Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on August 23, 2008, 11:29:22 PM

Title: noe hordes
Post by: caldera on August 23, 2008, 11:29:22 PM
This uber gay practice seems to be growing. The rooks seemed to do bunches of them tonight. i upped at one such event and was ho-ed by 3 niks as i tried to get 1 measley kill. There must have been 30 planes in that raid (all multi-cannon birds of course). It just seems like they are afraid of anything close to resembling a fair fight.

well here is my wish:

radar works all the way to the deck. Bar dar too. This is supposed to be a combat sim.   
Title: Re: noe hordes
Post by: kvuo75 on August 23, 2008, 11:34:26 PM
ehhh... we all do it, its just annoying when they do it.. all it takes is a few to see the radar blink, and a few uppers.... after all, they are low and probably heavy and not gonna have too much E.
Title: Re: noe hordes
Post by: Masherbrum on August 23, 2008, 11:38:51 PM
I have nothing to provide the thread but a post count bump.    :rock
Title: Re: noe hordes
Post by: Motherland on August 23, 2008, 11:40:01 PM
Your last sentence contradicts the rest of your post.
Title: Re: noe hordes
Post by: Greebo on August 24, 2008, 03:13:03 AM
Maybe darbar all the way to the deck. Most times you should be able to figure out what's going on from just that information.

I fly solo and kind of like being able to sneak around NOE sometimes.
Title: Re: noe hordes
Post by: SD67 on August 24, 2008, 03:26:46 AM
Gawd here we go again.
If you have any troubles finding a NOE raid in the works you are not paying much attention.
They are usually preceded by a sudden extended cessation of action at a particular base shortly followed by momentary flickers on and off the DAR BAR at a nearby enemy base as the mission rolls.
The base is usually but not always connected in some way to a strategically important base, though with the gradual decline of the strat mindset the target base is quickly becoming one that is removed from the bulk of the action and picked seemingly to be more a thorn in the side than any strategic value.
The DAR is pretty close to historically accurate. Leave it as it is.
Title: Re: noe hordes
Post by: 1pLUs44 on August 24, 2008, 03:31:48 AM
Up a Spit 5, La-7 or somethign fast/maneuverable and go bust up the C-47...
Title: Re: noe hordes
Post by: moot on August 24, 2008, 04:04:36 AM
They're on the deck.. That's dead meat for anyone with a few k-ft.  This isn't bragging.. I've screwed with ~20 plane missions on my own by picking at the leader, goons, or other choice targets.. It breaks them up very quickly.  They have nowhere to run. 
Even running into missions at 15k when you're around 20+ is enough to disrupt them.
Title: Re: noe hordes
Post by: Rich46yo on August 24, 2008, 06:49:41 AM
Except you could fly underneath radar in actual life. Or in the clutter, most of all during WW-ll. In actual life there is no base flashing when a low level raid is coming in, and the occasional blip of some noob who keeps breaking dar is often written off as a flock of birds or some other such thing. So if its realism you want then every thing except the radar should be turned off.

Oh, and in real life you cant switch countries or shoot your buddy a message that an NOE raid is coming from the country he's currently on. :huh

Frankly I join these raids, or dive bomb, after spending fruitless nights looking for good 1 on 1s that are actually played out to the end. Most of the time its one HO'ing gangbang furball after another, "accompanied by babbling insulting morons on 200". Or pickers in run-90s and runstangs coming in from 30,000' that run every time they screw up the pick. Even the DA aint much better.

During the BOB the Germans made some very succesful low level raids against Brit airfields using the Do-17 completly evading radar. Had they kept this up the Brits would have been in big trouble, but instead they stupidly changed tactics and started targeting Brit cities and industry.

Flying under dar is much easier in AH probably because "flying" is much easier. And if you hit the ground then who cares? It wasnt done so much in real life cause it was a lot harder to fly heavy bombers so low in actual 3D space. If one bomber had a technical problem, which almost always happened, then he would have to grab air to make it back home and probably blow dar.

But the biggest reason NOE attacks went out of fashion is that it just became pointless to expose bombers to low level ack and obstacles as anti-radar tactics and technology evolved. The use of window and jamming devices gave the Brits a great egde in night raids by '44 and by then we Yanks had Mustangs and Jugs going in with the 17s during the day. We used anti-radar devices too but the Brits were the real masters of Dar in WW-ll. Even today, when were not using our stealth aircraft, conventional warplanes go in high accompanied by radar jamming and wild weasel escorts. That is if the enemy radar net even survived our opening nights strikes, which is doubtful.

So for a computer combat sim its pretty well balanced. In actual war radar, radar factories...ect were, and are, very high value targets. And if anything the game is geared towards giving an edge to the defenders, what with the base blinking for 5 mins even if radar is down. The base even keeps blinking if the attack is defeated and the goon is still within the dar ring.

Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 08:21:26 AM
Some countries are in the habit of taking out HQ these days to eliminate bar-dar.  Not only do they fly huge NOE raids, but if they have to take out bar-dar too it shows that they really don't want opposition.  My $.02.
Title: Re: noe hordes
Post by: lyric1 on August 24, 2008, 08:28:05 AM
It just seems like they are afraid of anything close to resembling a fair fight.



 This is supposed to be a combat sim.   
You are correct it is a Sim & they are simulating what most WWII pilots wanted & did & that was an unfair fight. No point getting in fair fight were you might die & this is a strategy to take bases not furball I suggest you try the DA if you want that.
Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 08:42:11 AM
You are correct it is a Sim & they are simulating what most WWII pilots wanted & did & that was an unfair fight. No point getting in fair fight were you might die & this is a strategy to take bases not furball I suggest you try the DA if you want that.

