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General Forums => Aces High General Discussion => Topic started by: Mak333 on September 29, 2008, 02:51:39 PM

Title: D + Fence!
Post by: Mak333 on September 29, 2008, 02:51:39 PM
Scramble Scramble!  Enemies inbound!  Your base is just starting to be shelled by a near by CV.  You can see in the distance low-level enemy raid coming in your direction from your airfield's tower, but you are unsure what the enemy is flying (7+ enemies).  You have only a couple friendlies starting to take off from the airfield.  You hit "Hanger", what plane/vehicle do you select?

State the specific plane and model, with reasoning, and additional arguments if you so choose.

Certain gun packages?  Which ones and why?
Title: Re: D + Fence!
Post by: Bosco123 on September 29, 2008, 03:06:22 PM
If it were the GV, it would be instantly be the wirblewind, just because its that good. A fighter would be an LA7, because its fast and has good guns, or a Hurri/ Spit16, they both are good turners and and have excellent guns.
If the base already has a few freindlys and its more of a furball rather a enemy horde coming in, I would prefer a F4U, or a Hurri1.
Title: Re: D + Fence!
Post by: whiteman on September 29, 2008, 03:09:52 PM
F4U-1A 25% fuel. just my favorite is the only reasoning i can give you besides some nice speed once it gets going and 6 50's. up going the opposite direction as the red guys get about 3k and keep her fast.

Only other plane I'd take is an A6M5.
Title: Re: D + Fence!
Post by: Shuffler on September 29, 2008, 03:10:54 PM
P-38J
Full Ammo
Fuel 50% and 2 DTS
Spawn and immediately drop DTs
Roll out towards enemy with WEP
Stay at 1000' till just before the contact.


38 is  my plane of choice in any circumstance. DTs are loaded then dropped because I am only carrying 50% fuel. When the enemy thins out I can land and reload them for a longer fight at my leisure.
Title: Re: D + Fence!
Post by: Steve on September 29, 2008, 03:12:00 PM
spit 8
Title: Re: D + Fence!
Post by: Mak333 on September 29, 2008, 03:18:08 PM
Very nice description Shuffler.  I will have to try that out sometime.

Usually for me, it would be an A6M5 25% fuel and empty or an A-20 25% fuel and empty.

A6M5 for the cannons and maneuverability in turn fights.

The A-20 may seem like an interesting choice, however it works very well.  The 6X50 cals mounted on the nose are absolutely deadly especially in HO and merging situations.  It can take a ton of damage as well.  However, because it has twin engines, it has decent acceleration for its size and also has some maneuverability.  Because of its nice low level speed, I am able to use the back turret for anyone that I can't shake off my six without allowing them to close fast.  Whether I down someone or get them smoking/damaged, it's a hindered plane that can no longer fight to its original ability.
Title: Re: D + Fence!
Post by: Fulmar on September 29, 2008, 03:19:26 PM
Spit 5 mainly, or the 109F-4 if the cons are coming in sub 5K.  Otherwise, I may take off from a neighboring base in 109F4 thru K4 (depending on mood), Ki84, or B17's.
Title: Re: D + Fence!
Post by: PFactorDave on September 29, 2008, 03:22:56 PM
Ki-84

Reasoning:

- Ki-84 has excellent acceleration which helps to build E quickly
- Ki-84 turns very well and works the vertical well
- Ki-84 is commonly underestimated by the opponents
- Ki-84 is the planer I fly most frequently and I am very comfortable in it
Title: Re: D + Fence!
Post by: Banshee7 on September 29, 2008, 03:35:06 PM
Ki-84

Reasoning:

- Ki-84 has excellent acceleration which helps to build E quickly
- Ki-84 turns very well and works the vertical well
- Ki-84 is commonly underestimated by the opponents
- Ki-84 is the planer I fly most frequently and I am very comfortable in it

this, niki, or 109, or almost anything i see fit
Title: Re: D + Fence!
Post by: titanic3 on September 29, 2008, 03:35:19 PM
Il-2 with 37mm... hmmm great armor, easy to cause overshoots, 37mm...   :eek:
Title: Re: D + Fence!
Post by: uptown on September 29, 2008, 03:38:53 PM
hurri2 and 50% fuel :aok
Title: Re: D + Fence!
Post by: Sloehand on September 29, 2008, 03:43:09 PM
Depends on time factor and what's coming in (number and type).  If they're still some distance from the field (2k+) then probably a Niki for low alt (50% fuel), or with a little more time and if I want to get above them, a Spit8.  If they are nearly on top of the base, the a HurriC or SpitV/Seafire.

