandair on August 14, 2008, 07:14:38 AM
Would be nice to just throw us all in the DA during the early hours. Course, SOME score idiot would try to take a base :rolleyes:
Title: Re: duel arenas
Post by: Lusche on August 14, 2008, 07:36:01 AM
Would be nice to just throw us all in the DA during the early hours. Course, SOME score idiot would try to take a base :rolleyes:

Your early hours are my prime time. Thank you for trying to restrict my gameplay ;)
Title: Re: duel arenas
Post by: stegor on August 14, 2008, 08:35:22 AM
Quote
Your early hours are my prime time. Thank you for trying to restrict my gameplay

Ditto.....

there are score idiots and suggestion ...... as well ,  it seems :aok
Title: Re: duel arenas
Post by: Mak333 on August 14, 2008, 09:41:45 AM
HTC unintentionally promotes milk runs due to the extremely large maps.

Since there are rarely resets on large maps, HTC should be scheduling small and medium sized maps.
Title: Re: duel arenas
Post by: Anaxogoras on August 14, 2008, 09:48:37 AM
HTC unintentionally promotes milk runs due to the extremely large maps.

Bingo.
Title: Re: duel arenas
Post by: Shuffler on August 14, 2008, 02:47:54 PM
HT is waiting on some  of you to step up and make some terrains.....



Title: Re: duel arenas
Post by: Anaxogoras on August 14, 2008, 02:53:35 PM
HT is waiting on some  of you to step up and make some terrains.....
Yeah, get to work shuffler! :D

Since I've been a subscriber I've seen ~25% of the available main-arena maps in the actual arenas. :uhoh
Title: Re: duel arenas
Post by: Skuzzy on August 14, 2008, 03:07:41 PM
100% of the terrains, suitable and functional for Main arena play, are in the terrain rotation.
Title: Re: duel arenas
Post by: mensa180 on August 14, 2008, 04:01:06 PM
What do you define suitable and functional as?  Will the donut ever reappear?
Title: Re: duel arenas
Post by: Denholm on August 14, 2008, 04:05:01 PM
I might consider making an MA terrain later this year after the school year starts. Just so you guys can have some more fun. :aok
Title: Re: duel arenas
Post by: Anaxogoras on August 14, 2008, 04:37:27 PM
100% of the terrains, suitable and functional for Main arena play, are in the terrain rotation.

Suitable and functional includes all of the main arena maps available for download?  Don't get me wrong skuzzy,we love HTC's work, but maybe something is wrong with the rotation?
Title: Re: duel arenas
Post by: Zazen13 on August 14, 2008, 05:12:09 PM
100% of the terrains, suitable and functional for Main arena play, are in the terrain rotation.

That's a charming notion in theory. In reality we get to enjoy the smaller maps for about 20 hours on average and the HUGE maps for 20+ days each...Proportional representation in the "rotation" has almost nothing whatsoever to do with the actual time in the game we end up playing on them respectively. Those who enjoy the higher player density of the smaller maps and the fun, protracted furballs higher player density generates are basically pooched the way things are now as HUGE maps often rule both LW arenas for weeks and even months at a time. Sometimes it's even the same HUGE map in BOTH arenas... :huh
Title: Re: duel arenas
Post by: betty on August 14, 2008, 06:27:55 PM
That's a charming notion in theory. In reality we get to enjoy the smaller maps for about 20 hours on average and the HUGE maps for 20+ days each...Proportional representation in the "rotation" has almost nothing whatsoever to do with the actual time in the game we end up playing on them respectively. Those who enjoy the higher player density of the smaller maps and the fun, protracted furballs higher player density generates are basically pooched the way things are now as HUGE maps often rule both LW arenas for weeks and even months at a time. Sometimes it's even the same HUGE map in BOTH arenas... :huh
yeah! what he said!....
Title: Re: duel arenas
Post by: FiLtH on August 14, 2008, 09:58:58 PM
    Yes too many of the maps get way too much hangtime. What percentage of the total map base isnt being used?  I designed a map and NHawk made it (think that was his name) last year, never heard boo about it.
Title: Re: duel arenas
Post by: trigger2 on August 15, 2008, 04:25:39 AM
Would be nice to just throw us all in the DA during the early hours. Course, SOME score idiot would try to take a base :rolleyes:

*cough*tachyon*cough*  :aok

Yeah... he's the first one that comes to my mind, but, I've seen many tempests come in, take out AAA, radar, then try and work the town over... and if they don't work the town... they just vulch...