Right, but when they take out HQ to make it easier to run their NOE raids it ruins the fun for anyone who's not interested in the base capture game.  I like to be able to move around on the map and find the enemy with a reasonable amount of effort; otherwise I simply move to anther arena or log.

Oh, and the DA is not the right place too look for air-to-air combat.
Title: Re: noe hordes
Post by: caldera on August 24, 2008, 08:43:24 AM
You are correct it is a Sim & they are simulating what most WWII pilots wanted & did & that was an unfair fight. No point getting in fair fight were you might die & this is a strategy to take bases not furball I suggest you try the DA if you want that.

I know that there are few "fair" fights in the MA and that's fine. It seems that these huge hordes only want to sneak around at bases where they have zero opposition and no chance of losing or even getting in a fight. i think it would be more fun if everyone stopped avoiding each other. I understand the base-take mentality. I just want to make it a challenge for them.
Title: Re: noe hordes
Post by: lyric1 on August 24, 2008, 08:54:05 AM
Right, but when they take out HQ to make it easier to run their NOE raids it ruins the fun for anyone who's not interested in the base capture game.  I like to be able to move around on the map and find the enemy with a reasonable amount of effort; otherwise I simply move to anther arena or log.

Oh, and the DA is not the right place too look for air-to-air combat.
So using your logic HQ should be off limits? So why did they make it so it can be destroyed?  In another thread some was complaining about why something is the way it is & Hitech answered it with "this game is all about pissing the other guy off". Cha-ching Hitech & those who took out the HQ succeeded. Look enjoy the game for what it is the fact that others do what they do is what makes this game so good. You just never know what the other fellow is going to do. :aok
Title: Re: noe hordes
Post by: lyric1 on August 24, 2008, 08:57:28 AM
I know that there are few "fair" fights in the MA and that's fine. It seems that these huge hordes only want to sneak around at bases where they have zero opposition and no chance of losing or even getting in a fight. i think it would be more fun if everyone stopped avoiding each other. I understand the base-take mentality. I just want to make it a challenge for them.
As I have always said you just never know what the other guy is up to in this game. It is what makes this game so much fun even if others actions frustrates the hell out of you.
Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 08:59:05 AM
So using your logic HQ should be off limits? So why did they make it so it can be destroyed?  In another thread some was complaining about why something is the way it is & Hitech answered it with "this game is all about pissing the other guy off". Cha-ching Hitech & those who took out the HQ succeeded. Look enjoy the game for what it is the fact that others do what they do is what makes this game so good. You just never know what the other fellow is going to do. :aok

No, I don't get pissed off.  I leave. :aok

That destroying HQ takes out bar-dar would not be the first bad idea implemented in AH. :rolleyes:
Title: Re: noe hordes
Post by: Dantoo on August 24, 2008, 09:00:09 AM
NOE Horde

http://www.youtube.com/watch?v=AZzgDkFvHbI (http://www.youtube.com/watch?v=AZzgDkFvHbI)
Title: Re: noe hordes
Post by: lyric1 on August 24, 2008, 09:12:51 AM
NOE Horde

http://www.youtube.com/watch?v=AZzgDkFvHbI (http://www.youtube.com/watch?v=AZzgDkFvHbI)
Nice find Dantoo. See NOE'S were historically correct.
Title: Re: noe hordes
Post by: Greebo on August 24, 2008, 09:30:23 AM
The point is that while large NOE raids are effective and historical, they are not a lot of fun in the game. It would be better for both sets of players if there was more likely to be some opposition waiting.

How about if there are more than say five aircraft near a base, it flashes a different colour on the map?
Title: Re: noe hordes
Post by: BnZ on August 24, 2008, 09:33:04 AM
The problem comparing NOEs and our radar coverage to r/l is that in r/l, you had actual humans spread through the country side to raise the alert. Whereas unless you are actively searching for them, NOEs are likely to go unoticed. Sure you have the base flash warning, but that is one guy in a tank as often as its an NOE raid.

Anyway, SOMETHING needs to be done to get the fighting out of being in the weeds all the time. I don't want to totally end NOEs, I just wish there was something to make hi-alt raids by heavys equally effective and popular.
Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 09:41:07 AM
Anyway, SOMETHING needs to be done to get the fighting out of being in the weeds all the time. I don't want to totally end NOEs, I just wish there was something to make hi-alt raids by heavys equally effective and popular.

That's called attrition, and it ain't coming to the main arenas.
Title: Re: noe hordes
Post by: Kweassa on August 24, 2008, 09:43:14 AM
Quote
Right, but when they take out HQ to make it easier to run their NOE raids it ruins the fun for anyone who's not interested in the base capture game.  I like to be able to move around on the map and find the enemy with a reasonable amount of effort; otherwise I simply move to anther arena or log.

 Up a C-47 and recover the HQ in minutes.

 If your enemies can organize a long, straining mission that requires people to stay NOE for such a long span of time, and get past enemy defenses, then by all means, the defense can organize people to recover what they've lost.

 If people can't be bothered to help rebuild the HQ, then no-dar is all they deserve.
Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 09:53:17 AM
Up a C-47 and recover the HQ in minutes.

 If your enemies can organize a long, straining mission that requires people to stay NOE for such a long span of time, and get past enemy defenses, then by all means, the defense can organize people to recover what they've lost.

