Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Yeager on January 03, 2001, 02:29:00 PM

Title: Naval cannon need better land impact visuals
Post by: Yeager on January 03, 2001, 02:29:00 PM
The 8-Inch Naval cannon need a much larger impact flash and debris field upon detonation on land.  The water splash looks great.

Also need the ability to swap the prox fused rounds on the 5-inch batteries with HE rounds for land targets.  We had closed to within 2000k of field at waters edge and the PNZRs chewed us up.  The 8-inch cannon were hard to spot and the damned 5-inch stuff just went puffy when ranged in on the PNZRs.

Yeager

[This message has been edited by Yeager (edited 01-03-2001).]
Title: Naval cannon need better land impact visuals
Post by: TheWobble on January 03, 2001, 02:33:00 PM
not to mention the fact that all 3 rounds from the 8" land within inches of eachother, if you dont get a direct hit you dont get crap.
Title: Naval cannon need better land impact visuals
Post by: Mickey1992 on January 03, 2001, 02:34:00 PM
I agree.  I posted a pic here: http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/000942.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/000942.html)
Title: Naval cannon need better land impact visuals
Post by: Jimdandy on January 03, 2001, 02:35:00 PM
There are HE rounds for the 5in. I used them the other day off a CV. Bigger explosions would be nice. It's hard for the spotters and gunners to tell where the rounds are going.
Title: Naval cannon need better land impact visuals
Post by: Suave1 on January 03, 2001, 06:57:00 PM
How about giving us some willy pete rounds for marking .
Title: Naval cannon need better land impact visuals
Post by: Citabria on January 03, 2001, 07:41:00 PM
they also need better blast radius
Title: Naval cannon need better land impact visuals
Post by: Pepino on January 04, 2001, 02:01:00 AM
And different colour for tracers at different turrets.

Pepe
Title: Naval cannon need better land impact visuals
Post by: Specterx on January 04, 2001, 08:29:00 AM
You notice that you can see all tracers except for yours?

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Title: Naval cannon need better land impact visuals
Post by: Vermillion on January 04, 2001, 09:07:00 AM
I agree totally. I can't ever tell where I am hitting with these guns.

The blast/smoke cloud should almost be the size of a hanger, but yet you can hardly see where the rounds hit.

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Vermillion
**MOL**, Men of Leisure
Title: Naval cannon need better land impact visuals
Post by: Ghosth on January 04, 2001, 09:30:00 AM
Agree completely on all counts.

At least a bit more dispersion would be nice for the 8" guns.

Ground strikes with 8" & 5" guns are almost invisible except at point blank range. Makeing it virtually impossible to spot targets.

Smoke, (esp slightly diff colored smoke for diff turrets) or a better explosion effect would make a great difference.

Water sprites are excellent, and could be used on land only showing a bit more dirty grey???

Last would be the addition of a "Salvo" command. Let us fire each gun one at a time for rangeing, then "salvo" all guns once in range, or bracketed.
Title: Naval cannon need better land impact visuals
Post by: SKurj on January 04, 2001, 11:27:00 AM
 
Quote
Originally posted by Ghosth:
Agree completely on all counts.

Water sprites are excellent, and could be used on land only showing a bit more dirty grey???



That sounds like a great idea, and I hope it would be easy to implement.  

AKskurj
Title: Naval cannon need better land impact visuals
Post by: TheWobble on January 04, 2001, 02:31:00 PM
i like the salvo of barerels idea too make it where ya can fire the 1 then 2 then 3
then the horrid lack of dispersion wont be so evident.
It would be alot nicer if the 5"guns were the same for the same reasons too.