Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: WarTooth on September 03, 2008, 02:54:02 PM

Title: N1k Convergence
Post by: WarTooth on September 03, 2008, 02:54:02 PM
Hey All,

What convergence do you feel is ideal for the N1k?


Thanks,

WT
Title: Re: N1k Convergence
Post by: Furball on September 03, 2008, 02:59:14 PM
I use about 325, but then i generally aim and position for snapshots rather than spray from 800 like most n1k peeps :)

All depends on your flying style.
Title: Re: N1k Convergence
Post by: WarTooth on September 03, 2008, 08:35:53 PM
Furball,

Thanks I had great success with the N1k last night.  I have rarely flown the N1k.  It seems finicky but as I get to know it better I am finding many subtle nuances about it.  I think I could be very effective in the plane if I can get used to its "weirdness".

I could be wrong but the cannons seemed to drop like bricks!  No wonder I could never get kills in it before.  My convergence was way to far out.  Seems I have to aim WAY below the cowling to shoot where the target is about to be.  I am not a good shot (still shot down 6+ planes after getting used to it).

If nothing else I learned how to fight it better.

Another cool thing I never noticed is that is seems to be able to hold its nose up very well in a turn at altitudes of 5k to 13k.  Wow!  No wonder those sharp N1k pilots been chewing me up.

Great plane. Thanks again for you advice,

WT
Title: Re: N1k Convergence
Post by: Anaxogoras on September 03, 2008, 09:04:00 PM
I would listen attentively to any advice furball gives about the N1K. :aok
Title: Re: N1k Convergence
Post by: BillyD on September 03, 2008, 09:50:10 PM
The George is an extremely capable aircraft.....seek out the guy by the name of Wingzero.
Title: Re: N1k Convergence
Post by: Furball on September 04, 2008, 02:12:18 AM
Furball,

Thanks I had great success with the N1k last night.  I have rarely flown the N1k.  It seems finicky but as I get to know it better I am finding many subtle nuances about it.  I think I could be very effective in the plane if I can get used to its "weirdness".

I could be wrong but the cannons seemed to drop like bricks!  No wonder I could never get kills in it before.  My convergence was way to far out.  Seems I have to aim WAY below the cowling to shoot where the target is about to be.  I am not a good shot (still shot down 6+ planes after getting used to it).

If nothing else I learned how to fight it better.

Another cool thing I never noticed is that is seems to be able to hold its nose up very well in a turn at altitudes of 5k to 13k.  Wow!  No wonder those sharp N1k pilots been chewing me up.

Great plane. Thanks again for you advice,

WT

I love it because it suits my style of play perfectly.  90% of my game is evading and taking snapshots which it is perfect for. 

The roll rate is mediocre, but you can really speed it up with rudder input and correct the snap easily.

With shooting just fire earlier or aim a little further ahead than you usually do.  If you find you are missing a lot, try 'walking' your bullets to the target in deflection shots in the turn by increasing/decreasing the distance ahead you are firing - you could try filming yourself to see where you are missing if you can't get the hang of it.

One of the most important things in this, or any other aircraft is to set a 'nose over' view.  I have set a forward view (can use the 8 key, but i reassigned it to the A key and up on my joystick hat) which is raised and forward, well above the standard gunsight giving you a massively improved view.

To help explain what i have just said, i made this: -

On the left is the default view, on the right is the one i use when shooting (slight zoom, page up and move forward complete with custom cursor :D).

(http://i219.photobucket.com/albums/cc302/FurballAH/noseover.jpg)

You then use the mousepointer to aim, you need to make sure that you position this centre of the gunsight before you use the nose over view though.  I have heard of guys making a mark on their screen using a pen or sticker instead to use for aim if you prefer that method.
Title: Re: N1k Convergence
Post by: Wobbly on September 04, 2008, 03:31:31 AM
great tip about the mouse pointer, thanks  :aok
Title: Re: N1k Convergence
Post by: Anaxogoras on September 04, 2008, 06:29:35 PM
The George is an extremely capable aircraft.....seek out the guy by the name of Wingzero.