If people can't be bothered to help rebuild the HQ, then no-dar is all they deserve.

Yesterday the bish were grabbing so much territory they had to fly 10 minutes to destroy our HQ. :D

If I resupply HQ, then I'm simply playing into the hands of the griefers, and griefers is all they are.  I'm letting their griefing control what I do in that arena.  Moving to another arena is the appropriate response and avoids your morality lesson; it removes me from the equation entirely.
Title: Re: noe hordes
Post by: Zazen13 on August 24, 2008, 10:36:35 AM
Except you could fly underneath radar in actual life. Or in the clutter, most of all during WW-ll. In actual life there is no base flashing when a low level raid is coming in, and the occasional blip of some noob who keeps breaking dar is often written off as a flock of birds or some other such thing. So if its realism you want then every thing except the radar should be turned off.


Radar in WWII was fairly primitive, nothing to the exacting degree we have in the game. The observer core and ground forces typically provided the intel for low raids well in advance of their approach to their target. The human "eyes on target" observer was also not prone to deception like radar was, like the dumping of tinfoil to give false returns.
Title: Re: noe hordes
Post by: opposum on August 24, 2008, 10:46:53 AM
This uber gay practice seems to be growing. The rooks seemed to do bunches of them tonight. i upped at one such event and was ho-ed by 3 niks as i tried to get 1 measley kill. There must have been 30 planes in that raid (all multi-cannon birds of course). It just seems like they are afraid of anything close to resembling a fair fight.

well here is my wish:

radar works all the way to the deck. Bar dar too. This is supposed to be a combat sim.   


 :rofl i was in one of the 110s and i watched the escorts go after you,  :rofl

no offence but that was funny watching all the planes go after one bird

 :salute caldra  :salute
Title: Re: noe hordes
Post by: minke on August 24, 2008, 10:59:43 AM
The point is that while large NOE raids are effective and historical, they are not a lot of fun in the game. It would be better for both sets of players if there was more likely to be some opposition waiting.

How about if there are more than say five aircraft near a base, it flashes a different colour on the map?

NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.
Title: Re: noe hordes
Post by: Masherbrum on August 24, 2008, 12:02:34 PM
NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.

To do them ad nauseum is hardly skill.   A "couple of good sticks" tore apart a 30+ NOE raid.   Instead of "Wow, you three sure whooped our arse!"   They cried "SPIZ!!!! ZOMFG!!   HOW DID YOU KNOW WE WERE COMING!!!"

You see how this works?   You claim "skill" as long as you milk the undefended base.   Let the opposite happen, we both know what happens and you aren't "Celebrating".    :aok
Title: Re: noe hordes
Post by: JunkyII on August 24, 2008, 12:08:31 PM
NOEs are a ton of fun to find and kill. As for the darbars being ll the way to the deck i think that is flat stupid. There werent darbars in ww2 and we need to have  way to aviod having them be seen
Title: Re: noe hordes
Post by: Greebo on August 24, 2008, 12:17:54 PM
NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.

In real life flying a tight echelon formation NOE would take a lot of skill. There would be the danger of a friendly collision, obstacles like power lines, low cloud, unexpected AA sites, turbulence etc. In AH there is no turbulence, no unexpected terrain obstacles, no friendly collisions, AA placement is predictable and higher enemy planes have highly visible icons. You just have to skim the terrain while playing follow the leader, I don't see where the skill comes in really.
Title: Re: noe hordes
Post by: Anaxogoras on August 24, 2008, 12:28:04 PM
NOEs are a ton of fun to find and kill. As for the darbars being ll the way to the deck i think that is flat stupid. There werent darbars in ww2 and we need to have  way to aviod having them be seen

The "it didn't exist in WW2" argument is not valid because many things in the game are here to stay even though they didn't exist in WW2, e.g. automatic mixture controls, perfect radar, forgiving redouts, laser bombsites, etc. the list goes on and on.
Title: Re: noe hordes
Post by: Zazen13 on August 24, 2008, 01:09:28 PM
NOEs are a ton of fun to find and kill. As for the darbars being ll the way to the deck i think that is flat stupid. There werent darbars in ww2 and we need to have  way to aviod having them be seen

Ground forces and the "observer core" were actually a more reliable source of inbound aircraft Intel than radar for the most part, especially as the fronts widened and practices of deception became commonly used. A large force could not travel over enemy territory, even if invisible on radar, without being reported to every fighter base and AA emplacement along its route by "eyes on target" on the ground. The only exceptions I can think of, without looking it up, were raids that vectored over large bodies of water to targets barely inland and were lucky enough to not be spotted by enemy vessels while en route.
Title: Re: noe hordes
Post by: lyric1 on August 24, 2008, 01:37:18 PM
The point is that while large NOE raids are effective and historical, they are not a lot of fun in the game. It would be better for both sets of players if there was more likely to be some opposition waiting.

How about if there are more than say five aircraft near a base, it flashes a different colour on the map?
You know I would not object to that it would some what be more historically correct with the others in this thread about ground observers with eyes on target hence an alert that there is more than five aircraft.
Title: Re: noe hordes
Post by: Dadsguns on August 24, 2008, 02:03:30 PM
To do them ad nauseum is hardly skill.   A "couple of good sticks" tore apart a 30+ NOE raid.   Instead of "Wow, you three sure whooped our arse!"   They cried "SPIZ!!!! ZOMFG!!   HOW DID YOU KNOW WE WERE COMING!!!"

