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General Forums => The O' Club => Topic started by: Saxman on September 21, 2008, 03:14:50 PM

Title: PC Gaming
Post by: Saxman on September 21, 2008, 03:14:50 PM
It's a thought that comes up now and again, but there was a time when the PC Gaming section out-sized the console section by almost triple. Dozens of PC gaming mags filled the shelves. You could walk into an electronics store and walk out again knowing you had a quality title in your hands that would blow away the best of what the consoles could muster.

Sometimes I miss the mid/late-90s. It was a golden age. Janes' simulations were at their peak and could fill an aisle almost by themselves. Sierra had yet to sink into the abyss of Hoyle Classic Cards and redneck sports, and you could always look forward to the latest King's Quest or Quest for Glory installment. Star Wars games were actually GOOD and George had not yet spoiled his universe with cartoony SFX and twirly lightsaber dance. Adventure, strategy, role-playing games and shooters had their home on the PC.

The last 10 years has been painful, watching illustrious developers fall into ruin, and PC gaming becoming a mess of mediocrity. Titles that the PC could and SHOULD do better are shifting to consoles, and what little makes it to the PC pales in comparison to what it once was. Companies have forgotten that the PC still has its hardcore gamers, and left us with little more of a selection than half-assed ports of titles never designed to run on the PC's hardware configuration and the latest Sims expansion. The rays of light like Half-Life 2 are dim and few, and hard to find. The shelves of PC games have shrunk until they now rarely even fill ONE side of an aisle themselves.

It's a dark time.
Title: Re: PC Gaming
Post by: Ack-Ack on September 21, 2008, 03:55:47 PM
PC games are not in any danger of being made obsolete by consoles.  Every 5 years this theory pops its head up and it has yet to be proven true. 



ack-ack
Title: Re: PC Gaming
Post by: Chalenge on September 21, 2008, 04:33:30 PM
Some companies lost interest because of piracy from what I have heard. I think with the economy of the U.S. being down fewer people pay premium prices for video games. I have always waited until the games come down in price before I buy especially EA games because they are a company that doesnt mind releasing a game that is so full of bugs as to be unplayable on some systems. Then MS adopts the 'Vista only' type game approach only to have the games hacked and patched for XP by pirates/hackers. In the top ten of my game favorites the top four include three flight sims and one of those is AHII but one of the others is a title dropped by Microprose years ago and bought by gamers.  :aok
Title: Re: PC Gaming
Post by: Hangtime on September 21, 2008, 04:44:27 PM
Hello, Voss.
Title: Re: PC Gaming
Post by: crockett on September 21, 2008, 04:50:54 PM
There was also a day when the consoles ruled the nest before the PC games took it over. Remember Atari 2600, Pong, Nintendo NES Sega Genesis. It wasn't until the consoles all just about went out of business before the PC market became big.

There was a stretch in the late 80's early 90's when computer gaming was almost dead. Hell Atari went bankrupt in that time frame if I'm not mistaken and was bought out that or they were almost bankrupt.

That was just as PC's started to come into their own and companies started developing for them. The PC heyday had it's run, but it was bound to happen that consoles would retake the top of the market.

Something you have to figure, building a high end gaming PC costs a good $1,500 to $2k even if you build it your self. Hell man my video card cost me around $400 when I built my PC about 6 months ago and it's wasn't even the top card.

Now you can buy a XBox360 or a playstation for somewhere around $400 for the complete system. It's simple economics, PC's just can't compete in the pricing and lets face it, the average family PC isn't going to be a high end gaming machine so it's going to have a hard time running all the latest and greatest PC games.. (can anyone say Crysis for example)

Meanwhile the xbox360 or PS 3 or 4 or what ever number it is, will play any game built for it and once again PC's just can't compete with that. Another problem is console games have a somewhat set shelf price, the game isn't going to drop from $50 to $19.95 in 4 months. That means the stores aren't taking a risk stocking the shelves with console games, like they do with PC games.