It's very likely he's good in the N1K, but I think more highly of pilots who don't HO at every opportunity. :rolleyes:
Title: Re: N1k Convergence
Post by: Engine on September 05, 2008, 07:59:06 PM
Cheater! Cheater!
Title: Re: N1k Convergence
Post by: Anaxogoras on September 05, 2008, 09:40:39 PM
Yeah, that is a pretty gamey gunsight.  I would feel a little embarrassed to do that with a 109 (if it were possible), let alone a 5 ENY fighter.

Come on furball, someone as good as you doesn't need to do that. :uhoh
Title: Re: N1k Convergence
Post by: mensa180 on September 05, 2008, 10:16:09 PM
It is possible in anything, just have your mouse pointer centered on the screen.
Title: Re: N1k Convergence
Post by: Anaxogoras on September 05, 2008, 11:49:15 PM
It is possible in anything, just have your mouse pointer centered on the screen.

Not every aircraft has a view that moves/adjusts the center above the whole gunsight.
Title: Re: N1k Convergence
Post by: Furball on September 06, 2008, 04:32:12 AM
Yeah, that is a pretty gamey gunsight.  I would feel a little embarrassed to do that with a 109 (if it were possible), let alone a 5 ENY fighter.

Come on furball, someone as good as you doesn't need to do that. :uhoh

 :lol

It is just an aiming point - it really does not matter what it looks like.  I was just bored one day and thought it would be pretty cool rather than a arrow mouse pointer.  As it is just an aiming point, i do not consider cheating or an advantage over anyone else using a mousepointer - but if HTC tells me otherwise i will change it.

The view movement is supposed to represent the movement of a pilot, you can do it in any aircraft.  Some aircraft allow bigger movements than others.  Try it in a 110, mossie, p38, f6f or whatever - works in anything.  109s suffer from restricted view movement like the Spitfires, i do like to central the view in the 109 though and use that to aim.

Obviously you and I have different views of this game, so please don't tell me what i should/should not be doing.  The guy asked for help with his aim so i am helping him.

Cheater! Cheater!

Love you Engine honey xxx
Title: Re: N1k Convergence
Post by: Ghosth on September 08, 2008, 07:38:22 AM
No different that putting a greasepencil, sharpie, or black spot on your monitor.

The worst that can be said about it, is that your "gaming the game" Taking what the game gives you, and learning to use it to your advantage. And isn't that why we are all here?
Title: Re: N1k Convergence
Post by: Noir on September 08, 2008, 11:56:36 AM
the n1K should've never come to AH anyway, what a cheaty airplane it is.
Title: Re: N1k Convergence
Post by: Karnak on September 08, 2008, 05:12:35 PM
the n1K should've never come to AH anyway, what a cheaty airplane it is.
(http://episteme.arstechnica.com/groupee_common/emoticons/icon_rolleyes.gif)
Title: Re: N1k Convergence
Post by: Noir on September 08, 2008, 05:59:40 PM
ok thats a bit harsh, but common the plane is a ufo, it can outclimb most planes flying upside down !!
Title: Re: N1k Convergence
Post by: Anaxogoras on September 08, 2008, 07:29:23 PM
No different that putting a greasepencil, sharpie, or black spot on your monitor.

The worst that can be said about it, is that your "gaming the game" Taking what the game gives you, and learning to use it to your advantage. And isn't that why we are all here?

Like dropping bombs from 20k and then bailing?
Or stick stirring?
Or immelmaning your B-17 with two drones in tow and they still follow?
 :rolleyes: :rolleyes: :rolleyes:
Title: Re: N1k Convergence
Post by: Karnak on September 08, 2008, 07:39:28 PM
ok thats a bit harsh, but common the plane is a ufo, it can outclimb most planes flying upside down !!
No it can't.  There are an awful lot of aircraft it can't even out climb when right side up.

