Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: skippy on July 01, 2000, 03:58:00 AM

Title: Realism
Post by: skippy on July 01, 2000, 03:58:00 AM
How about this to prevent the dreaded respawner that will prevent a base capture all by themselves agaist 10 aircraft. If ya die at a base  you have no option to re-up there , you would have to re-up at another base. Same with air to air kills  , you die near this base or another you would have to re-up at another base. This one tank , one m16 , one b26 able to defend off a gaggle of attackers is absurd.  One other thing is get rid of the sector dar indicator for low flying or ground vehicles , since when did they have Jstar dar in the 40's. Have to add this also- How about a sun that shines brighter.

[This message has been edited by skippy (edited 07-01-2000).]

[This message has been edited by skippy (edited 07-01-2000).]
Title: Realism
Post by: Graywolf on July 01, 2000, 07:57:00 AM
If you want to stop people respawning at a base then kill the hangers and close it.

I thought this had been done to death enough times already =)

------------------
Graywolfe <tim@flibble.org>
Title: Realism
Post by: Revvin on July 01, 2000, 08:40:00 AM
Have to agree with Graywolf, unless its a surprise attack I thought hte normal procedure for filed capture was

1.Gain air suppriority, supress the enemy over the chosen field

2.Gets the bombers in and flatten the hangars, then the acks and stop vehicle spawning

3.Get C47 in, acks and hangars should be down and field capture is not a problem.

If you are having a problem capturing fields then all I can think is you are trying to rush your capture of a field.
Title: Realism
Post by: snafu on July 01, 2000, 03:28:00 PM
Gotta come down on Skippy's side here.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Attackers are taken out of the fight for 5 mins or so  (As long as it takes to fly back to the field). Why not defenders as well?

TTFN
snafu
Title: Realism
Post by: Major Tom on July 02, 2000, 07:21:00 PM
Or get 2 bombers to nail the ack, 10 P-47's to finish the job and a goon to take the base.
Title: Realism
Post by: Graywolf on July 03, 2000, 10:21:00 AM
 
Quote
Originally posted by snafu:
Gotta come down on Skippy's side here.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Attackers are taken out of the fight for 5 mins or so  (As long as it takes to fly back to the field). Why not defenders as well?


BEcause otherwise you wonldn't have a chance to defend a bse, attackers already have altitude advantage, if they choose to blow it and 'vulch' a live field rather than keeping things clear enough for a couple of bombers to shut it down then that's their problem

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Graywolfe <tim@flibble.org>
Title: Realism
Post by: skippy on July 15, 2000, 03:47:00 AM
Hmm  far as closing bases..thats not the issue (i've closed far more than my share) and as far as 10 p47s to shut one down ..u only need one to do that and 6 mins or in the case of veh. bases less than 25 seconds is enough. (not very realistic either eh) It's the abilty of just one PERSON to thwart the efforts of 10 others thats idiotic, its a TEAM effort to take a airfield and why should it not be a TEAM effort to defend one? instead of just the constant respawning of just one person. THIS ISN'T QUAKE ACES .

[This message has been edited by skippy (edited 07-15-2000).]
Title: Realism
Post by: Fishu on July 15, 2000, 09:20:00 AM
Those planes spawning into end of runway and hangars have been ripping off my mind, because they can so quickly strafe all the paratroopers.
Ohh.. hangars? those are only down for 15 minutes with what.. 3000lbs of bombs? HAH!
Those mammoth buildings rebuilds quicker than acks, which you could more probably set up in 15 minutes than a hangar.

My suggestions:

1. either reduce hangar destruction load to 1000lbs or lenghten its downtime to 30 minutes.

2. If pilot dies within 45 seconds of takeoff, then he can't replane from that field for next ## seconds.
Theres no need to roll plane to the runway, you can just spawn and takeoff, there has to be penalty or then make it so that you really NEED to roll to the runway.

3. Make it so that you must be on the runway for the takeoff, not go for off-road drive (how many times you see pilot choose forrest as his takeoff path instead of runway next to him in real life?

and a note: You can't always afford 10 attacking planes, but defender can afford that 1 or 2 defenders that can mess up the efforts of small attack group that was barely gathered up.
I don't know if HT and others in US has ever realised this problem because they are SLEEPING while this problem exists.

So its pretty boring for the ones in europe and so on when theres just a small amount of players and you most surely wont get 10 planes with you, but target field can always afford that 1-2 planes that are like 10 planes.
Title: Realism
Post by: skippy on July 17, 2000, 12:14:00 AM
Glad i'm not the only one that c's the problem  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  I dont know how many times i've seen 20 guys trying to take a big base and one or 2 guys defending it over n over n over n over ..  its a joke . So much attention if afforded the flight models how about 1/4 the attention directed at realism.
Title: Realism
Post by: Fishu on July 17, 2000, 01:48:00 AM
 
Quote
Originally posted by skippy:
Glad i'm not the only one that c's the problem   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  I dont know how many times i've seen 20 guys trying to take a big base and one or 2 guys defending it over n over n over n over ..  its a joke . So much attention if afforded the flight models how about 1/4 the attention directed at realism.

ooooh yeah.. I was watching another day when about 15-25 knights were taking over a base with none to four defenders, they never got it during that one or two hours!
If they got paras there, those were most likely strafed by enemies because hangars already came up in 15 minutes, not to talk about can you afford bombs enough (oh, did i forget to mention, they did also strafe the hangars!)
Day before from that, they were working on another field with about same sort of circumstances, yet another failure story.
Title: Realism
Post by: Graywolf on July 17, 2000, 11:14:00 AM
So basically what people are saying is 'closing bases by hitting the hangers is too hard' and want to make it easyier because they are unable to correctly co-ordinate an attack?

