Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Condor on August 22, 2008, 01:32:43 PM

Title: Long Range Tank Gunnery
Post by: Condor on August 22, 2008, 01:32:43 PM
Another player once explained to me how to expand the range scale of the tank optical sight for long range shots.  It was during a battle and I didn't take notes.  I found I could change the range scale but wasn't sure how to use it.   I've since forgotten what I was told.  I've searched for this in the help files and on the trainer's site without success.  Could one of you GV experts please explain this feature?  I'm tired of being killed by guys so far away I can hardly see them at full zoom.
Title: Re: Long Range Tank Gunnery
Post by: Latrobe on August 22, 2008, 03:59:55 PM
when in the 2nd position (gunner) press z to zoom in a bit. If that's still not enough then you can use the [] keys to zoom in more and back out. This will let you see further, and will make shooting those long range targets easier. As for ranging to that target I personally just fire and correct.
Title: Re: Long Range Tank Gunnery
Post by: stroker71 on August 22, 2008, 04:47:26 PM
you can use the arrow keys to zoom more or less in addition to the bracket keys.  I usually hit "z" then zoom in all the way with the bracket key then use the arrow keys to move my head position so that the 32 is at the bottom of the screen.   Also it give you the option to move your head postion to max zoom to see that pesky M4 sitting in the trees shooting at you.  You can then back off with the down arrow key and start ranging! :salute
Title: Re: Long Range Tank Gunnery
Post by: RipChord929 on August 22, 2008, 07:51:54 PM
Make sure you put the trans in neutral, less vehicle bounce, and gun deviation from shot to shot...

Always face front, hull and turret...

Use zoom, and the page up and down, to slide your gunsite vertically, and controll your sight picture...

Remember your last shots point of aim, (because the gun will not return to the same spot..) Before you adjust for the next shot...

I love doing that, from so far away that they can't even see you... They run around in circles looking for the spawn camper,
But you are still on the Vbase, hittin'em at 7K.... :aok

RC
Title: Re: Long Range Tank Gunnery
Post by: Wayout on August 24, 2008, 09:09:08 AM
I love doing that, from so far away that they can't even see you... They run around in circles looking for the spawn camper,

Climb a tall hill and snipe away.  If you get high enough they can't elevate their guns enough to shoot back.  (http://www.mazeguy.net/angry/punch.gif)


Title: Re: Long Range Tank Gunnery
Post by: stroker71 on August 24, 2008, 12:21:53 PM
Climb a tall hill and snipe away.  If you get high enough they can't elevate their guns enough to shoot back.  (http://www.mazeguy.net/angry/punch.gif)

I'll just find a small hill or use the fighting positions to angle my tank up and killz ya
Title: Re: Long Range Tank Gunnery
Post by: JunkyII on August 24, 2008, 12:25:51 PM
At a 32 shot you need to unzoom alil so yoou can see the tank and where your hitting
Title: Re: Long Range Tank Gunnery
Post by: BnZ on August 25, 2008, 12:27:03 AM
At a 32 shot you need to unzoom alil so yoou can see the tank and where your hitting

Just move the head position back so you can see your 3200 yard pin like Stroker said (Thanks for the tip Stroke). Then you can see the bottom pin without unzooming any.
Title: Re: Long Range Tank Gunnery
Post by: BaldEagl on August 25, 2008, 09:55:06 AM
Climb a tall hill and snipe away.  If you get high enough they can't elevate their guns enough to shoot back.  (http://www.mazeguy.net/angry/punch.gif)




Tha maproom makes for a nice barrel elelvator when defending a VB against guys on a hill.
Title: Re: Long Range Tank Gunnery
Post by: stroker71 on August 25, 2008, 02:06:57 PM
My favorite thing is long range tank battles or the hide and seek ones in the forest.  But I'll take a 2500+ tank shoot out anytime!!
Title: Re: Long Range Tank Gunnery
Post by: turtle212 on August 25, 2008, 03:59:08 PM
How do you tell how far you are away from a trgt if theres no icon info and how do you hit anything 7K away?
Title: Re: Long Range Tank Gunnery
Post by: Hoffman on August 26, 2008, 12:07:53 AM
The same way the do it in real life.

chuck a round downrange.

If it's short, add another 400 meters to the range.
Fire again.
If it's short again, add another 400 meters.
Fire again.
If it's long, drop 300 meters.
If it's short, Add 200.
Long.  Drop 100.

Boom now you for sure and certain have the approximate range. It's now just a matter of fine-tuning for the precise hit.
(This is for ranges in excess of 3200 Meters, anything shorter and you should be able to easily fine-tune and hit within 1-2 shots with the sights and some good practice.  Tank Town map with a Panzer 4.  You'll get lots of got practice in and you'll eventually rack up a decent amount of perks to spend on those spinners for your Tiger.)