Maybe we could get rid of scores alltogether in the DA... make it like the TA?
Title: Re: duel arenas
Post by: Lusche on August 15, 2008, 05:46:22 AM
Maybe we could get rid of scores alltogether in the DA... make it like the TA?

Uhmm... scores in DA?  :huh
Title: Re: duel arenas
Post by: angelsandair on August 15, 2008, 06:19:02 AM
Uhmm... scores in DA?  :huh

Those idiots in the DA like to get their kill count and K/D and K/S really high to feel specail. Thats about 90% of the reason you see Temps in the DA now. I 1 vs. 1 Tachyon, 3 turns and he was dead.
Title: Re: duel arenas
Post by: Lusche on August 15, 2008, 06:22:16 AM
Those idiots in the DA like to get their kill count and K/D and K/S really high to feel specail. Thats about 90% of the reason you see Temps in the DA now. I 1 vs. 1 Tachyon, 3 turns and he was dead.


Last times I checked there were no scores in DA ;)

Hence my  :huh at the proposition to "get rid of them"
Title: Re: duel arenas
Post by: BnZ on August 15, 2008, 06:27:59 AM
Just go kill some milk-runners in your 110C. You seem to be good at that. ;)


ok... im sure there has been plenty of posts on this subject but here goes anyways.

i fly alot juring off hours... usually hard to find 80-100 players in 1 main arena, while at the same time there is always 5-20 milk runners in other. by the time there is sufficiant numbers to warrent 2nd arena it has already been concered by a few..... every gv base with a spawn is gone along with alot of other realastate.

does HTC pramote milk running?

is there no way to close 1 arena once numbers have dropped?

certainly it is not fare to players to be forced to second arena just to find they are 1-2 bases away from losing the war!

HTC..... is there a way to actually close one arena till needed?


Title: Re: duel arenas
Post by: moot on August 15, 2008, 06:29:07 AM
Lusche - The stats.  .score someone in the DA and you'll see the same stats as in the MA, save for the roster ranks.  I agree they should be gone... I can't think of any good enough reason to keep them. Except maybe that some dweebs will be dweebs regardless of score or stats.  Bombing HQs etc.
Title: Re: duel arenas
Post by: gpwurzel on August 15, 2008, 06:29:37 AM
Think Dastardly is refering to the two LW arena's - as in Dual. Given the increase in cap to 400 during the off peak hours (which really helps those of us in Europe etc), think he wants 1 arena shut to push everyone playing in off peak into a single arena, rather than having them both up and running.

Personally,  I dont have an opinion on that bit - dont worry which one I end up fighting in. That said, more people on makes for finding a fight a lot quicker!

Wurzel
Title: Re: duel arenas
Post by: DrDea on August 15, 2008, 06:32:44 AM
Lusche - The stats.  .score someone in the DA and you'll see the same stats as in the MA, save for the roster ranks.  I agree they should be gone... I can't think of any good enough reason to keep them. Except maybe that some dweebs will be dweebs regardless of score or stats.  Bombing HQs etc.

  Oh crap we need to get rid of that quicklu. :furious
Title: Re: duel arenas
Post by: Lusche on August 15, 2008, 06:33:40 AM
Lusche - The stats.  .score someone in the DA and you'll see the same stats as in the MA, save for the roster ranks. 


ooops...  :o
Title: Re: duel arenas
Post by: NHawk on August 15, 2008, 06:33:56 AM
    Yes too many of the maps get way too much hangtime. What percentage of the total map base isnt being used?  I designed a map and NHawk made it (think that was his name) last year, never heard boo about it.
Yep, that was me.