You see how this works?   You claim "skill" as long as you milk the undefended base.   Let the opposite happen, we both know what happens and you aren't "Celebrating".    :aok

NOE missions are vulnerable in many ways, so why would anyone give a WTG to anyone upping a fighter to kill a goon.  If you could be more specific about which event you are referring to about Spies, I could give you a better answer since I do run NOE's and have many times have been compromised by a good pilot either directly or indirectly breaking up the mission, but many more have been successful than not.

To say there is no skill in NOE's you evidently have not participated in some fun ones where your palms are sweating after flying for over an hour.  There is planning involved to make one successful not to mention getting there in one piece, I have set missions up where you had to fly nearly 10 sectors to a CV, land refuel, regroup, fly another ten sectors deep into NME territory over terrain and capture the base flying completely oblivious to the NME.  All of this accomplished using 110's, Bombers, fighters, goons.  Thats Skill sir, not many have the patience or will to spend that much time involved to taking a base.  The Germans did the same thing to the US in WWII, landing troops on US soil, we were vulnerable to black ops and clan denstine operations as should this game be.

The most recent event of a questionable "SPY" event was when a player that is known to fly in another country was on the bish side "helping to even out the sides" , he was taking off at the same moment that an NOE was taking off and had been told that this NOE was en route to a specific base.  Normally most players would avoid the area or base or just join along.  Of course the mission was busted upon arriving and the guy that was accused stayed at alt did nothing to protect the goon or attack the uppers.  This alone was suspicious enough and he got an ear full from everyone there.
I am sure this tiype of reporting to the other side happens more often than we know since the loyalty goes to the squad or buds in the other country vice who they are "helping to equal the sides" with.  So if your there to "even out the sides" as some have said, participate in what is going on dont make it so obvious that your just not going to fight your buds or fire a shot and you wont be called a spy.

As for you second comment, I have noticed that when I dont run NOE missions and we go into fighter mode, we CLEAN HOUSE, the opposition disappeared or gets with the horde for protection.  One thing I have learned is that some of the score hordes dont like to die, neither do the ones that are trying to catch up with them in score, so once there is a higher risk of dying from a superior stick, they refer to the protection of the horde.  And you call that skill sir?  I will not mention any names, and its not you pacerr, your to easy, I am seeing more of the others that are point hunting instead of fighting, for instance, I shot down this particular pilot last night several times, he was not alone and we were outnumbered since we only had 4 pilots and they were coming with initially 10-12 and tapered to nothing, and at times he had 3 to 1 advantage and always an ALT advantage.  He disappeared and later saw him landing kills somewhere else where he could get the "easy" kills, the area we were operating in was silent, not one con, no DAR. Ghost town.  I was landing kills left and right, Now that's skill, to demoralize a player or players enough to leave with only 4 guys.

I can tell you this, my score means nothing to me in this game, but it has become a way of judging the integrity of some players that have high scores, they are driven by greed to get the kill for the score and not the fight, this is fine with me since I know you wont find them without the sacrificial lambs that fly with them, hence more kills for me, I find it hilarious when you peel back and kill the lambs and give chase to the fleeing wolf how he will die with no dignity, even in the game.  To each his own I guess, but my score has greatly improved and its not that my skill has improved or a drive to be #1, I simply have learned to play the greed card against the point horde pilots against them. Bottome line is the ones that worry about the score dont take the risks of being killed.  Is that skill?

Enjoy the game for what it is, a game, many facets of this game are along the lines of history, some are not.  Good luck.
Title: Re: noe hordes
Post by: 321BAR on August 24, 2008, 03:39:02 PM
OY dads, soo long im too lazy to read it  :rofl :rofl :rofl jk, i think i get what u said and i agree with the last sentence
NOE missions are vulnerable in many ways, so why would anyone give a WTG to anyone upping a fighter to kill a goon.  If you could be more specific about which event you are referring to about Spies, I could give you a better answer since I do run NOE's and have many times have been compromised by a good pilot either directly or indirectly breaking up the mission, but many more have been successful than not.

To say there is no skill in NOE's you evidently have not participated in some fun ones where your palms are sweating after flying for over an hour.  There is planning involved to make one successful not to mention getting there in one piece, I have set missions up where you had to fly nearly 10 sectors to a CV, land refuel, regroup, fly another ten sectors deep into NME territory over terrain and capture the base flying completely oblivious to the NME.  All of this accomplished using 110's, Bombers, fighters, goons.  Thats Skill sir, not many have the patience or will to spend that much time involved to taking a base.  The Germans did the same thing to the US in WWII, landing troops on US soil, we were vulnerable to black ops and clan denstine operations as should this game be.

The most recent event of a questionable "SPY" event was when a player that is known to fly in another country was on the bish side "helping to even out the sides" , he was taking off at the same moment that an NOE was taking off and had been told that this NOE was en route to a specific base.  Normally most players would avoid the area or base or just join along.  Of course the mission was busted upon arriving and the guy that was accused stayed at alt did nothing to protect the goon or attack the uppers.  This alone was suspicious enough and he got an ear full from everyone there.
I am sure this tiype of reporting to the other side happens more often than we know since the loyalty goes to the squad or buds in the other country vice who they are "helping to equal the sides" with.  So if your there to "even out the sides" as some have said, participate in what is going on dont make it so obvious that your just not going to fight your buds or fire a shot and you wont be called a spy.