And really, practice practice practice with the stadia (Is that how it's spelled?) lines.  The lines on the side help you determine correct lead on a moving vehicle, and the only thing to help you get your first hit right on target is to practice enough to know the size of the icon in relation to the lines.

With a good gunner, a Panzer can knock out any tank out to 3200M if you can get the first few shots on target.  Mostly just the first shot.
I don't think I've gotten further than 5-6K with the Tiger, but far enough out to literally see the enraged targets coming a mile away.
Title: Re: Long Range Tank Gunnery
Post by: RipChord929 on August 26, 2008, 10:51:17 AM
7K is a guess, because the target is COMPLETELY off the range scale, FAR off!!!
But the 3K+ stadia, won't get the shell 1/2 way to the target...
So my best guess is about 7K....

Hoffman is right, chuck a shell out there, or two at that range...
When ya hit in his area, readjust your gunsight reticle, so you have reference point...
Because the range scale means doodlysquat at that distance...
It's just Kentucky Windage, pure and simple!!!

Then adjust....

But remember your point of aim for the previous shot... Before you adjust...
Because the gun won't return to the exact same position after it is fired...
Thats why some guys, shoot over and under constantly, while Im gettin hits on them...

Long range duels between groups of tanks is a ton of fun...
Some GOOD shooters out there too, so watch your azz...

 :salute RC
Title: Re: Long Range Tank Gunnery
Post by: kilz on August 28, 2008, 03:50:42 PM
Condor when you are online look me up and i will take you to the TA and show you how to range 6-8k the right way. no need to type out a 6 page report on how to GV here much easyer doing in person. Salute
Title: Re: Long Range Tank Gunnery
Post by: RTHolmes on August 29, 2008, 05:50:18 AM
not sure if this is what the OP means but over 3k I use the pgup/pgdn (cant remember which) so I can see the rounds landing, then just use the range as usual. of course the 2k mark is no longer 2k but you still have a reference to aim with. :)
Title: Re: Long Range Tank Gunnery
Post by: Condor on August 29, 2008, 11:06:05 AM
Kilz,

Thanks for the offer.  I will look you up in the MA.  Thanks to the rest of you for your comments and help. :salute Now if you can just tell me how to know exactly where that tiger is in the hedgerows.......
Title: Re: Long Range Tank Gunnery
Post by: BaldEagl on August 29, 2008, 11:10:41 AM
Now if you can just tell me how to know exactly where that tiger is in the hedgerows.......

As soon as you drive by him you'll know.    :t
Title: Re: Long Range Tank Gunnery
Post by: stroker71 on August 29, 2008, 02:48:01 PM
Kilz,

Thanks for the offer.  I will look you up in the MA.  Thanks to the rest of you for your comments and help. :salute Now if you can just tell me how to know exactly where that tiger is in the hedgerows.......

Disable the skins and he'll be that bright orange one
Title: Re: Long Range Tank Gunnery
Post by: Condor on August 29, 2008, 05:12:12 PM
Thanks BaldEagl, but I've already learned that method.  It works well in the trees to.
Title: Re: Long Range Tank Gunnery
Post by: Cee64E on September 03, 2008, 09:32:18 PM
Now if you can just tell me how to know exactly where that tiger is in the hedgerows.......

One of the best things you can do to help you GV is get the Ranger sound pack.  I think it's under downloads or there is a link in the forums somewhere but it is Essential to GVers.  Vehicles have much more distinct sounds and you can often tell whats coming just by the sound.

That's also how I find a vehicle I can't see, by his sound.  In the top machine gun position (3) just pan around and listen.  I highly recommend headphones for this even some cheap walkman headphones.  You'll be able to narrow down his direction and even sometimes exactly where he is with practice.  Then go get him.

As far as some of the tricks like disabling other player's skins, I always felt that was a little like cheating, so I never do it and it only works against German vehicles anyway.  For some reason all the German vehicles have desert camo when there are no desert areas in the game.  M4s and T34s are a nice woodland green by default.

Practice a lot on ranging and have fun with the rest of us mud fighters.   :salute
Title: Re: Long Range Tank Gunnery
Post by: vizwhiz on September 04, 2008, 11:36:17 PM
One thing I've noticed is that the gunsight in my panzer will often come back and land juuuuust about the right distance to the target unless I was shooting really long rang, like off the sight.  If I'm shooting 18-20 out, and he's actually around 22, the sight will often come back and settle just around 22...I know this sounds like hokey, but watch it and see if you find it like I did.  It is almost as if there is a little "help" code in there to help you get the gun to the right range.  Reference the sight to something that isn't moving before you take the first shot, and then watch where the gun returns relative to where your shot landed, short or long...(let go of the stick if you have to).  If you were short, it will usually come back to slightly higher than your first shot, and if you shot long, it will usually come back shorter than your first shot.  It isn't perfect, but I'm a pretty good gv'er and this was kinda surprising to notice.  And no, I'm not superstitious.

I appreciate the help you guys have posted also...love a good tank battle! :salute