It's submitted, but you can never tell when or if a new map will appear in the game. Skuzzy is overloaded with work.
Title: Re: duel arenas
Post by: angelsandair on August 15, 2008, 06:36:18 AM

Last times I checked there were no scores in DA ;)

Hence my  :huh at the proposition to "get rid of them"

They do, not RANK, but SCORES. Kill counts, K/D, K/S....
Title: Re: duel arenas
Post by: NHawk on August 15, 2008, 06:41:23 AM
That's a charming notion in theory. In reality we get to enjoy the smaller maps for about 20 hours on average and the HUGE maps for 20+ days each...Proportional representation in the "rotation" has almost nothing whatsoever to do with the actual time in the game we end up playing on them respectively. Those who enjoy the higher player density of the smaller maps and the fun, protracted furballs higher player density generates are basically pooched the way things are now as HUGE maps often rule both LW arenas for weeks and even months at a time. Sometimes it's even the same HUGE map in BOTH arenas... :huh
And what does this tell you about smaller maps?

Small maps can't support the large player base. Fill the arena and the map will be reset quickly.

The only possible solution is to make one arena for small maps and one for large maps.

The down side is that the small maps will be rotated so quickly that some people will think there's no real rotation going on. Because by the time they log on the maps have rotated so quickly, they are back on the same map they saw a day or two before. I've seen this happen many, many times. People complaining about no real rotation when maybe 6 or 7 maps have rotated through the week.
Title: Re: duel arenas
Post by: angelsandair on August 15, 2008, 07:02:19 AM
And what does this tell you about smaller maps?

Small maps can't support the large player base. Fill the arena and the map will be reset quickly.

The only possible solution is to make one arena for small maps and one for large maps.

The down side is that the small maps will be rotated so quickly that some people will think there's no real rotation going on. Because by the time they log on the maps have rotated so quickly, they are back on the same map they saw a day or two before. I've seen this happen many, many times. People complaining about no real rotation when maybe 6 or 7 maps have rotated through the week.

How about just 1 Arena that's map is between Medium and Large, or just Medium. That way, when it's filled up, Mid War, Early War, and AvA have more and more people there.  :aok
Title: Re: duel arenas
Post by: Zazen13 on August 15, 2008, 07:16:22 AM

The down side is that the small maps will be rotated so quickly that some people will think there's no real rotation going on. Because by the time they log on the maps have rotated so quickly, they are back on the same map they saw a day or two before. I've seen this happen many, many times. People complaining about no real rotation when maybe 6 or 7 maps have rotated through the week.

Seeing 7 small maps a week is better than the same HUGE map for 7 months...I agree, one LW arena that rotates the HUGE maps and the other the smaller ones would be great. When luck makes this happen occasionally everyone seems happy. The numbers take care of themselves, usually if there's 500 people on 300 are in the HUGE arena and 200 in the smaller one, which is a nice proportion.
Title: Re: duel arenas
Post by: dedalos on August 15, 2008, 12:31:57 PM
What do you define suitable and functional as? 

I think he means the ones that already are in the rotation  :rofl  I think he is going into politics soon  :lol
Title: Re: duel arenas
Post by: Boxboy on August 15, 2008, 01:53:26 PM
    Yes too many of the maps get way too much hangtime. What percentage of the total map base isnt being used?  I designed a map and NHawk made it (think that was his name) last year, never heard boo about it.

Speaking of Hangtime whatever happened to him???

Now back to your regular topic   :aok
Title: Re: duel arenas
Post by: Skuzzy on August 15, 2008, 05:06:10 PM
Suitable and functional includes all of the main arena maps available for download?  Don't get me wrong skuzzy,we love HTC's work, but maybe something is wrong with the rotation?

The download page has been corrected.  All terrains that will work in any of the main arenas have always been made available as soon as they can be.

The rotation for both the Main Arenas, right now:

   ndisles
   ozkansas
   montis
   mmesa
   tagma
   smpizza
   mesaview
   compello
   baltic
   sfma
   beta2
Title: Re: duel arenas
Post by: Anaxogoras on August 15, 2008, 09:00:10 PM
Is something wrong with the Donut map?  I also noticed that it's not available for download. :noid
Title: Re: duel arenas
Post by: Zazen13 on August 16, 2008, 01:47:53 PM
Is something wrong with the Donut map?  I also noticed that it's not available for download. :noid

Yea, all the furballers having fun in the center pissed off people trying to win the war because no one wanted to help win the reset and get rid of the map they so loved. So, the landgrabbers ruined fightertown to try to coerce the furballers into playing their landgrab game...Huge pissing contests ensued so it was removed from the rotation to avoid controversy.
Title: Re: duel arenas
Post by: Anaxogoras on August 16, 2008, 02:08:02 PM
Yea, all the furballers having fun in the center pissed off people trying to win the war because no one wanted to help win the reset and get rid of the map they so loved. So, the landgrabbers ruined fightertown to try to coerce the furballers into playing their landgrab game...Huge pissing contests ensued so it was removed from the rotation to avoid controversy.