Reasoning:

Niki - I probably have time to gain maneuvering speed and a small amount of alt (1-2k).  The guns are devasting at close range and there's lots of them for sustained defense.  It can hold it's own with a Spit5 or F6F, if careful, and outrun an A6M or FM2 if in trouble.  Only the F4U's are a real problem, but not if they're low.

Spit8 - gets off the runway fast, and it's faster and outclimbs just about anything coming in from a CV.  It can maneuver and dive reasonably well with just about anything. Good and accurate, if not actually devastating, guns.

HurriC - when there's no time and you might get vulched, or locked in a furball, it gets off the runway quick and turns fast when slow.  Great in a furball with the best guns in the game for snapshots and short burst kills.  Only drawback is it attracts attention and the ammo load is just a bit limiting.  Can out turn anything inbound with the exception of the A6M and FM2, but is comparable.

SpitV/Seafire - Also for close-in furballs, more as a change from the HurriC, but when there are fewer A6Ms, and more F4U's or Seafires inbound.  They also get up quick.

I DON'T take drop tanks because the mountings still impose a small drag penalty after they are released and there's no need when you're fighting right over your own base.  Pretty much 50% for any fighter will provide plenty of flight/fight time, and keep it light enough to maneuver at it's best.

 
Title: Re: D + Fence!
Post by: **CLONE155** on September 29, 2008, 04:34:30 PM
LA7 just because you are trying to defend, and there is no shame in defending your base :aok
Title: Re: D + Fence!
Post by: Soulyss on September 29, 2008, 04:42:04 PM
Usually it will be the P-38J with either 50% or 75% internal fuel depending on whether I'm expecting there will be follow up attacks or not.  Sometimes I'll up the 38G or if I'm feeling particularly suicidal I like to fly the P-39D from time to time. 
Title: Re: D + Fence!
Post by: 1pLUs44 on September 29, 2008, 04:43:53 PM
P-51D, 75% fuel, no DT, full Ammo. Take off opposite way, go WEP and climb to co-alt or higher of enemies (If I'm seriously trying to defend from the horde, I'll climb to 10-15k to fight, otherwise, I'll just TnB)
Title: Re: D + Fence!
Post by: smokey23 on September 29, 2008, 04:49:03 PM
NIKI 50% fuel and all the cannon it can carry reaon it turns better at slower speeds and gets up with out a long runnout IMHO :salute
Title: Re: D + Fence!
Post by: Denholm on September 29, 2008, 04:51:25 PM
Spitfire Mk. V.

Because its the all-in-one package! :aok
Title: Re: D + Fence!
Post by: MjTalon on September 29, 2008, 04:58:55 PM
P47D25
50% + D 75 Gal DT's
Spawn away from the enemies to grab a bit, a bout 2.5-4k proceed to engage the bandits doing about 300+ IAS.


reason, P47 is my standard plane and I'm more use to her than any other plane. Plus with 50% internal she turns with the best of them... Well i know how to make her turn with the best of them anyway :)
Title: Re: D + Fence!
Post by: FTDEEP on September 29, 2008, 05:37:37 PM
good post. first i jump in SB and see if a cv is vizable. try and get a peek on the town. if town is still good, i'll up at a base behind the base that is being attacked. then out comes the Caddy <F4C 50% fuel w/extrnls>. if i feel buffs are ib, a 110 is upped a base behind also, 50% fuel w/2 extrnls and ROCKETS. if there is no other base to up from, out comes the nik or 190A8. if they don't have cannons forgetaboutit. hopefully enter the field just about the clouds..most are looking down at the field <waiting for someone to deack> and try and catch them by suprise. all the time watching for goon or lvts.
Title: Re: D + Fence!
Post by: JimBeam on September 29, 2008, 06:09:59 PM
Ki-84

Reasoning:

- Ki-84 has excellent acceleration which helps to build E quickly
- Ki-84 turns very well and works the vertical well
- Ki-84 is commonly underestimated by the opponents
- Ki-84 is the planer I fly most frequently and I am very comfortable in it

im with the turning tendency :aok
Title: Re: D + Fence!
Post by: humble on September 29, 2008, 06:13:05 PM
The light A-20 is a suprisingly good point defense "fighter". Especially if you have enough time to get up of the deck a bit. Give an A-20 5K of air under the wings and it becomes a formidable opponent.
Title: Re: D + Fence!
Post by: Fugita on September 29, 2008, 06:15:35 PM
Ki-84

