Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SKYGUNS on October 01, 2008, 04:52:52 PM

Title: Death Penalty
Post by: SKYGUNS on October 01, 2008, 04:52:52 PM
simple enough,

Ho =15 seconds until next avaible time to re-up
crash = 10 seconds
ditch or bail = 5 seconds
bail successfuly = 3 seconds
captured = 8 seconds
landed successful = 0 seconds
Shot down = 13 seconds
(just an example)

we need the importance of living in the game to be more important so you dont have stuff like lancs 2k taking out the CV careless about his life, or Hoers, etc etc

Title: Re: Death Penalty
Post by: RMrider on October 01, 2008, 05:02:02 PM
I support the idea but it will NEVER happen. Sorry but, i can hear the whines now, epecially if the lengths of time were greater than what you posted.
Title: Re: Death Penalty
Post by: Furball on October 01, 2008, 05:18:24 PM
I agree! HOers should get the death penalty!  :furious :D
Title: Re: Death Penalty
Post by: Spikes on October 01, 2008, 05:35:41 PM
Uh...15 seconds? Are you kidding? That's enough time to run to the kitchen and grab a brew, come back and be ready to play.
Title: Re: Death Penalty
Post by: BnZ on October 01, 2008, 05:54:29 PM
The planes will always be infinite and on tap, as they should be, and no possible penalty you could inflict on someone for getting shot down is worse than the fact that the other so-and-so got a kill on you.
Title: Re: Death Penalty
Post by: waystin2 on October 01, 2008, 05:59:32 PM
How about...

Bad ideas = Permanent grounding. :D

Two thumbs way down Sir.
Title: Re: Death Penalty
Post by: BaDkaRmA158Th on October 01, 2008, 06:17:31 PM
BOOO this idea.

More time for a Ho, vs. being captured or killed?


Bias.
Title: Re: Death Penalty
Post by: Chalenge on October 01, 2008, 06:46:45 PM
I want people to come back in the air while they are still angry and not thinking straight so no waiting thanks.  :aok
Title: Re: Death Penalty
Post by: Karnak on October 01, 2008, 07:00:37 PM
Show me the code that will allow the computers to determine if a death meets a give criteria.

Good luck.
Title: Re: Death Penalty
Post by: APDrone on October 01, 2008, 09:29:04 PM
Bailing from multi-engine bomber within 2 minutes of releasing ordinance and no damage to aircraft: 20 minutes.
Ripping wings off in same fashion:  20 minutes

Doing same with enemy aircraft within 15k:  30 minutes

Title: Re: Death Penalty
Post by: **CLONE155** on October 01, 2008, 09:59:33 PM
why would you punish for the HO? and if you do HO and you land, then what? and how would the computers be able to tell it was a HO? First of all i like this idea, keeps people to work better, because if there is a penalty, you get scared, and if your scared, your thinking on instinct. For example, in FSO if you die then you are done, this is EXTREMELY nerve racking, and makes me fly more carfully. This is however severe punishment, and in the MAs it should only be about 5 minutes for a death, 0 for a bail, 1 for a capture, 3 for a crash.
Title: Re: Death Penalty
Post by: Anaxogoras on October 01, 2008, 10:16:17 PM
The funny thing is that I've seen the OP up an endless number of Il-2s during a field capture operation.  I think he got vulched 12 times in a row, and I was responsible for about half (yes, we got the field, so vulching justified ;)).  Either he suffers multiple personality disorder or has undergone a real change of heart.
Title: Re: Death Penalty
Post by: Murdr on October 02, 2008, 12:11:01 AM
Show me the code that will allow the computers to determine if a death meets a give criteria.

Good luck.
If you mean the HO part, the HO definition could be set with an Angle Off parameter in Air Warrior arena settings.  Just sayin.
Title: Re: Death Penalty
Post by: Zazen13 on October 02, 2008, 02:04:53 AM
Sorry, but this failed the logic test. Penalizing a person with a few seconds inactivity for spending 10-15 mins engaged in a meaningless and ill-fated waste of time is like trying to put out a fire with gasoline. If time were a real concern to them they'd develop some real skills and learn to actually fight.
Title: Re: Death Penalty
Post by: Hazard69 on October 02, 2008, 02:40:50 AM
How about we give each player a set amount of flying points? Say 100 points. These points are replenished say every hour?
Each time you up it costs 20 points. If you land successfully or ditch you do not lose those points. Die or get captured and you lost the points.
So each player gets to die maybe 5 times in an hour. If you run out of flying points, you cant fly for the remainder of the hour.

