Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Voss on April 01, 2001, 06:39:00 AM
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I still hate this map. After playing on it for a month I have come to the conclusion that it would be acceptable if there were not SO many fields, or if they were further apart. Now, that we have 6 calls available, it is very hard to catch enemies unawares, and worse it is really easy to run home. Especially, if you never come out to play in the first place! There are exceptions, of course, but not many.
I'm not the first person to say it. A lot of the fun has gone.
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Voss
13th TAS
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"worse it is really easy to run home"
ROFL... the implications of this coming from a mudstain driver is hilarious (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Aye, but for once, Voss has a point there.
(http://www.swoop.com/images/logo_small.jpg)
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eye swoop the point being now runstangs cant run so much (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by hazed- (edited 04-02-2001).]
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I enjoy getting a kill from an enemy that is aware of my intentions than blindly hitting him.
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Agree Rip, If I settle on the 6 of a con and there is no reaction to my presence I'll fire a few over the cons head to see if he's awake, Although due to occasional bad aim he explodes. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) It ruins the whole feeling of acomplishment.
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Bravado. Pure, bravado.
I posted this as an indication of how the new map and six calls have affected gameplay.
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Voss
13th TAS
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I for one , think this map is one HELL of a lot more fun "for me" than the last one .
I really didn't like the last one or the furballs it seemed to make . I for one really liked the one Santa said he liked ?? The one with A1 in the middle and lots of v fields . Course we didn't have ships then .
Sorry Voss , but I waited a month to have some more fun , most of the time I spent training our new air guys in the TA . It had this map in there too (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Airspro, I think you didn't read my post the way I intended. I like the current map (islands) and NOT the last one.
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Voss
13th TAS
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I agree 100% Voss,I regret FMs of V.1.03 &1.04 and theyr mountains and amusing Canyons too, but I'm old fashioned it seems.
Nothing to do, it's all passed (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
AXEE (ex AXE)
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Last map has a serious unballancing aspect for the country living in the South corner. Besides that, made the navy pretty much useless. I think I like more this one, altho I councur I miss the mountains and canyons.
Cheers,
Pepe
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Sorry Voss , mistook that for sure (http://bbs.hitechcreations.com/smf/Smileys/default/redface.gif)
As u read , I didn't like it either .
I hope HTC can strike a better balance for the next map .
spro
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I absolutely hate the island map.
It only promotes fleet flak hugging and massive chog waves.
The ONLY thing good about islands is the furball island where non-strat players can lurk.
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Well, Tac, I disagree. Used properly the fleet can be a great advantage, you just have to be thinking in those terms. I like this map, because it provides more potential for strategic engagements. Still, you will see the off-map raids, because it almost guarantees success. Lazy punks, I tell ya!
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Voss
13th TAS
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"Used properly the fleet"
And what does that mean exactly? Get the fleet near the field, cover it in flak so no defending fighter can ever hope to B&Z and launch chog waves. Heck, its extremely effective! Hispano monsters killing tanks at will, 1 ping killing any plane in the air and fleet flak so the chogs dont ever find themselves at a disadvantage.
IMO, if fleets stayed HALF a sector away from land (aka, flak would never cover field) and the almighty hispano didnt have magical properties... well, why waste breath, the higher up dont care.
Off-map raids do suck, and thats partly due because of all these lame gameplay concessions. 30k buffs that outperform fighters with turbolaser AND omniscient radar. *shrug*
Maybe it is a good map, but perhaps all the lame stuff in AH shine in it. Who knows.
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mmm Tac u fly the p38 right? mmm HISPANO DWEEB (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
whels
Originally posted by Tac:
"Used properly the fleet"
And what does that mean exactly? Get the fleet near the field, cover it in flak so no defending fighter can ever hope to B&Z and launch chog waves. Heck, its extremely effective! Hispano monsters killing tanks at will, 1 ping killing any plane in the air and fleet flak so the chogs dont ever find themselves at a disadvantage.
IMO, if fleets stayed HALF a sector away from land (aka, flak would never cover field) and the almighty hispano didnt have magical properties... well, why waste breath, the higher up dont care.
Off-map raids do suck, and thats partly due because of all these lame gameplay concessions. 30k buffs that outperform fighters with turbolaser AND omniscient radar. *shrug*
Maybe it is a good map, but perhaps all the lame stuff in AH shine in it. Who knows.
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Whels, ive parked a panzer in front of a P-38 on the ground, rear armor facing. All cannon gone in hits, no kill.
Repeat 10 times, only 2 times did panzer get damage.
I really dont know what to say. P-38 kills as well with 4 .50's only as it does with the cannon as extra punch, but it will hardly scratch armor or gv's.
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ive been killed by spits and 38s by gun only, many a times even 190s a couple times.
easiest place to gun a panzer ded is from
top, shooting down.
whels
Originally posted by Tac:
Whels, ive parked a panzer in front of a P-38 on the ground, rear armor facing. All cannon gone in hits, no kill.
Repeat 10 times, only 2 times did panzer get damage.
I really dont know what to say. P-38 kills as well with 4 .50's only as it does with the cannon as extra punch, but it will hardly scratch armor or gv's.
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I don't know what makes you think I would mean that (your definition) is what I meant by proper fleet use. The fleet has other tactical advatages you are failing to recognize.
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Voss
13th TAS
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Enlighten me then Voss. Thats all the fleets are being used for in this map. Besides the obvious "lets sneak the fleet near their HQ and chog it too" tactic.
Whels, Spits, 190's yes, but 38? Id like to see a film of that.
Just spent a while in the TA and filmed a P-38 emptying nearly all its TA ammo of cannon on a panzer.
And these were ALL hits, every single round, at less than d200. on the the upward/rear portion of the tank's armour (P-38 was parked, tank up a steep hill). So what's up with this? No magic on this kite?
Edit: After film view:
Ammo start: 1487 20mm "hispano"
left track damage: circa 401 rounds on the same exact spot.
Firing on same spot until 813 rounds left. Switch aim a bit to the right
at 764 rounds right track goes under (aka, 49 rounds)
At 500 rounds switch aim a bit to the left, hitting right portion of tank/middle in some occassions.
Tank dies when only 350 rounds left.
So 1137 shells to take out a tank firing on the SAME exact spot at d110 on REAR armor. I would think that 1137 shells literally drilling holes on the same spot would do more damage than 4 20mm hispano firing outside of convergence with a short burst. So how is it a chog can HO a tank and win so easily when such a massive amount of the same ammunition hits the SAME spot at smack range on rear armour?
Its black magic I tell ya.
[This message has been edited by Tac (edited 04-04-2001).]
[This message has been edited by Tac (edited 04-04-2001).]