Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Swoop on August 11, 2001, 01:33:00 PM
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And longer rebuild times and longer nights.
Also need CA scores added to MA scores (so the scorepotatos can come play too).
(http://www.swoop.com/images/logo_small.jpg)
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completly agree whit yow swoop
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The basic assumption being that the CA should be more like the MA?
The whole point of that arena is to create your own goals. Base capture should not really be one of them.
Bombing factories.
Bombing fuel dumps.
Bombing bases
Fighter patrols.
Escort duty.
Intercept.
Give those a try. Or do you want to see more immediate results? Cause if you do... why did you leave the MA?
AKDejaVu
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Hi All,
Gotta agree with swoop. I here where you are coming from AK but Your points 1, 2 & 3 I can do offline, (OK without bandits trying to light my bellybutton up). But without the ability to take bases the LW are always going to have a long flight to hit a base and with what reward apart from a long flight home (If they are lucky). They can't even use a CV to shorten the trip. I know it's a "Combat Theater" and not a "Historical Arena" and I really appreciate HT giving us this but without the ability to advance across the enemies homeland or do anything except wait for the fields to rebuild and then hit them again it is never going to attract anything like the numbers of the MA.
TTFN
snafu
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Well I'd make a sarky comment but DJV knows I'm about to make a sarky comment and I wouldnt want to be predictable.
(http://www.swoop.com/images/logo_small.jpg)
[ 08-12-2001: Message edited by: Swoop ]
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That would make the CA like the MA? I don't see that at all. I see it making the MA more like the CA. ;) You have a good list of goals AKD and I see no reason we should not add field capture to it.
Agree 100% swoop! We need field capture and be able to view our scores/points.
If they ask this CM I will suggest it.
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Was field capture a goal of even one air mission during WW2?
Making field capture possible means occupation by simply fighting for x amount of minutes. I'm sorry, but that is a step in the wrong direction in any historical situation.
Basically, adding gamey features or even making them more readily accessable is something I'd rather not see in this arena.
Field capture is perhaps the single most gamey feature of any on-line flight sim. Please keep it out of an HA.
I could understand it if HTC eventually switched which country controlled a field based on a tide-of-war situation... but to have it done based on a single battle is rediculous.
Really.. give people other goals. Other ideas for actually impacting strat. Base capture is too gamey.
AKDejaVu
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wow i find myself agreeing with akdejavu :)
scary
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The Axis did use field captures during the 1939/1940
Troops were dropped close to enemy fields so that they could be captured.
During the Blitzkrieg, floatplanes flew in troops to seize a city bridge, which became a german bridgehead which eventually lead to the city's surrender.
Air power does capture territory, when paras can be involved.. oh and we do have paras. Perhaps make field captures much harder than at present. Increase hardness, set a small field to require 30 troops for a capture, a medium 40, a large 50 or something like.
SKurj
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That's a good idea Urj.
(http://www.swoop.com/images/logo_small.jpg)
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That is a good idea SK. :)
AK Until we have a "very" different kind of strat to offer where after destroying so many strategic targets we then acquire some territory I don't see getting around the specific field capture. We would also need a terrain to support this kind of strat. With the trains and roads of 1.8 it will help, but it will be a while if they ever do it. For now I don't see away around field capture, gamey as it is.
Without visible progress players get board. What squad will send Lanc's to Norway over and over and over without the hope of grabbing a field sooner or later? It would die on the vine.
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that wrks too
i think its just important that solo dweebing at night time be discouraged/eliminated
which an idea like that would do so thatd be ok by me
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Field captures only supply a means to bring the fights closer. Did any two opposing side WW2 airfields exist 25 miles apart?
Its discouraging that any strat, no matter how silly, is viewed as better than no strat.
Enable it.. one field will be captured and then there will simply be an endless low level furball between the two nearest fields with the occasional stray doing something silly like hitting another field.
Its bad enough when someone parks a CV off the coast.
AKDejaVu
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I gotta agree with Deja here. Field captures are fine for the MA, but I don't think it makes sense in a historical arena. Just for thought, imagine if the LW took a field in Scotland. Wouldn't he British send in army units??? We don't have that capability in Aces High.
Increase rebuild times by a good factor. Bomb the factories and cities to increase the rebuild times even further. When one side inflicts a certain amount of damage, the side wins the "conflict." Throw up a message "Axis/Allied win the conflict" and reset the arena (maybe with a new terrain and planeset once that's occurred.) You get the same effect as landing troops on bases without the gamey effect.
Deja is right. As soon as you capture a base (or park a CV off the shore) you're gonna get a low alt gang-bang of a furball. If that's what everyone (i.e. the majority) wants (which IMO is the MA with a planeset) then enable some gooney birds and do base captures. I'll be the one taking the Spit up from a base away from the action and doing patrols away from the low-alt, endless furball.
In summary, if the majority wants field captures, enable it. This arena is for us, so it should go in the direction that the majority wants it to. I log my vote for no field captures.
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Hmm i see your point DJ, BUT.. even now in the MA, there is the furball crowd, and the strat crowd. Why cannot both coexist? i haven't seen the euro map, but I hope its huge!
I like the suggestions that have been made, but I think a more "visible" goal/accomplishment is needed to maintain interest, field capture works for that.
Either way, i'll fly in it whichever way it develops.
SKurj
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Good points all round, I like Skurj's ideas about more troops etc to capture different fields and also the hardening of targets to make it more difficult for people to close a field single handed, but I also agree with AKDJ that field capture could make the CT just like the MA but with a restricted planeset but like it or not the aim of war is usually to take control of the enemies territory and resources, without the ability to drive across an enemies homeland the arena will just stagnate. As stated elsewhere, people are only going to want to hit a field and watch it rebuild so many times. Brilliant though the terrains are perhaps the answer might be to have less airfields, and many more V fields much closer together. At least that would mean that the dreaded straight into the action low alt furball could be kept to a minimum and the ground forces could wage war on each other with the goal of capturing ground towards the next enemy airbase with support from ground attack planes, bombers etc. The Tanking community in AH have nothing to bring them into the CT as it stands when in reality they could have a very large part to play. With the inclusion of trains in the next release and hopefully the general supply lines which they could support (As yet unconfirmed by HTC but here's hoping). I think the CT could develop strategically in ways the MA could not (Should not) emulate. I am aware of the short comings of some of these inane ramblings (No Axis Goon, No Allied Tanks etc) but with the many other concessions we could live with C47's and Panzers for both sides until the correct equipment arrives IMO.
TTFN
snafu
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If both the allies and axis do not get a heavy, field captures will not come easy, combined with more troops required... real tough +)
SKurj