As for you second comment, I have noticed that when I dont run NOE missions and we go into fighter mode, we CLEAN HOUSE, the opposition disappeared or gets with the horde for protection.  One thing I have learned is that some of the score hordes dont like to die, neither do the ones that are trying to catch up with them in score, so once there is a higher risk of dying from a superior stick, they refer to the protection of the horde.  And you call that skill sir?  I will not mention any names, and its not you pacerr, your to easy, I am seeing more of the others that are point hunting instead of fighting, for instance, I shot down this particular pilot last night several times, he was not alone and we were outnumbered since we only had 4 pilots and they were coming with initially 10-12 and tapered to nothing, and at times he had 3 to 1 advantage and always an ALT advantage.  He disappeared and later saw him landing kills somewhere else where he could get the "easy" kills, the area we were operating in was silent, not one con, no DAR. Ghost town.  I was landing kills left and right, Now that's skill, to demoralize a player or players enough to leave with only 4 guys.

I can tell you this, my score means nothing to me in this game, but it has become a way of judging the integrity of some players that have high scores, they are driven by greed to get the kill for the score and not the fight, this is fine with me since I know you wont find them without the sacrificial lambs that fly with them, hence more kills for me, I find it hilarious when you peel back and kill the lambs and give chase to the fleeing wolf how he will die with no dignity, even in the game.  To each his own I guess, but my score has greatly improved and its not that my skill has improved or a drive to be #1, I simply have learned to play the greed card against the point horde pilots against them. Bottome line is the ones that worry about the score dont take the risks of being killed.  Is that skill?

Enjoy the game for what it is, a game, many facets of this game are along the lines of history, some are not.  Good luck.
Title: Re: noe hordes
Post by: Rich46yo on August 24, 2008, 04:45:55 PM
I fly NOEs cause I like flying with the guys, or squads, running them. Thats pretty much the bottom line. There is every opportunity for a base to defend if guys organize a little. Heck Ive both seen, and done, defeat an NOE raid in a single fighter alone.
Title: Re: noe hordes
Post by: Masherbrum on August 24, 2008, 06:39:41 PM
NOE missions are vulnerable in many ways, so why would anyone give a WTG to anyone upping a fighter to kill a goon.  If you could be more specific about which event you are referring to about Spies, I could give you a better answer since I do run NOE's and have many times have been compromised by a good pilot either directly or indirectly breaking up the mission, but many more have been successful than not.

To say there is no skill in NOE's you evidently have not participated in some fun ones where your palms are sweating after flying for over an hour.  There is planning involved to make one successful not to mention getting there in one piece, I have set missions up where you had to fly nearly 10 sectors to a CV, land refuel, regroup, fly another ten sectors deep into NME territory over terrain and capture the base flying completely oblivious to the NME.  All of this accomplished using 110's, Bombers, fighters, goons.  Thats Skill sir, not many have the patience or will to spend that much time involved to taking a base.  The Germans did the same thing to the US in WWII, landing troops on US soil, we were vulnerable to black ops and clan denstine operations as should this game be.

The most recent event of a questionable "SPY" event was when a player that is known to fly in another country was on the bish side "helping to even out the sides" , he was taking off at the same moment that an NOE was taking off and had been told that this NOE was en route to a specific base.  Normally most players would avoid the area or base or just join along.  Of course the mission was busted upon arriving and the guy that was accused stayed at alt did nothing to protect the goon or attack the uppers.  This alone was suspicious enough and he got an ear full from everyone there.
I am sure this tiype of reporting to the other side happens more often than we know since the loyalty goes to the squad or buds in the other country vice who they are "helping to equal the sides" with.  So if your there to "even out the sides" as some have said, participate in what is going on dont make it so obvious that your just not going to fight your buds or fire a shot and you wont be called a spy.

As for you second comment, I have noticed that when I dont run NOE missions and we go into fighter mode, we CLEAN HOUSE, the opposition disappeared or gets with the horde for protection.  One thing I have learned is that some of the score hordes dont like to die, neither do the ones that are trying to catch up with them in score, so once there is a higher risk of dying from a superior stick, they refer to the protection of the horde.  And you call that skill sir?  I will not mention any names, and its not you pacerr, your to easy, I am seeing more of the others that are point hunting instead of fighting, for instance, I shot down this particular pilot last night several times, he was not alone and we were outnumbered since we only had 4 pilots and they were coming with initially 10-12 and tapered to nothing, and at times he had 3 to 1 advantage and always an ALT advantage.  He disappeared and later saw him landing kills somewhere else where he could get the "easy" kills, the area we were operating in was silent, not one con, no DAR. Ghost town.  I was landing kills left and right, Now that's skill, to demoralize a player or players enough to leave with only 4 guys.

I can tell you this, my score means nothing to me in this game, but it has become a way of judging the integrity of some players that have high scores, they are driven by greed to get the kill for the score and not the fight, this is fine with me since I know you wont find them without the sacrificial lambs that fly with them, hence more kills for me, I find it hilarious when you peel back and kill the lambs and give chase to the fleeing wolf how he will die with no dignity, even in the game.  To each his own I guess, but my score has greatly improved and its not that my skill has improved or a drive to be #1, I simply have learned to play the greed card against the point horde pilots against them. Bottome line is the ones that worry about the score dont take the risks of being killed.  Is that skill?

Enjoy the game for what it is, a game, many facets of this game are along the lines of history, some are not.  Good luck.

There is no skill involved.   I lost count of the times that Birdo, myself and Outkast took bases.  Two 110's and a goon taking bases.   Let alone 30+.   I'm sorry but rpaing a base like that is not "skill".    Hell, even the late mjollnir and I alone would take Vbases hand over fist.   We'd switch off on Panzer and M3's.   