Reasoning:

- Ki-84 has excellent acceleration which helps to build E quickly
- Ki-84 turns very well and works the vertical well
- Ki-84 is commonly underestimated by the opponents
- Ki-84 is the planer I fly most frequently and I am very comfortable in it


Love my Ki-84 :rock
Title: Re: D + Fence!
Post by: VansCrew1 on September 29, 2008, 06:20:06 PM
LA7, in the right hands the LA's unstoppable on the deck. And because it's uber-gay.  :rock
Title: Re: D + Fence!
Post by: ghi on September 29, 2008, 06:25:53 PM
Scramble Scramble!  Enemies inbound!   low-level enemy raid coming in your direction from your airfield's tower, but you are unsure what the enemy is flying (7+ enemies). 

il2, 25% fuel 2x23mm,
i would HO 2 of them in first pass, 2 are going to die to acs fire deacking the town,other 2 must be noob for sure and  blow up bombing too low, and the last 1 more worried about score ,k/d is going to run smoking.

=> Sistem:ghi landed 2 kills and 4 proxis in IL2.
 incoming  PMs:  damn  HO dork.
Title: Re: D + Fence!
Post by: E25280 on September 29, 2008, 07:20:55 PM
il2, 25% fuel 2x23mm,
i would HO 2 of them in first pass, 2 are going to die to acs fire deacking the town,other 2 must be noob for sure and  blow up bombing too low, and the last 1 more worried about score ,k/d is going to run smoking.

=> Sistem:ghi landed 2 kills and 4 proxis in IL2.
 incoming  PMs:  damn  HO dork.
:furious :furious GHI beat me to it!  :furious :furious
Title: Re: D + Fence!
Post by: BillyD on September 29, 2008, 07:26:29 PM
il2, 25% fuel 2x23mm,
i would HO 2 of them in first pass, 2 are going to die to acs fire deacking the town,other 2 must be noob for sure and  blow up bombing too low, and the last 1 more worried about score ,k/d is going to run smoking.

=> Sistem:ghi landed 2 kills and 4 proxis in IL2.
 incoming  PMs:  damn  HO dork.


LOL!

With no time/alt the uber dweeby Spit 16 light is an awesome base defense aircraft.

I like the Typhoon the best tho, the hispanos tear the super tough american birds to shreds which is a big bonus.

For some other interesting options, F4U1, Seafire, YAK 9T, etc.

Title: Re: D + Fence!
Post by: Anodizer on September 29, 2008, 08:41:00 PM
First, I'll use what I normally play with (38G)..  I usually take off from the base, but if it's being vulched I'll try to spawn directly out of the hanger or the next closest base..  I like to have at least 5k of alt to work with..  Sometimes more depending on the situation.. 
If I'm not able to achieve effectiveness with the 38, I'll go hotwire a George..  If it's worse than that, I'll take a 38L from another base go to 10K and BnZ everything I can..  If it's worse still, maybe, just maybe, just possibly.........I may be tempted to up a Tempest....But I only use it for medicinal purposes.....I swear...
Title: Re: D + Fence!
Post by: LYNX on September 29, 2008, 09:07:45 PM
Spit 16/8 and get alt above the F4's / F6's.  Most will be heavy so running them down isn't a problem.  When actually fighting F4's / F6's and they commit to flaps down just use the vertical.... 16 = 100% + drop 8 = 75% fuel

HurriC to rip the snot outta any hvy's. = 75%  fuel

Hurri1 to turn the piss outta Zero's and FM2's.  Even whack the F4 / F6's.  More smiles per kill. = 75% fuel
Title: Re: D + Fence!
Post by: Widewing on September 29, 2008, 09:57:57 PM
I usually grab an A-20 or an IL-2. Why? Because it's guaranteed that the average dweebenheimer will figure either is an easy kill. They'll be confident one second and dead the next.

The other evening, I was chasing a 190D-9 with my A-20. Its pilot figured he could go vertical and rope the bomber. He figured wrong. I chased him down going straight up. Welcome to your first course in applied physics, Newton's second law of motion. F=M*A, paying close attention to M (mass)... No fighter can out-zoom a Co-E A-20.

Fly the clunkers and hanger queens, it'll make you a better pilot.


