Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mighty1 on January 23, 2001, 09:57:00 AM

Title: Task Group control
Post by: Mighty1 on January 23, 2001, 09:57:00 AM
This is starting to get out of hand.

We are getting people taking control of TG and going off to fly on the other side of the map leaving the TG to be easily killed.

I was on 2 different TG last night and both were killed because the person in control was off flying somewhere and was to busy to turn the CV when it was under attack.

I even had command taken away from me because I wasn't following the path this other person on the other side of the map wanted. I tried to explain we were under attack but he didn't care. Since he outranked me there was nothing I could do but watch a buff flying overhead kill us.

I hope there is something HT/Pyro can do cause this is getting old fast.

Maybe it should be who is highest ranking person ON the TG that controls the fleet.
Title: Task Group control
Post by: Ripsnort on January 23, 2001, 10:05:00 AM
Possible Fix: Once the TF commander hits 'Fly'..the program automatically gives up his command. Therefore, you must be in the CV tower to control CV. Whaddya think?
Title: Task Group control
Post by: GADGET on January 23, 2001, 10:06:00 AM
Agree.
The person with highest rank operating in/from the fleet should be in control.
I even would go farther and I would say that the person in control should remain in the fleet (aircaft carrier CIC for instance).

There are may aspects of vehicles and vessels that are undermodelled. AH being mostly an air-simulation, doesn't mean that other simulated entities should not be modelled right.

GADGET

 (http://www.geocities.com/ala-10/_private/FIRMA.gif)
101 Escuadrón de Combate Virtual (http://www.geocities.com/ala-10/)


Title: Task Group control
Post by: Saintaw on January 23, 2001, 10:15:00 AM
Aw Mighty, I am for one responsible for one of these, where I switched action to another site of the map & forgot I had command  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) You then managed to ask it back while I was right on a guy's 12 O clock...

Command should be taken out automaticaly after you leave a cetrain range, I agree...


Saw
Title: Task Group control
Post by: Pepino on January 23, 2001, 10:54:00 AM
I would suggest these three points:


Cheers,

Pepe
Title: Task Group control
Post by: AKDejaVu on January 23, 2001, 10:58:00 AM
Pepino.. good ideas.  I really like 1 and 2, but have to give a "NO WAY IN HELL" to 3.  That's opening up a can of worms.

AKDejaVu

Title: Task Group control
Post by: popeye on January 23, 2001, 11:08:00 AM
How about combine these ideas:
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001066.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001066.html)

TG controller has to stay aboard, and becomes the Fire Controller for the 8" guns.  The 8" guns become more effective, AND an incentive to stay with the TG.

[This message has been edited by popeye (edited 01-23-2001).]
Title: Task Group control
Post by: Pepino on January 23, 2001, 11:38:00 AM
DejaVu,

The #3 is posted for the sake of stealth operations.

Suppose you are a TG commander, and you take the blow of helming it to some distant enemy harbor. You would have to be virtually present at the "helm".

Now imagine that some 2/3 sectors away of the destination port, some crazy zeke driver just pop up in the middle of nowhere and climbs.

Sector counters in the middle of the sea easily unveil the operation in the enemy's eyes.

Given that higher ranks override TG command, I doubt  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) any of the high rank guys online won't take any measure if some dweeb just close TG deck for the fun of it.

Anyway, only when LST's are implemented stealth TG operations could have any impact.

Cheers,

Pepe
Title: Task Group control
Post by: AKDejaVu on January 23, 2001, 11:46:00 AM
Someone has a CV parked off A4 and there are countless people flying from it to engage countless people from A4.  Way down south, the same country that has the CV at A4 is being attacked by the other country.  They are starting to lose a few bases.  Someone decides the people at A4 are not paying enough attention to the southern bases so they disable flying from the CV at A4.

Imagine if this only happened once.  Do you think there would be a blacklash here?

Sorry, but there are just too many problems that could arrise from allowing the deck to be opened/closed by an individual.

AKDejaVu
Title: Task Group control
Post by: Pepino on January 23, 2001, 11:55:00 AM
"Someone" has to be the TG commander or a guy with a higher rank. And, with the current situation, that guy could move TG away from the parking lot, thus denying the use agaist A4   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

So should not be worse than what we have now, IMO.

Cheers,

Pepe.
Title: Task Group control
Post by: Cobra on January 23, 2001, 11:59:00 AM
I sense a poll question on the horizon  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Cobra
Title: Task Group control
Post by: Dago on January 23, 2001, 02:24:00 PM
You cannot expect a TG commander to stay aboard ship to control the TG, as it takes an hour just to move one grid.  The TG would never get anywhere.

Dago

[This message has been edited by Dago (edited 01-23-2001).]
Title: Task Group control
Post by: Ripsnort on January 23, 2001, 02:31:00 PM
 
Quote
Originally posted by Dago:
You cannot expect a TG commander to stay aboard ship to control the TG, as it takes an hour just to move one grid.  The TG would never get anywhere.

Dago

[This message has been edited by Dago (edited 01-23-2001).]

I don't think thats the expectation, I think the expectation is to force the TF commander to give up command once he or she starts flying, since one can become occupied quite easily and forget about the CV that is under their command..meanwhile, someone's hollaring to "Turn the ship, torpedo's in the water", but the TF commander is engaged in combat, so he does nothing.

Title: Task Group control
Post by: Hans on January 24, 2001, 03:10:00 AM
Have the "Take Command" button cost you perk points, highest bidder wins.

Not your ranking.

HOST: Hans takes command of Task Force 20, with 39 perk points.

HOST: JoeSchmo wishes to take command with 45 perk points.  Do you wish to increase your rank by 7 more perk points?

Still, you don't have to take command to set a course.

Hans.

[This message has been edited by Hans (edited 01-24-2001).]
Title: Task Group control
Post by: Ghosth on January 24, 2001, 07:56:00 AM
I have to agree that one person should not be able to take command of both fleets. I also think that either the TG commander should be aboard, or that leaving a 10 mile radius would dump you out of command.

Another whine, Smart effecient TG commanders don't set up elaborate lines of waypoints that clutter up the map. They set one point at a time knowing that situations change, and tatics need to stay fluid.

Last, if there is one TG hitting a target, don't bring a 2nd one there. Find another target!
Title: Task Group control
Post by: Pepino on January 24, 2001, 08:31:00 AM
Ghosth,

I disagree on the second TG issue. I can see only the disadvantage of not having another front open which can distract defense. But, I think this is not true, either. With 2 CV's you have exactly the same thing, since it is not easy to assess exactly which one needs more the hitting   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif), thus is like having a second front. And you double the firepower and ack strenght over a certain area.

Cheers,

Pepe
Title: Task Group control
Post by: miko2d on January 24, 2001, 09:47:00 AM
 Solution?

http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/007648.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/007648.html)

miko

[This message has been edited by miko2d (edited 01-24-2001).]