You are reading more into me than you should.   I never mentioned score and can give a damn about them.   I KNOW who the "good sticks are", that is all I need to know.
Title: Re: noe hordes
Post by: flyboy96 on August 24, 2008, 07:06:05 PM
Now I now I shouldn't do it and it is stupid.

When I see a DAR pop up and back down I usually might get a fromation of 17s of 24s,have a friend fly 6-7K behind and fly circles around the sector until I can spot them (on 100% fuel of course)and if I do spot enemys,try and fly into them and ask my buddy to fly straight into them and usually I act as the bait as my buddy comes up and picks them off me,and if Its too big off a horde me and him try and take as many as posible or draw them far off thier course but of course I first report it to country.
Title: Re: noe hordes
Post by: SD67 on August 24, 2008, 07:08:00 PM
I've taken both V bases and Airbases solo with nothing more than a T34 and an M3.
NOE's are a fun fast way to do it though that gets everyone involved though and a good rolling base busting mission set really boosts morale of the side.
Title: Re: noe hordes
Post by: ian5440 on August 24, 2008, 09:39:03 PM

When I see a DAR pop up and back down I usually might get a fromation of 17s of 24s,have a friend fly 6-7K behind and fly circles around the sector until I can spot them (on 100% fuel of course)and if I do spot enemys,try and fly into them and ask my buddy to fly straight into them and usually I act as the bait as my buddy comes up and picks them off me,and if Its too big off a horde me and him try and take as many as posible or draw them far off thier course but of course I first report it to country.

that seems like a waste, why dont you just up a LA or 109, something fast that can tear apart an NOE
Title: Re: noe hordes
Post by: Dadsguns on August 24, 2008, 09:54:15 PM
There is no skill involved.   I lost count of the times that Birdo, myself and Outkast took bases.  Two 110's and a goon taking bases.   Let alone 30+.   I'm sorry but rpaing a base like that is not "skill".    Hell, even the late mjollnir and I alone would take Vbases hand over fist.   We'd switch off on Panzer and M3's.   

You are reading more into me than you should.   I never mentioned score and can give a damn about them.   I KNOW who the "good sticks are", that is all I need to know.

30+,,, What side or who is doing that in NOE's? were lucky to have 10-15 in an NOE and yes we do sometimes take more than one base at a time when we do them, hence more than 2 110's and a goon.  The most we have taken at one sweep was 3. 
Oh, you cant rape the willing, if your not paying attention, its fair game.  You may have convinced yourself that "skill" isnt a factor and thats your opinion.  Unfortunately.
Title: Re: noe hordes
Post by: Cajunn on August 24, 2008, 11:12:52 PM
Sorry to all you "fair fight" guys, but if I can take you out and I can do it "unfairly" with an advantage, then guess what, your dead meat. I play the game to take bases and win, all the fair fight stuff, well If I can help it your not getting one from me. I was always under the impression that this game was a strategy game, and the object was to take the other country's bases by hook or by crook. And sorry, but do you think in real war if a enemy pilot See's you at a disadvantage he's just going to let you go, I would think not. So fair fights, there are guys in this game who look for that, and if you find that your getting ho'ed or jumped a little more than your ego can handle then I would suggest the training arena with a friend that is looking for the same 1 on 1 dogfighting, if not then when you get jumped or ho'ed, chalk it up to a part of this game.

I get ho'ed or jumped all the time, but I will never be on vox 200 crying about being shot down by 5 or 6 different planes, or some guy came from 20'000 to get a quick kill, "IT's Part Of The Game".



Cajunn
Title: Re: noe hordes
Post by: JETBLST on August 25, 2008, 01:10:59 AM
 :rofl

All I have to say is this...

WTG 173rd Guardian Angels.  Our NOEs have made an impact!  Look at all the  :furious  :uhoh :mad: about NOE. 

As for it not being fun/not fun?  We have a blast with them  :rock

I'd say there is plenty to give us up when we are making our approach.  So the arguement it's not fair is not relevant in my opinion.  I say we don't need to change a thing.  Y'all have plenty of warning.  A flashing base is more than enough.

 :D 

Title: Re: noe hordes
Post by: SmokinLoon on August 25, 2008, 01:50:20 AM
NOE's are fun.  My biggest beef is that it is too bad more variety of aircraft are not used.  When there are 10+ guys in the mission, the Bf110 doesnt need to be the plane of choice.  There are many others that can do the job albeit a few secinds longer or another pass or two needed to take down all the town buildings.  Mossi's, P47 hvy, B25H hvy, P38 hvy, Bf109 hvy, Fw190 hvy, F4U hvy, etc.  Ditto for the "supporting" planes as well.  So tired of the Spit16, Lala, and Nik2 planes that get called upon to carry the fighter support.  There are lots of "B" grade fighters (B grade = 15-20 ENY) that fit the bill very well and are very capable. 

Every now and then I get to be a NOE raid that is different from the same-same and I have far more fun in them due to the challenge of not having the easiest plane to get the job done.  I was in a group of guys a month or so ago that did one NOE raid/capture in all German planes (no Bf110 though).  The next run was all RAF planes.  The next run was all US Navy planes from a carrier.  The next NOE raid/capture was all USAAF.  We even did a Jap plane with B5N, Ki64, A6M5, and Ki67, but it failed (but it was close none the less) only due to the lack of pilots.  They all were a lot of fun and 4/5 were successful.  Each base put up a good defense, and none of them were milkruns.  The USAAF we had to make 2 runs. 

