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Help and Support Forums => Help and Training => Topic started by: uberslet on August 20, 2008, 08:29:08 PM

Title: CV Damage.
Post by: uberslet on August 20, 2008, 08:29:08 PM
Recently its been seeming like the CV's are taking much more damage then 8K. I heard a rumor that HTC increased the damage with the introduction of the new CV, however I cant figure out how much ord it takes to sink it  :cry :(

ive put many runs from a F4U1D + 2 runs from a lancaster a squadie did, and it didnt sink....
 :noid
Title: Re: CV Damage.
Post by: bobtom on August 20, 2008, 08:40:03 PM
I think (but I'm not sure) that snailman (our game mechanics expert  :D) said it was increased to 14,000lbs to kill a cv.



<S>


bobtom
Title: Re: CV Damage.
Post by: uberslet on August 20, 2008, 08:55:30 PM
When snail comes crawling around we will find out.
Title: Re: CV Damage.
Post by: mtnman on August 20, 2008, 09:04:00 PM
Snails lack the necessary body parts to facilitate "crawling".

Since we're on the CV topic, I have a question too.  Does damage get repaired over time if the CV isn't sunk?  Or is damage permanent?  It does seem like they're lasting longer under fire than I've grown to expect.

I should probably know as a trainer, but I don't, hehe!

MtnMan
Title: Re: CV Damage.
Post by: uberslet on August 20, 2008, 09:05:21 PM
Snails lack the necessary body parts to facilitate "crawling".

Since we're on the CV topic, I have a question too.  Does damage get repaired over time if the CV isn't sunk?  Or is damage permanent?  It does seem like they're lasting longer under fire than I've grown to expect.

I should probably know as a trainer, but I don't, hehe!

MtnMan
yessir they do repair, takes for ever though. once  seen a cv stop smoking, then get dar back, then the cruiser come back, within about 3 hours of each other  :cry
Title: Re: CV Damage.
Post by: Murdr on August 20, 2008, 11:31:07 PM
Rolex and Lusche both tested CV hardness within the last 60 days.  It was still 8x1,000lb bombs last test report I saw.

Ship damage does repair over time.  It seems like the down times are normally maxed for task groups, which makes sense since there is no supply chain for them.

Title: Re: CV Damage.
Post by: Rolex on August 21, 2008, 04:03:03 AM
Yes, Murdr is right about our recent tests @ 8 x 1,000 lb. bombs and as of yesterday, it was still the same.

Remember that a bomb missing the CV does not explode. You must hit the CV and being close doesn't count.
Title: Re: CV Damage.
Post by: A8TOOL on August 21, 2008, 04:52:51 AM
Yes, Murdr is right about our recent tests @ 8 x 1,000 lb. bombs and as of yesterday, it was still the same.

Remember that a bomb missing the CV does not explode. You must hit the CV and being close doesn't count.

I can't tell you how many times I've been on a CV and watched the bombs miss the ship, go in the water and destroy a CV anyway... it's happened more times than i care to guess.

12,000 is what I heard but glad to hear test says 8,000. (Was test done in main?)

I've been sinking them successfully using all the Ju-88  500's (12 x 1100 =13,200)
If i drop just a salvo of 3 which =  9900 pounds it stays afloat. Maybe i miss a few doing it that way,  i don't know.
Title: Re: CV Damage.
Post by: A8TOOL on August 21, 2008, 05:12:21 AM
I'm unable to find it right now but I read it somewhere in here http://trainers.hitechcreations.com/ that underwater level explosions cause more damage.

BTW, why is that link not directly attached to the home page?
Title: Re: CV Damage.
Post by: Lusche on August 21, 2008, 05:42:48 AM
I'm unable to find it right now but I read it somewhere in here http://trainers.hitechcreations.com/ that underwater level explosions cause more damage.

That's factored into torpedo attacks, which thus had their destructive power doubled in one of the last updates (2.10, April 2007)
Title: Re: CV Damage.
Post by: CAP1 on August 21, 2008, 08:02:58 AM
Rolex and Lusche both tested CV hardness within the last 60 days.  It was still 8x1,000lb bombs last test report I saw.

