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General Forums => Aces High General Discussion => Topic started by: Hooligan on September 19, 2008, 11:02:31 AM

Title: Field of View bug in the 4 new ac models
Post by: Hooligan on September 19, 2008, 11:02:31 AM
This was already briefly touched upon by widewing in his thread.

In all 4 of the new aircraft models, when setting views you cannot move the origin of the view point as far forward as you can in the other aircraft models.  This is most obvious in the diminished 6-view of the F6F.  Another fairly good example is in the side views (i.e. “view look left” and “view look right”) in the IL2.  Looking out the side of the IL2 you are only able to move the view forward enough so that the edge of the horizontal armor is in the center of the screen and thus the rear half of the side view is blocked.  You used to be able to get a good side view from the IL2 by moving the view origin forward of this point so that you were looking through the window instead of having half the view obstructed by the armor plate.

Another example:  if you try to position the forward view as far forward as possible, the position limit is much farther away from the gunsight than in older models.  For example, comparing the forward views of the following pairs:  FM2/F6F and Me109f/Me262, you will see that in the old models the gunsight is about 2 to 4 times as large when the view if positioned fully forward.  This would indicate that in the new ac models the forward limit on view position is about 2 to 4 times as far from the gunsight.

Hooligan
Title: Re: Field of View bug in the 4 new ac models
Post by: BaldEagl on September 19, 2008, 03:54:14 PM
The same thing happened when the Wirble was introduced and the Osti was re-done.  Maybe limited head movement is the new standard?  I hope not.
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 19, 2008, 04:24:02 PM
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?
Title: Re: Field of View bug in the 4 new ac models
Post by: Motherland on September 19, 2008, 04:37:24 PM
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?
Yeah... you can move really unrealistically far in the old models... seems your only limited by the cockpit glass. In the 110 you can shift your head up to a point where I'd imagine you'd have to be standing, or darn close to it, to get it in.
Title: Re: Field of View bug in the 4 new ac models
Post by: Widewing on September 19, 2008, 06:09:56 PM
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?

I've sat in an F6F-5 (riding brakes when being towed) and you can see behind the aircraft IF you get close to the inside of the canopy. What we have now is unrealistic.


My regards,

Widewing
Title: Re: Field of View bug in the 4 new ac models
Post by: Hooligan on September 19, 2008, 06:20:30 PM
Actually the rearward visibility in the game is in general too limited.  See the following thread

http://bbs.hitechcreations.com/smf/index.php/topic,46181.15.html

Some of hitech’s comments follow:

Anyone intersted in my view?

I only have about 20 hours of fighting real planes.

Including real p51's.

In every plane i've faught in ive been able to see the end of the right horz stab while turning around to the left.

One of the first thing I do in a plane that im going to be fighting in is find a hand hold for my left hand. To aid in turning my body.

Turn around and make sure that my sholder straps are not preventing any movement. and that I can see sky on the far side of the veritcal stab.

Turning around under g load does not pose any problems what so ever. But your mussles do work much harder

Ive found it much harder to look at some one straight above me. (realative to the plane) than any other position, this is do to the fact that when under g's you can not tilt your head, it has to stay right on top of your shoulders. Was in a looping fight once with the bogie right out my head, I had my head leaning slighty back and doing about 2 g's on the down side, when about 30 nose below the horizon i snatched the stick to around 6 g's. My head went back so my face was looking straght up. It was totaly unmovable until I came over the top, and I could relax the g's and pull my head back up with my left hand, once you have done this you will NEVER make that mistake again. The next day it felt like I had been lifting a bar bell with my teath . My neck mussles were very sore.

In all my fights ,there have only been 2 times ive had to think about or lost sight of the other plane.

Once on a head on merge we were about a mile and a half apart, and both unloading to get speed for the initial cross, as I unloaded the plane crossed over a conopy rail, I move my head to look above the rail, and it took a good 5 secs to reaquire him, was poopting bricks until i did.
Btw this was a very hazy day with a scud layer.

The other was right after a merge where we past left to left and he had gotten a fair left hand lead turn on me.  I did a right hand displacment roll causing him to cross under my tail briefly and forcing me to switch from a left hand view to a right hand view of him. He came right out where I expected him so I continued the roll,it put me right behind him, and the fight was over.