As far as the "no skill" comment, I dissagree.  However, I will go out on a limb and say that many look for the easy way far too quickly.  Hence, my disdain for the 110, Spit16, Nik2, Lala, etc.     
Title: Re: noe hordes
Post by: Dadsguns on August 25, 2008, 06:48:47 AM
OY dads, soo long im too lazy to read it  :rofl :rofl :rofl jk, i think i get what u said and i agree with the last sentence
:lol :lol :lol
Title: Re: noe hordes
Post by: flyboy96 on August 25, 2008, 07:26:15 AM
that seems like a waste, why dont you just up a LA or 109, something fast that can tear apart an NOE

If you use something with alot of guns (17 or 24) you can have a bigger impact.
Title: Re: noe hordes
Post by: Rich46yo on August 25, 2008, 01:01:06 PM
Well if you want to get technical how much skill is there in any other aspect of the game? No matter how people try and portray themselves we are all sitting home at night, in our Jam Jams, as Adults jerking a gaming stick while looking at a computer screen. Not exactly designing and building the first mission to Mars is it? So one persons "skill" is just another persons "favorite way to play a cartoon computer game".

NOE missions have to utalize some strategy, teamwork, timeing, and you have to jerk the stick well enough to stay under radar and hug terrain. How is that less skillful then flying into gangbanging furballs or vulches?  :lol



There is no skill involved.   I lost count of the times that Birdo, myself and Outkast took bases.  Two 110's and a goon taking bases.   Let alone 30+.   I'm sorry but rpaing a base like that is not "skill".    Hell, even the late mjollnir and I alone would take Vbases hand over fist.   We'd switch off on Panzer and M3's.   

You are reading more into me than you should.   I never mentioned score and can give a damn about them.   I KNOW who the "good sticks are", that is all I need to know.
Title: Re: noe hordes
Post by: Soulyss on August 25, 2008, 02:20:39 PM
I'm sitting here trying to decide what the lesser or two evils is.

The NOE missions, or the hordes coming in at 20k+ if we find a way to get rid of the NOE possibility.  It strikes me that the NOE is popular because it offers the quickest way to achieve the objective of taking the base.  Maybe I'm mistaken here, but that's how it seems to someone on the outside.  The objective of these groups is not to fight, but to take the real estate and win the "war".  Remove the NOE and to me the next choice would be massive numbers at very high alt.  Yes you can see it coming but enough people w/ enough alt and you can probably brush aside any defenders, again it's the quickest way to achieve what their goal is.  Take the field with minimal time expended so they can move on to the next target.  The "war" is a race to the reset in that sense, whoever takes the most fields in the shortest time has a better chance of "winning". 

What I would like to see is a modified radar system where you could get in completely undetected but the altitude you are flying at would help determine when the radar beam hit your aircraft.  As a defender if I see someone on radar relatively far away from the field I know I can expect them to be at we'll say 20K+, and plan defenses accordingly.  Alternatively if they are really close before tripping it I know they are going to be low and can plan the engagement accordingly.  I approach the game from a point of trying to create conflict/battle points or apportunities.  The game should funnel players into each other, to me bases are just a collision point for people to run into each other and have a fight. 

Title: Re: noe hordes
Post by: 321BAR on August 25, 2008, 02:22:24 PM
NOE's are fun.  My biggest beef is that it is too bad more variety of aircraft are not used.  When there are 10+ guys in the mission, the Bf110 doesnt need to be the plane of choice.  There are many others that can do the job albeit a few secinds longer or another pass or two needed to take down all the town buildings.  Mossi's, P47 hvy, B25H hvy, P38 hvy, Bf109 hvy, Fw190 hvy, F4U hvy, etc.  Ditto for the "supporting" planes as well.  So tired of the Spit16, Lala, and Nik2 planes that get called upon to carry the fighter support.  There are lots of "B" grade fighters (B grade = 15-20 ENY) that fit the bill very well and are very capable. 

Every now and then I get to be a NOE raid that is different from the same-same and I have far more fun in them due to the challenge of not having the easiest plane to get the job done.  I was in a group of guys a month or so ago that did one NOE raid/capture in all German planes (no Bf110 though).  The next run was all RAF planes.  The next run was all US Navy planes from a carrier.  The next NOE raid/capture was all USAAF.  We even did a Jap plane with B5N, Ki64, A6M5, and Ki67, but it failed (but it was close none the less) only due to the lack of pilots.  They all were a lot of fun and 4/5 were successful.  Each base put up a good defense, and none of them were milkruns.  The USAAF we had to make 2 runs. 

As far as the "no skill" comment, I dissagree.  However, I will go out on a limb and say that many look for the easy way far too quickly.  Hence, my disdain for the 110, Spit16, Nik2, Lala, etc.     
Yeah man, but u gotta realize that this type of mission needs to b over with before it bogs down by nme uppers... Bf110G is the best at this, and quickest. The fighter support for this NEEDS to be fast at turning also, cuz u expect most response coming off the base and low into town
Title: Re: noe hordes
Post by: uberslet on August 25, 2008, 04:11:52 PM


well here is my wish:

radar works all the way to the deck. Bar dar too. This is supposed to be a combat sim.   
in wars, no such thing as a "dar bar" If you want a lfight sim, (A) this isnt for you and (B) its not intended to be real life, its a game
Title: Re: noe hordes
Post by: Motherland on August 25, 2008, 04:16:40 PM
in wars, no such thing as a "dar bar"
Actually, there was.
Title: Re: noe hordes
Post by: uberslet on August 25, 2008, 04:23:42 PM
Actually, there was.
there was a bar estimating how many enemies con wer in the sector?