It does suck, because I know what you mean by crappy games on the PC, but I think you will slowly see smaller companies like what we have here with HTC, that will fill the gap for the PC market. It's why I'm getting into game developing myself because I think the gap is going to keep growing and will allow for small developers to compete.
Title: Re: PC Gaming
Post by: Helm on September 21, 2008, 05:46:35 PM
PC games are not in any danger of being made obsolete by consoles.  Every 5 years this theory pops its head up and it has yet to be proven true. 



ack-ack


hmmm ....well the Walmart down the street currently carries 0 PC games ....if that's not a bad sign...I don't know what is
...and I DO NOT live in the sticks ...but a major city ....it cant be a good sign
Title: Re: PC Gaming
Post by: mensa180 on September 21, 2008, 05:53:30 PM
Our Wal-Mart has at least 20.
Title: Re: PC Gaming
Post by: trax1 on September 21, 2008, 06:26:07 PM
Lately the best PC games are the ones that come out on consoles first, unfortunately it's usually a year before it comes out on PC.
Title: Re: PC Gaming
Post by: crockett on September 21, 2008, 06:29:46 PM
Lately the best PC games are the ones that come out on consoles first, unfortunately it's usually a year before it comes out on PC.

Those are the ones that always suck IMO, because they tend to be crappy ports from the console version to the PC.
Title: Re: PC Gaming
Post by: MoeRon on September 21, 2008, 07:32:51 PM
There is still hope....http://www.youtube.com/watch?v=mb5BvuCknfs (http://www.youtube.com/watch?v=mb5BvuCknfs)    :aok
Title: Re: PC Gaming
Post by: Spikes on September 21, 2008, 07:39:47 PM
Look at COD4 and Halo 3 for the XBOX, they made a big deal out of H3 because it was new and all, but all it is is new graphics, updated mods weapons etc. PC gaming will never die.
Title: Re: PC Gaming
Post by: Xasthur on September 21, 2008, 09:18:55 PM
I've recently bought a Ps3 and it is fantastic. I mainly bought it as a Blu Ray player but Metal Gear Solid 4 is awesome and it just wouldn't be the same on PC. I think PC games like AH are completely different to console games. AH would be rubbish through a console but MGS is perfect. The fact that I have a 5.1 surround sound system set up which is fully supported by the Ps3 helps with the involvement too, it's just so impressive on a 46'' lcd tv with a high quality sound system and a good couch. Ultimately, consoles and PCs offer different things for the me.
Title: Re: PC Gaming
Post by: Saxman on September 21, 2008, 09:44:26 PM
On thing the PC can do that consoles just can't match is sheer scope and scale. When Baldur's Gate (1998) came out, it needed *5* CDs because of the sheer volume of content. Consoles can't do that. If a PC developer wanted they could make an RPG with the technical aspects of Half-Life 2, and combine it with the sheer scale of Daggerfall (which had a game map covering some 62,000 square miles of accessible territory, with 15,000 explorable towns, cities and dungeons. Oblivion--which it should be noted was also developed for console--in contrast had 16!).

A PC title could do something of that scale because PC developers could get away with multiple discs to hold the content. This is something consoles can't do, not because of technical impossibility but because the gamers wouldn't go for it. PC gamer mentality is DIFFERENT. Disc swapping is part of PC gaming. Some games STILL have separate install discs. In fact, I'd LOVE to see a PC title with today's technology that requires five DVDs to HOLD it all, especially if the developers are efficient with their coding and avoid wasting space. That's one thing a PC can offer that just hasn't been taken advantage of like it was in the past.
Title: Re: PC Gaming
Post by: 1Duke1 on September 21, 2008, 10:44:34 PM
Hello, Voss.

hehehehe....wonder where tha ol' scorpion-bit..cancer/brain tumor-havin..p51 own'in..CIA F16'a flyin' POS is?? :rofl
Title: Re: PC Gaming
Post by: Xasthur on September 21, 2008, 11:27:24 PM
Ps3s use Blu Ray discs which gives you something like 50 gig of data. I know that MGS4 used most of that, so there's your 5 dvd game on one disc. I wouldn't be surprised if we start seeing 2 disc Ps3 games in the future, they did multiple disc games on PS1 back in 2000 iirc.
Title: Re: PC Gaming
Post by: Tac on September 21, 2008, 11:34:11 PM
Consoles do not offer the flexibility or the expansiveness that a computer allows a game to have (as a product).