This sounds like a laughable rehash of the "The N1K2 gains altitude each loop!  That's impossible, where would it get the energy from!" hysteria of 2003.  The N1K2-J does some things very well and some things quite poorly.  It is an aircraft of extremes really.
Title: Re: N1k Convergence
Post by: Chalenge on September 08, 2008, 11:27:43 PM
Just like the Spit 16 if you are going fast enough (as I quite often do in the P51) you can out turn one of these N1K things very easily. Usually when a Spit or N1k pilot sees a P51 pulling to their six when they are not able to turn they panic and point straight for the ground.
Title: Re: N1k Convergence
Post by: Enker on September 09, 2008, 08:27:42 PM
On the talk about the gunsight, I squished a bug on my screen and use that to aim in a Cobra and a spit. (Yes it is a EW plane, but I dont care! I like the way it flies.)
Title: Re: N1k Convergence
Post by: Furball on September 11, 2008, 11:57:52 AM
On the talk about the gunsight, I squished a bug on my screen and use that to aim in a Cobra and a spit. (Yes it is a EW plane, but I dont care! I like the way it flies.)

Exploiting bugs is against the rules  :mad:  :D
Title: Re: N1k Convergence
Post by: Krusty on September 11, 2008, 03:30:58 PM
I hope said bug was compensated for his services, and given full benefits (burial rights) retroactively?
Title: Re: N1k Convergence
Post by: A8TOOL on September 11, 2008, 04:34:36 PM
Sounds like a gamey type of cheat to me.

It seems what he's saying is that he uses the mouse to aim his bullets high, low or side to side within the limits of window travel HTC has aloud for head movement.

 In a Ho situation he would not need to go nose on.

He can pull a high G lead and still see his target when most of us are shooting blind under the cowling then push down on the stick and have the piper follow the plane wherever it goes not needing to control the plane as much for the shot.

He moves the mouse to line up his shots and determine lead, not the plane.

Gamey indeed.

Can I get a Booooooo

 :rofl
Title: Re: N1k Convergence
Post by: Krusty on September 11, 2008, 04:41:40 PM
huh? You don't seem to understand. The mouse has nothing to do with where the bullets are aimed.

Just gives a reference point where the pilot WANTS to aim them. He still has to point them at the target.

Not saying I think it's a very good idea, but it's not much different from hiking the head position above the reflector and "eyeballing it" in a dogfight, which I did several times in my last spit8 sortie and landed hits (wihtOUT needing to use the mouse as a reference).
Title: Re: N1k Convergence
Post by: Enker on September 11, 2008, 06:05:22 PM
Exploiting bugs is against the rules  :mad:  :D
FRAK!


Can I get a Booooooo[/B[

No you may not. :rock
Title: Re: N1k Convergence
Post by: Anaxogoras on September 11, 2008, 10:15:44 PM
huh? You don't seem to understand. The mouse has nothing to do with where the bullets are aimed.

Just gives a reference point where the pilot WANTS to aim them. He still has to point them at the target.

Not saying I think it's a very good idea, but it's not much different from hiking the head position above the reflector and "eyeballing it" in a dogfight, which I did several times in my last spit8 sortie and landed hits (wihtOUT needing to use the mouse as a reference).

No Krusty, he understood correctly.  Read his post again.
Title: Re: N1k Convergence
Post by: Krusty on September 12, 2008, 09:17:16 AM
If he was making a funny, I may have missed it. If that's the case, my bad.
Title: Re: N1k Convergence
Post by: Furball on September 12, 2008, 01:56:47 PM
You would find that a lot of the guys that have been playing this game a long time would do this and use a mark to aim.  I myself read about it on this bbs and am sharing the knowledge to help someone having difficulty with their gunnery.

If i did HO, i would still need to go nose on - all i am doing is moving the forward view up and moving the mousepointer where the gunsight would be so i can see where i am shooting. 

I consider it no different from moving the rear view so you can see your tail.  Heck, you do that OMG you gamey haxxor!  You can see people sneaking up on your 6!!!!  How unfair that is on people that do not move the view so they can see people sneaking on their 6!!

It is no different to moving the forward view in tanks up so you can see "out of the hatch".