My regards,

Widewing
Title: Re: D + Fence!
Post by: thndregg on September 29, 2008, 10:08:39 PM
Fly the clunkers and hanger queens, it'll make you a better pilot.

Amen to that, Sir!  <<S>>

It has to be a desperate time before I even touch a "training wheeler" like a Spit16 or La7. I just feel wrong about it.

In defense of a base, I up a Yak9u, or 9T. I go out on the sly and hunt for the source. The goon(s). Then the harried fight begins and ends with me being turned into scrap. All of them after my puny plane.
Title: Re: D + Fence!
Post by: Chalenge on September 29, 2008, 10:12:38 PM
P51D with 25% fuel.  :aok
Title: Re: D + Fence!
Post by: Mak333 on September 30, 2008, 01:20:36 AM
I'm loving the tactics fellas!  Very nice selections and reasoning in your replies.  Some I've never really tried out so I may have to give them ago, specifically the IL2 and spitfires/hurricanes.

+1 to all the A-20 drivers.  One of the most underestimated attack planes in a co-altitude situation.  Beware of the back turret for the stragglers trying to catch up!
Title: Re: D + Fence!
Post by: Xasthur on September 30, 2008, 02:53:19 AM
190 A5 or A8 or a 109 G6.

Tactics wise.... well, I don't really see much need to stick to a plan for CV attacks... usually they're just a bunch of dumb seals to be clubbed, so I just fly head-long into the fight, pick the biggest threat and try to take that out first (high zeke before the low Spit, for example), then just stay fast and avoid getting settled in on someone's six. That's why, despite what one may think, the 190A8 is a good anti-CV attack aircraft, it only takes a half second snap from 600 yards if you're on your game and you'll have kills aplenty.

Fly straight through the engagement, avoid turning, get in the clear, flat turn around gently ( I try to stay under ack-height) and repeat.


Title: Re: D + Fence!
Post by: ColKLink on September 30, 2008, 02:54:59 AM
I gotta be a smart a**,.......110 with full cannon pkg,....line up 3000 mtrs off their 12,....and HO like theres no tomorrow.?p.s. start hosin at about 1500 . :rock
Title: Re: D + Fence!
Post by: JimmyC on September 30, 2008, 03:07:23 AM
spit VIII..... (ilove that plane , so versitile) 75% & droppy
take off away from attack, get a little alt. turn in, look for heavies heading to town
then yank & bank till i die or outta ammo..
Title: Re: D + Fence!
Post by: Nilsen on September 30, 2008, 03:10:43 AM
Scramble Scramble!  Enemies inbound!  Your base is just starting to be shelled by a near by CV.  You can see in the distance low-level enemy raid coming in your direction from your airfield's tower, but you are unsure what the enemy is flying (7+ enemies).  You have only a couple friendlies starting to take off from the airfield.  You hit "Hanger", what plane/vehicle do you select?

State the specific plane and model, with reasoning, and additional arguments if you so choose.

Certain gun packages?  Which ones and why?

G14 or G2 to get up and grab some alt fast. If they are too close i take the A5, and if they are on top of the base i dont feed the vulchers so a wirble would be my choise.
Title: Re: D + Fence!
Post by: SD67 on September 30, 2008, 03:14:31 AM
Yak or Il-2
La7 if they are already establishing a CAP.
Ideally I'd take a group of 110's with the guns package WEP it all the way out at low level and strafe the CV down first and hit the cruiser second.
Then deal with the raid.
Title: Re: D + Fence!
Post by: evenhaim on September 30, 2008, 03:32:49 AM
109g14 50 fuelbecause A. Its my plane of choice in any circumstance and B. It climbs quick accels quick and turns well with a hard hittung gums package,I personally would fly over to the group at around 2k if they are low and then tear through them from below/above.
Title: Re: D + Fence!
Post by: gpwurzel on September 30, 2008, 03:47:48 AM
Spit VIII if I get the chance to up before they are too close - if right on the base, Hurri2d - them big guns give em fits when u hit. If FH are down, il2 - tough bird, lots of firepower. If I cant get up, get a flak up and go to town/runway - if runway, I use a wirble, if town, tend to prefer the osti - longer range and more hitting power.