Erm, do we want to play 'swap the bases every 2 minutes' then?

I take you also remember that the large amount of ordanance required and the short downtime for the hangers was set like that because people were using a few bombers to shut down half the map and then just stroll in and take whatever bases they wanted?

Funnily enough people complained about that too. Can we make up our minds please> =)
Title: Realism
Post by: Apache on July 17, 2000, 11:22:00 AM
Not that anyone really cares, but I side with Graywolf. We (Death Rattlers) can close a field with 4 to 6 F4U's. Here is the real kicker tho, we have a goon following us and we drop troops after the base is closed. Works everytime. Whats the prob?

------------------
Apache
~XO~ VMF-323 Death Rattlers
Click here for VMF-323 Death Rattlers info (http://Ripsnort60.tripod.com/vmf323inquirer.html)
Title: Realism
Post by: arhurb on July 17, 2000, 11:29:00 AM
Not that anyone cares, also, but I side with Graywolf here as well.

For being one of that respawners, can't be anyother way. If you want me not to do it, just bomb the hangar away (side note: FH, VH AND BH).

I just love close airfield defense, and being able to do it only means bad attack procedures, IMHO (and of course, ruins score, but thatīs another thread   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)).

In this sense, I justify the (again IMHO) wrong called Ack Starring. If you don't want anyone to do it, just blow BH.

Cheers, and Have Fun!

Pepino.

[This message has been edited by arhurb (edited 07-17-2000).]
Title: Realism
Post by: Kieren on July 17, 2000, 11:32:00 AM
Wolf and Apache have it right.

There has to be a concession to gameplay somewhere. Absolute realists must understand that. Unless you want a "one life" night, there is no way you can reasonably and fairly end the spawning defenders (assuming the attackers won't take the time to close the hangars).

If you send enough planes, and everyone does their job, there is little a defending side can do if they respond too late. Yelling that it is not realistic- well, I agree, maybe it isn't. But if you start down that path, what simulator does handle it "realistically", taking weeks of concentrated effort, massive artillery pounding, etc.

Hit the hangars, strafe the ack, and the goon is part of the first wave. When your fighters clear the air the goon sails in unmolested.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Realism
Post by: skippy on July 20, 2000, 11:20:00 PM
'...one life..'   Heck yes !  i'd pay extra for an arena like that  !     But a capture is almost always a team effort and y shouldnt it be a team effort to defend it ?  still makes no sense your guys argument.
Title: Realism
Post by: Karnak on July 20, 2000, 11:53:00 PM
Skippy,
perhaps in an ideal world you should also need a team to defend the base.  But many people are not willing to defend a base because doing so ruins ones score.

If the defenders had to fly in from another base, the thing would probably be captured before they got there.  Certainly would be if they tried to drive an M-16 over from another base.

The attacker already has the advantage of greater numbers, if you take the defenders advatage away, bases will NEVER be defended anymore.

For your idea to work we'd need a command center with people that sat and actively vectored fighters against incoming raids.  The fighter pilots would HAVE to obey the instructions from ground control because if they didn't chaos would ensue and the defenders would lose.  The problem is that this is a game, there is no repercussions for not obeying instructions from higher ranking officers.  Furthermore, many of us want to get away from being told what to do for awhile.

It'd be a neat thing to participate in once in a while, but we'll need full voice comms (all Rooks to all Rooks for example) over the internet before it works.

Sisu
-Karnak
Title: Realism
Post by: skippy on July 22, 2000, 04:22:00 AM
Attackers dont have the # superiority , i've taken many more bases by myself or with only one other person than I will ever take by overwhelming force. It doesn't have to be that they can't respawn at all again at the base under attack just that they cant spawn every 3 seconds , lets face it there should be a pause ,I have yet to se someone jump into a plane in real life and take off in 3 seconds. Like someone suggested , just make it so they can't "up" again for 45 secs or somethng if they got killed at that base.
Title: Realism
Post by: Pongo on July 22, 2000, 10:42:00 PM
Here we go arguing how to make capturing a huge enemy installation with 10 paratroops more realisitic again.
Title: Realism
Post by: spora on July 22, 2000, 11:12:00 PM
 
Quote
Originally posted by Pongo:
Here we go arguing how to make capturing a huge enemy installation with 10 paratroops more realisitic again.

Good point! Must have happened during WWII...  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Kill the hangars if you do not want to have defenders on the field!
Title: Realism
Post by: CavemanJ on July 23, 2000, 01:32:00 AM
Greywolf 3k ord for 15min downtime is really pushin the bounds of reality here.  Are we talking simple hangers or seriously hardened, dug in aircraft shelters (which you can kill aircraft through btw)?
I have to say reduce the required ord or increase the downtime.  I'd prefer increasing the downtime to 30min myself.

Apache TWC does the same thing (when we can get a goon to launch with us), but we use jugs and lightnings usually.  A goon launching 5min behind the strike or an m3 parked 10k away from the base, as soon as ack and hangers down in they go