Are you for real? :noid
Title: Re: duel arenas
Post by: Lusche on August 16, 2008, 02:10:17 PM
Are you for real? :noid

That's exactly how it happened.
Title: Re: duel arenas
Post by: dedalos on August 16, 2008, 02:26:04 PM
Are you for real? :noid

Yep.
Title: Re: duel arenas
Post by: BaldEagl on August 16, 2008, 02:33:00 PM
Yea, all the furballers having fun in the center pissed off people trying to win the war because no one wanted to help win the reset and get rid of the map they so loved. So, the landgrabbers ruined fightertown to try to coerce the furballers into playing their landgrab game...Huge pissing contests ensued so it was removed from the rotation to avoid controversy.

I couldn't play the furball area of that map because my computer at the time couldn't handle it.  Instead I always played the outer areas hunting and killing the land grabbers.  I never complained.  It was still a fun map but yes, that is how it happened.
Title: Re: duel arenas
Post by: Anaxogoras on August 16, 2008, 03:35:54 PM
Wow. :rolleyes:
Title: Re: duel arenas
Post by: Agent360 on August 16, 2008, 09:43:06 PM
Yea, all the furballers having fun in the center pissed off people trying to win the war because no one wanted to help win the reset and get rid of the map they so loved. So, the landgrabbers ruined fightertown to try to coerce the furballers into playing their landgrab game...Huge pissing contests ensued so it was removed from the rotation to avoid controversy.


OMG!!!!! That is just total BS!!!

I can't believe HT took out that map because of the whiney land grabbers. How unfair that is.

Now I know why requests for a "fighter town" on the big maps goes ignored.

I now DEMAND that one areana be set up for furballers and the other for landgrabbers as suggested earlier. To hell with land grabbing score, vulch dweebs.

This makes me infuriated!!!!!

I suggest we hammer this thread to death until something is changed. I gonna bet 100 bucks there are more furballers in this game than land grabbers
Title: Re: duel arenas
Post by: Newman5 on August 16, 2008, 10:18:54 PM
100% of the terrains, suitable and functional for Main arena play, are in the terrain rotation.

So, just curious in case i decide to take up building a map...  What constitutes making a map "suitable and functional" for the main arena?  Are there specific rules about layout and whatnot listed somewhere, or is it all on a case by case basis?
Title: Re: duel arenas
Post by: dedalos on August 17, 2008, 08:16:05 AM
I gonna bet 100 bucks there are more furballers in this game than land grabbers

You owe someone $100  :D
Title: Re: duel arenas
Post by: Anaxogoras on August 17, 2008, 08:24:12 AM

OMG!!!!! That is just total BS!!!

I can't believe HT took out that map because of the whiney land grabbers. How unfair that is.

Now I know why requests for a "fighter town" on the big maps goes ignored.

I now DEMAND that one areana be set up for furballers and the other for landgrabbers as suggested earlier. To hell with land grabbing score, vulch dweebs.

This makes me infuriated!!!!!

I suggest we hammer this thread to death until something is changed. I gonna bet 100 bucks there are more furballers in this game than land grabbers

I like this idea because in the DA pond all you see are chest-thumping C-hog and tempest pilots, and I'm not too much into field capture.

An arena meant for furballing would need to be more than 3 fields because of the limitations on how many aircraft can be seen at once.  During Titanic Tuesday I frequently start to see "foo-fighters." :P

How would it be done?  Would ordinance be disabled?  Indestructable hangers?  Or merely troops disabled?
Title: Re: duel arenas
Post by: bj229r on August 17, 2008, 09:10:44 AM
Yea, all the furballers having fun in the center pissed off people trying to win the war because no one wanted to help win the reset and get rid of the map they so loved. So, the landgrabbers ruined fightertown to try to coerce the furballers into playing their landgrab game...Huge pissing contests ensued so it was removed from the rotation to avoid controversy.
Can you say "Dredger" :D
Title: Re: duel arenas
Post by: SkyRock on August 17, 2008, 10:39:25 AM
Are you for real? :noid
yes