If anything, consoles are trying to become gaming-specific super-laptops (like xbox and ps3 atm).


The problem with pc games today is mostly due to development time vs profit. I know a couple of indy game designers, one of which works at one of EA's puppet companies and they all tell me the same thing. It takes too much time, too much cost and when you release the product the return is nowhere as big as a console would.

Simply because of the market. Nowadays almost everyone has a computer (in the USA). But... not everyone has a computer that can run the game you're developing. On the other hand, a console is standard across the board and you are guaranteed that if you release Megaman XIV for a console, then everyone that bought that console (and in almost all cases, an advanced version of it.. aka PS2 plays PS1 games) will play it. And any company making the console game can port it to another console rather easily compared to porting it to a pc or viceversa.

Whereas if you release a new pc game you pretty much have to choose whether to dump the low end computer owners (likely a bulk of potential customers) to sell the game based on its max performance.. or compromise the potential of the product by making it available to both low and high end. How many people complain about WW2OL's bad graphics (Voodoo era) the first week they in game? How many of those never keep the subscription? First impressions are what makes the sale. That is why console games can deliver much higher end graphic games, consistently than pc games and why the 'new' generation prefers a gamepad to a HOTAS stick setup. Friggin' nooblets.

So.. more money in Medal of Honor type games with 16 multiplayer support than making a high end graphics, inmensely superior product, 1000's of online players support version of WW2OL. and it costs a lot more to make the WW2OL type game too.
Title: Re: PC Gaming
Post by: mg1942 on September 22, 2008, 01:17:16 AM
PC gameing is still alive and well... at least in Japan (and maybe its east and southern neighbors). 
Many of those PC games are visual/interactive novels.  They are no-frills type of game.  All the user have to do is just click... and read... 

Computers made in 1998 should be able to run these new games with ease :D
http://www.youtube.com/watch?v=MFFZ9-0qUm4&fmt=18 (this one talks to God in vain... :uhoh)
http://www.youtube.com/watch?v=mfhZlDZ0p-k&fmt=18 
Title: Re: PC Gaming
Post by: Engine on September 22, 2008, 07:15:44 AM
I've been a PC Gamer since... well, since Zork, Moria, and Hack. I've seen the industry shift towards consoles, and I understand the reasons why... but it ain't piracy. It's a blend of a few factors, but like Saxman says, it boils down to the fact that devs aren't taking advantage of the PC's biggest advantage: the complexity and depth of gameplay that you just cannot get on consoles. Instead, they try to develop a game for multiple platforms, and wind up with a mediocre, shallow, soulless creation.

Stardock is a fantastic company that doesn't believe in DRM and the sham excuses offered by other devs on why they're developing console trash. Their president is a badass... He made a great post on the Sins of a Solar Empire official forums which debunk the "piracy made us develop for consoles!" excuse by other devs, and I think it's a great summary of the state of the industry (especially the media part... most major review sites and magazines are swill. they gave Spore a great rating, whereas almost all reviews by real gamers agree that it's not meant for actual gamers).

I can't post the whole post due to length, so here's a link: http://forums.sinsofasolarempire.com/post.aspx?postid=303512

An excerpt:
 
Quote from: Brad Wardell
Piracy & PC Gaming
By Draginol Posted March 10, 2008 20:48:46
Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy.

...


PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen.  I've never considered myself a real game developer. I'm a gamer who happens to know how to code and also happens to be reasonably good at business.

So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games.  I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating.  My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won't even get into the hours lost in WoW.  Heck, I even like The Sims.

So when it comes time to make a game, I don't have a hard time thinking of a game I'd like to play. The hard part is coming up with a game that we can actually make that will be profitable.  And that means looking at the market as a business not about trying to be "cool".

Making games for customers versus making games for users
So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it's still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green's (Games for Windows) yard. I still can't find my hedge trimmers.

Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title.  Neither of these titles have CD copy protection.

And yet we don't get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try.

But we still don't get the editorial buzz that some of the big name titles do because our genre isn't considered as "cool" as other genres.  Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get.  I don't want to suggest we get treated poorly by game magazine and web sites (not just because I fear them -- which I do), we got good preview coverage on Sins, just not the same level as one of the "mega" titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren't that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they're not the ones buying most of the games.

