Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 99conman on August 27, 2008, 03:22:30 PM

Title: impact damage to ground targets
Post by: 99conman on August 27, 2008, 03:22:30 PM
i think if you leave a plane and bail out or crash or kamikaze you should do damage to the impacted thing in question eg in you fly into a fighter hanger it gets damaged insted of you dieing uneventfully
Title: Re: impact damage to ground targets
Post by: Motherland on August 27, 2008, 03:23:19 PM
I'd rather not have hordes of augering noobs become even more effective than our laser guided bombsights.
Title: Re: impact damage to ground targets
Post by: SmokinLoon on August 27, 2008, 03:26:34 PM
No way.  There is already enough HO'in going on. 

I am actually partial to lowering the collision dmg so that the guns of the planes do most of the work and the ramin'-HO'in-let'splaychicken types dont get their way.   
Title: Re: impact damage to ground targets
Post by: 007Rusty on August 27, 2008, 03:28:36 PM
(http://i26.photobucket.com/albums/c135/007rusty/Felix-01-june.gif)
Title: Re: impact damage to ground targets
Post by: Denholm on August 27, 2008, 04:12:02 PM
99conman, I too was once for this idea. Now I oppose it. Its simple to find out why. Currently we have Lanc-Stukas. They're already bailing after bombing. So why bother giving them extra ords when they already have enough?
Title: Re: impact damage to ground targets
Post by: Iron_Cross on August 27, 2008, 04:57:04 PM
NO!!!!!

The Suicide DWEEBERY will be endless.
Title: Re: impact damage to ground targets
Post by: Bronk on August 27, 2008, 05:14:07 PM
i think if you leave a plane and bail out or crash or kamikaze you should do damage to the impacted thing in question eg in you fly into a fighter hanger it gets damaged insted of you dieing uneventfully

Great Idea. How about adding to this a bit. Use your ac as a flying bomb the pilot gets a 24 hour no fly death penalty. You will have to click the "I wish to be a flyingbomb tard.". That way unintentional augering will not cause unintended damage and invoke the death penalty.
Great idea ehh 99conman ?
Title: Re: impact damage to ground targets
Post by: mentalguy on August 27, 2008, 06:14:27 PM
Great Idea. How about adding to this a bit. Use your ac as a flying bomb the pilot gets a 24 hour no fly death penalty. You will have to click the "I wish to be a flyingbomb tard.". That way unintentional augering will not cause unintended damage and invoke the death penalty.
Great idea ehh 99conman ?

I like it!
Title: Re: impact damage to ground targets
Post by: SD67 on August 27, 2008, 06:16:06 PM
Great Idea. How about adding to this a bit. Use your ac as a flying bomb the pilot gets a 24 hour no fly death penalty. You will have to click the "I wish to be a flyingbomb tard.". That way unintentional augering will not cause unintended damage and invoke the death penalty.
Great idea ehh 99conman ?
Gets my vote :aok
Title: Re: impact damage to ground targets
Post by: Murdr on August 28, 2008, 12:35:08 AM
Hate to rain on the parade, but HiTech has talked about going the complete opposite direction.  Suicide bombing is so detremental to gameplay that a long thread started by HT himself discussed putting a timer on the player dropping bomb(s) that they must stay alive X number of seconds, or their bomb damage will be undone.
Title: Re: impact damage to ground targets
Post by: trigger2 on August 28, 2008, 12:41:49 AM
Hate to rain on the parade, but HiTech has talked about going the complete opposite direction.  Suicide bombing is so detremental to gameplay that a long thread started by HT himself discussed putting a timer on the player dropping bomb(s) that they must stay alive X number of seconds, or their bomb damage will be undone.

I would like to see this implemented! As a bomber pilot that likes to RTB with holes in me (no holes = milk run, milk run = boring  :D )the only problem I would HOPE that they would fix is combat damage... If I get SHOT down while the timers still goin... I want my damage stayin :D
Title: Re: impact damage to ground targets
Post by: SmokinLoon on August 28, 2008, 12:43:49 AM
Hate to rain on the parade, but HiTech has talked about going the complete opposite direction.  Suicide bombing is so detremental to gameplay that a long thread started by HT himself discussed putting a timer on the player dropping bomb(s) that they must stay alive X number of seconds, or their bomb damage will be undone.

Oh my.  How he game would change. This evening alone I witnessed a half dozen bombers ditch within seconds of their ords hitting the ground.  I hope this works out.  This would be great for gameplay.
Title: Re: impact damage to ground targets
Post by: SD67 on August 28, 2008, 12:55:18 AM
I really hate bomb 'n' bail dweebs.
There is few things more frustrating than chasing down a set of buffs only to see them drop and bail before you catch them.
Title: Re: impact damage to ground targets
Post by: Jiblowey on August 28, 2008, 01:10:56 AM
It would be nice to see a crater or a pile of wreckage for a few minutes after a plane crashes. Just so you could see where your plane hit after you bailed and to give a little more detail to the game.

But damaging any thing isnt going to work. Every one would just dive down on a base in a little fighter and bail out 1000 feet up and land safly after there plane takes out a building.

Title: Re: impact damage to ground targets
Post by: BaldEagl on August 28, 2008, 08:29:56 AM
"I wish to be a flyingbomb tard."

 :rofl :rofl :aok
Title: Re: impact damage to ground targets
Post by: waystin2 on August 28, 2008, 11:21:17 AM
No to any suicide planes/weapons.