Wurzel
Title: Re: D + Fence!
Post by: Overlag on September 30, 2008, 06:40:07 AM
La7 50% (take off, stay under 500AGL, get speed up then fight)
190a8 25% (good vs LVT's and easy out turn heavy seabourne fighters)
Nik 25% + DT (drop the DT soon after take off, that way i can turn and burn and IF the fight thins out you can use rearm and get more fuel)

Jug 50% 2000lbs 1068 rounds of ammo. (take off oposite direction, get to 10k turn around, bomb cruiser... no more big guns for you!)
Ar234 (same as jug, although no need for alt.)
Title: Re: D + Fence!
Post by: yanksfan on September 30, 2008, 07:44:19 AM
LA7, in the right hands the LA's unstoppable on the deck. And because i'm uber-gay.  :rock

*Fixed*  :D
Title: Re: D + Fence!
Post by: Anaxogoras on September 30, 2008, 07:57:11 AM
109K-4 75%.  I engage WEP on the runway and leave it on for the next 5-7 minutes. :aok
Title: Re: D + Fence!
Post by: BnZ on September 30, 2008, 08:33:43 AM
Isn't the ratio of an aircraft's mass to its total drag the operative factor here, instead of pure mass?

Although, when I've tried a little experimentation with various fighters. 109, P-51, La7, F4u, Corsair, P-47, P-38. Dive to the deck, let speed bleed down to 400, pull straight up for the zoom, use shift-X to hold them there 'till they stall out. Invariably I regained six thousand feet and some change. I would have expected more variability, with the 10,000 lbs+ fighters seriously edging the 109 and La7, but no, apparently not.



I usually grab an A-20 or an IL-2. Why? Because it's guaranteed that the average dweebenheimer will figure either is an easy kill. They'll be confident one second and dead the next.

The other evening, I was chasing a 190D-9 with my A-20. Its pilot figured he could go vertical and rope the bomber. He figured wrong. I chased him down going straight up. Welcome to your first course in applied physics, Newton's second law of motion. F=M*A, paying close attention to M (mass)... No fighter can out-zoom a Co-E A-20.

Fly the clunkers and hanger queens, it'll make you a better pilot.


My regards,

Widewing
Title: Re: D + Fence!
Post by: Solar10 on September 30, 2008, 10:55:55 AM
There is nothing more satifying upping a Mossie to counter a CV raid.  As long as you can get either fast on the deck or co alt with the navy planes you will have 700 beautiful cannon rounds to pop the heavy fighters inbound.  That soon thins the herd.

For defending the NOE 110 raid either the 109K4 or Nikki get my vote.  K4 for goon hunting and Nikki for 110 killing.
Title: Re: D + Fence!
Post by: Motherland on September 30, 2008, 10:59:02 AM
109K-4 75%.  I engage WEP on the runway and leave it on for the next 5-7 minutes. :aok
That's what I was going to say :aok
That 30mm is perfect for killing jabo mission lemmings :D
Title: Re: D + Fence!
Post by: FX1 on September 30, 2008, 11:23:06 AM
My bread and butter.. This is my favorite game inside main.

Spit 16
50% fuel + DT

KILL KILL

Stay on the outside of the man ack range and inside the fight. Heavy blue planes and low Zeke's makes for a orgy of fun.

Don't come home until you have 16 kills for the spit 16.

BTW do you know the 16's 50 cal are good for 6 kills...
Title: Re: D + Fence!
Post by: Anaxogoras on September 30, 2008, 11:24:47 AM
My bread and butter.. This is my favorite game inside main.

Spit 16
50% fuel + DT

KILL KILL

Stay on the outside of the man ack range and inside the fight. Heavy blue planes and low Zeke's makes for a orgy of fun.

Don't come home until you have 16 kills for the spit 16.

BTW do you know the 16's 50 cal are good for 6 kills...

Dweeb. :P
Title: Re: D + Fence!
Post by: FX1 on September 30, 2008, 12:25:52 PM
Deadly Dweeb  :aok
Title: Re: D + Fence!
Post by: titanic3 on September 30, 2008, 02:10:33 PM
Err go into a field gun?.. wait till they're pass over the field, thinking everything's alright. And when they least expect it.. BOOM. They'll soon realize there will be more, and start destroying manned-ack. Up a Wirble, and shoot them to pieces. By now, they're all dead, up a Tempest and roast their CV with rockets, Hispanos, and when all their CV ack is down, land on their deck, and block their spawning point.

1 minute later...

"Ram-tard"
Title: Re: D + Fence!
Post by: Widewing on September 30, 2008, 05:53:11 PM
Isn't the ratio of an aircraft's mass to its total drag the operative factor here, instead of pure mass?