why do you never hear about it? :cry
Title: Re: noe hordes
Post by: Motherland on August 25, 2008, 04:28:32 PM
there was a bar estimating how many enemies con wer in the sector?



why do you never hear about it? :cry
Because it was German. :aok
They implemented a system divided up into sectors to report to pilots locations of enemy bomber formations. First time I read about it I was astounded at it's similarities to our darbar.
Title: Re: noe hordes
Post by: uberslet on August 25, 2008, 09:34:56 PM
Because it was German. :aok
They implemented a system divided up into sectors to report to pilots locations of enemy bomber formations. First time I read about it I was astounded at it's similarities to our darbar.
explains why you never hear about it, one of the germans ub3r l337 secrets
Title: Re: noe hordes
Post by: Scherf on August 25, 2008, 10:31:50 PM
Un, didn't work too well at low level.

Mossies to Jena weren't rumbled, Lancs to Augsburg were chanced across by fighters.
Title: Re: noe hordes
Post by: JETBLST on August 25, 2008, 10:32:27 PM
I say let all the Radar stand as it is.  If a Dar is down and the base is flashing just go to the base and do a god mode and look around.

If it needs defending then defend it and call in re-enforcements..  Or squadies.  If no help arrives maybe there is a reason.  Like no one cares?  

If its not going good for your side.  SWITCH!     :confused: 

At least you get some perkies if they win the war.   :D
Title: Re: noe hordes
Post by: Mr No Name on August 25, 2008, 10:56:44 PM
Rook NOE is anything below cloud level, isn't it?
Title: Re: noe hordes
Post by: Kweassa on August 26, 2008, 02:06:01 AM
Quote
Yesterday the bish were grabbing so much territory they had to fly 10 minutes to destroy our HQ.

 Then the Bishops have made an impressive advancement into your homelands, and your side failed to keep them out. They are winning, you are losing. Suck it up.


Quote
If I resupply HQ, then I'm simply playing into the hands of the griefers, and griefers is all they are.  I'm letting their griefing control what I do in that arena.  Moving to another arena is the appropriate response and avoids your morality lesson; it removes me from the equation entirely.

 That's a very nice, pitiful, self-serving excuse for being lazy.

 If you can't be bothered to help your friends recover the HQ, and would "refuse to be a part of the griefer equation", then why not just remove yourself from the game completely? That way, no griefer would ever be able to grief you again.
 
 Difficulties or frustrations always come with the fluctuating conditions of the MA. If you want to only have the fun parts of flying in the MA, but none of the hard and difficult parts by simply changing arenas, then it just tells what kind of person you are.

 

 
Title: Re: noe hordes
Post by: Masherbrum on August 26, 2008, 09:41:22 PM
Well if you want to get technical how much skill is there in any other aspect of the game? No matter how people try and portray themselves we are all sitting home at night, in our Jam Jams, as Adults jerking a gaming stick while looking at a computer screen. Not exactly designing and building the first mission to Mars is it? So one persons "skill" is just another persons "favorite way to play a cartoon computer game".

NOE missions have to utalize some strategy, teamwork, timeing, and you have to jerk the stick well enough to stay under radar and hug terrain. How is that less skillful then flying into gangbanging furballs or vulches?  :lol


You speak as though I vultch and gangbang?    Sorry, you've obviously never flown with me nor even near me.   I'll call out if folks need help.   Only time I'll be the 10th guy on a single Con, is if the 9 on him, keep missing.   I'll try to put the lone con out of his misery.

Vultch?    Rarely these days.   My Kills Per Hour proves this.   I'd never get a good rank because I fly the Ki-61.   I enjoy the challenge it brings.

But, NOE "attacks" on previously undefended fields doesn't take much skill.   I already explained that in two previous posts.   One in which, I produced facts of previous "less populated raids" than the "current trend".   
Title: Re: noe hordes
Post by: Dantoo on August 27, 2008, 03:58:53 AM
I wish the "Wishlist" wasn't drifting into yet another vehicle for people to complain about players enjoying themselves and how this should be stopped at all costs.  Surely that is the role of the "General Discussion" forum.  ;)


.....or is this just someone having fun posting and my post is about stopping them??? OMG this thread might turn me into a whiner .... :uhoh :D
Title: Re: noe hordes
Post by: Rich46yo on August 27, 2008, 05:57:53 AM
Nope, I never meant you personaly at all. I have no idea "how" you play. But one thing Im sure of, and that is your sitting in front of a computer in your Jam-Jams like the rest of us playing a cartoon airplane game.

My comments were directed at sillier and gamier aspects of the game, commonly practiced, other then, and more so then, flying at tree-top level with a bunch of other guys. The actual war the game is based on was "objective driven" in that almost all the air time revolved around strikes against the enemy, or, protection from strikes.





You speak as though I vultch and gangbang?    Sorry, you've obviously never flown with me nor even near me.   I'll call out if folks need help.   Only time I'll be the 10th guy on a single Con, is if the 9 on him, keep missing.   I'll try to put the lone con out of his misery.

Vultch?    Rarely these days.   My Kills Per Hour proves this.   I'd never get a good rank because I fly the Ki-61.   I enjoy the challenge it brings.

But, NOE "attacks" on previously undefended fields doesn't take much skill.   I already explained that in two previous posts.   One in which, I produced facts of previous "less populated raids" than the "current trend".