The only thing which could be considered unfair is the mousepointer which i changed while bored one day - but as i have already said, it makes no difference if it was a stock mousepointer, a bug, a pen mark or whatever the hell anyone else would want to use to aim.  I would be happy to change it back as it makes no difference.
Title: Re: N1k Convergence
Post by: Anaxogoras on September 12, 2008, 02:10:06 PM
If i did HO, i would still need to go nose on - all i am doing is moving the forward view up and moving the mousepointer where the gunsight would be so i can see where i am shooting. 

No, A8Tool has a point.  N1K's land more lucky HO shots on me than other aircraft for the exact reason that a lot of the good sticks are using the rigged forward view for near-180-degree deflection shots.  Normal HO-avoidance tactics just don't work as well against an aircraft that can see you when all others would be shooting blind over their cowl.   To be specific, these shots are from very close range and on the aft section of my aircraft.  Now, I don't have a problem with someone raising their view over the normal gunsight view, but using the mouse as an aiming point is another matter.  Think about it.  While you could easily put a dot on your computer monitor to have the same effect, the same would not work in a real aircraft.  You could not put a dot on the canopy of an aircraft and, voila, just like that, have a second gunsight.  It might provide you with some frame of reference, but it would be a crude instrument, and would not match the effectiveness of a real gunsight the way the mouse does in AH.

In the meantime, I am learning to avoid N1K HO's differently than others.  It requires a different technique, no doubt, but it ought not to be possible to rig a second gunsight like that.  An easy fix would be for the mouse to vanish after you press "h" or leave it in place for 10 seconds.
Title: Re: N1k Convergence
Post by: Furball on September 12, 2008, 02:16:44 PM
No, A8Tool has a point.  N1K's land more lucky HO shots on me than other aircraft for the exact reason that a lot of the good sticks are using the rigged forward view for near-180-degree deflection shots.  Normal HO-avoidance tactics just don't work as well against an aircraft that can see you when all others would be shooting blind over their cowl.   To be specific, these shots are from very close range and on the aft section of my aircraft.  Now, I don't have a problem with someone raising their view over the normal gunsight view, but using the mouse as an aiming point is another matter.  Think about it.  While you could easily put a dot on your computer monitor to have the same effect, the same would not work in a real aircraft.  You could not put a dot on the canopy of an aircraft and, voila, just like that, have a second gunsight.  It might provide you with some frame of reference, but it would be a crude instrument, and would not match the effectiveness of a real gunsight the way the mouse does in AH.

In the meantime, I am learning to avoid N1K HO's differently than others.  It requires a different technique, no doubt, but it ought not to be possible to rig a second gunsight like that.  An easy fix would be for the mouse to vanish after you press "h" or leave it in place for 10 seconds.

 :rofl

You wanna really cry some more? You should see how good the nose over view is on the Mossie

Beware of the super lock on mousepointer sight!!!  Able to hit '180 degree' HO shots :rofl :noid
Title: Re: N1k Convergence
Post by: Anaxogoras on September 12, 2008, 02:29:05 PM
:rofl

You wanna really cry some more?

Translation: furball can't match gavagai's argument.

Beware of the super lock on mousepointer sight!!!  Able to hit '180 degree' HO shots :rofl :noid
Yeah, maybe I shoulda called it zero degrees? :P  Anyway, you know what I meant.  You're resorting to the horse-laugh because you have nothing else.
Title: Re: N1k Convergence
Post by: Furball on September 12, 2008, 03:02:47 PM
Actually, I feel that I have made my point and do not feel your ridiculous post warrants a serious response.

No different that putting a greasepencil, sharpie, or black spot on your monitor.

The worst that can be said about it, is that your "gaming the game" Taking what the game gives you, and learning to use it to your advantage. And isn't that why we are all here?

This is the post that I care about here, from the top AH trainer in the game IMO.  You clearly have a lot to learn about AH if you were unaware of the nose over view.

You had no problem with it until Engine said "cheater! cheater!"...  Engine is a friend and was joking.
Title: Re: N1k Convergence
Post by: Engine on September 14, 2008, 03:28:44 PM
Cheater!

It's slightly gamey, but on the same level as augering when I'm bored and want to get to a good fight faster. :)