Although, when I've tried a little experimentation with various fighters. 109, P-51, La7, F4u, Corsair, P-47, P-38. Dive to the deck, let speed bleed down to 400, pull straight up for the zoom, use shift-X to hold them there 'till they stall out. Invariably I regained six thousand feet and some change. I would have expected more variability, with the 10,000 lbs+ fighters seriously edging the 109 and La7, but no, apparently not.

The drag rise at 400 mph is substantially greater than at 250 mph or even 350 mph. Start at a lower speed and you'll see a bigger difference. Another thing to try is pulling off power to idle and then zoom. Eliminating thrust reveals the effect of mass more clearly.


My regards,

Widewing
Title: Re: D + Fence!
Post by: shreck on September 30, 2008, 06:27:47 PM
HAYATE--> with a smooth hand, it just kills stuff!   :rock

If vulcHOin is goin on, then HURRY2C---> it just kills your face very easily  :t
Title: Re: D + Fence!
Post by: FiLtH on September 30, 2008, 09:34:21 PM
   Seems I usually sit there at the tower screen droning out, until the base is captured and Im sent off to another friendly base.
Title: Re: D + Fence!
Post by: BoilerDown on September 30, 2008, 11:22:03 PM
I've learned to respect the A20 just from all those times fighter hangers are down but bomber hangers are not.  But in the OP's situation, you're not threatened with being vulched by ENY 5 planes, because its coming off a carrier (unless perked -4s or -Cs).  Instead you've got slower, mostly turnier, aircraft.  In this situation I'd avoid the A20 or P47 and the like, and go for something with both good accelleration and good guns.  Maybe P38 if I have time to grab alt, probably A6M5b if I don't.  If the vulch lamp is already lit, then I'd fall back to something that can take a hit though.  Yeah there's better planes that fit my description, but those two I'm most familiar with.  Also, 25% fuel only, no bombs or drop tanks... you need acceleration and that stuff just retards it, and you're not upping to survive a long time presumably anyways.
Title: Re: D + Fence!
Post by: 999000 on October 01, 2008, 05:58:50 PM
depends on how much time you have to get up ..B17 B26 Ki67 in that order
<S> 999000
Title: Re: D + Fence!
Post by: Mr Blue on October 02, 2008, 03:58:00 PM
spit 8

Why the 8 and not the 16?
just wanted to know  :cool:
Title: Re: D + Fence!
Post by: FLOTSOM on October 02, 2008, 05:40:53 PM
Generally if they are real close or over the base i will up the zeek. i come out of the hanger and roll hard left turn around the corner of the building making it hard for a potential vulcher to get a clean shot and jump into the air with a hard right bank nose down grabbing just a hair of momentum then circle the base looking for enemy shooting the runway. i don't normally get a kill on the first target but i get a couple of BB pings on them and screw up their run, usually just enough to prevent them from vulching others on the runway. then its turn till you burn!
i get good assists counts but few kills.
if i have a bit of time then its one of three, the zeek the hurri2c or the lala7. all 3 turn well respond well at low alt and recover control at low alt well (i auger as much as i get shot so this is very important).
Title: Re: D + Fence!
Post by: CAP1 on October 03, 2008, 11:54:05 AM
Scramble Scramble!  Enemies inbound!  Your base is just starting to be shelled by a near by CV.  You can see in the distance low-level enemy raid coming in your direction from your airfield's tower, but you are unsure what the enemy is flying (7+ enemies).  You have only a couple friendlies starting to take off from the airfield.  You hit "Hanger", what plane/vehicle do you select?

State the specific plane and model, with reasoning, and additional arguments if you so choose.

Certain gun packages?  Which ones and why?

hellcat, zeke, or spit9.

hellcat, if i think i have enough time to get to a good enough alt to deal with the inbound aircons....and it can catch those that will try to run to help or ack. i take 25% internal, and a drop tank. as soon as i'm about to engage, i jettison the tank.
zeke if i see a lot of f4f's, zekes, or spits. because it's the only thing i can turn in with other zekes i take 25 or 50% internal, and drop tank....in the zeke, i keep the extra tank depending on what i'm fighting. other zekes, it's gone on the merge. spits, or hurris, i keep it, as i do against american rides.
spit9, because for 1 or 2 turns it will hang with a zeke, and will catch any runners..also doesn't go all "roman candle" on me when someone shoots at me. i load the spit with 50 internal, and that stupid little slipper tank.