Tracking airplanes in a real fight is so much easier than any pc sim can portray with a view system, that puting hindernces in like, no six view, would be by far less realistic when you view things from a over all perception of view VS an each individual view.


Im a novice when it comes to flying under G's. When I observe the real fighter pilots pull g's and move around under hi g's it's like the g's are hardly there for them.

Most ive ever pulled was 7.5 for a brief time.

When fighting in  an L39  we did some sustained tail chacing at around 5.5 to 6.5 for at least a min. This is the only time I had to realy work at fighting g's. Would relax for a sec and would need to strain and grunt back out of the tunnel / grey out.

btw grey out is realy cool if you havn't experenced it, you see perfectly fine but the hole world goes black and white.

It realy does amuse me when people bring up the sugestion of sholder straps being tight, it's not a way you would ever fight, and was one of the first things I was taught when getting in a plane to go fight with.

HiTech
Title: Re: Field of View bug in the 4 new ac models
Post by: Widewing on September 19, 2008, 06:46:18 PM
The older models are not all very realistic, with regards to head position/movement. Maybe HTC is actually modeling the player being strapped into the seat, instead of climbing all over like a 3-year-old in a parked car?

Let me address this again, with a different slant.

First, how many military aircraft have you flown in Krusty?

I've taken rides in AT-6s, and even with the shoulder harness on, I could still pivot far enough to stick my head outside of the cockpit.

A fighter pilot isn't strapped in nearly immobile like a F1 driver. He can and will move all over the cockpit to see around any obstruction. Hooligan is correct, our ability to move around the cockpit in the game is often very limited. Pilots who flew the F6F thought that rear vision was adequate. At the Joint fighter conference, pilots voiced the same view, but suggested that a bubble canopy would improve rear vision. What we have now is long way from adequate. I'm quite sure HTC will remedy the issue with the F6F.


My regards,

Widewing

Title: Re: Field of View bug in the 4 new ac models
Post by: Hooligan on September 21, 2008, 09:41:28 AM
Apparently view position rearwards is reduced also since you can no longer adjust the forward view of the F6F back and down sufficiently to see the engine temperature gauge.

Hooligan
Title: Re: Field of View bug in the 4 new ac models
Post by: Soulyss on September 21, 2008, 12:34:14 PM
While I agree that the pilots were not strapped in tightly during missions.  If they were there wouldn't be so many instances of pilots heads striking the gun sight during ditches and crash landings.  Another thing to keep in mind is that the whole body wouldn't slide forward as it seemed to be previously modeled.  Even with leaning forward the body still has to pivot at the waist.

I felt that the previous modeling was a little too generous, however I do think the current limits are too restrictive.

Title: Re: Field of View bug in the 4 new ac models
Post by: Chilli on September 22, 2008, 03:06:39 AM
 :salute  Wonderful job on the remodels.  I agree the view limits are off.  I also noticed that a pilot wound in the Nik2 resulted in only half of my cockpit splattered (just wondering if it was by design).

Now, for my sneaky attempt at getting an update on the oil hit   :uhoh  What do you think of this for hellcat (notice translucent properties still allow forward view - pictured is wildcat I believe)?

(http://i239.photobucket.com/albums/ff56/2chilli_photos/splatter.jpg)
Title: Re: Field of View bug in the 4 new ac models
Post by: SectorNine50 on September 22, 2008, 10:59:59 AM
I don't think that's the hellcat... :confused:
Title: Re: Field of View bug in the 4 new ac models
Post by: Chilli on September 22, 2008, 12:09:01 PM
  (notice translucent properties still allow forward view - pictured is wildcat I believe)?


The oil hit bitmap looks mostly the same in hellcat.  In fact, it works well with mostly all models.  There are some differences that I have found with the Pony and F4U models.  An added plus on the F4U is the oil covered nose section. :aok
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 22, 2008, 01:12:41 PM
Wow... such harsh comments.

