The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?Yeah... you can move really unrealistically far in the old models... seems your only limited by the cockpit glass. In the 110 you can shift your head up to a point where I'd imagine you'd have to be standing, or darn close to it, to get it in.
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?
Anyone intersted in my view?
I only have about 20 hours of fighting real planes.
Including real p51's.
In every plane i've faught in ive been able to see the end of the right horz stab while turning around to the left.
One of the first thing I do in a plane that im going to be fighting in is find a hand hold for my left hand. To aid in turning my body.
Turn around and make sure that my sholder straps are not preventing any movement. and that I can see sky on the far side of the veritcal stab.
Turning around under g load does not pose any problems what so ever. But your mussles do work much harder
Ive found it much harder to look at some one straight above me. (realative to the plane) than any other position, this is do to the fact that when under g's you can not tilt your head, it has to stay right on top of your shoulders. Was in a looping fight once with the bogie right out my head, I had my head leaning slighty back and doing about 2 g's on the down side, when about 30 nose below the horizon i snatched the stick to around 6 g's. My head went back so my face was looking straght up. It was totaly unmovable until I came over the top, and I could relax the g's and pull my head back up with my left hand, once you have done this you will NEVER make that mistake again. The next day it felt like I had been lifting a bar bell with my teath . My neck mussles were very sore.
In all my fights ,there have only been 2 times ive had to think about or lost sight of the other plane.
Once on a head on merge we were about a mile and a half apart, and both unloading to get speed for the initial cross, as I unloaded the plane crossed over a conopy rail, I move my head to look above the rail, and it took a good 5 secs to reaquire him, was poopting bricks until i did.
Btw this was a very hazy day with a scud layer.
The other was right after a merge where we past left to left and he had gotten a fair left hand lead turn on me. I did a right hand displacment roll causing him to cross under my tail briefly and forcing me to switch from a left hand view to a right hand view of him. He came right out where I expected him so I continued the roll,it put me right behind him, and the fight was over.
Tracking airplanes in a real fight is so much easier than any pc sim can portray with a view system, that puting hindernces in like, no six view, would be by far less realistic when you view things from a over all perception of view VS an each individual view.
Im a novice when it comes to flying under G's. When I observe the real fighter pilots pull g's and move around under hi g's it's like the g's are hardly there for them.
Most ive ever pulled was 7.5 for a brief time.
When fighting in an L39 we did some sustained tail chacing at around 5.5 to 6.5 for at least a min. This is the only time I had to realy work at fighting g's. Would relax for a sec and would need to strain and grunt back out of the tunnel / grey out.
btw grey out is realy cool if you havn't experenced it, you see perfectly fine but the hole world goes black and white.
It realy does amuse me when people bring up the sugestion of sholder straps being tight, it's not a way you would ever fight, and was one of the first things I was taught when getting in a plane to go fight with.
HiTech
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?
(notice translucent properties still allow forward view - pictured is wildcat I believe)?
In regards to that, many early AH models have unrealistic view constraints.
Much like external view, isn't this a game concession to the fact that these birds are crewed by more than one person?
I'd like to see a fix so that you can't use the mouse as a gunsight with the over-the-nose view in aircraft like the N1k and Mossie.You can't do it in any of the updated aircraft. You could do it in the older ones because you can shift your view around seemingly in any space inside the cockpit, but in updated aircraft you're limited by other factors and it's much more realistic... IIRC the most you can shift the NIKJ's view up still keeps the center of the gunsight on the glass.
It's been broadened for the next patch.
Cutting the views down simply reduce the chance you'll see the picker coming. Then we have a pick war, and nobody fights unless they sneak up on the baddie.
It's been broadened for the next patch.
Alot of WW2 pilots, to get around visability problems, mounted mirrors in their aircraft so that they could see behind/to the side of the aircraft. We dont seem to have any mirrors handy though, as to replicate the fixes that actual pilots made to their aircraft to compensate for visual deficits.
Alot of WW2 pilots, to get around visability problems, mounted mirrors in their aircraft so that they could see behind/to the side of the aircraft. We dont seem to have any mirrors handy though, as to replicate the fixes that actual pilots made to their aircraft to compensate for visual deficits.