Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: ghostdancer on October 04, 2008, 04:03:25 PM
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Gentlemen,
Here are the frame 2 objectives for the Allied and Axis. Once again there is nothing secret in either of them so view both to see the particulars for your side and the particulars for your opponent.
It is up to the 13 MPG to create an Allied battle plan and task squads with objectives.
It is up to the JG2to create an Axis battle plan and task axis squads with objectives.
I have also tweaked my format a bit to hopefully make things easier to digest.
- http://www.dgideon.org/aceshigh/tunisia/tunisial-fr2-allied-objectives.pdf
- http://www.dgideon.org/aceshigh/tunisia/tunisial-fr2-axis-objectives.pdf
- http://www.dgideon.org/aceshigh/tunisia/tunisia-fr2.jpg
I have added the tank battle (capture and keep the flag) to frame 2. Read the GV rules.
Finally remember to read the SPECIAL RULES. These are first in precedence when it comes to the rule for this frame. If you have any rules questions please contact me.
Each target must be attacked and defended by a force no smaller than 2x4-6 squads or 1x7-10 squad. Obviously you can attack and defend targets with larger forces. Each side has 5 attack objectives and 5 defense objectives so 10 total and with say a turnout of 250 pilots can dedicate 25 pilots per objective if you split your forces equally by 10. So I don’t think my definition of a credible force is to onerous or restrictive on the CiCs since they have roughly 60% of their forces that they can decide where to deploy still. Plus, I am just defining a credible force in attempt to make sure people have some opposition and combat (hence the fun of combat).
Enough said, any questions contact me.
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Ghost Dancer
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Oh forgot a few things about the GV battle.
First it is one life in the GV. You die in a tank, you then have to wait until one side concedes or the battle ends.
Next I tested things and after you spawn the allies can get to V104 in roughly 10 minutes. The Axis is just a little bit longer. That is if both directly drive to V104. The Allies spawn to the SW of V104 and the Axis to the SE. Depending on what you do it is probably possible to intercept or engage each other before 10 minutes if you go at each other instead of hte base. I am not recommending that strategy just supplying you with information.
As for the actual strategy to try to take the base and hold it that is up to you. Oh, and by the way if neither side takes the base no points are rewarded for it.
Lsatly if you die in a GV or take battle damage in a GV before T+15 .. you are dead DO NOT SPAWN. I know the fields are open but be honorable and don't spawn. Plus, I can tell in the logs when you are damaged so I will be going through them to make sure any dead tankers don't respawn or bail and then respawn.
I went with redoing the battle of Kasserine pass because it was the better option of the two I had for this capture the flag event. The other one was done on the Libyan and Tunisia border but you would have to drive 30 minutes before you got to the base you are supposed to try to capture and hold. I figure people would rather have a 10 minute drive than 30 minutes.
Please, don't abuse my decision by spawning after you die or bailing and spawninig again. Remember one life in a GV and one life later in plane.
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Ghost Dancer
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Looks good! In the axis objectives, you list the Tiger and Sdk as "not used in this frame." I also don't see the Sherman or M3 in the allied objectives.
Whoever has to face the 1-hit-1-kill Shermans better receive their last rights before the frame begins! :lol
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Will fix the PDFs in a bit.
The allies get the Sherman VC and M3. The Axis get the Tiger and Sdk.
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recieved Ghost Dancer. We started cic work tonight.. :rock TUK151 13mpg ALLIED
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<S!> TUK :salute READY TO RoLL
(http://i89.photobucket.com/albums/k213/nikomon/GB-ShermanFireFly-Normandy.jpg)
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<S!> TUK :salute READY TO RoLL
(http://i89.photobucket.com/albums/k213/nikomon/GB-ShermanFireFly-Normandy.jpg)
:aok NIKO!!!