Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: daddog on August 13, 2001, 09:50:00 AM
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The first one was imploding. :rolleyes:
I am looking for suggestions to improve the arena, not suggestions on how people should fly.
1. Radar tower only, (yes that would take a change in the code), but it does not hurt to ask.
2. A theatre change every two weeks or less. Actually a rotation between all our historical terrains every Friday would be nice. :)
3. Until we acquire some more advanced strat allow field capture. Some have suggested making it more difficult and I am all for that. Requiring 30, 40 or more troops to capture a field. A small change like that would require some squadrons to work together. :)
4. A page on the HTC site where players can view all their scores and a free account to those who have flown a Seafire and lived. ;)
5. Concentrate the plane set to mid and early war. With a larger plane set we would not need so many terrains (not that having them is a bad thing) :)
Other ideas?
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#2 and #5 are my favorites but I agree with all of your ideas.
-Puke
332nd Flying Mongrels
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I agree to all of the above.
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My .02?
#1: Radar in tower? Yes! For where bar indicators are not "on"? In other words I wish the map grid were 4X's as large ad they are so that they mark four times the geographical area they do now. This way bar indicators can still represent a certain number of aircraft but it the area would be 100square miles verusus 25 and they would be a harder to search for Then once over friendly territoy the radar could work but there would be NO bar indicator at all.
#2: yes. variety!! :)
#3: Yes, for smaller maps. No for current one. So geographical distance linked? It should be harder than the MA to grab a Ca base. This reinforces cooperation and team work. Which is historical.
#4: <shrug> I don't watch points.
#5: same as #4. I'll fly whatever is there regardless of era or time. Usually I select the under dog plane, a plane I do not fly much of or one that is harder to master (for myself). I also usually join the side with the lower numbers so I'm not even "side" biased.
Glad to see the discussions!!
Westy
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start with a smaller map until the numbers grow to require a larger one.
great room but too much ground to cover when there is less than a dozen planes total in the arena - after all, its "Combat Arena" not "Fly & Snooze Arena" :)
You are limiting the ppl numbers with the increased difficulty, add to that, flying forever just to find a fight ... will keep many more out.
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Couldn't care less about score, but those all sound like fine ideas to me. Getting all those goonies organized could be fun! :)
SOB
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Combat Theatre Forum (http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=forum&f=36)
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May get noticed better if posted there.
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Like em all
As a further addition about field captures requiring more troops, set a time window in which those troops must be dropped, not so long that 1 guy can make 3 goon trips. From the time the first troops hit the map room, the team has 15 minutes to get the required # of troops in to make the capture. If they take 16 mins to get the last troops down, too bad. This would enforce multiple goons inbound to the target.
SKurj
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Thanks AK! Did not notice it was up! :)