This would prevent people from mindlessly fl(d)ying about. <Yeah this means you, you bomb and bail Lancstukas :mad:>
At least this way they would want to stay alive and egress until they reach friendly territory. Would also stop the limitless spawn and drop troop runs when a spawn is very close to the map room.
 :aok :salute
Title: Re: Death Penalty
Post by: Ack-Ack on October 02, 2008, 03:18:24 AM
simple enough,

Ho =15 seconds until next avaible time to re-up
crash = 10 seconds
ditch or bail = 5 seconds
bail successfuly = 3 seconds
captured = 8 seconds
landed successful = 0 seconds
Shot down = 13 seconds
(just an example)

we need the importance of living in the game to be more important so you dont have stuff like lancs 2k taking out the CV careless about his life, or Hoers, etc etc



Yeah, let's promote even more timid flying.


ack-ack
Title: Re: Death Penalty
Post by: SmokinLoon on October 02, 2008, 09:07:39 AM
I like this idea.  A lot.

However,... I think there should only be a penelty for the HO, and not the others.  All of the other "downers" are a natural part of this game, while the HO is well... grrrrrr. 

I'm not sure how this would be coded though.  Dmg is dmg to the server, and a collision isnt always a HO.  I've had more than once an enemy plane run up my tailpipe while trying to get him to fly past me (likewise, I've done it to others).

Title: Re: Death Penalty
Post by: Scca on October 02, 2008, 11:41:59 AM
<off topic>
Said it before, I will say it again..  If you died in a HO, then you didn't do your job as a skilled pilot.  It wouldn't be a HO, if YOUR plane wasn't pointed at the nme.  :O

Yup, I said it.. 
</off topic>

If there was a way to control the "bomb and bail" tards I am all for it.  Last might in LWB, a bunch of lancs and 24's bombed the nit city, and almost as soon as the bombs hit, all of them disappeared.  I watched 2 sets bail right before my eyes at the first sign of resistance. 

To me that's the most gamey aspect of the game.  It just cracks me up..
Title: Re: Death Penalty
Post by: Dadsguns on October 02, 2008, 12:19:48 PM
Who would be remaining in the game to fly for the rest of the hour?  There would only be a handful of pilots remaining. :lol
Title: Re: Death Penalty
Post by: Denholm on October 02, 2008, 12:21:03 PM
Exactly my thoughts on the issue. This simply can't be done, and shouldn't. If it were implemented half the customers would be disappointed because they can't spend their $15 based on their idea of fun.
Title: Re: Death Penalty
Post by: Hazard69 on October 03, 2008, 08:54:39 AM
Who would be remaining in the game to fly for the rest of the hour?  There would only be a handful of pilots remaining. :lol
Exactly my thoughts on the issue. This simply can't be done, and shouldn't. If it were implemented half the customers would be disappointed because they can't spend their $15 based on their idea of fun.

How about we make it an hour for the specific arena?? Would allow all interested to fly in "insta-death" mode, would populate all arenas and at the same lower these occurrences per arena for a while. :rock

Five deaths times five arenas = 25 deaths an hour. You really need to be in love with the inside of the tower to keep flying like that.... :D :D
Title: Re: Death Penalty
Post by: Hooligan on October 03, 2008, 09:34:49 AM
There is a penalty for HO.  If you let somebody HO you... you die.   If you go for angles in the HO you win.
Title: Re: Death Penalty
Post by: Rockdog on October 03, 2008, 11:18:01 AM
The only thing that I could back that would result in a delayed respawn would be collisions. That is poor flying and would definitely get a pilot grounded. I've done it myself enough times to know that I deserved a minute or two to think about what just happened. :uhoh

Title: Re: Death Penalty
Post by: Denholm on October 03, 2008, 11:27:45 AM
Then during a base assault, they ask jeeps to ram spawning planes at the end of runways. Afterward you get a two minute time-out watching your base get captured.


No, don't think that will work out so well.
Title: Re: Death Penalty
Post by: minke on October 03, 2008, 05:17:03 PM
Then during a base assault, they ask jeeps to ram spawning planes at the end of runways. Afterward you get a two minute time-out watching your base get captured.

never seen jeeps ramming a/c before,gotta try that now. You really do pick up some great ideas here......................... ....
 :lol :lol :lol :lol :lol
Title: Re: Death Penalty
Post by: BnZ on October 03, 2008, 06:44:49 PM
Then during a base assault, they ask jeeps to ram spawning planes at the end of runways. Afterward you get a two minute time-out watching your base get captured.


No, don't think that will work out so well.

My God, you thought that up right off?

You're the Devil aren't you?  :D