Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 99conman on August 17, 2008, 04:14:14 AM
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i ah2 you can crater runways but it dose not disturb the pattern of aircraft lifting up it use to distort the hole proses of take offs and would make 100Ib bombs useful as well as this you should be able to damage air craft carriers flight decks you didn't have to sink a carrier to knock it out of the fight
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Unfeasible feature for the servers, IIRC.
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I don't know if they still do, but they used to do this in warbirds years ago. Fields would be bombed at the spawn point at either end of the runway and in front of the hangar, this effectively closing the field. If you spawned in or rolled over crater you would lose your gear. It was very silly that a single fighter bomber could close an entire field.
i would not be in favour of this, having witnessed what craters can do.
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AH used to have collideable craters. You could also destroy the runway objects.
One thing I don't know why we don't have anymore, is truly rough land. Back in the old days you would invariably break the gears off pretty much all planes if you went faster than a few dozen mph on the ground. Even then, the planes would bounce around atrociously. Now you can just pop your gears and roll around like the countryside was a pool carpet.
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AH used to have collideable craters. You could also destroy the runway objects.
One thing I don't know why we don't have anymore, is truly rough land. Back in the old days you would invariably break the gears off pretty much all planes if you went faster than a few dozen mph on the ground. Even then, the planes would bounce around atrociously. Now you can just pop your gears and roll around like the countryside was a pool carpet.
Ah yes those were the good ole days. I remember back in AH1, I landed a C205 close to port. Was taxiing back to the pad, being jostled a lot in the cockpit and managed to bounce my tail skywards and prop into the ground. Was not as easy as it is today to drive cross country in a plane.
As for craters. No thanks. Our airfields are pretty much undefended since they removed flak guns anyways.
:salute
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Bring it back with trinity and Donut. ;)
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lemme guess. Can't hit tool shed so you need a bigger target? No, it is already far to easy to shut down an airbase.
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Crators, why not but with its limmits, not effective close to runway spawn and not too far too make landing/takeoffs challenging
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The real object is to get people into the skys to fight ... remember, it's called "Aces High" ... not "Aces in the Tower".
If I remember correctly, the runway is an object that can be destroyed ... and the arena setting is something like 100,000 lbs of bombs and the regen time is like 1 second.
If you want to close a field down, then take out all the hangers ... but wait, that might be hard to do ... what was I thinking ?
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Craters that tanks can hide in :noid
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lol, thats a good idea, with the tanks, but now i really want to try breaking a runway in offline mode ^_^
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The real object is to get people into the skys to fight ... remember, it's called "Aces High" ... not "Aces in the Tower".
If I remember correctly, the runway is an object that can be destroyed ... and the arena setting is something like 100,000 lbs of bombs and the regen time is like 1 second.
If you want to close a field down, then take out all the hangers ... but wait, that might be hard to do ... what was I thinking ?
Well?
We in the 173rd upped 15 sets of Lancasters (1000 pounders) and we hit an enemy runway in trail each of us dropping from end to end. They were still upping. Go figure! :huh We tend to think you cannot destroy a runway.
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Well?
We in the 173rd upped 15 sets of Lancasters (1000 pounders) and we hit an enemy runway in trail each of us dropping from end to end. They were still upping. Go figure! :huh We tend to think you cannot destroy a runway.
If the regen time is 1 second ... you would never see it ... I don't believe.
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Well?
We in the 173rd upped 15 sets of Lancasters (1000 pounders) and we hit an enemy runway in trail each of us dropping from end to end. They were still upping. Go figure! :huh We tend to think you cannot destroy a runway.
You all missed.
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We missed? REALLY :rofl
I was wondering why it didnt go down!!!! That was funny Titanic :)
You'd have thought we did. We all thought if you hit it with a lot of ord they would go down. Guess we'd have to be in a stagered stack and hit it all at the same time. Hmmm :aok Good idea.
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We tend to think 15 Lancs from end to end of runway only drops about 25k at most on a specific runway object. Not knowing the specs on runway objects, I would have to think there are at least 10 of them. No?
:huh We tend to think you cannot destroy a runway.
We also tend to think your comments do not disprove anything SlapShot said.
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We missed? REALLY :rofl
I was wondering why it didnt go down!!!! That was funny Titanic :)
You'd have thought we did. We all thought if you hit it with a lot of ord they would go down. Guess we'd have to be in a stagered stack and hit it all at the same time. Hmmm :aok Good idea.
Don' i get a award for that? :D :lol
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Who knows?
It would be nice to know if there was a way officially to drop a runway(s) and know what it is you have to do.
Either way it would make for some fun missions. Especially High Alt ones.
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I'm with the veterans, this would do nothing except destroy game-play itself. No thanks.
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I'm with the veterans, this would do nothing except destroy game-play itself. No thanks.
Well that depends on what your or their definition of good game play would be now woudn't it?
For some its all about the furball, yet others, it's all about the strategerie, :D, for some it's just hanging on
for dear life, yet others, it's all about GV battles, and so on...
Even though I'm indiffernt to destroying runways, (all you have to do is up from another base), it might be a cool feature.
Id say this... If your going to get that many buddies together to drop on the runways, why not just take out all the Hangars. Not hard at all to take out all the hangars in one pass with a few buddies if your worth your salt as a bombadier. :aok
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The problem with this is quite noticeable if you think a little further. If someone accidentally took off with ordnance and later realized he had it on his way to a furball. He would drop it on the nearest airfield's spawn points to prevent the enemy from re-spawning. Indeed, this would destroy game-play making it much easier to down an airfield preventing any resistance.
I feel there is more strategy in taking a base if you sneak in as opposed to asking a bunch of newcomers to have fun on the runway.