Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: kfsone on September 29, 2000, 12:35:00 PM
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Just a thought... But might it be an idea to add parameters to the terrain as to 'cloud cast' areas of terrain? For example.. It's rare to see clouds around parts of the terrain such as A34's huge mountains, yet you'd almost expect those to be cloud forming terrains.
K
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Yep, been mentioned before, however Pyro and HT have said by adding more clouds you get a bigger FR hit, now if we could just get everyone to upgrade to duel-processor 966's, we'd all be happy!
<S> KFsone!
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You may laugh, but ABit's VP6 is a dual P3 motherboard, and P3-800s are baseline these days.
If only HTC would fix the USB code so that we could run AH on W2000.
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Originally posted by qts:
You may laugh, but ABit's VP6 is a dual P3 motherboard, and P3-800s are baseline these days.
If only HTC would fix the USB code so that we could run AH on W2000.
That type of equipment might be baseline in your circle of friends, but it is WAY above what I can afford. I am happy to be able to keep my P3 500mhz machine cranking.
Mav
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Ditto, P2 350mhz (2yrs old)
...Weav
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What would be nice is if there was an option in the H2H or Offline even to set the amount of cloud cover......
JimBear
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Yanno I wonder if a terrain-type skin could be modified for use as an overcast layer?
- Jig
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how about some Fog layers bigers les poligon to not eat frame rate and visibility limit to set up early hours fogs will be nice a fog over england :-))