Let me clarify my statement. In regards to the Mossie's head positions, the Ju88s, planes like the 110s, and so forth where you can clearly move the head position way out of normal, either up/down/left/right/front or back, it's unlimited within the scope of the canopy (and sometimes outside of it -- don't ask).

In regards to that, many early AH models have unrealistic view constraints. I was guessing (only guessing) that one possible explanation for the views being limited in the new planes was that HTC was deciding to take a stand and limit these. I don't know that the F6F is incorrect, nor do I know that HTC's idea is correct. I'm just supposing they're taking a new stance with the standards they model.

As for the specs on these new standards -- that's something to take up with HTC.
Title: Re: Field of View bug in the 4 new ac models
Post by: Widewing on September 22, 2008, 08:19:46 PM
In regards to that, many early AH models have unrealistic view constraints.

Krusty, your claim is based upon what?


My regards,

Widewing
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 23, 2008, 12:08:22 PM
The fact that you can move from one side of a 2-seat cockpit to the other side in some models, across the controls and the other seat. The fact that certain models have let you position your head OUTSIDE of the cockpit itself at various times (Ju88 did this for a while), and the fact that some of them let you slide around anywhere inside the internal dimensions without regard for pilot position or being strapped into a pilot's seat.

This, to me, falls under "unrealistic" -- as it is not something the pilot could do in the real thing.
Title: Re: Field of View bug in the 4 new ac models
Post by: Engine on September 23, 2008, 12:55:07 PM
Much like external view, isn't this a game concession to the fact that these birds are crewed by more than one person?
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 23, 2008, 12:59:44 PM
And how about how "realistic" it is to look backwards, down, and move to the nose so that you're crouched down by your rudder pedals looking under your own seat? You can do that in a NUMBER of first-generation planes.

I'm not sure why Widewing is getting so upset at my comment. It's obvious the first-generation models do not adhere to the more realistic limitations of later models. I'm not making a comment on WHICH limitations are perfect, only that the first generation includes a number of flawed ones.


Again, I'm not saying the new F6F is "right" -- I'm saying maybe part of the old F6F (as on some other models of the F6F's age) was "wrong" and thus the motivation for a change on HTCs part.
Title: Re: Field of View bug in the 4 new ac models
Post by: Anaxogoras on September 23, 2008, 01:07:11 PM
Krusty is right.  In some aircraft you can move your head outside the canopy.

I'd like to see a fix so that you can't use the mouse as a gunsight with the over-the-nose view in aircraft like the N1k and Mossie.
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 23, 2008, 01:52:56 PM
Anaxo, that's a non-issue. Doesn't affect the view at all if you have a mouse cursor or not.
Title: Re: Field of View bug in the 4 new ac models
Post by: Anaxogoras on September 23, 2008, 01:55:44 PM
True, it's the other way around: the views affect the ability to rig a second gunsight that's just as accurate as the regular gunsight but in a totally different, yet more effective, place.
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 23, 2008, 02:02:34 PM
Uh, dude, that's an inexperienced comment, and you're blowing it out of proportion. Regardless of whether you can put your mouse in a place or not, you can still shoot at that spot. The ONLY time this "raise the view to look over the nose" is valuable is close-range turns with the target passing just under your nose -- in which case it's JUST as effective to estimate position and pull the trigger.

It makes not ONE iota of difference if the mouse is there or not.

Some folks turn their throttle of in mid-fight too! *gasp*! <insert oldrolleyes here>
Title: Re: Field of View bug in the 4 new ac models
Post by: FiLtH on September 23, 2008, 02:47:18 PM
    Cutting the views down simply reduce the chance you'll see the picker coming. Then we have a pick war, and nobody fights unless they sneak up on the baddie.
Title: Re: Field of View bug in the 4 new ac models
Post by: SlapShot on September 23, 2008, 03:28:28 PM
Much like external view, isn't this a game concession to the fact that these birds are crewed by more than one person?

You won't get an answer to that Engine ... simple because that probably is the exact reason why, in a two-seater, you can actually slide over to see what the heck to going on ... there is no co-pilot to tell you what is going on outside that side of the plane.
Title: Re: Field of View bug in the 4 new ac models
Post by: Krusty on September 23, 2008, 04:19:20 PM
I don't think it relates to the F3 view. That is only the case with bombers, not fighters.