I won't even mention some of the big name PC titles that GalCiv and Sins have outsold.  There's plenty of PC games that have gotten dedicated covers that haven't sold as well.  So why is that?

Our games sell well for three reasons.  First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.

The other two reasons are:

Our games work on a very wide variety of hardware configurations.
Our games target genres with the largest customer bases per cost to produce for.
 

We also don't make games targeting the Chinese market
When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they're not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn't likely to pay for the game?

If the target demographic for your game is full of pirates who won't buy your game, then why support them? That's one of the things I have a hard time understanding.  It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game.

Stardock doesn't make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think "Duh."

...

The problem with blaming piracy
I don't want anyone to walk away from this article thinking I am poo-pooing the effect of piracy.  I'm not.  I definitely feel for game developers who want to make kick bellybutton PC games who see their efforts diminished by a bunch of greedy pirates.  I just don't count pirates in the first place.  If you're a pirate, you don't get a vote on what gets made -- or you shouldn't if the company in question is trying to make a profit.

The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.

...

When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush.  Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.

Blaming piracy is easy. But it hides other underlying causes.  When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.

In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.

In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot.  But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.
Title: Re: PC Gaming
Post by: Saxman on September 22, 2008, 07:45:28 AM
Ps3s use Blu Ray discs which gives you something like 50 gig of data. I know that MGS4 used most of that, so there's your 5 dvd game on one disc. I wouldn't be surprised if we start seeing 2 disc Ps3 games in the future, they did multiple disc games on PS1 back in 2000 iirc.

Yes, but how much of that 50GB of space is used just for the technology? Twilight Princess on Game Cube used a disc rather than Ocarina of Time's cartridge for the N64. It had a lot more data storage space, but its game world and dungeons were no more expansive (in fact, it's been a while since I played but TP may have been one of the shortest primary quests of any title in the series).

All those flashy graphics and coding for HD sound and visuals take up a LOT more space, so the game may use the full 50GB of data, but you may not be getting any more content than a game built using the technology of 3-4 years ago.
Title: Re: PC Gaming
Post by: crockett on September 22, 2008, 10:05:29 AM
Look at COD4 and Halo 3 for the XBOX, they made a big deal out of H3 because it was new and all, but all it is is new graphics, updated mods weapons etc. PC gaming will never die.

COD4 is one of the rare console cross over games that didn't end up with a crappy PC version. But the PC version doesn't get the same support as the console versions. Take for example the last map pack, the only reason it was released to PC is because Nvidia sponsored it. Hell and even then it was released several months after the consoles got it.

Halo is another example.. The game was originally developed for the PC, then Microsoft got on it's binge about producing games for the Xbox and it was totally dropped for the PC for a long time. Hell look at M$ and their PC game controllers, they totally stopped producing them soon as they released the xbox.

I think it's safe to say the devlopers are pushing for the consoles first now days and building ports back to the PC as a after thought. There will however be the few smaller companies that will focus on PC only like CryTeck for instance. They built FarCry before it was sold to Microsoft but now they have Crysis which is PC only and far as I know they plan to stay a PC only company, even though there are rumors it will be ported to the xbox.

So while there are PC game developers it's becoming less and less and eventually that's going to effect the publishing side of things. These game companies need a publisher who can get the games in the store, other wise they have to go Internet delivery only, which drastically reduces the sales.
Title: Re: PC Gaming
Post by: RTHolmes on September 22, 2008, 10:42:12 AM
they did multiple disc games on PS1 back in 2000 iirc.

Resident Evil *shudders*
Title: Re: PC Gaming
Post by: Fulmar on September 22, 2008, 11:26:46 AM
When they can put WOW on the PS3 or Xbox is the day I will dread.  This is maybe the one game advantage PC has right now.  FPS games have always been better on PC than console.  Mouse + keyboard > game controller pad.  You watch people play CS or something fast past and the reaction time and competitiveness is so much great that an FPS on console.  I've played COD4 on PC and Xbox, though I've grown bored of that ADHD spam fest, they are completely different games.  The PC version is much quicker and not as laxed as console, especially with the reaction time of other players.