Ship damage does repair over time.  It seems like the down times are normally maxed for task groups, which makes sense since there is no supply chain for them.



i thought i saw someone try to use a c47 to resuppl a cv once? can that help them, or is it a waste of time?
Title: Re: CV Damage.
Post by: Rolex on August 21, 2008, 08:14:34 AM
You cannot resupply a CV.

The bombs that hit the CV sunk it, not the ones that missed.

The trainers site is listed in the drop down menu on the main page as "Need Training?"
Title: Re: CV Damage.
Post by: Baumer on August 21, 2008, 12:14:55 PM
I'm still scratching my head over this one, perhaps someone can explain the error in my testing methodology?

These are my test parameters;

I hit the CV with all 4 2000lbs and had numerous object destroyed messages but the CV did not sink. I've attached a screen shot just after the first bomb hit. I'd be glad to post the film if needed.

(http://332nd.org/dogs/baumer/CVTest.jpg)
Title: Re: CV Damage.
Post by: Murdr on August 21, 2008, 12:26:34 PM
A 2k bomb is only worth 1.719 1k bombs.  You were short of hitting it with equiv of 8 - 1k bombs.
Title: Re: CV Damage.
Post by: Lusche on August 21, 2008, 01:11:36 PM
Try 8x1K bombs (Lanc) and it will sink.

See also http://bbs.hitechcreations.com/smf/index.php/topic,239305.msg2900783/topicseen.html#msg2900783

And near misses do inflict damage on the CV.
Title: Re: CV Damage.
Post by: Baumer on August 21, 2008, 01:34:23 PM
Just did that, and it sank as you said.

I spent the last 45 minutes looking for the bomb explosive power table (not sure what you call it) that I remember from a while back with no luck. Looked on the trainers site and the help site to no avail. If I remember correctly it was a barred link on some page just couldn't find it. By the way it's not the table in the strategy guide under the strategic targets section, it's the table that listed the 1.719k value that Murder referred to.

Thanks,
Baumer
Title: Re: CV Damage.
Post by: Murdr on August 21, 2008, 01:52:24 PM
Gun & rocket values are there.  Have not gotten to posting full bomb values in a table yet.
Title: Re: CV Damage.
Post by: clerick on August 21, 2008, 01:57:43 PM
Remember that a bomb missing the CV does not explode. You must hit the CV and being close doesn't count.

I think that this should be fixed.  I'd have to check the exact facts but, I seem to remember an Air Corps General demonstrating, to the dismay of some admirals, that dropping bombs in close proximity would destroy a ship by creating a void under the keel and breaking it. I believe that the story was told in Flyboys.
Title: Re: CV Damage.
Post by: Rolex on August 21, 2008, 02:25:20 PM
I guess it's time to test some more.  :D

Many values and game functions are derived by Trainer testing and not from HTC information. For example, the actual explosive power of a 2,000 lb. bomb was derived by Murdr and I testing it by adjusting the strength of a hanger until we found a value just under the amount required to destroy it, then adding known values of other ordnance to finish it.

Title: Re: CV Damage.
Post by: Rich46yo on August 21, 2008, 09:20:08 PM
8,000 lb sounds about right to me. Back when I was clobbering them with 26s my standard drop was 8x3= 24 500lb bombs from 10,000' with a delay of 0.25. With that delay I used to cover the CV from rear to front with bombs. If the CV was going straight it was dead. If the CV was being driven then odds were the driver was a right hander and its easier to turn a stick left so 75% of the time the CV would circle left.

I dont take heavies after them anymore. Personaly I'd like to see AH toughen them even more. Say, another 2k. As it is now 3 or 4 good heavy Jabo sticks can sink any CV. Shore guns can sink them. And we have CVs all over these large maps so maybe AH has it right as it is now.

Correct me if Im wrong but werent the dam buster bombs designed to explode off of the Dams and allow the shock to burst the re-enforced concrete of the dam? Same thing in water right?