If you can slide all over, then why does the Mossie limit you to one side of the very spacious cockpit? Why does the lancaster limit you to one side as well? Why does any turret position on a heavy bomber limit you to the insides of the turret?

I think the excessive headroom on some early planes is simply an oversight. A decision at the time that was changed at a later date, but the early work never updated.
Title: Re: Field of View bug in the 4 new ac models
Post by: Motherland on September 23, 2008, 07:38:55 PM
I'd like to see a fix so that you can't use the mouse as a gunsight with the over-the-nose view in aircraft like the N1k and Mossie.
You can't do it in any of the updated aircraft. You could do it in the older ones because you can shift your view around seemingly in any space inside the cockpit, but in updated aircraft you're limited by other factors and it's much more realistic... IIRC the most you can shift the NIKJ's view up still keeps the center of the gunsight on the glass.
Title: Re: Field of View bug in the 4 new ac models
Post by: Vulcan on September 23, 2008, 08:29:23 PM
Dunno what you ladies are getting your knickers in a knot over tbh. I use the default head position in every single aircraft and use my X45 rocket to 'lean' left/right.
Title: Re: Field of View bug in the 4 new ac models
Post by: Pyro on September 24, 2008, 10:26:47 AM
It's been broadened for the next patch.
Title: Re: Field of View bug in the 4 new ac models
Post by: BaldEagl on September 24, 2008, 11:04:16 AM
TY Pyro.
Title: Re: Field of View bug in the 4 new ac models
Post by: WarTooth on September 24, 2008, 11:08:01 AM
Pyro,

Thanks very much sir.

WT
Title: Re: Field of View bug in the 4 new ac models
Post by: Hooligan on September 24, 2008, 12:28:49 PM
Thanks for the quick response.

Hooligan
Title: Re: Field of View bug in the 4 new ac models
Post by: CHECKERS on September 24, 2008, 02:36:58 PM
It's been broadened for the next patch.

 Cool News Pyro  :aok

   Thank you
Bob/CHECKERS
Title: Re: Field of View bug in the 4 new ac models
Post by: Boxboy on September 24, 2008, 03:06:48 PM
    Cutting the views down simply reduce the chance you'll see the picker coming. Then we have a pick war, and nobody fights unless they sneak up on the baddie.

LOL if ya want to see an example of that go fly WWIIOL for a sec, it won't take long  ;)
Title: Re: Field of View bug in the 4 new ac models
Post by: Widewing on September 24, 2008, 07:12:50 PM
It's been broadened for the next patch.

Very much appreciated...   :aok


My regards,

Widewing
Title: Re: Field of View bug in the 4 new ac models
Post by: Relorian on September 25, 2008, 01:49:08 PM
Alot of WW2 pilots, to get around visability problems, mounted mirrors in their aircraft so that they could see behind/to the side of the aircraft.  We dont seem to have any mirrors handy though, as to replicate the fixes that actual pilots made to their aircraft to compensate for visual deficits.
Title: Re: Field of View bug in the 4 new ac models
Post by: doc1kelley on September 25, 2008, 09:41:50 PM
Alot of WW2 pilots, to get around visability problems, mounted mirrors in their aircraft so that they could see behind/to the side of the aircraft.  We dont seem to have any mirrors handy though, as to replicate the fixes that actual pilots made to their aircraft to compensate for visual deficits.

Nor do we have sunglasses!  I've been advocating that HTC provide some sunglasses and perk them for use.  GOD knows we need em in here sometimes. ROFLOL

All the Best...

   Jay
 awDoc1
Title: Re: Field of View bug in the 4 new ac models
Post by: Vulcan on September 28, 2008, 11:35:09 PM
Alot of WW2 pilots, to get around visability problems, mounted mirrors in their aircraft so that they could see behind/to the side of the aircraft.  We dont seem to have any mirrors handy though, as to replicate the fixes that actual pilots made to their aircraft to compensate for visual deficits.

I've talked to a couple of old fighter pilots (RNZAF, spit and hawg fliers). They said mirrors were useless. The vibrated to much and by the time you saw something in the mirror it was too late.