The only console I own is a Wii and this is because of the Wii remote and the styles of game you can play than you can't on PS3 and Xbox.  It's a whole new genre (almost) in gaming and that's the main reason why I own one.  I don't foresee myself buying a PS3 or Xbox (or their future generations) any time soon.
Title: Re: PC Gaming
Post by: Saxman on September 22, 2008, 12:03:08 PM
Agreed on FPSes. GoldenEye and Metroid Prime were great games, but the console controller just doesn't have the same level of precision available with the mouse and keyboard. Now the Wii COULD potentially give PCs a run for their money in an FPS because of the potential capabilities of the motion control, but I don't think this has been fully explored yet.
Title: Re: PC Gaming
Post by: Ack-Ack on September 22, 2008, 12:51:01 PM

hmmm ....well the Walmart down the street currently carries 0 PC games ....if that's not a bad sign...I don't know what is
...and I DO NOT live in the sticks ...but a major city ....it cant be a good sign

The majority of PC games sold today are not sold out of retail walk-in stores.  The majority of sales have been through digital downloads, that is why the PC gaming market has been moving to the digital download business model.

Having worked in the gaming industry for awhile now, believe me, PC games are not on their way out nor are console games going to replace PC games anytime soon.


ack-ack
Title: Re: PC Gaming
Post by: Ack-Ack on September 22, 2008, 12:57:06 PM
I think it's safe to say the devlopers are pushing for the consoles first now days and building ports back to the PC as a after thought.

I think it's safe to say that you are incorrect or are you basing your knowledge of actually working in a game development/publishing house?


ack-ack
Title: Re: PC Gaming
Post by: Denholm on September 22, 2008, 12:59:35 PM
With the ability to make HD games through DX10 I'd say games will be on the PC for a while to come.
Title: Re: PC Gaming
Post by: Gh0stFT on September 22, 2008, 01:12:21 PM
what i see here is, most (but not all games) will be simple ports in the future, i.e. availible
for PC and different consoles too.
i worked for 4 years in the PC Gaming industry, creating a new game just for the PC market is
way to risky. Just think about the costs, working for aprox 3 years on a title with lets say 10-15 people,
thats alot of money you have to pay before the game starts to sell, and if the game flops you can imagine.
Minimize the risk and sell the game on consoles too, and beside that, Consoles simply just pay off more,
lot less pirate copies, thats is simply the truth, the selling numbers dont lie.

Speaking for myself, i'm not a console type, i preffer a PC.
I just bought a new dual core PC for just aprox €700! and this machine runs Crysis absolute perfect on
Vista 64bit under DX10. And beside the gaming i can work with Graphic & Sound software too.

No panic folks ;)

Title: Re: PC Gaming
Post by: lasersailor184 on September 22, 2008, 02:04:06 PM
To be honest, my biggest temptation into consoles is the XBox 360 for Forza and Forza 2.



Anyone know a good game like that?  I liked Gran Tourismo 2/3 for PS2 as well.  Something where you had a lot of cars you could mod through suspension control, downforce, engine mods...
Title: Re: PC Gaming
Post by: Engine on September 22, 2008, 02:11:20 PM
Supposedly Grid is awesome, but I haven't played it myself (and also I hear it's best played with a controller, not mouse/keyboard). It's available on Steam.

http://store.steampowered.com/app/12750/
Title: Re: PC Gaming
Post by: indy007 on September 22, 2008, 02:14:47 PM
To be honest, my biggest temptation into consoles is the XBox 360 for Forza and Forza 2.



Anyone know a good game like that?  I liked Gran Tourismo 2/3 for PS2 as well.  Something where you had a lot of cars you could mod through suspension control, downforce, engine mods...

GT Prolgoue, and the next eventual GT release... but besides that & Forza, you're kinda hurting for solid racing games. Project Gotham Racing is actually an amazing amount of fun, especially online... but there's no adjusting your car unless they added it to the latest 360 version.
Title: Re: PC Gaming
Post by: Obie303 on September 22, 2008, 04:36:10 PM
I've been waiting for the new Brother's in Arms: Hell's Highway for a while now. 
http://www.gamespot.com/pc/action/brothersinarms3/index.html (http://www.gamespot.com/pc/action/brothersinarms3/index.html)